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The Mass Effect Andromeda Twitter Thread


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#24351
Sartoz

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Of course there is a difference. One developer not being able to solve a problem with the engine (and that is a big assumption in the first place) doesn't mean the problem in with the engine.

Just look at games that used UE3, like Mass Effect. Look at the hair in Arkham City for example and compare with the trilogy, especially the first two games. The difference is brutal, the engine however, is the same. 

What you're saying is basically if I wake up one day and have a Saturn V rocket waiting for me but am incapable to take it to the Moon it's the rocket faults, not mine. 

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

This "engine" is just an Editor. A complex one for sure but is still an editor that at the end of the "editing session" will generate code, such as C++. Therefore you will always be limited by the available features of the engine and the generated code. To do more, you need to hand code your own algorithms, which is also true for the Unreal Engine. 

 

Take the examples, for instance. What is seen is the end result of a combination of variables, such as the available CPU+GPU power at the time of the game's release, the code generated by the two engines and the possible hand coded tweaks by the programmers and artists working together. Arkham City, can't be loaded with the hardware requirements for ME1. If comparison is to be done, the variables need to be static for both, then look at the hair results.

 

This issue will be resolved one way or another with Andromeda's "graphical freedoms" using the new gen consoles.  But, I bet a t1t for a tat, that hair will be bald/ short for humans, and non-existent for most of the aliens, if not all, from the game's animation sequences. That's because hair animation is too costly to do.

 

Want to know more?

source: http://www.awn.com/a...ir-down-tangled

source: https://www.youtube....h?v=9K-Gv4XVb10



#24352
Exaltation

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It's a long ways from Edmonton so no threat in that regard.

Wikipedia says BW also located in Alberta though.

#24353
Obliviousmiss

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Wikipedia says BW also located in Alberta though.

 

Canada's huge. No need to worry yet. I just feel bad for all of those refugees.



#24354
Hrungr

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Jos @Sjosz

Rainymood dot com? Check. Mirror's Edge soundtrack? Check. #Space? Initialize.


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#24355
Beerfish

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Wikipedia says BW also located in Alberta though.

I live in Edmonton.  The province of Alberta is very big.  We have had a bit of a smoke smell at times but the prevailing winds are mostly directing it elsewhere.  We have had a lot of evacuees from Fort McMurray coming to Edmonton however. 

 

Back to tweets!



#24356
SNascimento

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This issue will be resolved one way or another with Andromeda's "graphical freedoms" using the new gen consoles.  But, I bet a t1t for a tat, that hair will be bald/ short for humans, and non-existent for most of the aliens, if not all, from the game's animation sequences. That's because hair animation is too costly to do.

Maybe it will be. Although short hair =/= bad hair. What I'm saying is: blaming FB3 is unfounded. 



#24357
UpUpAway

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Wikipedia says BW also located in Alberta though.

 

As others have said, Fort Mac is a long, long ways from Edmonton.  It's a remote city with limited highway access... which is why the people there really need to be commended for getting so many out of the way of the fire with so few injuries and only 2 fatalities.  The entire province is very, very dry though, so we're definitely not "out of the woods" yet... this fire is expected to still grow in size and more fires anywhere in the province could start up very, very easily.  Province is even asking people to avoid using quads in the bush now since even the exhaust heat could spark a fire.  Thanks for the concern though... always appreciated.  Hope for rain!



#24358
Hrungr

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BioWare @bioware

EDI, take us past the Sun. #MercuryTransit


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#24359
Catastrophy

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What, why?

My life only ends when the game is available to install

It doesn't end - it's just a transition to a new form of life.


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#24360
Beerfish

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It doesn't end - it's just a transition to a new form of life.

You went and chose synthesis didn't you!


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#24361
Hrungr

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Electronic Arts Blasts Off With 'Mass Effect' Theme Park Ride

http://fortune.com/2...heme-park-ride/

 

masseffectride.jpg?w=840&h=485&crop=1


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#24362
shepskisaac

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"4D attraction features tickling, poking, blowing, and water."

Shepard.jpg


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#24363
They call me a SpaceCowboy

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i would say this is actually a hugely enormous enemy ship, just like independence day's one, but bigger.
THey said before they were working on huge creatures so this could be fun, like the citadel floating around the planet.
Because the curvature of this thing doesn't comply with a proper planet's rings one, its not alligned that way with the planet. And if its not, then what else could it be circling then?


Pov could be the ringed planets moon.

#24364
Hrungr

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BioWare @bioware

"I will return to where I began." Tali by Anabel M. http://bit.ly/1s8bC6I  #MassEffect

 

CiCVv4PVIAEpQkm.jpg

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#24365
Beerfish

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BioWare @bioware

"I will return to where I began." Tali by Anabel M. http://bit.ly/1s8bC6I  #MassEffect

 

 

 

She came from the bottom of a steep cliff on her home land?  (Was that wrong of me?)


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#24366
Catastrophy

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You went and chose synthesis didn't you!

It felt bad, though.



#24367
Obliviousmiss

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She came from the bottom of a steep cliff on her home land?  (Was that wrong of me?)

 

joe.gif?1416842238  

 

 

How could you, Beerfish?



#24368
Beerfish

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How could you, Beerfish?

One of the true Beerfish is shocked moments in a bioware game.  I had no idea she was going to do it, honest!


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#24369
Wulfram

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She came from the bottom of a steep cliff on her home land?  (Was that wrong of me?)


Boo! *throws invisible rocks*
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#24370
Beerfish

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Hey, as Wilye Coyote I know all about it.

 

k48c4g.gif


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#24371
Hrungr

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CA Great America @CAGreatAmerica

9 more days to go!!! #MassEffectNewEarth


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#24372
PCThug

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Doctor Healbeams @Sjosz

****, this combat is hard as nails. That'd be great if it weren't the first proper encounter in this mission. #space

 


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#24373
Hrungr

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Doctor Healbeams @Sjosz

Whoever is playing through my mission at work tomorrow might find the first proper encounter to be a rude awakening. #space


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#24374
Addictress

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tumblr_o6xldeex9L1s56bfso1_540.png

 

Coincidentally, Andy, Oscar, and Michael also take a trip to Canada in this episode :P

#ReachingForScraps*

#StarvedForNewBiowareGames



#24375
NKnight7

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Doctor Healbeams ‏@Sjosz

****, this combat is hard as nails. That'd be great if it weren't the first proper encounter in this mission. #space

 

 

 

Oh boy.  :wacko: