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The Mass Effect Andromeda Twitter Thread


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#23101
goishen

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You can count the personnel who have left Andromeda over the course of 2 years on one hand. And not all of them can seriously be considered "key personnel". Quit being melodramatic.

 

 

Plus, I can almost guarantee that ME1-3 lost people along the way.  It's just now that the spotlight is on them to come out with a new ME game, everyone is freaking out about every person that leaves.


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#23102
goishen

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Jay Watamaniuk @JayWatamaniuk

This is still the best damn trailer we've ever done. #InternationalWomensDay https://www.youtube.com/watch?v=3pShKKOV_gA 

 

[snip]

 

I rather like the one with the little girl, looking up at the reaper in the field of sunflowers.  'Cause you know once Shepard picks up that broken spaceship that somebody done f'ed up.


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#23103
B.Shep

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I really enjoyed the ME3 Launch trailer.

 

Anyway, Jos make it harder :rolleyes: B)


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#23104
Hrungr

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Jos Hendriks @Sjosz 22m22 minutes ago

Even though I was content with the mission and the work done on it, reviews for approval remain a super stressful thing for me.

 

Jos Hendriks @Sjosz 22m22 minutes ago

It's been a slow build-up of making sure everything is worth seeing, and having all the big bosses on Mass Effect see it and not hate it.

 

Jos Hendriks @Sjosz 21m21 minutes ago

Now that it's done, that stress is just slowly deflating/dissipating from me. It's a great feeling, but boy do I need a good night's rest.

 

Jos Hendriks @Sjosz 15m15 minutes ago

The worst part of this kind of review is that I'm not supposed to say anything to guide the person playing through (not me!).

 

Jos Hendriks @Sjosz 15m15 minutes ago

Building a mission and playing through it yourself is one thing, having someone who hasn't seen it (or not in a while) play it is different.

 

Jos Hendriks @Sjosz 14m14 minutes ago

Did I guide the player in the right direction? Is the layout confusing? Do people get turned around or miss events happening?

 

Jos Hendriks @Sjosz 13m13 minutes ago

And that doesn't even cover any new subject matter in the game itself that requires introduction in the mission.

 

Jos Hendriks @Sjosz 13m13 minutes ago

Do I introduce *new enemy X* in a way that the player understands what they are and what they do and why they are a threat?

 

Jos Hendriks @Sjosz 13m13 minutes ago

Do I leverage the mechanics of the game enough that the player remains engaged throughout? Do people get bored? Is there enough loot?

 

Jos Hendriks @Sjosz 12m12 minutes ago

And this is not a one man show, either. This is me, a level artist, a cinematic designer, a writer, an audio artist, a QA analyst.

 

Jos Hendriks @Sjosz 11m11 minutes ago

It sometimes really just feels like a miracle that anything comes together, honestly. Testament to great people working together.

 

Jos Hendriks @Sjosz 9m9 minutes ago

Oh, and also a producer, and a development director, gameplay designer, tech designer, additional QA analysts, and programmers affect work.

 

Jos Hendriks @Sjosz 9m9 minutes ago

Oh, did I mention VFX artists, animators, and those people's peers in each of those jobs to help shape everything to a good standard?

 

Jos Hendriks @Sjosz 8m8 minutes ago

Video games are a metric ****-ton of work, across a lot of time. It takes a lot of effort, time, and constant iteration to get somewhere.

 

Jos Hendriks @Sjosz 6m6 minutes ago

Now excuse me, I'm going to go have a scotch now and re-charge, because tomorrow I get to do all of this again, with goddamned heroes.


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#23105
NKnight7

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Jos Hendriks @Sjosz 22m22 minutes ago

Even though I was content with the mission and the work done on it, reviews for approval remain a super stressful thing for me.

 

Jos Hendriks @Sjosz 22m22 minutes ago

It's been a slow build-up of making sure everything is worth seeing, and having all the big bosses on Mass Effect see it and not hate it.

 

Jos Hendriks @Sjosz 21m21 minutes ago

Now that it's done, that stress is just slowly deflating/dissipating from me. It's a great feeling, but boy do I need a good night's rest.

 

Jos Hendriks @Sjosz 15m15 minutes ago

The worst part of this kind of review is that I'm not supposed to say anything to guide the person playing through (not me!).

 

Jos Hendriks @Sjosz 15m15 minutes ago

Building a mission and playing through it yourself is one thing, having someone who hasn't seen it (or not in a while) play it is different.

 

Jos Hendriks @Sjosz 14m14 minutes ago

Did I guide the player in the right direction? Is the layout confusing? Do people get turned around or miss events happening?

