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The Mass Effect Andromeda Twitter Thread


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#23126
Beerfish

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I hope he doesn't make a syntax-mistake

I think the tipping point reason I ended my career as a programmer in college and went on to other things was a large assignment I had been working on right up against a deadline with a long weekend looming.  Everything was working but I had to adjust the spacing in one output line.  I made the adjustment, ran the program  (we had a limited number of runs back in those old days) and it crashed, then proceeded to crash, crash crash, crash.  I may have punched the terminal a time or 12.


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#23127
Elhanan

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C Fortan
C Fortran Run
*Run Fortran Run*

:lol:
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#23128
Lady Sif

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Yesterday I had a meeting booked with @Sjosz, but accidently only listed the location as "rooms". He was very patient with me over it.

 

@CCampbellArt I feel like there is rooms to improve in your organizational skills.

 

@Sjosz I'm afraid to say this, but I corridor your feedback.

 

@CCampbellArt Bad Colin. Bad.

 

@Sjosz I probably have a couple of puns left in the chamber.

 

@CCampbellArt I see you are becoming more adept at using your window of opportunity, but you are instigating a pun-off with the wrong person

 

I know @CCampbellArt says I'm patient with him about things, but that doesn't mean he doesn't get a good ribbing about it.

 

 

 

:lol:


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#23129
Heimdall

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I think the tipping point reason I ended my career as a programmer in college and went on to other things was a large assignment I had been working on right up against a deadline with a long weekend looming. Everything was working but I had to adjust the spacing in one output line. I made the adjustment, ran the program (we had a limited number of runs back in those old days) and it crashed, then proceeded to crash, crash crash, crash. I may have punched the terminal a time or 12.

Yeah, that sounds like my college computer science experience...

It didn't help that my teachers were condescending bastards.

#23130
Lady Sif

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To my new glut of followers, hello! You can all look forward to Mass Effect Andromeda spoilers and teasing. Or not.

 

@Zenderquai niiiiick.


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#23131
Rascoth

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Nick Sadler‏@Zenderquai

To my new glut of followers, hello! You can all look forward to Mass Effect Andromeda spoilers and teasing. Or not.

This is going to end badly.


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#23132
B.Shep

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Seems like someone got called to the boss office :P


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#23133
ElitePinecone

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Ian S. Frazier ‏@tibermoon  
Saw some really sweet creature work from the team in Austin yesterday. I think you'll all enjoy fighting this thing. :)


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#23134
Degrees1991

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Ian S. Frazier ‏@tibermoon
Saw some really sweet creature work from the team in Austin yesterday. I think you'll all enjoy fighting this thing. :)

Oh that sounds cool.

#23135
Hrungr

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Jos Hendriks @Sjosz

Passed tech review with minimal crying from @coinean.

 

Jos Hendriks @Sjosz

A day where I get commended for my work by @coinean tends to be a pretty good day. Pleased with myself.


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#23136
Hrungr

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Mass Effect Retweeted

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#23137
Lady Sif

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From the archives: Two early concepts for the Normandy. #MassEffect

CdSf8psUsAAw57B.jpg


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#23138
Lady Sif

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Sitting in a @ccorfe mission review and seeing great work. This mission and one of mine are closely linked, so it's good to be aware of it.

 

I am not required in a review like this, but it is very good to see what things come up in it, because it will indirectly apply to me, too.

 

For instance, things that people like/enjoy I might be able to make use of, as well as avoiding things people don't like.

 

And that aside, this mission and mine have some thematic and narrative connections we need to make sure come together well. Video games!

 

If people have questions about process that is non-specific to ME:A, you can always ask. I don't mind answering when I can.

 

Ahhh @ccorfe used a thing I did for my mission and people think it's neat. Yay. :)


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#23139
Linkenski

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Thinking about the talk of "Exploration" and stuff I'm glad to hear them describe so many "levels" and "missions" because it makes it sound like the game has a lot of linear segments as well, which I like.


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#23140
BioFan (Official)

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My interview with Patrick Weekes will be out Thursday March 17th at 1PM CST! It's mostly DA stuff, but there's some interesting ME2/ME3 tidbits in there too. :)
 

tumblr_o3w7u7od7J1ubh1kvo3_540.png


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#23141
NKnight7

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Ian S. Frazier ‏@tibermoon  
Saw some really sweet creature work from the team in Austin yesterday. I think you'll all enjoy fighting this thing. :)

 

Oh boy, sounds like a challenge.



