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The Mass Effect Andromeda Twitter Thread


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#22901
Pearl (rip bioware)

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p.s. Story-wise - how can u top the Reaper threat? Ugh.  you just can't.  so, not sure how they can have High Stakes in ME:A.


Why does Andromeda need high stakes in the first place? They're not trying to one-up the ME Trilogy, they're starting a new story that takes place in the same universe as the other one.

If they try to 'top' the scale of the trilogy, the writing for the game is doomed from the start. Not to say that the Reapers are impressive (they're not, as far as sci-fi galaxy destroyers are concerned), but they'll have to focus so hard on it that everything else suffers and we just wind up playing ME1-3 again but with a different coat of paint.
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#22902
BaaBaaBlacksheep

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Why does Andromeda need high stakes in the first place? They're not trying to one-up the ME Trilogy, they're starting a new story that takes place in the same universe as the other one.

If they try to 'top' the scale of the trilogy, the writing for the game is doomed from the start. Not to say that the Reapers are impressive (they're not, as far as sci-fi galaxy destroyers are concerned), but they'll have to focus so hard on it that everything else suffers and we just wind up playing ME1-3 again but with a different coat of paint.

¡Exactamenté!

#22903
Linkenski

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This. I get that Silverman was just doing his job trying to expand the audience, but the DA2 and ME3 marketing was pretty cringeworthy.

Also, granted, some of the actors were socially awkward but the launch-day interviews he did for ME3 with Jen Hale, Mark Meer and Brandon Keener and more made me cringe so much my skeleton was escaping my flesh


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#22904
goishen

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So there appears to be a new dev joining BioWare

 

My farewell letter to @Naughty_Doghttp://www.tp-artwor...oWare/n7y3l/1 …

Thanks for everything ND! U4 is superb; fans will be thrilled. Hello @bioware!

 

 

 

Hmmmm, looks like BioWare is recruiting a heavy hitter.  Some guy over on the community forums of NeoGaf said his cousin (I believe) is an artist and is going to work for BioWare Austin.  Or something like that.  Sounds like Austin's got something really cooking.



#22905
Sartoz

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I don't have to look any of those things up because, as a responsible human adult, I already became informed on the issues you mentioned before opening my mouth. That saves me from being tempted to skim headlines, use hearsay and my own imagination to fill in details, and then make senseless accusations about things I know nothing about in order get people on a forum to pay attention to me.

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LOL.

Then please do tell how DLCs actually work, as opposed to "that's not how DLC work, and you know it". 

 

Oh, just to let you know, I have minor and major project management experience for over 20 years, include top responsibility for Mainframe Data Centre relocations. Yes, plural. The latter have a fixed and Unmovable date, unlike kiddy game projects that have adaptable launch dates. Banking Data Centre relocations can affect 2000-5000+ people easy including state and inter-state communications to local branches. As an added bonus, with the number of daily banking transactions of "major banks" their data centres cannot recover from a a three day downtime (in case the weekend relocation fails), unless they have a parallel centre ready to pick up the load. Just think of the disaster or money losses involved.

 

So, please do tell how DLC projects actually work, from a project scheduling point of view..... and do explain Mike's "..you can"t do DLCs on the fly, because the characters are too integrated in the main game..(slight paraphrase)" comment, as his reason for putting day0 dlcs  with the main game on physical media. Of course, nowadays with digital downloads, it's not an embarrassing revelation that DLCs are already done, with a tweak or two that must be made due to game patches, before making them available.

 

Otherwise, I suggest you keep your "enough already" comment(s) to yourself.


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#22906
BaaBaaBlacksheep

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Hmmmm, looks like BioWare is recruiting a heavy hitter.  Some guy over on the community forums of NeoGaf said his cousin (I believe) is an artist and is going to work for BioWare Austin.  Or something like that.  Sounds like Austin's got something really cooking.

Finally! Someone from Naughty Dog comes to BioWare to show how it's done!!!! Thank the Lord!!
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#22907
Pearl (rip bioware)

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<<<<<<<<<<(0)>>>>>>>>>>
 
LOL.
Then please do tell how DLCs actually work, as opposed to "that's not how DLC work, and you know it". 
 
Oh, just to let you know, I have minor and major project management experience for over 20 years, include top responsibility for Mainframe Data Centre relocations. Yes, plural. The latter have a fixed and Unmovable date, unlike kiddy game projects that have adaptable launch dates. Banking Data Centre relocations can affect 2000-5000+ people easy including state and inter-state communications to local branches. As an added bonus, with the number of daily banking transactions of "major banks" their data centres cannot recover from a a three day downtime (in case the weekend relocation fails), unless they have a parallel centre ready to pick up the load. Just think of the disaster or money losses involved.
 
