The Mass Effect Andromeda Twitter Thread
#2451
Posté 09 novembre 2012 - 12:01
#2452
Posté 09 novembre 2012 - 12:42
Fredvdp wrote...
https://twitter.com/...612856517181440
"We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"
A jump button.
I am seriously; it could add a different set of gameplay styles if it was incorporated into the current set.
#2453
Posté 09 novembre 2012 - 01:42
CR121691 wrote...
Snypy wrote...
CR121691 wrote...
Finally Casey is back. Hopefully he will revenge himself!
Last I checked, Casey Hudson has never admitted that there would be something wrong with the (original) ending of ME3. On the contrary, he defended his work with the "artistic integrity" excuse.
True but you can't look inside his head. No way that all the insults and threats didn't had an impact on him and his opinion about the ending.
I don't know if he learnt his lesson because the EC didn't really change the ending -- it simply added more depth to it and made it more appealing to players. But the reasoning behind the ending, the logic, remained the same. So, I hope BioWare will hire a very good narrative director for ME4 to keep Casey and Mac in check.
Modifié par Snypy, 09 novembre 2012 - 01:51 .
#2454
Posté 09 novembre 2012 - 02:10
lol what a pansyzqrahll wrote...
I don't want a Mass Effect 4-- 3 was bad enough. If they want to remake 3 by removing Starchild, Space Magic, Ventboy, auto-dialogue, & a few other things while adding Wrex to the squad, then we'll talk.
#2455
Posté 09 novembre 2012 - 02:14
Snypy wrote...
snip
Casey is the executive producer of the series - any 'narrative director' would report to him, but I don't even know what you mean by that title. Functionally he calls the high-level shots for the franchise, and he'll do so for the next Mass Effect game.
More to the point, it really is counter-productive to expect (even demand) someone adjust their own opinion of their work just because a heaving mass of fans don't appreciate it. Certainly the critical reception and media attention ME3's ending got wasn't a good thing - and as Jessica Merizan pointed out, they were tracking negative sentiment before the game even launched. The backlash clearly wasn't the reaction they wanted, and that's been made clear, but the obsession some fans have with getting a retraction ("we're sorry we made the ending, we're terrible people, yay fans") verges on the disturbing.
We can be disappointed, and express that disappointment, but hoping someone will "learn their lesson" is pretty obnoxious. If there's a development lesson in the ending fracas - or a way Bioware can manage fan expectations better - that's something for them to decide.
#2456
Posté 09 novembre 2012 - 02:37
So, what do you suggest? That they try to pull another ME3-style ending in ME4, hoping that now fans will like it better? Of course we want them to "learn their lesson" from past mistakes. Thats what growing and improving oneself is all about.
They tried the artsy fartsy illogical and mindboggingly vague and self-contradicting ending and it didn't work with the fans. So, the obvious thing to do would be taking notes and do it better next time.
What me and maybe others are afraid of is that somebody at BioWare might not get what didn't work with the ending out of hybris and blind self-belief. Which can happen to anybody.
And that would be sad because than ME4 would be destined to suck no matter what.
#2457
Posté 09 novembre 2012 - 02:43
And I support a jump button for ME4, and turians, turians with nice voices that can jump. I liked that Shepard was more mobile in the third instalment, so keep that
If the game does take points from its predecessors in terms of dialogue, conversations and such perhaps a little less of the auto-dialogue? Pretty please?
#2458
Posté 09 novembre 2012 - 02:48
ElitePinecone wrote...
Snypy wrote...
snip
Casey is the executive producer of the series - any 'narrative director' would report to him, but I don't even know what you mean by that title. Functionally he calls the high-level shots for the franchise, and he'll do so for the next Mass Effect game.
More to the point, it really is counter-productive to expect (even demand) someone adjust their own opinion of their work just because a heaving mass of fans don't appreciate it. Certainly the critical reception and media attention ME3's ending got wasn't a good thing - and as Jessica Merizan pointed out, they were tracking negative sentiment before the game even launched. The backlash clearly wasn't the reaction they wanted, and that's been made clear, but the obsession some fans have with getting a retraction ("we're sorry we made the ending, we're terrible people, yay fans") verges on the disturbing.