 

Jos Hendriks @Sjosz 13m13 minutes ago

And that doesn't even cover any new subject matter in the game itself that requires introduction in the mission.

 

Jos Hendriks @Sjosz 13m13 minutes ago

Do I introduce *new enemy X* in a way that the player understands what they are and what they do and why they are a threat?

 

Jos Hendriks @Sjosz 13m13 minutes ago

Do I leverage the mechanics of the game enough that the player remains engaged throughout? Do people get bored? Is there enough loot?

 

Jos Hendriks @Sjosz 12m12 minutes ago

And this is not a one man show, either. This is me, a level artist, a cinematic designer, a writer, an audio artist, a QA analyst.

 

Jos Hendriks @Sjosz 11m11 minutes ago

It sometimes really just feels like a miracle that anything comes together, honestly. Testament to great people working together.

 

Jos Hendriks @Sjosz 9m9 minutes ago

Oh, and also a producer, and a development director, gameplay designer, tech designer, additional QA analysts, and programmers affect work.

 

Jos Hendriks @Sjosz 9m9 minutes ago

Oh, did I mention VFX artists, animators, and those people's peers in each of those jobs to help shape everything to a good standard?

 

Jos Hendriks @Sjosz 8m8 minutes ago

Video games are a metric ****-ton of work, across a lot of time. It takes a lot of effort, time, and constant iteration to get somewhere.

 

Jos Hendriks @Sjosz 6m6 minutes ago

Now excuse me, I'm going to go have a scotch now and re-charge, because tomorrow I get to do all of this again, with goddamned heroes.

 

 

I couldn't help but read this like some type of diary or journal entry. :lol:


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#23106
Dr. rotinaj

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Jos Hendriks ‏@Sjosz 13m13 minutes ago

Do I leverage the mechanics of the game enough that the player remains engaged throughout? Do people get bored? Is there enough loot?

 

 

 

 

Do people get bored? Is there enough loot?

 

 

 

Is there enough loot?

 

 

loot

 


 

I'm so starved for Andromeda info that this tweet is throwing me into a speculation frenzy. Are we getting a loot system like ME1? Or maybe one like DA where enemies drop loot? Or is it the same as ME2 and ME3 where you sometimes pick up weapons and armor? Or was this just an offhand comment about level design.

 

Man can E3 come sooner...


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#23107
Sartoz

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I couldn't help but read this like some type of diary or journal entry. :lol:

                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

With no official news, this helps a lot.



#23108
goishen

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                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

With no official news, this helps a lot.

 

 

Except that the team is working hard.   Which can never be a bad thing.


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#23109
Sartoz

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Except that the team is working hard.   Which can never be a bad thing.

                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

True. :P

And I'm sure the tech teams at Ubisoft and Nvidia are also working hard to solve problems:

 

http://fudzilla.com/...-cook-your-rig

https://nvidia.custh...etail/a_id/4054

http://gamerant.com/...r-problems-948/

http://tech.firstpos...ing-303291.html

http://www.techtimes...mers-report.htm

 

Now, the above is obviously post game release. Nevertheless, Ubisoft had one or two massive Beta testings pre-game launch and still got tripped on console server issues.... So, yes, Bio's teams are working hard. In this I have no doubt. However, the problems exposed by The Division shows that programming a game that attempts to leverage all the graphical features of recent mid-to-high-end graphics cards can lead to major trouble, once the game leaves the "Testing Labs". We know that Bio wants to show off their super-dooper FB3 engine and what it can do, eye candy wise.

 

Also, Ubisoft has a QA unit... same with Bio. But, as you may know, QA reports problems but the decision to fix before game launch or wait until after game launch is left to higher authorities.

 

Will ME:A suffer the same fate at with DA:I?  I certainly hope not! Bio was given "extra time" and should be put to good use.



#23110
Hrungr

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Blair Brown @TheFiddzz

The day after you change your work password and you're on the third attempt to login...

 

https://twitter.com/...631595906138113


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#23111
goishen

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Blair Brown @TheFiddzz

The day after you change your work password and you're on the third attempt to login...

 

https://twitter.com/...631595906138113

 

I think that would be the biggest problem of all for me working at a studio.  Changing passwords every week/month. 



#23112
UniformGreyColor

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Jos Hendriks ‏@Sjosz 22m22 minutes ago

It's been a slow build-up of making sure everything is worth seeing, and having all the big bosses on Mass Effect see it and not hate it.

