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mages need another weapon beside staffs for da3.


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#26
AkiKishi

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Urzon wrote...

I always wanted to play as a mage that used a bow and arrow. The bow can even be made out of the wood used for staves, and then enchanted for its additional stats and magical effect (fire/lightning/ice/etc) . That would make the arrows into elemental/spiritual damage.

I know it would suit a Dalish Keeper, but the mage would have to lose the robes. That would just look silly otherwise.


My White Knight Chronicles back-up mage uses a bow.

Mages can use any weapon, but some weapons boost magic which makes them the more obvious choice. The difference can be very significant which nudges you along certain paths, but not so overpowered that it will cut off your choice. It's the difference between throwing 3 spells and 4 , as well as lower costs for casting.

Same with armour, while light robes get mage type bonuses, if you don't mind slower casting speeds you can be a tank mage if you like.

#27
wsandista

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I think we should go back to DAO in terms of equipment options. Any class should be able to wield any weapon they meet the attribute requirements for, barring staffs and certain unique equipment.

#28
Aly666

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devSin wrote...

I'm not bothered by the staff limitation. I can't think of any weapon that would really be a worthwhile alternate (or that wouldn't just be a different weapon solely for the sake of being different).

I just pray for more armor options that aren't robes. No more robes!


i agree forget this make more class options that can altermages better then giving them more wep options

#29
AkiKishi

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wsandista wrote...

I think we should go back to DAO in terms of equipment options. Any class should be able to wield any weapon they meet the attribute requirements for, barring staffs and certain unique equipment.


You still needed a staff to cast anything, so there must be some sort of reason in the lore. A bit like WKC , there are other options but the staff is the go-to option for most mages because you can't cast spells without it.

Blood mages seem to use daggers a lot, but probably because the blood serves the same purpose.

#30
nightcobra

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BobSmith101 wrote...

wsandista wrote...

I think we should go back to DAO in terms of equipment options. Any class should be able to wield any weapon they meet the attribute requirements for, barring staffs and certain unique equipment.


You still needed a staff to cast anything, so there must be some sort of reason in the lore. A bit like WKC , there are other options but the staff is the go-to option for most mages because you can't cast spells without it.

Blood mages seem to use daggers a lot, but probably because the blood serves the same purpose.


we've also seen mages just using their hands instead of a staff, an unarmed spellcasting style could be interesting.
with the unarmed style you could use spells at a lower mana cost and cooldown, though with less potency than if used with a staff, in other words:

unarmed: ability to use more spells more frequently

staff: magic spells are a lot more powerful

#31
wsandista

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BobSmith101 wrote...

wsandista wrote...

I think we should go back to DAO in terms of equipment options. Any class should be able to wield any weapon they meet the attribute requirements for, barring staffs and certain unique equipment.


You still needed a staff to cast anything, so there must be some sort of reason in the lore. A bit like WKC , there are other options but the staff is the go-to option for most mages because you can't cast spells without it.

Blood mages seem to use daggers a lot, but probably because the blood serves the same purpose.


In DAO you could cast sme spells without a staff, and I believe you could cast all of them without any equipment(I'll have to test that). My understanding is that magic comes from th mage, who is able to cast spells without any equipment, but that a staff was just a focus that increased the power of a spell. I don't believe that a mage should have to equip anything to be able to cast spells.

#32
joshko

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I'm all for getting rid of armor and weapon class limitations and making them be limited by the stats.

Think about it. If Gandalf really wanted to lvl up his strength to wear full plate he could have, but he thought intelligence would be better to RP a wizard.

Sauron on the other hand, went all strength and no agility.

Modifié par joshko, 09 juin 2012 - 10:39 .


#33
MichaelStuart

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The only thing that should limit what equipment I can wear, is the effort that go into acquiring them.
Once I have a item, I should be aloud to use it.

#34
TJX2045

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Allan Schumacher wrote...

Chiramu wrote...

Daggers for mages? The blood mages seem to get enough of them from thin air in cutscenes :P.

Also swords for mages would be good :).



I'm pretty sure that all characters are innately born with some sort of knife that can only be used to induce blood magic effects or murder other people.

THE MURDER KNIFE! :devil:

I honestly don't mind having only a staff as a mage.  If there's an option to have a scepter+focus option as well then that's great too.

Can we bring weapon swapping back from DAO though?  That was fun.

Modifié par TJX2045, 09 juin 2012 - 10:48 .


#35
Lord Gremlin

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I actually like the whip idea, the idea of enchanted whips and whole skill tree dedicated to related skills, such as making whip steal and disassemble enemy weapon or suck the blood out of enemy to heal the mage and power up his blood magic.

#36
RogueWriter3201

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I'm likely going to be in the extreme minority here, but I'd rather like to see the combat system tweaked so that I can play a Mage that isn't required to have anything in his hands, i.e. no Staves, Staffs, swords, whips, or anything of that nature. The Mage is a living weapon, his body the focus of his power, not some stick or blade.

It also seemed strange to me that my Mage would walk around, trying to remain low key about his Magical abilities around those who might not react well to it, all the while wearing robes and having a crystal topped staff on his back, all of which screamed "Mage Here!"

In Origins I often went without the use of a Staff (which sometimes proved difficult due to the slight delay it caused in casting) because, dressed in only robes, I could imagine my Warden appearing as a Scribe or simply wearing traveler's robes. People didn't immediately ID him as a Magic user.

As such, for Dragon Age 3, I would very much like to see Mage combat that didn't require a staff and spells that enchanted/augmented the Mage's fists and feet, allowing those to be his close-combat weapons. I'm sure some players would still like to use Staffs or, as the OP, other types of weapons, but I'd prefer something that allowed my Mage to "blend in" allowing weapons to be purely optional.