We can be disappointed, and express that disappointment, but hoping someone will "learn their lesson" is pretty obnoxious. If there's a development lesson in the ending fracas - or a way Bioware can manage fan expectations better - that's something for them to decide.
Narrative director is a person who, among other things, makes sure writers don't deviate too much from established facts/lore. Basically, he/she ensures they don't do things "their way." (You know how artists work -- sometimes they tend to think they know everything best.) Both ME1 and ME2 had narrative director -- Armando Troisi. As far as I know, ME3 didn't have one. (Troisi left to work on Halo 4 after ME2.)
As for your second and last paragraph, a business that doesn't learn anything from a massive backlash against its product (or a part of a product in this case) is a bad business. Same goes for its employees.
#2459
Posté 09 novembre 2012 - 02:51
Chipaway111 wrote...
Yes, the ending was bad. Can people move on now?
People ARE moving on. The direction is the question.
#2460
Posté 09 novembre 2012 - 02:55
To North!SimonTheFrog wrote...
Chipaway111 wrote...
Yes, the ending was bad. Can people move on now?
People ARE moving on. The direction is the question.
Always to the North!
#2461
Posté 09 novembre 2012 - 03:01
El_Chala_Legalizado wrote...
To North!SimonTheFrog wrote...
Chipaway111 wrote...
Yes, the ending was bad. Can people move on now?
People ARE moving on. The direction is the question.
Always to the North!
As long as there's dancing and muffins involved, I'm in.
I also need to sleep... night all
#2462
Posté 09 novembre 2012 - 03:43
Snypy wrote...
As for your second and last paragraph, a business that doesn't learn anything from a massive backlash against its product (or a part of a product in this case) is a bad business. Same goes for its employees.
Thanks for the explanation, I'd honestly never heard of that position.
I agree - I'm not saying there hasn't been anything gained from the fan reaction, and I'd be willing to bet that internally there's been at least some reflection on what caused the disconnect between fan expectations and what was actually delivered, if not why it happened in the first place.
But the insistence that a studio needs to be pushed into recognising its own mistakes really strikes me as completely misinterpreting the customer-creator relationship. The onus is on the developer to create good games; if they don't - and we don't buy them - they lose money. Mistakes and missteps in that context are pretty self-evident, and it's not like anybody could have missed the reaction to ME3. Hudson left Twitter for six months because he kept getting random abuse. I think they get the message, and the people who constantly repeat it whenever something remotely related to ME is mentioned can only be reinforcing it.
The sniping at individuals on the dev team for not being contrite enough has an undertone that's often really distasteful - the idea that only "I" (or "we", if people are generalising the fans into one homogenous opinion group again) understand all the mistakes, that the developers don't, and constructive criticism becomes either ugly grandstanding or really condescending. Bioware really don't *need* to do anything, and the expectation that developers should be forced into a position just because a plurality of people think it should be so is completely naive. They have pressures and concerns that we'll literally never know about - from the high-level direction of the company to the production process to things like metrics and priorities of the game budget.
Like I said, a player can be disappointed, or withhold their money, but feeling entitled to give advice with the expectation that it must be followed is really counterproductive to the developer-player dynamic.
#2463
Posté 09 novembre 2012 - 04:42
That is partially because we are all bastards but also because in the past, sometimes BioWare statements were pretty ridiculous. That makes some people question their judgement a bit.
Also, I obviously agree that BioWare can try to sell us whatever they want and it's for us to decide if we want to have it or not.
But there are three points i'd like to add to that:
1) In a trilogy is just not fair to change the tone of story telling after the first two parts. It's perfectly legal, sure, but it's against that unspoken agreement between creater and customer that expactations created by past products can be projected on the latest installment. Failing to do so naturally causes a ****storm. Yes, they are allowed to do that but it's against common sense.
2) Why do you paint the customers as so supposedly sheepish? Why shouldn't we try to feedback the game development to help shaping it to be more what we like? It's not sacred free art. It's entertainment and we kinda know best what entertains us, don't we? (ymmw).
3) Nobody doubts that BioWare got the fact that some fans didn't like the end. But did they really get why? Because there is the silent majority and because many people can't express their feelings very accurately or are not willing to do so, I believe it's actually quite hard to do that. Plus if people are very sure about themselves they tend to dismiss clues that hint at their own failure. This could very well happen here too and that would be a sad thing because then ME4 would be doomed, kinda.
