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Why is the Human Adept the best Adept? (Build & Video)


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#76
lpconfig

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Drummernate wrote...

FINALLY!!!!

Someone who sees the awesomeness of the Human Adept!

I thought for sure I was the only person in the world that knew how epic it was...


You were not alone in this knowledge.

#77
Gamemako

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DarkRPG wrote...

Perhaps you should update your damage calculations for his piercing mods, rather than ignore it.


I did, actually. If you don't include piercing mods, the Scimitar deals 40 base damage total against armor (8 pellets each doing the minimum 5 damage), and the Talon X (also no piercing mod) then deals 7.55 times the burst DPS of the Scimitar -- and 7.89 times the core sustained DPS, but that does not include any reload canceling. So yeah.

zhk3r wrote...

I stunlock Mauaders and Centurions 98 % of the time.
The remaining 2 % is when they dodge the actual field.


Prove it.

spudspot wrote...

I don't know, but you stunlock 'em all
the time. The nasty thing about Geth is that they don't stop shooting
you while staggered. I didn't actually know that goes as well for the
Rocket Troopers before seeing your vid, but thanks, now I know.


As I showed, Centurions do it too. So do Marauders. Both are more disabled than Rocket Troopers since their bursts are frequently interrupted, but they will always fire at you. You absolutely must out of their line of fire or they will kill you every single time. You can consider it more of a slow spell than a stun spell.

xROLLxTIDEx wrote...

Wish i could watch the video, but im on my phone.


Let me know when you get around to it.

GaryMaple wrote...

So... the Disciple is a slightly less terrible version of the terribleness that is the Scimitar.


The Disciple is... well, it's just an ultralight shotgun, and it acts like it. The damage against armor is pretty awful as a result. It's not a totally awful weapon, but I still prefer not to use it myself. All shotguns are somewhat weak against armor, since your total damage is reduced by up to 400 (50 each from 8 pellets) if you don't use some form of armor piercing. The Scimitar has the problem of doing only a max of 350 total damage in the first place, so even using a Shredder mod means you lose a whopping 40% of your damage output against armor.

Shawn22OS wrote...

I also really like the human adept but
put just 3 evos into singularity to get more shields. I go 3/6/5/6/6.
And you are right the HA is definitely a more in your face face biotic
and I think that is why people disregard him as inferior to the
others.


Without Expand, Singularity will not block shielded enemies at all. They'll run through it like it's not even there. Also, as Seiji noted, that would decrease detonation damage.

#78
Yubz

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zhk3r wrote...

He/she doesn't have a jiggly bumbum, but that doesn't make it a bad class.


Yes, it does.

#79
zhk3r

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Gamemako wrote...

zhk3r wrote...

I stunlock Mauaders and Centurions 98 % of the time.
The remaining 2 % is when they dodge the actual field.


Prove it.


Uploading a new gameplay right now. It has "bonus footage" where I stunlock the same Marauder 9-10 times. Had my boy Diablerist test it out vs all the factions while I was rendering. And he could confirm it worked on:

> Centurions.
> Marauders.
> Geth Hunters.
> Geth Rocket Troopers.

So obviously you're doing something very wrong, or it only stunlocks enemies because of the spec we use on Singularity. Maybe yours differs from ours. 

#80
Gamemako

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zhk3r wrote...

Uploading a new gameplay right now. It has "bonus footage" where I stunlock the same Marauder 9-10 times. Had my boy Diablerist test it out vs all the factions while I was rendering. And he could confirm it worked on:

> Centurions.
> Marauders.
> Geth Hunters.
> Geth Rocket Troopers.


Will be interesting to see, given that my footage shows otherwise.

zhk3r wrote...

So obviously you're doing something very wrong, or it only stunlocks enemies because of the spec we use on Singularity. Maybe yours differs from ours. 


Actually, the build I'm using came from the Bama fan in relation to this very issue. I wasted a respec card to test it. The previous thread is here, starting with the first page of my involvement:

http://social.biowar...ndex/12445139/3

//EDIT: Wait a second, you posted in that thread in the first place. <_<

Modifié par Gamemako, 09 juin 2012 - 05:20 .


#81
zhk3r

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Gamemako wrote...

Will be interesting to see, given that my footage shows otherwise.

zhk3r wrote...

So obviously you're doing something very wrong, or it only stunlocks enemies because of the spec we use on Singularity. Maybe yours differs from ours. 


Actually, the build I'm using came from the Bama fan in relation to this very issue. I wasted a respec card to test it. The previous thread is here, starting with the first page of my involvement:

http://social.biowar...ndex/12445139/3

//EDIT: Wait a second, you posted in that thread in the first place. <_<


If you're not content with the same Marauder being stunlocked time and time again until his shields are stripped and I 'splode him, I guess I'll have to go capture some footage vs all shielded enemies. I dunno what's going on with your Singularity. But the sunlock EHREM, sTunlock feature is the main reason I love the class. So yeah.

Modifié par zhk3r, 09 juin 2012 - 05:24 .


#82
Influ

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zhk3r wrote...

K1LL STREAK wrote...