So, please do tell how DLC projects actually work, from a project scheduling point of view..... and do explain Mike's "..you can"t do DLCs on the fly, because the characters are too integrated in the main game..(slight paraphrase)" comment, as his reason for putting day0 dlcs  with the main game on physical media. Of course, nowadays with digital downloads, it's not an embarrassing revelation that DLCs are already done, with a tweak or two that must be made due to game patches, before making them available.
 
Otherwise, I suggest you keep your "enough already" comment(s) to yourself.


Since your prior work is obviously relevant enough for you to devote an entire paragraph to it, how about you tell me?

Sounds to me like you're making an apples-to-oranges comparison, and the two fields in question (yours and Mike's) have nothing in common beyond the fact that computers make both possible. Convince me otherwise.
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#22908
Andrew Lucas

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Mike's tweet doesn't justify Ashes, if they couldn't release the base game along with it, why not make it free? Greedy Bioware.
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#22909
ElitePinecone

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((((((((((<1>))))))))))

 

Ok, real talk.

 

You have no idea how Bioware currently produces its DLCs. None. You are not a video game developer, let alone one working at this specific company on this specific project.  To pretend you have some special knowledge is to waste everyone's time reading your baseless speculation. 

 

You have no insights into the development of Mass Effect Andromeda, its timelines, whether or not any delays have occurred, and the reasons for any delays if they have. Your posts are a pretty toxic combination of arrogance, bluster, complaints, and rambling against the developers for not doing every specific thing you want them to do. 

 

Not only are your contributions here irrelevant, off topic, argumentative and counter-productive, they derail other discussions. This thread is a worse place to talk about the game because of the things you've posted over a long period of time.

 

Most people are mature and self-aware enough to understand that we aren't all experts on every topic, and that there's no need to assert that your opinion is correct all the time and in every context. It would make for a better conversation if, sometimes, you started to acknowledge those limits. 


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#22910
Hrungr

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Michael Gamble @GambleMike

Weirdly enough, 'Outro' by M83 reminds me of Mass Effect more than any other tune. Not sure why...

 

hilary h shapiro @hilaryheskett

- me too. Weird.

 

Spoiler

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#22911
goishen

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                                                                                       <<<<<<<<<<(0)>>>>>>>>>>


So, please do tell how DLC projects actually work, from a project scheduling point of view..... and do explain Mike's "..you can"t do DLCs on the fly, because the characters are too integrated in the main game..(slight paraphrase)" comment, as his reason for putting day0 dlcs  with the main game on physical media. Of course, nowadays with digital downloads, it's not an embarrassing revelation that DLCs are already done, with a tweak or two that must be made due to game patches, before making them available.

 

 

Okay, well, embedded in the quote up there, he suggested that they weren't done writing the game until ship.  You destroyed that argument.  That leaves the writers to do........    What just exactly?

 

I mean, it's either one or the other.  You can't say that the writers are sitting around with nothing to do and say that that's the way they like it.

 

EDIT :  Sometimes the art team finishes first (very rare, but it does happen).  Most of the time, the writing team finishes first and helps the "coding" team code.  But once it all comes down to art, the writers are left in a lurch.  Sure, I would love to go to work for BioWare and get paid for doing absolutely nothing.  Except you and I both know, that's not how corporate America works.



#22912
agonis

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Please for the Love of God discuss this somewhere else.

 

I know there is nothing new to discuss and rant at but could you please quit harping in the Twitter Thread?


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#22913
Jos Hendriks

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Please keep this thread on topic, and please remain courteous.
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#22914
InterrogationBear

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Not a tweet (sorry Jos):

 

EA confirms Mass Effect Andromeda will be out in Q1 2017 (via NeoGAF)

 

EA's CFO:

 

"We've got a great year ahead... we've got our Battlefield first-person shooter game coming in the third quarter, and our third-party title that Respawn, our partner, built, it's called TItanfall, it's the second title that they brought into that brand. Both of those are first-person shooters and will be targeted around the fast, action-driven shooter market, as well as the strategy-driven market in that quarter... We have our Mirror's Edge runner game this first quarter, and then we have Mass Effect, which is a sci-fi action game, in our fourth quarter. So big year ahead and we're pretty excited."

