Sorry, I was going to say cool things about Andromeda but then it was ready to play and I've been playing since.
Reminder that when I say I'm playing Andromeda, it's a game which is a work in progress, and not the finished thing you would play.
It's important to play through it at this stage and provide feedback to make the game the best it can and will be, but it's not done yet.
There's things that are not ready, not in perfect shape, or just straight-up missing at this point. That's normal. It's part of development.
I'm not "playing" the game as much as I am looking at it critically and see how my work fits in, what things I like/dislike, write feedback.
Obviously, having fun and being invested in the story comes with this even if I look at it critically, and I'm having fun, and I'm invested.
But it's not the primary objective for me right now. Most important is that the feedback gets written and shared, and we make it better.
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@Jos
Welcome Back! I hope the R&R wasn't too stressful. ![]()
Interesting that you can look at your work critically. When you say "fits in" are you talking about combat or use of level, enemy numbers, traps, jumps, positioning, even some random mix for later playthrough?
I'm playing GalCiv3 and Paradox is correct when they say the each game is different. From a ME:A perspective I realize that dialogue must be constrained but is Bio thinking of making combat in , say, Mission 3, non repetitive (not the cut scene but the actual action) ?
For example:
1st Mission 1st encounter = 10 enemies with weapons x and a free for all
1st Mission 2nd encounter (replay) = 10 enemies with wepaons x-1, plus one machine gun turret
1st Mission 3rd encounter (replay) = 10 enemies with weapons (mix) plus they try to triangulate you.
Now wouldn't that be exciting? A surprise each time you repeat the mission. I'm sure your skills are up to the task.
Again, I'm thinking of game play replayability.
I thank you in advance for reading this (no reply is necessary).





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