(Interactive Comic) Mass Effect 3 Paint Adventures
#2626
Posté 15 mars 2013 - 12:51
#2627
Posté 15 mars 2013 - 06:43
#2628
Posté 15 mars 2013 - 07:09
#2629
Posté 15 mars 2013 - 09:02
So to ensure that this thread doesn't die before the next installment. I have this to say.
#2630
Posté 15 mars 2013 - 10:55
I did mean actual cold feet.Abraham_uk wrote...
Deihjan wrote...
bamping because I have cold feet and I don't know what else to do with myself.
Yeah, that tends to happen when it snows during March:O.
Yes I know what he/she means by "cold feet".
I always have really chilly hands and feet...
#2631
Posté 15 mars 2013 - 11:04
#2632
Guest_Finn the Jakey_*
Posté 16 mars 2013 - 03:22
Guest_Finn the Jakey_*
#2633
Posté 16 mars 2013 - 03:32
#2634
Posté 16 mars 2013 - 10:11
#2635
Posté 16 mars 2013 - 10:17
illiumN7NJA982 wrote...
bump. Where for art thou, Lankist?
#2636
Posté 16 mars 2013 - 10:55
#2637
Posté 16 mars 2013 - 11:10
Finn the Jakey wrote...
Bump IV: Bump Another Day
Bump V: The Empire Bumps Back
Modifié par earlmobile, 16 mars 2013 - 11:14 .
#2638
Posté 16 mars 2013 - 11:44
earlmobile wrote...
Finn the Jakey wrote...
Bump IV: Bump Another Day
Bump V: The Empire Bumps Back
Bumb VI: The Bumpaning
#2639
Posté 17 mars 2013 - 12:17
#2640
Posté 17 mars 2013 - 04:38
#2641
Posté 17 mars 2013 - 05:13

OH BOY, I SURE DO LOVE HAVING A TABLET ON WHICH I CAN DRAW PAINT ADVENTURES
THANKFULLY, WACOM IS A RELIABLE BRAND AND THIS THING WILL LAST FOR


You are now LANKIST. You are going to SELF-DEPRECATE for a while to bide time so you can catch up with all the things you SHOULD HAVE BEEN DOING HERE but COULDN'T.
What do?
Highlord Fox wrote...
I should name my renegade Shepard Lanikist when I play through the trilogy again.
Drunk Shep:
Roll a die for every dialog option:
Two options: 1-3 = Option 1. 4-6 = Option 2
Three options: 1-2 = O1. 3-4 = O2. 5-6 O3.
More than three: Each number corresponds to each dialog choice clockwise. If you roll a number which does not have a corresponding dialog choice, you have a MOMENT OF CLARITY and you can willfully choose your response (this includes persuasion options that are gray).
Flip a coin for every optional mission. Heads: you do the mission. Tails: you do not do the mission and instead spend ten minutes repeatedly drinking at the bar closest to where the mission would have taken place.
Squad Choices: close your eyes, waggle the thumbstick/mouse wildly and press A/click repeatedly until you have a team. Do the same for suicide mission choices.
IF YOU VISIT A HUB, YOU MUST DRINK AT LEAST THREE TIMES BEFORE LEAVING THE HUB.
Record your adventures with an in-character diary and post. If your records have any punctuation whatsoever, you will be deducted karma.
#2642
Posté 17 mars 2013 - 05:06

