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Why is the Human Adept the best Adept? (Build & Video)


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#51
DarkRPG

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Gamemako wrote...

Precisely. He is using biotics as finishers after shooting them with the Talon. In fact, that Talon is 702.6 base damage, with 10% bonus from Alliance Training, 25% from the barrel, and 30% from the consumable. It's doing as much damage per shot as his biotic detonations are doing, and he can unload that thing at 75 rounds per minute. No matter how you slice it, with a weapon like that, your damage output is going to look wonderful.


Perhaps you should update your damage calculations for his piercing mods, rather than ignore it.

#52
zhk3r

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Gamemako wrote...

Re: Singularity, did two quick runs (one Geth, one Cerberus) to grab a bit of footage for how it doesn't work out like advocates claim. It was actually better at stunlocking this time than it usually is, which says enough. It is possible that the framerate decrease from recording actually assists in stunlocking, but I wouldn't bet on it.




I stunlock Mauaders and Centurions 98 % of the time.
The remaining 2 % is when they dodge the actual field. 

#53
count_4

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 I'm really happy for you and I'ma lettin' you finish but the Asari Justicar is a way better CQ Adept than the human. B)

Modifié par count_4, 09 juin 2012 - 10:33 .


#54
DnVill

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Drell adept all the way.

#55
Ninefingers79

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I've always loved the Human Adept, but until the recent buffs to Shockwave's biotic detonation evolution there was little point in choosing one over say, an Asari Adept or Human Sentinel who could cause equally powerful detonations at any range.

There's no question now that the Human Adept has the most devastating biotic detonations with Warp + Shockwave when both are at 6 and evolved for detonations. Singularity remains a largely useless skill and honestly, I've never seen it stunlock a shielded enemy on Gold. Never. I don't know if that's because of my spec (I have the level 6 evolution for detonation rather than expansion, using it as a "time bomb" on waves 4+ since unshielded enemies are so rare) or what, but Singularity is definitely not the reason to play a Human Adept anyway.

Anyhoo, nice video and nice to see the Human Adept get some appreciation.

#56
asakas

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No one is mentioning the fact that you can use shockwave through cover, walls, windows. It is the superior choice for CQ than the AA, even more so than the AJ. But. That being said, everyone wants the superior solo build when the game is about teams. Nothing beats an Asari Justicar spamming lift on the Health only mobs, and reave on the rest. Then with an Asari Adept following behind and detonating everything with throw, or statis'ing the phantoms/hunters. It's absolutly devestating if the pair works together.

#57
Kronner

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Very nice video! Human Adept is one of the most under-appreciated classes and it deserves more love for sure.

#58
spudspot

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Gamemako wrote...

Re: Singularity, did two quick runs (one Geth, one Cerberus) to grab a bit of footage for how it doesn't work out like advocates claim. It was actually better at stunlocking this time than it usually is, which says enough. It is possible that the framerate decrease from recording actually assists in stunlocking, but I wouldn't bet on it.


I don't know, but you stunlock 'em all the time. The nasty thing about Geth is that they don't stop shooting you while staggered. I didn't actually know that goes as well for the Rocket Troopers before seeing your vid, but thanks, now I know.

@zhk3r: I'm definitely gonna try this, thanks for the build/vid. 

#59
sy7ar

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I tried using the Reegar, works wonders too since it strips shields fast.

#60
nicethugbert

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Lash and Smash are good fun.

#61
Nl55

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I don't like singularity because it is weak, imho. Baff radius or lifting damage would make it very good.
I prefer play without singularity - Walking Vanguard, and i like it.

#62
xROLLxTIDEx

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Wish i could watch the video, but im on my phone.

Singularity stun locks shielded enemies.

Phantoms can easily be killed by shockwave spamming them through walls without the **** ever being able to line of sight you. Singularity will lift a phantom once her barrier is gone. When she is in her defensive stance, singularity her, shoot to remove shield. She will try to go invisible, but she will be fliating invisible in the singularity.

#63
xROLLxTIDEx

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She will be floating invisible in the singularity. No worries about not licking on, shockwave your singularity.

Singularity/shockwave for the win.
Warp/shockwave for armor.

Geth and reapers are extremely easy as a HA. Pyros are gimme kills. Biggest enemy threat of the HA is the cerb. Eng. Turret.

Sorry for two posts, typos. On phone

#64
GaryMaple

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Gamemako wrote...

GaryMaple wrote...

Well this covers two things I have have kind of written off to some extent: The human Adept and the Scimitar shotgun... I like your videos, but I'd honestly like to see the use of some more... accessible weapons.
Wondering if a Deciple would be a good substitute.


The Scimitar has about half the DPS of the Talon -- against shields, more than half, against armor, less than half. The Disciple has slightly lower DPS against shields than the Scimitar and is slightly less awful against armor, making it probably a more solid choice overall, though the small clip leaves a bit to be desired.


So... the Disciple is a slightly less terrible version of the terribleness that is the Scimitar.

Modifié par GaryMaple, 09 juin 2012 - 02:34 .


#65
zhk3r

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GaryMaple wrote...

So... the Disciple is a slightly less terrible version of the terribleness that is the Scimitar.


I don't like the Disciple, but I do like the Scimitar. If the Disciple actually staggered with every shot I might use it, but meh. 

#66
Feneckus

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The Human Adept is great on Firebase Glacier/White, especially against Reapers, but he's not as versatile as the other adepts IMO.