 

Jos Hendriks ‏@Sjosz 14m14 minutes ago

Did I guide the player in the right direction? Is the layout confusing? Do people get turned around or miss events happening?

 

Jos Hendriks ‏@Sjosz 13m13 minutes ago

And that doesn't even cover any new subject matter in the game itself that requires introduction in the mission.

 

Jos Hendriks ‏@Sjosz 13m13 minutes ago

Do I introduce *new enemy X* in a way that the player understands what they are and what they do and why they are a threat?

 

Jos Hendriks ‏@Sjosz 13m13 minutes ago

Do I leverage the mechanics of the game enough that the player remains engaged throughout? Do people get bored? Is there enough loot?

 

It is a good sign that devs are asking themselves good questions like these. It makes the story seem tighter and better implemented.


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#23113
NKnight7

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Blair Brown @TheFiddzz

The day after you change your work password and you're on the third attempt to login...

 

https://twitter.com/...631595906138113

 

That's happened to me, but the extra security is always helpful.



#23114
PCThug

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Not strictly Mass Effect related but felt relevant:

 

David Gaider @davidgaider

I do lover the dance of questions where an interviewer clearly wants you to say something, and you know they do but won't say it for them.

 

David Gaider @davidgaider

Yes, I get it. There's a narrative about BioWare you *really* want to be true, but the truth that it's a great place is too boring. Got it.



#23115
pdusen

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David Gaider ‏@davidgaider

Yes, I get it. There's a narrative about BioWare you *really* want to be true, but the truth that it's a great place is too boring. Got it.

 

 

Oh, this is so relevant to so many people on this forum right now.


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#23116
Hrungr

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Jos Hendriks @Sjosz

Trying to book a meeting across 3 locations with 3 different timezones using meeting rooms in each, and for a group of people is like Tetris

 

Jos Hendriks @Sjosz

Finding that one Outlook line piece of availability has the same frustrating impact as waiting for that line piece in Tetris to show up.

 

Shanda Wood @ShandaRecruiter

welcome to my world lol


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#23117
Hrungr

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Michael Gamble @GambleMike

Who still plays ME3 MP pretty regularly?

 

Patrick Weekes @PatrickWeekes

I'd kill for a current-gen port. Still probably my favorite MP experience.


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#23118
Hanako Ikezawa

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Michael Gamble ‏@GambleMike

Who still plays ME3 MP pretty regularly?

 

Patrick Weekes ‏@PatrickWeekes

I'd kill for a current-gen port. Still probably my favorite MP experience.

 

Possible hint that the Shepard Trilogy may be getting brought from last gen to current gen? 


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#23119
goishen

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Michael Gamble @GambleMike

Who still plays ME3 MP pretty regularly?

 

Patrick Weekes @PatrickWeekes

I'd kill for a current-gen port. Still probably my favorite MP experience.

 

 

 

Me.   Why?   What do you wanna know?  Is it Shepard?  Is he truly dead?  Is it...  Is it...   AHHHHHHHHHHHHHH!

 

No, but seriously, what do you wanna know?  I think these questions would be better answered if they were on twitter.  Don't you?



#23120
Hrungr

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Imperator FuriosAnn @annlemay

I am Commander Shepnug and this is my favourite beanie on the Citadel. #masseffect #DragonAge

 

CdJ2Z-eWEAE3jHp.jpg
 
Hrungr @Megin_Akoss 18m18 minutes ago

Adorable... Did you make that tiny toque? B)

 

Imperator FuriosAnn @annlemay

No, the amazing @preshusmage did! She takes commissions! ;)


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#23121
Lady Sif

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When you're sent captured footage of MEA and the dev has accidentally given it a pop music soundtrack because he left Spotify on. :)

 

@tibermoon #spacepop is the new audio rave

 

@ForgedPixels *pew pew* We could be heeerooooes!

 

@tibermoon ooh ooh, let's bring this back! https://en.wikipedia...Space_age_pop …


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#23122
Hrungr

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A. Sam Verified account @SamMaggs

I have had so much blood taken in the last 6 months I feel like I should be an empty husk

 

Derek French @bio_derek

Please contact @bioware ; we may have need for models for performance capture for an upcoming @masseffect game. :)



#23123
Hrungr

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Mandy Jacek @WaywardHumanoid

Though the dates don't align, two years ago today, I started at BioWare for the first time! It's been a good time the whole way through.


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#23124
Lady Sif

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when you have to edit the text data file of a level to fix a level bug (-‸ლ)


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#23125
Linkenski

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when you have to edit the text data file of a level to fix a level bug (-‸ლ)

 

I hope he doesn't make a syntax-mistake