The Mass Effect Andromeda Twitter Thread
#23777
Posté 19 avril 2016 - 05:26
Mages or Templars? Would humans be welcome in the galactic community? We answered your questions: http://bit.ly/23IpANd #AskBioWare
- N7M, KrrKs, Rascoth et 2 autres aiment ceci
#23778
Posté 19 avril 2016 - 06:02
Mages or Templars? Would humans be welcome in the galactic community? We answered your questions: http://bit.ly/23IpANd #AskBioWare
At the risk of sounding like the Grinch, when they started doing this Ask Bioware stuff I thought it might be an interesting look behind the scenes of the studio and how they make games. Instead it's kind of just a collection of whimsical/funny/endearing questions and answers? Don't get me wrong, there's definitely a place for that, but I'd also like to know more about the company's history and culture, that sort of thing.
I get that the marketing team decides when they can start talking about "serious" stuff, but it'd also be cool to have some Bioware-produced videos about their older (or current?) projects, sort of like what Bungie does with ViDocs or what BW devs do on convention panels. It'd just be nice to have more of that content produced by the studio itself (where they can sit down with the people who made things and talk about it for ages), rather than having to track down a developer panel at a convention that might not even be recorded.
Even more regular Twitch streams would be good. I'd sit down and watch devs talk about the development of the ME trilogy (or any of the DA games, or even Jade Empire or KoTOR) any day.
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#23779
Posté 19 avril 2016 - 07:41
You know what would be cool? If we could see them Devs making games in real time, i mean, to know each worker doing his main role or most expressive role in their day to day so we could know more about the challenges and victories each one of them has to deal with in their jobs. Not something so exciting as a new ME:A teaser trailer but surely something to get us into more contact with the game creation's world.
***
I had the very same idea as you before even reading your post lol It was the same thinking after watching this YT video.
I htink people are more interested to know what they actually do than what they think or excpect.
But maybe they don't want to show us this kind of stuff to protect workers from being totally harassed or dimnished because people didn't like something that their favorite game didn't acomplished they way they wanted to.
- Addictress aime ceci
#23780
Posté 19 avril 2016 - 08:10
#23781
Posté 19 avril 2016 - 08:46
Yesterday was crazy, but I did not even have to bring up the volcano death lair to see the mission pass its review! #space
Today is a little odd, because I'm shifting gears to work on my other mission for a little while. So used to the other one, it's weird!
- MegaIllusiveMan, KrrKs, Dar'Nara et 4 autres aiment ceci
#23783
Posté 19 avril 2016 - 11:31
David K. Hulegaard @HulegaardBooks
The biggest effing spider just scurried across my office wall. It's a shame I'll have to burn this place down now.
- Dirgegun, Jaron Oberyn, MegaIllusiveMan et 9 autres aiment ceci
#23784
Posté 20 avril 2016 - 12:59
At the risk of sounding like the Grinch, when they started doing this Ask Bioware stuff I thought it might be an interesting look behind the scenes of the studio and how they make games. Instead it's kind of just a collection of whimsical/funny/endearing questions and answers? Don't get me wrong, there's definitely a place for that, but I'd also like to know more about the company's history and culture, that sort of thing.
I get that the marketing team decides when they can start talking about "serious" stuff, but it'd also be cool to have some Bioware-produced videos about their older (or current?) projects, sort of like what Bungie does with ViDocs or what BW devs do on convention panels. It'd just be nice to have more of that content produced by the studio itself (where they can sit down with the people who made things and talk about it for ages), rather than having to track down a developer panel at a convention that might not even be recorded.
Even more regular Twitch streams would be good. I'd sit down and watch devs talk about the development of the ME trilogy (or any of the DA games, or even Jade Empire or KoTOR) any day.
I think they're doing it because it's an easy way to keep up their BioWare youtube channel. Channels with inconsistent uploads don't get as many subscribers, even for a well-known name. When you watch/see the ads in the videos, they get that as secondary source of income. So if they have more subscribers, they get more secondary income.
#23785
Posté 20 avril 2016 - 01:00
You know what would be cool? If we could see them Devs making games in real time, i mean, to know each worker doing his main role or most expressive role in their day to day so we could know more about the challenges and victories each one of them has to deal with in their jobs. Not something so exciting as a new ME:A teaser trailer but surely something to get us into more contact with the game creation's world.