Do you have insurance?
This is really poor manufacturing!
I hope you're uninjured! Holding a burning tablet is going to cause a few issues.
Oh and someone has got to be sued for this!
Modifié par Abraham_uk, 17 mars 2013 - 05:07 .
#2643
Posté 17 mars 2013 - 06:19
The wait was totally worth it.Lankist wrote...
OH BOY, I SURE DO LOVE HAVING A TABLET ON WHICH I CAN DRAW PAINT ADVENTURES
THANKFULLY, WACOM IS A RELIABLE BRAND AND THIS THING WILL LAST FOR
You are now LANKIST. You are going to SELF-DEPRECATE for a while to bide time so you can catch up with all the things you SHOULD HAVE BEEN DOING HERE but COULDN'T.
What do?Highlord Fox wrote...
I should name my renegade Shepard Lanikist when I play through the trilogy again.
Drunk Shep:
Roll a die for every dialog option:
Two options: 1-3 = Option 1. 4-6 = Option 2
Three options: 1-2 = O1. 3-4 = O2. 5-6 O3.
More than three: Each number corresponds to each dialog choice clockwise. If you roll a number which does not have a corresponding dialog choice, you have a MOMENT OF CLARITY and you can willfully choose your response (this includes persuasion options that are gray).
Flip a coin for every optional mission. Heads: you do the mission. Tails: you do not do the mission and instead spend ten minutes repeatedly drinking at the bar closest to where the mission would have taken place.
Squad Choices: close your eyes, waggle the thumbstick/mouse wildly and press A/click repeatedly until you have a team. Do the same for suicide mission choices.
IF YOU VISIT A HUB, YOU MUST DRINK AT LEAST THREE TIMES BEFORE LEAVING THE HUB.
Record your adventures with an in-character diary and post. If your records have any punctuation whatsoever, you will be deducted karma.
#2644
Posté 17 mars 2013 - 07:31
SPREAD THE WORD!
+1N7NJA982 wrote...
The wait was totally worth it.
Modifié par earlmobile, 17 mars 2013 - 07:31 .
#2645
Posté 17 mars 2013 - 09:08
#2646
Posté 17 mars 2013 - 09:35
Feel like that would confuse whoever you're talking to.Krysh wrote...
I'm seriously considering that playthough next time!
#2647
Posté 18 mars 2013 - 01:43
#2648
Posté 18 mars 2013 - 05:03
I'll have to play this way the next time I load up my xbox.Lankist wrote...
Drunk Shep:
Roll a die for every dialog option:
Two options: 1-3 = Option 1. 4-6 = Option 2
Three options: 1-2 = O1. 3-4 = O2. 5-6 O3.
More than three: Each number corresponds to each dialog choice clockwise. If you roll a number which does not have a corresponding dialog choice, you have a MOMENT OF CLARITY and you can willfully choose your response (this includes persuasion options that are gray).
Flip a coin for every optional mission. Heads: you do the mission. Tails: you do not do the mission and instead spend ten minutes repeatedly drinking at the bar closest to where the mission would have taken place.
Squad Choices: close your eyes, waggle the thumbstick/mouse wildly and press A/click repeatedly until you have a team. Do the same for suicide mission choices.
IF YOU VISIT A HUB, YOU MUST DRINK AT LEAST THREE TIMES BEFORE LEAVING THE HUB.
Record your adventures with an in-character diary and post. If your records have any punctuation whatsoever, you will be deducted karma.
Thanks
#2649
Posté 18 mars 2013 - 11:42
Deihjan wrote...
I'll have to play this way the next time I load up my xbox.Lankist wrote...
Drunk Shep:
Roll a die for every dialog option:
Two options: 1-3 = Option 1. 4-6 = Option 2
Three options: 1-2 = O1. 3-4 = O2. 5-6 O3.
More than three: Each number corresponds to each dialog choice clockwise. If you roll a number which does not have a corresponding dialog choice, you have a MOMENT OF CLARITY and you can willfully choose your response (this includes persuasion options that are gray).
Flip a coin for every optional mission. Heads: you do the mission. Tails: you do not do the mission and instead spend ten minutes repeatedly drinking at the bar closest to where the mission would have taken place.
Squad Choices: close your eyes, waggle the thumbstick/mouse wildly and press A/click repeatedly until you have a team. Do the same for suicide mission choices.
IF YOU VISIT A HUB, YOU MUST DRINK AT LEAST THREE TIMES BEFORE LEAVING THE HUB.
Record your adventures with an in-character diary and post. If your records have any punctuation whatsoever, you will be deducted karma.
ThanksShepardLankist!
This Shepard is taking a heavy risk.
Probably won't even survive the suicide mission.
#2650
Posté 18 mars 2013 - 04:06
But the priiiiiiiiiize.Abraham_uk wrote...
Deihjan wrote...
I'll have to play this way the next time I load up my xbox.Lankist wrote...
Drunk Shep:
Roll a die for every dialog option:
Two options: 1-3 = Option 1. 4-6 = Option 2
Three options: 1-2 = O1. 3-4 = O2. 5-6 O3.
More than three: Each number corresponds to each dialog choice clockwise. If you roll a number which does not have a corresponding dialog choice, you have a MOMENT OF CLARITY and you can willfully choose your response (this includes persuasion options that are gray).
Flip a coin for every optional mission. Heads: you do the mission. Tails: you do not do the mission and instead spend ten minutes repeatedly drinking at the bar closest to where the mission would have taken place.
Squad Choices: close your eyes, waggle the thumbstick/mouse wildly and press A/click repeatedly until you have a team. Do the same for suicide mission choices.
IF YOU VISIT A HUB, YOU MUST DRINK AT LEAST THREE TIMES BEFORE LEAVING THE HUB.
Record your adventures with an in-character diary and post. If your records have any punctuation whatsoever, you will be deducted karma.
ThanksShepardLankist!
This Shepard is taking a heavy risk.
Probably won't even survive the suicide mission.





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