Can you imagine a Hanar firing a Claymore? Dat recoil
Hey if a Volus can do it, anything's fair game.
That is a rad wall decoration.
This is a tad naive and easily said but there are a lot of people that are3 not the type to just 'go out and socialize' or they do but still play games. There is actually a pretty good social aspect and community for some of these multiplayer games, including ME# mp.
It's also a bit difficult to just go out and socialize with a friend who's on the other side of the country.
Or across an ocean.
Canada's wider than the Atlantic (I think), but this too!
Jos, just one question? Can it fire things like pellets or foam darts? If so I might consider buying one but only if the price point drops to a point that it becomes reasonable. I get that Tri-Force makes great products but it comes across as a "Rich Fans Only" accessory.
It's the same as the other weapons that have received this treatment AFAIK.
It'd be nice if we got some Tweets in relations to ME:N which actually give us some substantial information to discuss soon. You can't blame people for going a bit off topic when there's a bit of an information blackout in place. Not that I'm encouraging people to go off topic, but it's understandable.
I'll agree that it would be nice, but right now's just not the time for substantial information. We're working hard on making the game feel cohesive and talking details now is going to put a strain on the process if/when certain things that have been publicly discussed don't really fit with the game. Going off-topic is fine, but realize you can make a new topic and keep it on-topic. This thread doesn't need to be perpetually active for the sake of being active.
The person/group who made the real life GPR: is he/she selling it? Doing mass production?
Got to tell ya; I may have to spring for that!
Also the nerd in me wants to know if the weight is from the material or is it heavy to follow lore (not sure what the in game weight was).
I believe it's being produced with a limited number of copies, like the other weapons before it. The weight seems to come mostly from the materials used, but I don't know what the Pulse Rifle's weight is meant to be. It does make it feel like it's not flimsy.
Have a productive discussion, guys. ![]()
I think it's a really interesting topic! Was there something that prompted this?
I've often wondered if there's a better system of gathering feedback from fans while a game is still in development, since traditional marketing campaigns only start releasing information when it's already far too late to change anything. Responding to feedback becomes a reactive process that only improves things for the next project, and that game's situation might be completely different regardless.
BW is generally pretty good at improving things between games (when I guess you have time to sit down and sort through all the feedback, and critics' reviews) but it does mean things that offering feedback during development is sort of a waste of time, since it can't actually affect anything in that particular game.
Yeah, just reading a bit of unconstructive feedback this morning, is all.
Feedback is a good system for guidance. There is a lot of information that fans don't have that developers do, like budget, time and scope constraints, so we have to be careful with the choices we make. Sometimes that results in something that people don't like, but constraints are never part of the discussion, it's mostly always a developer "losing talent" or "being braindead". There's a saying on individuals on being kind because every person you meet is fighting a fight you know nothing about, and to some extent that applies to game development, too. There's obviously a difference in that people pay to play the things we make, but sometimes people forget that it's people who made the games, not some faceless corporation that has no feelings. Disagreement and feedback can (and should!) be respectful.
So how do you make the difference between tough love criticism and just plain old negativity. I get that game developers want constructive criticism but they are times I feel that "constructive" comes with a lot of strings attached to justify against any negative feedback. I understand that game developers are humans too and I wouldn't like to be on the receiving end of inane insults trying to pose themselves as comments but where is the sweet spot for people who want to tell a developer what they did wasn't the best they could've done?
A great start would be to word things in a way where you express you don't like something and articulate why you don't like it without resorting to calling something stupid, dumb, or anything like that. We all tend to gravitate towards saying something is stupid when we don't agree with it or if we don't like it.
Additionally, stating an opinion vs. stating fact. I think that wasn't good vs. that wasn't good. It makes a difference, because one makes the inference that you are somehow an authority on the subject by stating it as fact. Saying you did not enjoy a particular part of a game because you thought there was too much combat and not enough dialog and dialog choices reads very differently compared to saying that you thought this part of the game was stupid.
Lastly, hyperbole does not often serve arguments well. Hating something with the heat of a thousand suns vs. really disliking something can very easily color your argument as aggressive and attacking. If anyone is serious about giving feedback and wanting to contribute to things improving those are things that shouldn't be too difficult to consider. We're all people and we all want to voice frustration, and I realize that frustration is hard to voice constructively, but take a step back and build the argument logically rather than posting when angry.
Hey Jos,
can you use your space magic and move the discussion to a new thread? Please.
I have no space magic.
Just my thoughts, but I think a good term when discussing what critique is useful or not is "actionable."
e.g. "YOUR GAME IS BAD AND YOU SHOULD FEEL BAD" isn't good critique because it's not actionable. It doesn't give me anything to act upon to change or improve in the future. It's just venting, and listening to venting all the time isn't helpful for anyone.
But, "your character is meant to be charismatic and they're not," is actionable critique because then I think, "oh, okay, I need to do a pass to make that character more charming." It gives me a way to take action and improve.
Anyway. Carry on! ![]()
HK-47 thinks the ME characters are nothing but worthless meatbags. XD
To be fair, that's HK's default opinion of everyone he's ever met.
(Or heard of. Or passed in the street. Or...)
It was a nice change of pace from all the action and battles we had during the rest of the game. Also consider that this is one of the few moments in the entire trilogy when you're actually in space, the other being the opening scene of ME2.
It would be nice to have a few more of those moments in the Next Mass Effect, especially under calmer circumstances (Imagines orbiting around a space station, looking at a planet, with vigil playing in the background
)
Hey I liked the 1st space walk when the Normandy got blown to smithereens. I would always go out of my way to bump the floating chairs around.
Thank you!
(I did ME2's opening, too)
What does Bioware asking people to frame their feedback as personal opinions have to do with Shepard or the nature of a hero?
That's a really bizarre and tenuous connection. I just... don't understand you here.
Well I like to think we're all heroes. Sometimes I wear a cape when filing bugs.
What, I am not a tease gladiator. I refer you to my avatar, MrDbow.
Hi, newbie here. I'm still trying to figure out the theme of this thread. So far I've got: twitter-stalking, teasing and master-level teasing, accusations of extreme off-toppicing (I suppose you'd need a proper topic for that, but I digress), and some more troll-teasing (trolleasing?) from the dev team (please do continue with all forms of trolling and teasing, it's awesome
).
If this is a "dear Mass Effect santa" thread, as some posts here seem to suggest: Please make Matriarch Aethyta a playable character with a special biotic power called Cheekiness Sound Wave. A unique power which would allow her to initiate a surge of chill snarkiness powerful enough to crush her opponents' internal organs just by talking to them. Also, her every sigle response needs to be renegade. Thanks a bunch.
On it.
While I applaud the concept for the new power, I do feel the name just isn't visceral enough to appeal to the key demographics. Might I suggest "Snark Thrust"?
We're going with Snark Blast, and it slows enemies due to the demoralizing effects it has. Even Reaper enemies like Banshees.
We're going with Snark Blast, and it slows enemies due to the demoralizing effects it has. Even Reaper enemies like Banshees.
It's a manipulable projectile power, so you can also curve it around cover and such; a Snark Arc, if you will.
That would be... logic for combat encounter design, or something else in the level?
Something else. ![]()