I had the very same idea as you before even reading your post lol It was the same thinking after watching this YT video.
I htink people are more interested to know what they actually do than what they think or excpect.
But maybe they don't want to show us this kind of stuff to protect workers from being totally harassed or dimnished because people didn't like something that their favorite game didn't acomplished they way they wanted to.
It's like a fetch quest in youtube form
come on biower COME ON
yeah i said it.
#23786
Posté 20 avril 2016 - 04:10
Today I got to watch @jharacampbell get videotaped for a work thing. It was great.
Do people actually say videotaped anymore? Were they actually using analog media? Are we getting too old?
Jess says I talk like an old southern woman. You're lucky I didn't say she was put into a picture show.
Back in my day we didn't have all these darn newfangled moving pictures. We played with a hoop.
I'm not even going to tweet back. I just drew a picture on a rock and threw it at you.
- Gold Dragon, N7M, Elhanan et 13 autres aiment ceci
#23787
Posté 20 avril 2016 - 04:21
David K. Hulegaard @HulegaardBooks
The biggest effing spider just scurried across my office wall. It's a shame I'll have to burn this place down now.
Was it a giant spider or a corrupted spider? The DA fan in me is curious to know. ![]()
- Gold Dragon et Dalinne aiment ceci
#23788
Posté 20 avril 2016 - 07:04
But maybe they don't want to show us this kind of stuff to protect workers from being totally harassed or dimnished because people didn't like something that their favorite game didn't acomplished they way they wanted to.
Yeah, I don't exactly blame the ME team (for instance) for pretty much going silent for four years after what happened last time.
But by the same token, they can't just... not communicate at all. One blog post/twitch stream a year on N7 Day is pretty bad compared to what a lot of other studios manage. A lot of what *has* been said has been through media interviews, which is fine, but at the end of the day they're not actually talking directly with the people who are going to end up playing their game.
- Bacus, DaniSaur, Grieving Natashina et 3 autres aiment ceci
#23789
Posté 20 avril 2016 - 12:28
I completely agree with you @ElitePinecone
the PR department from Bioware has to be one of the worse out there. Jos not only codes and designs but also communicates a lot more than the PR team (heck i don't even know if there is one).
Granted they are waiting for a more polished version before a reveal, but they could play an Old trilogy in were a dev takes the role of a Shep made by the community or whatnot.
- Addictress aime ceci
#23790
Posté 20 avril 2016 - 02:02
I think it might just be the team itself. With DAI a lot of the team were pretty active on twitter. Can't really expect people to tweet all the time, that's their own decision. However, i'd agree with what y'all have said about PR and marketing.... it's been very quiet... There could be a reason for it, but *shrugs*.
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#23791
Posté 20 avril 2016 - 03:52
I think it might just be the team itself. With DAI a lot of the team were pretty active on twitter. Can't really expect people to tweet all the time, that's their own decision. However, i'd agree with what y'all have said about PR and marketing.... it's been very quiet... There could be a reason for it, but *shrugs*.
Bioware are you ok? Ok? Ok, Bioware?

- shinyfirefly aime ceci
#23792
Posté 20 avril 2016 - 04:59
Yeah, I don't exactly blame the ME team (for instance) for pretty much going silent for four years after what happened last time.
But by the same token, they can't just... not communicate at all. One blog post/twitch stream a year on N7 Day is pretty bad compared to what a lot of other studios manage. A lot of what *has* been said has been through media interviews, which is fine, but at the end of the day they're not actually talking directly with the people who are going to end up playing their game.
I think BioWare is starting to take pages out of Bethesda's marketing book (Fallout 4 wasn't even announced until 6 months before release) and IMO, this was the right move.
6 months is longer than people think and it's plenty of time to hype your game (especially an established one like ME). And the benefit of being able to show a game that is much closer to the finished product can't be understated. Show off the game too early (like DAI) and you increase the likelihood of showing off gameplay elements/graphics that don't actually make it into the final game (and the online drama that inevitably goes with that).
And I think hype fatigue can be a real thing if you're promoting your game too long. And further, it's possible you wind up showing off more of the game than you'd like simply to keep that hype momentum going.