I just wish there was a viable way to use the timebomb evolution as it can do quite a wide explosion with almost the same damage as some grenades. It always gets detonated first..I would say the Phoenix adept is probably better CQC, smash is better than shockwave, and lash gets shielded enemies and kills weaker enemies by itself with impacts against walls.


If you could blow up armored targets (Brutes, Banshees, Atlas, Primes) with the Phoenix Adept he'd be alright. But you can't, so he's a lackluster, IMO.

To be fair, with the Vanguard, just spamming Smash on the armored targets does more damage than exploding them with Charge. Atleast against armor and barriers. Of couse it's still useful to explode that Atlas if it has a Phantom lurking nearby.

#83
xROLLxTIDEx

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Props to you zhk3r for taking the time to record, upload, explain, show etc. this forum how good the HA is and how to use the HA's powers to a forum that outfight dismisses things they do not understand.

I've been trying to help people play the HA for the past few months on this board and i appreciate the effort you put forth even if others do not.

#84
cronshaw

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Gamemako wrote...

zhk3r wrote...

Uploading a new gameplay right now. It has "bonus footage" where I stunlock the same Marauder 9-10 times. Had my boy Diablerist test it out vs all the factions while I was rendering. And he could confirm it worked on:

> Centurions.
> Marauders.
> Geth Hunters.
> Geth Rocket Troopers.


Will be interesting to see, given that my footage shows otherwise.



Your footage is pointless because you are determined to prove to everyone you are right. So instead of using singularity as it is supposed to be used you fire it and just stand there. But even in your video you can see the enemies staggering every couple of seconds. Singularity has a fast cooldown if you fired it and then fired your weapon to take down the shields and then used shockwave, the enemies would die. That is how it is used effectively in the OP's video. I can make any power look crappy if I want to. Stasis? I'll play reapers and fire it at a brute and stand there while he picks me up and slams me into the ground. See Stasis sucks. 

#85
Gamemako

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modok8 wrote...

Your footage is pointless because you are determined to prove to everyone you are right. So instead of using singularity as it is supposed to be used you fire it and just stand there.


Oh, so you're saying that I can stunlock them so they never fire at me if they never see me? Why, that's just brilliant! My good man, you have just proven the existence of the Ether.

modok8 wrote...

But even in your video you can see the enemies staggering every couple of seconds.


Which is a far cry from stunlocking, since, as you can see, they still shoot (and occasionally just walk through it).

modok8 wrote...

Singularity has a fast cooldown if you fired it and then fired your weapon to take down the shields and then used shockwave, the enemies would die.


Oh, so if I use my gun for 90% of everything, the skill is... oh, wait.

modok8 wrote...

Ican make any power look crappy if I want to. Stasis? I'll play reapers and fire it at a brute and stand there while he picks me up and slams me into the ground. See Stasis sucks. 


The claim is that Singularity stunlocks shielded enemies. I have tested that claim and shown it to be inaccurate. Nobody anywhere has claimed that Stasis works against armored opponents.

#86
zhk3r

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 Stunlocking Marauder with Singularity

#87
Sparrow44

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Not sure if this has been covered already but I do like that Singularity can stunlock Pyros even if it can't lift them up anymore.

#88
MrScottBear

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So, I've been running the HA. And honestly, as long as a certain broken sniper rifle isn't the game, I tend to do well enough for people to be surprised. I can see why the class is considered bad though. It's just one of those classes where you need a take a few extra looks and see it plays differently than the standard.

And I could confirm without vids that it stun locks enemies. Singularity is...well it's fun.

#89
StrawHatMoose

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I think human adept is ok. I mean I beat my first ever gold game with a human adept at like level 15. I was pretty proud of myself (it was Cerberus on reactor). I think drell and asari are better in most situations. But asari justicar is about the same if not worse than human adept.

#90
Lexa_D

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They haven't fixed the radius evolution 4 of Shockwave, have they? Tested today on-host, totally no effect of Sh-w from wave 5 onwards. Which is strange by itself, but such are the results.

#91
Diablerist666

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Naw, still broken since the demo for PC. I'm not sure if they even acknowledged this bug.

#92
Aplin

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zhk3r wrote...

 Stunlocking Marauder with Singularity


In a similar manner (recasting every cooldown) I can stunlock with Throw. It also kicks target away from you. Several of them, in fact, as you are smart and use Area Throw, do you? That gives you more time for manouver than sitting and re-casting Singularity just to keep a single mob static and shooting from current position. Up to some extent I can stunclock even with Warp. (cast by cooldown, you'll see that sufferring animation played, when mob doesn't even shoot at you)


And you seriously think that this is more usable than freezing a group of mobs, even those who come into the bubble later for 10 seconds + defreeze animation time?! (using stasis) (you shouldn't see "defreeze animation" ever though, as one throw - and everyone in bubble explodes and flies away, but whatever)

So, by the time you cast 
Singularity twice (1.38s * 2) (and you have to keep casting, otherwise mob will run away and kick someone's ass), AA can do Warp and Throw in 2.2sec, which most likely kills the target, and everything what was unlucky enough to be within 4 to 8 meters away from the detonator. If anything's left alive after that, in 1.04 second (or 1.2 depending on your build), you can finish them, even without thinking of weapons.

