I don't have to look any of those things up because, as a responsible human adult, I already became informed on the issues you mentioned before opening my mouth. That saves me from being tempted to skim headlines, use hearsay and my own imagination to fill in details, and then make senseless accusations about things I know nothing about in order get people on a forum to pay attention to me.
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LOL.
Then please do tell how DLCs actually work, as opposed to "that's not how DLC work, and you know it".
Oh, just to let you know, I have minor and major project management experience for over 20 years, include top responsibility for Mainframe Data Centre relocations. Yes, plural. The latter have a fixed and Unmovable date, unlike kiddy game projects that have adaptable launch dates. Banking Data Centre relocations can affect 2000-5000+ people easy including state and inter-state communications to local branches. As an added bonus, with the number of daily banking transactions of "major banks" their data centres cannot recover from a a three day downtime (in case the weekend relocation fails), unless they have a parallel centre ready to pick up the load. Just think of the disaster or money losses involved.
So, please do tell how DLC projects actually work, from a project scheduling point of view..... and do explain Mike's "..you can"t do DLCs on the fly, because the characters are too integrated in the main game..(slight paraphrase)" comment, as his reason for putting day0 dlcs with the main game on physical media. Of course, nowadays with digital downloads, it's not an embarrassing revelation that DLCs are already done, with a tweak or two that must be made due to game patches, before making them available.
Otherwise, I suggest you keep your "enough already" comment(s) to yourself.