#2464
Posté 09 novembre 2012 - 05:38
"Give @Sjosz a hug for putting in some much overtime lately. He's doing it for an upcoming DLC, and it's unlike anything we've done before!"
/hug + beer or two
Modifié par Vertigo_1, 09 novembre 2012 - 05:40 .
#2465
Posté 09 novembre 2012 - 05:39
Modifié par eaglefan129, 09 novembre 2012 - 05:40 .
#2466
Posté 09 novembre 2012 - 05:43
"We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"
twitter.com/jhaletweets/status/266948301654458368
"
Modifié par Metal-Dragon-Kiryu, 09 novembre 2012 - 05:44 .
#2467
Posté 09 novembre 2012 - 05:46
Metal-Dragon-Kiryu wrote...
twitter.com/CaseyDHudson/status/266612856517181440
"We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"
twitter.com/jhaletweets/status/266948301654458368
"@CaseyDHudson me. :)"
<3 Wow!
#2468
Posté 09 novembre 2012 - 06:11
Vertigo_1 wrote...
twitter.com/GambleMike/status/266950993890144258
"Give @Sjosz a hug for putting in some much overtime lately. He's doing it for an upcoming DLC, and it's unlike anything we've done before!"
/hug + beer or two
I was literally about to post this. lol Looking forward to what he is cooking up. Been following him on Twitter and sounds like it might be something we'll see early next year. I asked, he wouldn't confirm or deny that or whether it was for single player or multiplayer. But all this talk about logic he has been going on seems to indicate single player.
#2469
Posté 09 novembre 2012 - 06:37
Two bucks says that it's just for some new MP expansion pack and has nothing to do with the rumored "Citadel" SP DLC.Vertigo_1 wrote...
twitter.com/GambleMike/status/266950993890144258
"Give @Sjosz a hug for putting in some much overtime lately. He's doing it for an upcoming DLC, and it's unlike anything we've done before!"
/hug + beer or two
#2470
Posté 09 novembre 2012 - 07:04
AVPen wrote...
Two bucks says that it's just for some new MP expansion pack and has nothing to do with the rumored "Citadel" SP DLC.
The spice must flow...
#2471
Posté 09 novembre 2012 - 07:07
Grubas wrote...
AVPen wrote...
Two bucks says that it's just for some new MP expansion pack and has nothing to do with the rumored "Citadel" SP DLC.
The spice must flow...Wish they would spit out Storybased DLCs the way they do Multi.
Agreed. It's ridiculous that those of us that have no use for multiplayer have to wait months between DLC packs, but they keep coming out with MP packs every other month, it seems. Granted, if I have to wait that long for quality packs, I gladly will.
#2472
Posté 09 novembre 2012 - 07:35
You know what I'd like in the next ME (or upcomings DLCs)? Space battles ! We never had the opportunity to play with the Normandy or any other spaceship. It would be cool.Fredvdp wrote...
https://twitter.com/...612856517181440
"We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"
#2473
Posté 09 novembre 2012 - 08:13
AVPen wrote...
Two bucks says that it's just for some new MP expansion pack and has nothing to do with the rumored "Citadel" SP DLC.Vertigo_1 wrote...
twitter.com/GambleMike/status/266950993890144258
"Give @Sjosz a hug for putting in some much overtime lately. He's doing it for an upcoming DLC, and it's unlike anything we've done before!"
/hug + beer or two
twitter.com/GambleMike/status/266988576246476800
Its for SP DLC, maybe not "Citadel" but who knows
#2474
Posté 09 novembre 2012 - 08:17
Fredvdp wrote...
https://twitter.com/...612856517181440
"We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"
Here's kinda a long list, but bear with me Bioware. First off, give this game between 2-3 years of real game development before you ship out. I don't mean pre-production and story development, but actual game development and programming. I'd like to see a New Trilogy of RPGs.