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#23793
Posté 20 avril 2016 - 05:16
I think it might just be the team itself. With DAI a lot of the team were pretty active on twitter. Can't really expect people to tweet all the time, that's their own decision. However, i'd agree with what y'all have said about PR and marketing.... it's been very quiet... There could be a reason for it, but *shrugs*.
At this rate, it better be a very good reason. The lack of actual information and just cryptic teasing tweets isn't fun anymore, just aggravating.
#23794
Posté 20 avril 2016 - 05:22
I do not mind the quiet: afterall, I have previously expressed that I would support the decision if it was the one that they wished to make. It would be somewhat unfair of me to change my tune now.
#23795
Posté 20 avril 2016 - 05:28
At this rate, it better be a very good reason. The lack of actual information and just cryptic teasing tweets isn't fun anymore, just aggravating.
The cryptic tweets are getting frustrating. But I am at their mercy, I am a consumer and I will buy their game....I can't change how often they tweet or what they say.
All I can do is post waiting gifs.

#23796
Posté 20 avril 2016 - 06:02
And I think hype fatigue can be a real thing if you're promoting your game too long. And further, it's possible you wind up showing off more of the game than you'd like simply to keep that hype momentum going.
That's definitely a great point.
I suppose I'd just like more communication in general. It feels like they've been in a holding pattern since Trespasser came out, and if I remember correctly most of the DA:I DLC had barely any marketing, if at all. Jaws of Hakkon was up for sale (!) on Xbox Live before they'd even announced or it released a trailer.
Fallout 4 definitely showed that the "shock and awe" model of marketing can really build hype really quickly, so if they believe it'll make MEA more successful I'm all for it. I just can't help but feel a bit frustrated that there's been no meaningful ME-related conversations between devs and fans now for years, aside from that time Aaryn Flynn posted on NeoGAF three times.
- Hrungr et Rascoth aiment ceci
#23797
Posté 20 avril 2016 - 06:39
That's definitely a great point.
I suppose I'd just like more communication in general. It feels like they've been in a holding pattern since Trespasser came out, and if I remember correctly most of the DA:I DLC had barely any marketing, if at all. Jaws of Hakkon was up for sale (!) on Xbox Live before they'd even announced or it released a trailer.
Fallout 4 definitely showed that the "shock and awe" model of marketing can really build hype really quickly, so if they believe it'll make MEA more successful I'm all for it. I just can't help but feel a bit frustrated that there's been no meaningful ME-related conversations between devs and fans now for years, aside from that time Aaryn Flynn posted on NeoGAF three times.
That's certainly understandable. And in the case of the DAI DLC, I agree it would've been nice to have seen a wee bit o' promotion before release. ![]()
That said, the way some segments of the BioWare Fandom tear into just about everything they say and show... even from just a Dev morale pov, I can understand if they feel silence may be the preferable option. I'm fine if they want to focus their efforts on making the game over dealing with online drama over every little comment (there's enough drama already in making games).
At least until the marketing ramps up in earnest and the inevitable mountain of questions it'll raise.
- AtreiyaN7, ElitePinecone, Dirgegun et 6 autres aiment ceci
#23798
Posté 20 avril 2016 - 06:54
The problem with the "They are doing what Bethesda did with Fallout 4" is that they released a trailer for Mass Effect: Andromeda last year at E3, and yet have shown practically nothing else for nearly a year now. They have already done something that runs against what Bethesda did.
#23799
Posté 20 avril 2016 - 07:07
The problem with the "They are doing what Bethesda did with Fallout 4" is that they released a trailer for Mass Effect: Andromeda last year at E3, and yet have shown practically nothing else for nearly a year now. They have already done something that runs against what Bethesda did.
This. If they had shown the trailer during N7 day last year, it wouldn't be as bad. But this is getting a tad ridiculous and aggravating. As said before; giving cryptic tweets and no real info can backfire...
- Hanako Ikezawa aime ceci
#23800
Posté 20 avril 2016 - 07:31
The problem with the "They are doing what Bethesda did with Fallout 4" is that they released a trailer for Mass Effect: Andromeda last year at E3, and yet have shown practically nothing else for nearly a year now. They have already done something that runs against what Bethesda did.
Bethesda didn't even announce Fallout 4 until about six months before release, didn't they?





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