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The Mass Effect Andromeda Twitter Thread


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#23926
Jos Hendriks

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Can't be the final meshes.

Hmm... this level appears to have a beginning, middle and end. Also, is anyone aware if Jos'  forte is combat level design or exploration design?  I remember him saying that level design has a whole team behind it (artists, writers, cinematics, audio) but the gist of my query is if Jos is mostly a brick and mortar guy, plugs in the spawn points and let others to the animations.

 

 

To say that I would own something by myself completely would be reductive, false, and it diminishes the skill and work everyone brings to putting things together. As for my role, I try to be the connective tissue between the different disciplines. I'm responsible for the structure of anything I help build, the technical requirements, am the primary point of contact for the stuff I work on, and try to maintain the core vision of it. I build spaces for art to make gorgeous, I create combat layouts and spaces for the gameplay designers' enemy AI to shine in, I find spots to place loot in that a system designer built, and together with a writer I usually figure out where and how much banter and conversation material should go in, covering what different topics, make sure with a cinematic designer that they have all they need for their scene work, and make sure the overall experience isn't dull for the player. (and then when all that is done, I work with technical designers and programmers to make sure it all plays nicely without trouble on the platforms it needs to run on)

 

And lastly, to answer what you're maybe wondering about here, I'm working on the main story missions of the game.


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#23927
Addictress

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If the Great America ride doesn't open by Friday this week, I'm freaking out.

#23928
goishen

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To say that I would own something by myself completely would be reductive, false, and it diminishes the skill and work everyone brings to putting things together. As for my role, I try to be the connective tissue between the different disciplines. I'm responsible for the structure of anything I help build, the technical requirements, am the primary point of contact for the stuff I work on, and try to maintain the core vision of it. I build spaces for art to make gorgeous, I create combat layouts and spaces for the gameplay designers' enemy AI to shine in, I find spots to place loot in that a system designer built, and together with a writer I usually figure out where and how much banter and conversation material should go in, covering what different topics, make sure with a cinematic designer that they have all they need for their scene work, and make sure the overall experience isn't dull for the player. (and then when all that is done, I work with technical designers and programmers to make sure it all plays nicely without trouble on the platforms it needs to run on)

 

And lastly, to answer what you're maybe wondering about here, I'm working on the main story missions of the game.

 

 

In other words, when you sit around the level design, you sit around the level design?


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#23929
Addictress

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If I were a Bioware employee like Jos I would be too scared to interact on the forums.

I'd make a pseudonym and pretend I'm a nobody from Missouri.
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#23930
Sartoz

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To say that I would own something by myself completely would be reductive, false, and it diminishes the skill and work everyone brings to putting things together. As for my role, I try to be the connective tissue between the different disciplines. I'm responsible for the structure of anything I help build, the technical requirements, am the primary point of contact for the stuff I work on, and try to maintain the core vision of it. I build spaces for art to make gorgeous, I create combat layouts and spaces for the gameplay designers' enemy AI to shine in, I find spots to place loot in that a system designer built, and together with a writer I usually figure out where and how much banter and conversation material should go in, covering what different topics, make sure with a cinematic designer that they have all they need for their scene work, and make sure the overall experience isn't dull for the player. (and then when all that is done, I work with technical designers and programmers to make sure it all plays nicely without trouble on the platforms it needs to run on)

 

And lastly, to answer what you're maybe wondering about here, I'm working on the main story missions of the game.

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Ahhh.... many, many moons ago I played a similar role.

Thanks for shining a light on the arcane. ;)



#23931
Jos Hendriks

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In other words, when you sit around the level design, you sit around the level design?

 

You're gonna have to explain that one to me, I don't get it.



#23932
Sartoz

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I think this means all hands are on deck for ME:A and the new IP.  This is very good news.

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The new IP? Well, that's obvious.  But, it's interesting that the mgrs behind this secrep IP have zipped their lips. Expect something at EA PLAY.



#23933
goishen

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You're gonna have to explain that one to me, I don't get it.

 

 

Bad attempt at humor.  I was implying that instead of looking from the inside out, you're on the outside looking in.  


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#23934
Sartoz

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Of interest to me is "... the enemy AI...".

 

I'd be ecstatic if we could "program" our team with the equivalent of DA:O's combat script AI and watch the team handle itself.

 

Alas, I fear these are the bygone days of yore.


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#23935
PCThug

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heryl Chee @SherylChee

Heh. Giggling at hanar humor.


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#23936
BioFan (Official)

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heryl Chee ‏@SherylChee

Heh. Giggling at hanar humor.