- Let it be a decade or so after the Original Trilogy, maybe mix up the elements of all the endings to get one that keeps the setting most intact. Geth are still there, Some Reapers left to provide future side story content, and Synthesis should be represented as something that is newly discovered and slowly spreading, not something that changed everything. Your choices from the Trilogy affect the story. Surviving characters have important roles, but shouldn't steal the show from new guys. Shepard is still around as a Major NPC, maybe the new Master of the Reapers that you have to keep in check. But the Reapers aren't the main focus anymore. Maybe bring back that Dark Energy plot.
- Frostbite engine, I want shiny graphics, large and destructible environments. Weather and Time that actually progresses. Environmental Hazards in the campaign. Maybe some of that Fancy body and scanning technology people are using now. Maybe implement more Motion and Voice control features that are interesting, and explainable in the game. Voice commands should be possible with a simple headset. Some 3D would be cool, too.
- Patryk's art and Gavin's songs, should make appearances in the game along with other awesome Fans and their creations. "Commander Shepard" was written by an in-universe band
- More immersive menus and gameplay, make me feel as if I actually am my character. And story immersion as well, lore should be applied to gameplay.
- Any social, mobile, handheld, browser games should be interesting and better integrated into the story, with different characters and points-of-view.
- More Multiplayer modes besides Survival mode. Maybe some Special Ops modes that actually works in the lore and you undertake a wide variety of missions. Allow local split-screen play, don't force me to buy Gold. More game types overall, creating our own game types, a Forge-esque mode and also a Fileshare and Theater mode. Hell, maybe even some PvP modes, call it Virtual Training. A special Co-Op campaign would be awesome.
- A named and voiced character, but at the same time, much much more customization, personal and RPG leveling, all the bells and whistles like Special Perks, Traits, and stuff like that. Maybe occasional controlling of your squadmates and other characters throughout the campaign. The character should be a Space traveler or Pirate, not a military dude but then he becomes a Corsair for the Alliance. You have a different ship that you upgrade, but the Normandy shows up sometimes. Your typical RPG avatar, so it makes sense for him to start off as a weakling, unlike Shepard. Choose your Gender and Backstory as always, but maybe the opposite gender to your character is your sibling or something, and different backgrounds are represented by different NPCs.
- More Cabin items and pets! Let us decorate our room more, and let us bring Urz back to the Ship! A Shepard VI would be nice too.
- Show don't tell! I want to see NPCs die and Major events happen, not like in ME 3 where Kal'Reegar died off-screen or the Miracle of Palevan wasn't seen by us. And I wanted to see Krogan riding Dinosaurs
- Wider variety of squadmates and crew. Some Volus, Vorcha, Batarian, and other interesting and/or new aliens for the squad would be awesome. Maybe some Hanar, Rachni, Elcor crewmates. Squad and crew actually do duties on the ship. And you manage them and the ship, but this whole micro-management is completely optional. And more rooms for my ship. I want a Science Lab, Armory, and War Room dammit
- More dialogue, and a professional neutral stance. Renegade should get more awesome, sarcastic lines. I don't mind autodialogue, but there should be more choice dialogue then auto. Or give us a menu option for dialogue options. And most importantly, more then just Three choices and Investigate options, maybe 4-6 real dialogue options for most wheels. And even more Paragon/Renegade interrupts. Give us the option to make dialogue responses to emails and such. And make emails have sound and video, as well as text, to get us more invested while you're at it.
- Strike a balance of side missions. A wide variety of interesting missions, not the bland ones in ME 1, the difficult to find of ME 2, or the small hand-full of ME 3.
- Missions and Assignments should have multiple paths to completion, not a linear affair or in ME 3 where you just go around talking and not actually doing anything a lot. Missions and Assignments can be failed and affect the storyline. And more variety of course. Maybe some Stealth missions like we kinda had in Arrival.
- More weapon and armor customization. Changing colors, skins, putting on emblems, decals, short phrases, etc etc. Same goes for your squadmates. I want Light, Medium, and Heavy class armor pieces to come back. All classes should be able to access all ammo types and grenades. And I want my Polonium rounds back.
- New Powers, more interesting Combat powers, and Biotic and Tech powers should affect the environment. Like being able to lift scenery or hack doors. I would like to see all the and abilities powers from Infiltrator and Multiplayer to be wielded by yourself and your squad. Let us call for some weapon strikes and resupply from our shuttle.
