I think it is a good thing that they should listen to critics rather than praises, that way they can grow as a company and to stay on top for years to come.
Oh I agree with you, I'm just saying that there's not much point suggesting things now when the game's already been in development for years. Most of the stuff on that list would take far longer than 8 months to do, or it would need to be part of the fundamental design of the game from the start. Basically any feedback that we give at this point won't have any effect, because it's way too late to change the big stuff even if they wanted to.
I'm sure they listen to criticism. Casey Hudson has already talked about their routine when a game launches: they make an excel spreadsheet of every review and piece of feedback that they can find, and see what good and bad points are mentioned a lot. That's what led to the inventory and Mako changes between ME and ME2, for instance. I'm sure in the pre-production period of MEA they did the same thing, and part of that will be reflected in the game that we eventually get.
It's also obvious that the devs can't possibly respond to every article and review that suggests things, because a lot of them contradict each other. At some point they just have to pick what they think needs to be added/changed/improved and do it. Whether players will like it or not is hard to tell, but they can only "use" feedback at very specific times in the development process.