Have you been on a barren and lifeless planet recently for reference?
Does Detroit count?
The collection hunts in DAI where what I hated most about that game. I don't think I have ever gotten all the shards or bottles of wine in hundreds of hours. It was a bore and getting to later levels so you could do some of the dlc seemed to offer a fair amount of tedious grinding. However DAI certainly had entertaining npc's and good politics to keep me entertained. I expect those to two things in the new game.
I hope they are taking note of The Witcher. I want some wide open worlds to explore but I also want some interesting side quests that are almost mini-games outside of the main game. I think open worlds are doable but BioWare had better populate them with more things to do that are consequential than they did with Dragon Age: Inquisition.
See, I think just the opposite. That was why ME1 worked so well. Outlaws and gangs would go down to these planets where they had no government oversight. That's why they went down there in the first place. Having nobody around to hear you scream is a powerful motivator.
See, I think just the opposite. That was why ME1 worked so well. Outlaws and gangs would go down to these planets where they had no government oversight. That's why they went down there in the first place. Having nobody around to hear you scream is a powerful motivator.
Why would outlaws or gangs go to isolated planets? I guess I can accept a top secret research base but seeing petty criminals set up on uninhabited planets doesn't make any sense at all. What are they doing there? They need a sufficiently large population to prey on and sustain them, while providing all the basic amenities like food, water and oxygen. Omega made sense, most of the planets in ME1 didn't.
Why would outlaws or gangs go to isolated planets? I guess I can accept a top secret research base but seeing petty criminals set up on uninhabited planets doesn't make any sense at all. What are they doing there? They need a sufficiently large population to prey on and sustain them, while providing all the basic amenities like food, water and oxygen. Omega made sense, most of the planets in ME1 didn't.
So that they can keep the authorities out of their hair. Wanna manufacture highly deadly gun mods? Sure. Wanna be a slave trader? Sure. Wanna be a pirate? Sure. There are tons of reasons.
EDIT : And plus, you're talking like they dismantled their ships after they set down. No, that's not the case. They can fly and get whatever they need, in terms of food and water. Oxygen is prolly built in to the prefab shelters.
So that they can keep the authorities out of their hair. Wanna manufacture highly deadly gun mods? Sure. Wanna be a slave trader? Sure. Wanna be a pirate? Sure. There are tons of reasons.
EDIT : And plus, you're talking like they dismantled their ships after they set down. No, that's not the case. They can fly and get whatever they need, in terms of food and water. Oxygen is prolly built in to the prefab shelters.
In none of these examples do the economics get even close to being sensible. To manufacturer highly deadly gun mods you need suppliers and buyers, employees and all the obvious facilities to support them. You need to make money, how are you going to compete with anyone when your costs are so much higher? To be a slave trader you need to get your slaves from somewhere and you need to sell them. To be a pirate you need to intercept ships somewhere near shipping lanes. Why would you even set foot on a planet when you could just park your stolen ship in orbit and bring the buyer to it without a costly atmospheric entry and exit.
The populated garden worlds are generally very sparsely populated with virtually no security anyway. Anonymity is pretty cheap in the milky way, I can't see that that could possibly be harder in Andromeda. The only real reason I can think of to go down onto a planet is to exploit it's resources in some way.
Suppliers are the planetary deposits, buyers are whomever wishes to buy whenever they take them where ever, usually to the black markets of Omega or the Citadel. They don't have to worry about competition, because they are making highly deadly (also highly illegal) weapon mods. It isn't that much of a stretch to think that they would need a planet to land on to build these facilities. Hell, it isn't that much of stretch to think that a pirate would wanna have land under his feet and a chance to spread out.
EDIT : Or they could do all three, capture people to be their slaves, work in the gun manufacturing company, while grabbing what they need (in terms of food and water) from passing ships and anything on top of that is a bonus.
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
ACK!
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
Oh the horror! He needs to fix that ASAP! ![]()
Blair Brown @blairkerrbrown
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
Michael Gamble @GambleMike
if there were ever grounds for dismissal with cause.
ACK!
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
Now we wait for all the "The sky is falling" posts about MEA based on this tweet.
Mass Effect Andromeda Dev plays Mass Effect 1. I haven't gotten further than 1/2 way through ME1. EVER. http://twitch.tv/thefiddzz 1hr away!
Well this isn't good at all.
Seriously this guy doesn't even like Mass Effect that much, the hell is he doing there?
Struck me as odd too.
Well this isn't good at all.
Seriously this guy doesn't even like Mass Effect that much, the hell is he doing there?
Being skilled at what he does comes to mind. You don't have to be a fan to be part of a project. Sometimes being a fan is detrimental to you being part of the project, and other times being a fan is a boon to being part of the project.
Struck me as odd too.
Being skilled at what he does comes to mind. You don't have to be a fan to be part of a project. Sometimes being a fan is detrimental to you being part of the project, and other times being a fan is a boon to being part of the project.
Being skilled at what he does comes to mind. You don't have to be a fan to be part of a project. Sometimes being a fan is detrimental to you being part of the project, and other times being a fan is a boon to being part of the project.
If you're interested in seeing what it is like from an artists perspective, I'd suggest going to gamermd83's channel and watching this guy.
It's actually quite interesting to hear about a game from an artist's perspective. Not that he gives out any details what so freakin' ever, but still.
<<<<<<<<<<(0)>>>>>>>>>>
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
You guys do realize this is an old marketing trick to keep interest on the game going? Especially since game information from Bio is the equivalent of a slow drop of water from a tap? Information about this game is tightly controlled... from the very beginning.
Anyway, that's wat I think the tweet is all about.
While you're right, devs often don't play/complete the game they worked on.
Anyway, that's wat I think the tweet is all about.
I'm pretty sure it's literally just a developer wanting to stream himself playing a game, he's been doing it for months now with other games. Not everything is part of a marketing conspiracy ![]()
<<<<<<<<<<(0)>>>>>>>>>>
I'm a dev working on ME:A I've never finished ME1, 2, or 3. Let's fix that! Tonight 7mst. http://Twitch.tv/thefiddzz
You guys do realize this is an old marketing trick to keep interest on the game going? Especially since game information from Bio is the equivalent of a slow drop of water from a tap? Information about this game is tightly controlled... from the very beginning.
Anyway, that's wat I think the tweet is all about.
Actually I don't. Too easy to start off by saying, "I remember coding this..." and finish off by saying "....and that's how Andromeda was made." Nostalgia is funny like that.