- Choices should change the world and story in the game itself, not just following games. Look at Fallout New Vegas and the Witcher 2. And as always, give us the choice to save everyone if we work hard enough. And make there be many choices, whether they be dialogue or gameplay choices. Multiple endings, including bad ones. And of course, our choices affect the following games.
- The new game should start off light, but I'd love more dark, emotional and well-crafted moments like ME 3. Also try to recapture the Original game's sense of mystery. Oh, and lots of humor of course.
- If you get Clint Mansell back, have him do more songs then just two. Keep Mac around, but only for writing characters and world-building, not plotting.
- New locales, species, and other lore stuff for us hardcore fans.
- Add in lots of interesting and fun Mini-games and activities for missions and hubs. Maybe some gambling, or sparring with squadmates. Take inspiration from Red Dead Redemption or Assassin's creed and such games. For hacking mini-games and such tech stuff, look at Arkham Asylum and Arkham City. Or I could send my squadmates to do missions and obtain loot like in Datapad.
- Wider variety of romance options, with more species and bisexual/homosexual options with both Squadmates and other NPCs. However don't make everyone bi, please. Also add in more one-shot, optional sexual encounters and make them quirky. Maybe you drink some ryncol and end up awakening next to a Krogan. With a ball-gag in your inventory
- Even more crew, squadmate, and NPC interactions and banter between themselves and the player!
- A decent sized campaign, I felt the main campaign in ME 3 was kinda short. If I do everything, a should clock in about 60-80 hours. Awesome hours, that have a lot of replay value with more directions I can take the campaign in. Basically, long but not boring and repetetive *cough* Skyrim *cough*
- A few ground missions where we make tactical decisions and command forces like the Suicide Mission would be awesome. And maybe some space combat missions where we command the Ship and it's defense.
- Bigger and more hubs, that I can explore and do stuff in without getting bored too quickly. Also bring back vehicle levels and planets I can explore. We wanted more variety, not for it to be taken out! And more gamplay and setpiece variety! Some space combat would be awesome! And more Car chases and Underwater levels!
- More Economy options, buying and selling equipment, trading minerals for stuff, investing in in-game companies for extra credits. An Intel economy, where we can buy and sell intel like all the stuff we could see in LotSB.
- Expanded inventory system. Bring in the best from all three games. I can pick up tons of loot like in ME 1, and copy that loot like in ME 2 and 3, but I need raw materials like Omni-Gel, Spare parts, and Minerals (which are optional to get) to build. All that Misc. crap I can pick up in missions I can actually use to craft stuff not just get credits from. Keep in the weapon upgrades from 3, and bring both Intel and Science Terminal upgrades to purchase. I can trade weapons and equipment with the squad, and pick up enemy weapons. Bring back Heavy Weapons but make them optional to use. Bring back switchable Omni-Tools and Biotic Amps. And tactical equipment besides guns and grenades would be cool. Make it possible to use a wider variety of melee weapons and customizable omni-weapons. Knives, Batons, etc etc. And casual clothing should have stat changes, and we should have more variety. I was bummed out we couldn't wear those awesome Berets
- More mobility options: jumping, sliding, crouching, climbing, going prone and stuff. Maybe if we customize our character we can do acrobatic flips, hops, and wall-runs, or charge our enemies and topple them. And Jetpacks
- I liked the variety of enemies in ME 3, gameplay wise, but there should be more! We should fight wild beasts and other factions like Mercs again. I wouldn't mind Geth and Cerberus enemies, but they shouldn't be so wide-spread.
And add back unique Boss Fights.
tl;dr basically get everything great about all three games, have more variety of it, and make it awesome
#2475
Posté 09 novembre 2012 - 08:22
Nice, always good to be sure.nupraptortwo wrote...
AVPen wrote...
Two bucks says that it's just for some new MP expansion pack and has nothing to do with the rumored "Citadel" SP DLC.Vertigo_1 wrote...
twitter.com/GambleMike/status/266950993890144258
"Give @Sjosz a hug for putting in some much overtime lately. He's doing it for an upcoming DLC, and it's unlike anything we've done before!"
/hug + beer or two
twitter.com/GambleMike/status/266988576246476800
Its for SP DLC, maybe not "Citadel" but who knows





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