Except that the team is working hard. Which can never be a bad thing.
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True. 
And I'm sure the tech teams at Ubisoft and Nvidia are also working hard to solve problems:
http://fudzilla.com/...-cook-your-rig
https://nvidia.custh...etail/a_id/4054
http://gamerant.com/...r-problems-948/
http://tech.firstpos...ing-303291.html
http://www.techtimes...mers-report.htm
Now, the above is obviously post game release. Nevertheless, Ubisoft had one or two massive Beta testings pre-game launch and still got tripped on console server issues.... So, yes, Bio's teams are working hard. In this I have no doubt. However, the problems exposed by The Division shows that programming a game that attempts to leverage all the graphical features of recent mid-to-high-end graphics cards can lead to major trouble, once the game leaves the "Testing Labs". We know that Bio wants to show off their super-dooper FB3 engine and what it can do, eye candy wise.
Also, Ubisoft has a QA unit... same with Bio. But, as you may know, QA reports problems but the decision to fix before game launch or wait until after game launch is left to higher authorities.
Will ME:A suffer the same fate at with DA:I? I certainly hope not! Bio was given "extra time" and should be put to good use.