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#22915
Pearl (rip bioware)

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Not unexpected, but still not what any of us wanted to hear.

#22916
Catastrophy

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I was thinking that after Bethesda's show last year they pulled a meeting together right afterward and said, "Hey. This is good stuff. We should withhold all info until E3 next year, do our own show, and it'll be a hype-a-palooza!"

The difference is that Bethesda revealed the thing at that show - 5 months pre-release. Andromeda has already been revealed. I guess Bethesda's point was not to have so much time between reveal and release.


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#22917
ElitePinecone

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After the devs have maintained radio silence for months and months it's kinda funny that (yet again) an EA executive accidentally reveals something like that.


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#22918
Sartoz

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My farewell letter to @Naughty_Doghttp://www.tp-artwor...oWare/n7y3l/1 …

Thanks for everything ND! U4 is superb; fans will be thrilled. Hello @bioware!
 
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Hm..
Peleg was a senior cinematics animator for Uncharted 4 and The Last of Us.  My understanding is that he joins the Bio ME:A team in Austin. 
 
Interesting if true. Does this mean that cinematics are all done at the Austin studio?


#22919
shepskisaac

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Michael Gamble @GambleMike

Weirdly enough, 'Outro' by M83 reminds me of Mass Effect more than any other tune. Not sure why...

 

hilary h shapiro @hilaryheskett

- me too. Weird.

 

Spoiler

Nah. After Cloud Atlas trailer 'Outro' always made me think about Assassin's Creed series (surprised they haven't used it in one of the trailers yet) with the scifi-historical merge of visuals

 

Spoiler


#22920
Linkenski

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Finally! Someone from Naughty Dog comes to BioWare to show how it's done!!!! Thank the Lord!!

If it means superior mechanics or animations or whatever this guy does I'm all for it, but the last thing I would do to a Bioware game was force the design-principles of a Naughty Dog game on it... oh wait... Mass Effect 3 exists.

 

 

 

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My farewell letter to @Naughty_Doghttp://www.tp-artwor...oWare/n7y3l/1 …

Thanks for everything ND! U4 is superb; fans will be thrilled. Hello @bioware!
 
                                                                                       ----------------------------------------
Hm..
Peleg was a senior cinematics animator for Uncharted 4 and The Last of Us.  My understanding is that he joins the Bio ME:A team in Austin. 
 
Interesting if true. Does this mean that cinematics are all done at the Austin studio?

 

It probably means he wants to work on SWTOR or whatever else they're cooking up, like DLCs and stuff. It sounds like a total downgrade in terms of the content he's going to make, but maybe that's intentional as he seems to want to be doing his own stuff on the side.

 

Unless he was actually they guy who placed that Ubisoft concept art image in the latest UC4 trailer and was fired or demoted and left because of that.



#22921
ElitePinecone

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shinobi602 ‏@shinobi602  
So, I was told about this prior but Mass Effect: Andromeda is indeed coming in Q1 '17, its perfectly ok. More time for polish & spotlight :)

 

 

 

(At this point why not quote shinobi as a dev source for MEA :P)


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#22922
MilaBanilla

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shinobi602 ‏@shinobi602  
So, I was told about this prior but Mass Effect: Andromeda is indeed coming in Q1 '17, its perfectly ok. More time for polish & spotlight :)

 

 

 

(At this point why not quote shinobi as a dev source for MEA :P)

 

 

NPH-dissapoint.gif


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#22923
Obliviousmiss

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Not a tweet (sorry Jos):

 

EA confirms Mass Effect Andromeda will be out in Q1 2017 (via NeoGAF)

 

EA's CFO:

 

Allright then.

 

I want to be fine with this but I'm just not a patient person. I really need to work on it.

 

That being said....Waking up to another two week manufacturing delay for Uncharted 4 and this makes me want to go back to bed. 



#22924
CronoDragoon

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It probably means he wants to work on SWTOR or whatever else they're cooking up, like DLCs and stuff. It sounds like a total downgrade in terms of the content he's going to make, but maybe that's intentional as he seems to want to be doing his own stuff on the side.


He's not. He's working on Andromeda and then moving on to Austin's new IP after. A lot of BioWare staff moves around projects these days depending on what is being released. There aren't really set teams anymore.

#22925
Exaltation

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Releases game in 2017.
Announcing game in 2012,with prisoner-food-sized info.

2cwpeok.jpg

I hope next time EA employee goes to the toilet,....there would be no toilet paper or huge spider on it. :devil:
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