 

 

 

Hmmmmm. In-game or just an office joke?



#23937
Amplitudelol

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Of interest to me is "... the enemy AI...".

 

I'd be ecstatic if we could "program" our team with the equivalent of DA:O's combat script AI and watch the team handle itself.

 

Alas, I fear these are the bygone days of yore.

 

The question you need to ask is: would a console player want to program **** and use many abilities and think of strategies instead of mashing buttons?

 

 

No. They dont.



#23938
Vortex13

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heryl Chee ‏@SherylChee

Heh. Giggling at hanar humor.

 

 

Hmmmmm. In-game or just an office joke?

 

 

I hope it's not an indication of what to expect if that is an in-game reference. 

 

 

I would like to see the Hanar as a serious take on an alien species (like in ME 1), not as the cheap joke race that they became with Blasto as their poster child.  <_<



#23939
Lady Sif

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Today marks my last day at Bioware on ME: Andromeda. The last 4.5 years have been absolutely phenomenal & I am grateful for my time here.

 

To all my friends & colleagues at Bioware: thank you for all the good times & I wish you the best!

 

Can't wait to share the next step in my next professional journey!



#23940
Lady Sif

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heryl Chee ‏@SherylChee

Heh. Giggling at hanar humor.

 

@SherylChee in-game or just an office joke?

 

@BioFanOfficial Little from column A, little from column B.


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#23941
chris2365

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BioFan ‏@BioFanOfficial

@SherylChee in-game or just an office joke?

Sheryl Chee ‏@SherylChee

@BioFanOfficial Little from column A, little from column B.


Hanar confirmed in MEA, or references to the original trilogy, I wonder...

#23942
Hanako Ikezawa

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I hope it's not an indication of what to expect if that is an in-game reference. 

 

 

I would like to see the Hanar as a serious take on an alien species (like in ME 1), not as the cheap joke race that they became with Blasto as their poster child.  <_<

Having a Hanar with a sense of humor isn't turning them into a joke race. It's showing that like other races, Hanar have different personalities. I'd say that's a step forward to a serious take. 


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#23943
Iakus

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Having a Hanar with a sense of humor isn't turning them into a joke race. It's showing that like other races, Hanar have different personalities. I'd say that's a step forward to a serious take. 

Depends on how it's handled.

 

I'd really like aliens to be, you know, "alien" once in a while.


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#23944
The Elder King

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Depends on how it's handled.

 

I'd really like aliens to be, you know, "alien" once in a while.

I understand the reasoning, but it's not like ME was a great example of this from the start. I doubt they'll start doing that in Andromeda.



#23945
Vortex13

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Having a Hanar with a sense of humor isn't turning them into a joke race. It's showing that like other races, Hanar have different personalities. I'd say that's a step forward to a serious take. 

 

 

Is it a Hanar with a sense of humor, or is it more of Blasto-esque 'humor' though? 

 

Going by previous titles, any mention of Hanar and humor in the same sentence usually means more "Enkindle This!" lines.



#23946
shepskisaac

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Hanar confirmed in MEA, or references to the original trilogy, I wonder...

Hanar invited to Ark. Vorcha still denied

 

(pls no more Blasto jokes tho, it's been over-milked already to death)


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#23947
Elhanan

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I hope it's not an indication of what to expect if that is an in-game reference. 
 
 
I would like to see the Hanar as a serious take on an alien species (like in ME 1), not as the cheap joke race that they became with Blasto as their poster child.  <_<


Perhaps you are forgetting that Hanar are the ones that reared Thane to become an Assassin. So having humor help stave off the overtly serious tone that could prevail in such a culture culture is appreciated, at least This One believes so.
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#23948
Obliviousmiss

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Perhaps you are forgetting that Hanar are the ones that reared Thane to become an Assassin. So having humor help stave off the overtly serious tone that could prevail in such a culture culture is appreciated, at least This One believes so.

 

Hanar humerous love interest confirmed? 

 

11-overly-excited.gif


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#23949
Hanako Ikezawa

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Perhaps you are forgetting that Hanar are the ones that reared Thane to become an Assassin. So having humor help stave off the overtly serious tone that could prevail in such a culture culture is appreciated, at least This One believes so.

Yeah, I'm really interested to see what constitutes as humor among a species that is as polite as the Hanar. 

 

 

Hanar humerous love interest confirmed? 

 

11-overly-excited.gif

1378722341397052738.gif


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#23950
Hrungr

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BioWare @bioware

Think you have what it takes to join our team? We're hiring: http://bit.ly/1NQ3Y54 

 

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