#67
HoochieHamiltoe

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I also really like the human adept but put just 3 evos into singularity to get more shields. I go 3/6/5/6/6. And you are right the HA is definitely a more in your face face biotic and I think that is why people disregard him as inferior to the others.

#68
SeijiTataki

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Shawn22OS wrote...

I also really like the human adept but put just 3 evos into singularity to get more shields. I go 3/6/5/6/6. And you are right the HA is definitely a more in your face face biotic and I think that is why people disregard him as inferior to the others.


Since he's fairly regularly using it as a biotic primer, this doesn't really work well, since you get inferior biotic explosions. It's a matter if you want to kill faster (which he does, since he's going for glass cannon), or live slightly longer. Since you're already using a reduced efficiency Shockwave in your proposed build, any combo explosion from Singularity + Shockwave would just be poor.

#69
Diablerist666

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OniGanon wrote...

How necessary is Singularity Rank 6?

I ask because pretty much anything that gets lifted by Singularity is going to die from the following biotic explosion regardless of how you rank it...


It's necessary to oneshot everything that is lifted with a BE and to strip the shields of anything that is caught in the blast for another quick Singularity + Warp or Shockwave. 5 Ranks might be enough for some enemy types, but going below doesn't make sense. Expand really helps with locking down enemies too.

tyhw wrote...

If you don't mind, why do you feel pierce is
necessary?  If I'm using a high damage weapon, armor piercing ammo or
mods, or a weapon that ignores armor dr like the Graal, then it really
only adds 50% damage to warp against armor and barriers, right?  Warp
does ~350 damage.  I've heard it has a 1.5 multiplier, so that gives it
525 damage, or 787.5 damage with pierce.  My thought process was that
I'd rather have ~.4 second less recharge (with Graal) then 250 extra
damage.  Is this where we disagree, or am I missing something?

Thanks 


It helps the team a lot and Recharge makes no sense if you're close to +200%. We tested that a long time ago when doing speedruns with Sabresandiego. When the whole team concentrates fire on somerhing that's been Warped with Pierce it goes down a lot quicker. I could see Recharge Speed as useful when doing PUBs with uncoordinated teams or using something that doesn't care for Armor Reduction or high damage per shot (and wieghs more) like a GPS or a low to mid level Paladin. I think it helps a lot for Shotguns too as each pellets' damage gest reduced seperately AFAIK. If you're running with AP ammo III constantly you probably won't miss Pierce much. I myself prefer a Carnifex or the Hornet as shotguns mess with aiming my Biotics which is also more important for HA than other Adepts.

#70
N7L4D

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KevWestBeats.com wrote...

People hate the human adept? I'll admit that it is not my favorite class on ME3MP but its not a bad class at all. Of the Adepts though the original Asari is my favorite and the Asari Justicar is by far the worst Adept in my opinion.


You are insane, asari justiciar is just as good as the original, using the smash mouth offense gold build for her is great

#71
EVILFLUFFMONSTER

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I just wish there was a viable way to use the timebomb evolution as it can do quite a wide explosion with almost the same damage as some grenades. It always gets detonated first..I would say the Phoenix adept is probably better CQC, smash is better than shockwave, and lash gets shielded enemies and kills weaker enemies by itself with impacts against walls.

#72
zhk3r

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K1LL STREAK wrote...

I just wish there was a viable way to use the timebomb evolution as it can do quite a wide explosion with almost the same damage as some grenades. It always gets detonated first..I would say the Phoenix adept is probably better CQC, smash is better than shockwave, and lash gets shielded enemies and kills weaker enemies by itself with impacts against walls.


If you could blow up armored targets (Brutes, Banshees, Atlas, Primes) with the Phoenix Adept he'd be alright. But you can't, so he's a lackluster, IMO.

#73
Drummernate

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FINALLY!!!!

Someone who sees the awesomeness of the Human Adept!

I thought for sure I was the only person in the world that knew how epic it was...

#74
Sparrow44

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Maybe not the best Adept there is, but he's still pretty kickass and being able to get 3+ enemies in a Singularity and chucking a Warp for the explosion is sweet. Good memories from ME2 too.

#75
lpconfig

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zhk3r wrote...

Because he's a close quarters Glass Cannon of awesomeness!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Point me to the person who started the nasty rumour saying Human Adept is bad and I'll show you a liar! The Human Adept is awesome. He/she doesn't have a jiggly bumbum, but that doesn't make it a bad class. Just because the Human doesn't have tentacles on their heads doesn't mean they're incapable of dealing mass damage with blu'splosions.

I've about had it with the Human Adept hate. I'm almost at the point where I make a "LEAVE THE HUMAN ADEPT ALONE!"-video. If you're having issues playing the character, maybe you should change your playstyle. This is not a long range biotic, this is a close quarters warrior of awesome that can stagger and immobilize enemies all on his own. Without even shooting his gun. "Oh but Stasis!" - Stasis has a long recharge, spamming it is not a possibility. And it doesn't look as pretty as Singularity does.

Link to the video!
Link to the build! 


DISCLAIMER: The thread text was intended as "funny". If you didn't find it funny and feel bad for your Asari Adept I'm truly sorry. I didn't mean to hurt her, I'm also fond of her. But I enjoy my Human more (: This is video contains commentary, if that's not your thing that sucks, I guess.


Thank you for the build and video, and shedding some light and community attention on the viability of one of my favorite classes, yet one that is severely underplayed.  However, my favorite adept is still the drell :)