#37
Chiramu

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Allan Schumacher wrote...

Chiramu wrote...

Daggers for mages? The blood mages seem to get enough of them from thin air in cutscenes :P.

Also swords for mages would be good :).



I'm pretty sure that all characters are innately born with some sort of knife that can only be used to induce blood magic effects or murder other people.


I hope that's not true :(.

#38
Nimpe

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How about wands? They could be quicker but not as powerful.

#39
DarthChicken

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I personally like the idea of having more weapons for mages, but still have it tie in with spells.
Most of a mage's combat flexibility comes from their range of spells, while non-mage characters gain that through weapons.
I would like to see, maybe, staffs allowing for the mage to have limited defensive capabilities if the enemy gets too close and also having reduced damage and reduced cooldowns. Their other weapon could be...let's say, orbs. The orbs would offer no defense if the enemy gets too close but would offer increased damage with longer cooldowns.

#40
joshko

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Nimpe wrote...

How about wands? They could be quicker but not as powerful.


You know I really don't like the idea of wands. I think Harry Potter really ruined them, mages apostates and the like seem a lot less intimidating, and more laughable when I think of them with wands.

#41
Dakota Strider

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"mages need another beside staffs for da3""Need" is such a strong word.  Of any class, mages need a weapon least of all.  If anything, they might want to have a simple weapon like a sling, so they can attack from a distance, without using magic, in case they are trying not to advertise they are a mage.

I agree that anyone should be able to pick up a mage's staff and use it.  However, unless that person can also use magic, the staff is nothing more than a stick that you can use for melee attacks, perhaps with bonuses, if it is exceptionally balanced and crafted with the purpose of beating on things. 

I know there were NPC's in DA2 that did not have a staff in their hands, when they cast a spell.  Remember the young lady of questionable virtue, who used blood magic in the brothel to control Hawke?  Pretty sure the only "staves" she put her hands on, belonged to someone else.

I thought that wands was a good idea, but I can see the stigma attached with the Harry Potter reference.  So, I am guessing that letting a mage use a broom, is totally out of the question? 

Modifié par Dakota Strider, 10 juin 2012 - 02:45 .


#42
RinpocheSchnozberry

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MAGE PANTS! Each and every mage has two inborn abilities.... magic, and a great ass.

That's right. Mage Pants.

#43
Guest_simfamUP_*

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Well, for a pure mage it's all I can think of. But for cross classes... a Rapier would go well with a rouge/mage especially for an ORELSIAN rouge. Orlais has this renissance feel to it :-)

#44
Blackout62

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No wands. Having a wand is like being the kid at school who uses a rolling backpack, it just makes you a dork. Yes I'm talking to you Harry Potter, you only saved yourself since you couldn't sink any lower with those glasses.

#45
iheartbob

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I want chakrams. Yes I do. :D

#46
hussey 92

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Bioware needs to bring back the Arcane Warrior spec

#47
Merlex

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glenboy24 wrote...

I'm likely going to be in the extreme minority here, but I'd rather like to see the combat system tweaked so that I can play a Mage that isn't required to have anything in his hands, i.e. no Staves, Staffs, swords, whips, or anything of that nature. The Mage is a living weapon, his body the focus of his power, not some stick or blade.


+1

It also seemed strange to me that my Mage would walk around, trying to remain low key about his Magical abilities around those who might not react well to it, all the while wearing robes and having a crystal topped staff on his back, all of which screamed "Mage Here!"


Yea that was ridiculous. Not a very realistic setting. It was one of my biggest problems with the game.

In Origins I often went without the use of a Staff (which sometimes proved difficult due to the slight delay it caused in casting) because, dressed in only robes, I could imagine my Warden appearing as a Scribe or simply wearing traveler's robes. People didn't immediately ID him as a Magic user.

 
This is how it should have been done.

As such, for Dragon Age 3, I would very much like to see Mage combat that didn't require a staff and spells that enchanted/augmented the Mage's fists and feet, allowing those to be his close-combat weapons. I'm sure some players would still like to use Staffs or, as the OP, other types of weapons, but I'd prefer something that allowed my Mage to "blend in" allowing weapons to be purely optional.


YES! Its a way to bring back Melee Mages. Buffing one's self up for melee is a fun way to play Magic-Users. Also, why can't my Bloodmage summon undead and demons? Enemy Bloodmages can.

#48
Merlex

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iheartbob wrote...

I want chakrams. Yes I do. :D


Gee thanks. I'm going to be hearing Xena's theme song in my head all day now. Image IPB

#49
nightscrawl

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Allan Schumacher wrote...

Chiramu wrote...

Daggers for mages? The blood mages seem to get enough of them from thin air in cutscenes :P.

Also swords for mages would be good :).



I'm pretty sure that all characters are innately born with some sort of knife that can only be used to induce blood magic effects or murder other people.

Hm... the problem I see with the use of daggers for non-rogues is a size issue. If you look at the dagger selection in DAO and DA2 most of them are very large, more akin to smaller swords, like a gladius (average blade length of ~55cm / 21in), whereas most actual daggers are a foot or less (< ~30cm).

Of course for great visual effect you want the daggers to be larger because it's the main weapon of a dual-wield melee rogue, and I completely understand that. However, such large "daggers" would be silly for a mage who is not expected to use a dagger for any extended physical combat, but rather as an accessory for any magical rituals, or as protection in dire close quarter circumstances where using magic might be unwise.

I typically imagine a mage using a poignard style dagger for thrusting into someone's gut if needed.

Just something to consider.

Modifié par nightscrawl, 11 juin 2012 - 01:36 .


#50
Cultist

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Don't expect it. The best we can hope from this neo-jRPG is different kind of staves.