OniGanon wrote...
How necessary is Singularity Rank 6?
I ask because pretty much anything that gets lifted by Singularity is going to die from the following biotic explosion regardless of how you rank it...
It's necessary to oneshot everything that is lifted with a BE and to strip the shields of anything that is caught in the blast for another quick Singularity + Warp or Shockwave. 5 Ranks might be enough for some enemy types, but going below doesn't make sense. Expand really helps with locking down enemies too.
tyhw wrote...
If you don't mind, why do you feel pierce is
necessary? If I'm using a high damage weapon, armor piercing ammo or
mods, or a weapon that ignores armor dr like the Graal, then it really
only adds 50% damage to warp against armor and barriers, right? Warp
does ~350 damage. I've heard it has a 1.5 multiplier, so that gives it
525 damage, or 787.5 damage with pierce. My thought process was that
I'd rather have ~.4 second less recharge (with Graal) then 250 extra
damage. Is this where we disagree, or am I missing something?
Thanks
It helps the team a lot and Recharge makes no sense if you're close to +200%. We tested that a long time ago when doing speedruns with Sabresandiego. When the whole team concentrates fire on somerhing that's been Warped with Pierce it goes down a lot quicker. I could see Recharge Speed as useful when doing PUBs with uncoordinated teams or using something that doesn't care for Armor Reduction or high damage per shot (and wieghs more) like a GPS or a low to mid level Paladin. I think it helps a lot for Shotguns too as each pellets' damage gest reduced seperately AFAIK. If you're running with AP ammo III constantly you probably won't miss Pierce much. I myself prefer a Carnifex or the Hornet as shotguns mess with aiming my Biotics which is also more important for HA than other Adepts.