#23142
PCThug

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Michael Gamble @GambleMike

Wow. What an amazing review to end the week. So impressed. This is gonna be huge.


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#23143
Rascoth

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Michael Gamble ‏@GambleMike

Wow. What an amazing review to end the week. So impressed. This is gonna be huge.

56020051.jpg


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#23144
Vaan

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Michael Gamble ‏@GambleMike

Wow. What an amazing review to end the week. So impressed. This is gonna be huge.

 

 

That tease tho ..



#23145
Altair_ShepardN7

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Bioware is like teasing us and making the game sound awesome with all these small updates, and I'm just sitting here like

EmvWx2F.jpg



#23146
ZipZap2000

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What happened to the sizzle reel?

#23147
Hrungr

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What happened to the sizzle reel?

 

No word on it yet. I'm sure it's just a piece in the mountain o' marketing material they're building up for the inevitable deluge... ;)


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#23148
Sartoz

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Sitting in a @ccorfe mission review and seeing great work. This mission and one of mine are closely linked, so it's good to be aware of it.

 

I am not required in a review like this, but it is very good to see what things come up in it, because it will indirectly apply to me, too.

 

For instance, things that people like/enjoy I might be able to make use of, as well as avoiding things people don't like.

 

And that aside, this mission and mine have some thematic and narrative connections we need to make sure come together well. Video games!

 

If people have questions about process that is non-specific to ME:A, you can always ask. I don't mind answering when I can.

 

Ahhh @ccorfe used a thing I did for my mission and people think it's neat. Yay. :)

 

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Very good Jos. Nice to take a "peek" on a day's work.

 

The question, though, is the team getting enough "external" feedback?

 

The reason I'm asking (back in my IT days and before the internet) is because there was an incident where a bank branch mgr was complaining about long response times to query transactions and out internal tech tests showed less than two sec response times.  I was asked by the VP to personally see the mgr.  Turns out the mgr was concerned as follows:

1. Some retired bank customers were calling where long distance chargers applied and the customer had to pay them.

2. The customer forgot their account id so the query was made using their last names.

3. Some names are more common then others and the customers was kept waiting while the mgr scrolled through screens

--- and screens of names+addresses until the right one was found

4. This could take up to five minutes or more to get to the right account.

5. In the mean time our transaction response times were measured form the time the "enter" key was press until the first screen of data showed up

6. We insisted that transaction times were excellent while the mgr insisted it was not. The personal visit showed us our lack of understanding from a customer (mgr) and the client waiting on the phone point of view. Their view of a transaction is from the time the phone call was made until the mgr answered the customer's query on the state of their account.... see what I mean?

 

In you case Jos, peer reviews are nice but they are peer reviews and we (hint) are the customers.

 

Just sayin'



#23149
Sartoz

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                                                                                        <<<<<<<<<<(0)>>>>>>>>>

 

Michael Gamble ‏@GambleMike

Wow. What an amazing review to end the week. So impressed. This is gonna be huge.

 

 

 

These I ignore and dumped in the garbage bin.... meaningless prattle without context.



#23150
Jos Hendriks

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<<<<<<<<<<(0)>>>>>>>>>>

Very good Jos. Nice to take a "peek" on a day's work.

The question, though, is the team getting enough "external" feedback?

*snip*

In you case Jos, peer reviews are nice but they are peer reviews and we (hint) are the customers.

Just sayin'


The key difference between your example and our work here is that we are also customers, and we use the "product" in the context of "consumption" as well as development.
My personal approach to building missions, given the things that have to happen within a mission from a narrative, technical, and gameplay standpoint, what would be a cool thing to play, see, do in a mission? I play a ton of games. I see a ton of what other games do, and in playing with friends who don't do this for a living I get a pretty good sense of what people enjoy.

That aside, our peer review process exists for others to tell us where something is not good or fun or compelling, and where it happens people really aren't afraid to speak up about it.

And even that aside, we have people who play the game who aren't working on it in a level design capacity, and we all play games here. We're not developing a system that we don't see the end user experience of ourselves.
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