I don't remember "keep your enemy alive for XX minutes" objective. Or "have XX targets alive in your line of sight" achievement, so I clearly prefer killing stuff instead of sitting and looking at it.


[as a side note to other posts]: It seems like when talking about weapons, people assume that you shoot as much as you want at any time you want. This is FALSE assumption, I believe. Well, maybe I don't know how to play, or my team sucks, but it's more often than not I sit behind a cover and single click on, say, Warp, plays an animation, during which I get shot by Maradeur, or Nemesis, or a Phantom, or Geth Turret, etc., so I have very little desire to do anything with my gun during these 2.2 seconds which I have to wait before I finish the job with Throw. I.e. it's a false assumption that if you have gun X shooting Y rounds every second then you can shoot Y*cooldown rounds in between your casts. You simply can't.

Of course, you can time your shots, like wait for Prime or Ravager to finish 3-shot series, or Rocket Trooper's rocket to hit your cover, etc. But you can't always do it: two acynchronous Primes, nemesis, phantom, any small units, and multiples and combinations of those: you just can't time them.

Speaking of multiples, you may find HA more usable when playing with just one friend, as you don't have many spawns, and hence, can fight 1vs1 quite often, stunlocking them and looking at their stun animation. When you play in the whole team of 4, there are way more mobs, and:
a) the problem above, with inability to shoot in between casts, becomes more serious than ever
B) stunlocking one target with Singularity does no good, as another 6 (or 9?) are approaching you steadily, and have to be dealt with.



Getting back to the point of my post a page ago: can you play HA at all? Yes, of course. Can you be more useful for the team as HA compared to AA? No, you can't. (NB! I didn't say you will be useless, I said that bringing AA would be better for the team) So the title of the thread is, let's say, "not precisely correct", as it's based on a wrong assumption.

#93
molecularman

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^ This guy seems to know what he's talking about.

Human adepts are the worst adepts (well, those shiny new cerberus guys might take the prize now)
Deal with it.

They still aren't bad, just that others are better

Modifié par molecularman, 10 juin 2012 - 02:29 .


#94
xROLLxTIDEx

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^ For a minute i thought this was a fact and then i realized that that is just like... Uh... Your opinion man. -The Dude

#95
MrScottBear

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However, Singularity can stun lock more than one. With the expand evolution I've seen it make 2 Pyros and a Hunter derp out and stand there staring in awe at the singularity.

#96
molecularman

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xROLLxTIDEx wrote...

^ For a minute i thought this was a fact and then i realized that that is just like... Uh... Your opinion man. -The Dude

...Didn't I go this through with you already? Feel free to name one advantage human adept has over asari and I can prove you wrong :wizard:

Fine, I'll give you a couple of things in advance:
Singularity is worse CC than both throw and stasis
Shockwave has awful range
Shockwave's cooldown is twice as long as that of throw -> slower detonations

Modifié par molecularman, 10 juin 2012 - 02:41 .


#97
MrScottBear

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molecularman wrote...

xROLLxTIDEx wrote...

^ For a minute i thought this was a fact and then i realized that that is just like... Uh... Your opinion man. -The Dude

...Didn't I go this through with you already? Feel free to name one advantage human adept has over asari and I can prove you wrong :wizard:


A dodge that doesn't eat your shields and a heavy Melee that doesn't suck.  :>

Modifié par MrScottBear, 10 juin 2012 - 02:39 .


#98
molecularman

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MrScottBear wrote...

molecularman wrote...

xROLLxTIDEx wrote...

^ For a minute i thought this was a fact and then i realized that that is just like... Uh... Your opinion man. -The Dude

...Didn't I go this through with you already? Feel free to name one advantage human adept has over asari and I can prove you wrong :wizard:


A dodge that doesn't eat your shields and a heavy Melee that doesn't suck.  :>

Dodge? Fine enough, I guess it's preference. Many prefer asari dodge as it's fast and gives invuln frames.

Melee? You seriously use that on an adept? :huh:

#99
xROLLxTIDEx

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For molecularman..

Warp/shockwave = BE + 115%
Warp/throw = BE + 100%
Reave has no BE multiplyer.

Care to prove me wrong here?

#100
MrScottBear

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molecularman wrote...

MrScottBear wrote...

molecularman wrote...

xROLLxTIDEx wrote...

^ For a minute i thought this was a fact and then i realized that that is just like... Uh... Your opinion man. -The Dude

...Didn't I go this through with you already? Feel free to name one advantage human adept has over asari and I can prove you wrong :wizard:


A dodge that doesn't eat your shields and a heavy Melee that doesn't suck.  :>

Dodge? Fine enough, I guess it's preference. Many prefer asari dodge as it's fast and gives invuln frames.

Melee? You seriously use that on an adept? :huh:


Only onmy Phoenix.  But I see plenty of folks using the Asari one even on gold.  I...don't understand why.