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Why is the Human Adept the best Adept? (Build & Video)


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#126
molecularman

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^ I see infiltrators enough already, clearly there is something behind that.

#127
mpompeo27

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zhk3r wrote...

Because he's a close quarters Glass Cannon of awesomeness!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Point me to the person who started the nasty rumour saying Human Adept is bad and I'll show you a liar! The Human Adept is awesome. He/she doesn't have a jiggly bumbum, but that doesn't make it a bad class. Just because the Human doesn't have tentacles on their heads doesn't mean they're incapable of dealing mass damage with blu'splosions.

I've about had it with the Human Adept hate. I'm almost at the point where I make a "LEAVE THE HUMAN ADEPT ALONE!"-video. If you're having issues playing the character, maybe you should change your playstyle. This is not a long range biotic, this is a close quarters warrior of awesome that can stagger and immobilize enemies all on his own. Without even shooting his gun. "Oh but Stasis!" - Stasis has a long recharge, spamming it is not a possibility. And it doesn't look as pretty as Singularity does.

Link to the video!
Link to the build! 


DISCLAIMER: The thread text was intended as "funny". If you didn't find it funny and feel bad for your Asari Adept I'm truly sorry. I didn't mean to hurt her, I'm also fond of her. But I enjoy my Human more (: This is video contains commentary, if that's not your thing that sucks, I guess.


While I do see the merit in the Human Adept, I think your success with it is much more a reflection of your own skill level than the viability of the character. The vast majority of players could never come close to replicating what you do in your video. So while the HA can certainly be an effective character, it requires a highly skilled player to achieve that effectiveness, and the Drell Adept still remains my favorite adept.

#128
genomandril

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mpompeo27 wrote...

zhk3r wrote...

Because he's a close quarters Glass Cannon of awesomeness!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Point me to the person who started the nasty rumour saying Human Adept is bad and I'll show you a liar! The Human Adept is awesome. He/she doesn't have a jiggly bumbum, but that doesn't make it a bad class. Just because the Human doesn't have tentacles on their heads doesn't mean they're incapable of dealing mass damage with blu'splosions.

I've about had it with the Human Adept hate. I'm almost at the point where I make a "LEAVE THE HUMAN ADEPT ALONE!"-video. If you're having issues playing the character, maybe you should change your playstyle. This is not a long range biotic, this is a close quarters warrior of awesome that can stagger and immobilize enemies all on his own. Without even shooting his gun. "Oh but Stasis!" - Stasis has a long recharge, spamming it is not a possibility. And it doesn't look as pretty as Singularity does.

Link to the video!
Link to the build! 


DISCLAIMER: The thread text was intended as "funny". If you didn't find it funny and feel bad for your Asari Adept I'm truly sorry. I didn't mean to hurt her, I'm also fond of her. But I enjoy my Human more (: This is video contains commentary, if that's not your thing that sucks, I guess.


While I do see the merit in the Human Adept, I think your success with it is much more a reflection of your own skill level than the viability of the character. The vast majority of players could never come close to replicating what you do in your video. So while the HA can certainly be an effective character, it requires a highly skilled player to achieve that effectiveness, and the Drell Adept still remains my favorite adept.


Sincerely, I don't see where is the difficulty. I'm an average player, by the way. And no, I don't score consistently better with the drell or asari.

#129
xROLLxTIDEx

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Finally able to watch your video and well done.

Your statement about the human adept relying on singularity is so true. Both the human and the phoenix adept rely heavily on singularity. I do not know how anyone can fully utilize either of these two classes without using singularity. This is why I shake my head when people say that singularity sucks, they don't spec it or do not spec it past 3 and then claim that the human adept sucks. Have faith bros!

Also of note on Banshees: When the banshee has lost her barrier, a singularity will hold her in place and prevent her from charging. In order to accomplish this, the black hole must be on her chest, in between you and her and she needs to be within the field.. If your singularity is off to the side or behind her, she will be able to move through the field, although it appears to me that this will still prevent her from charging.

Modifié par xROLLxTIDEx, 11 juin 2012 - 01:14 .


#130
Rahmiel

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I have a question.. since your main damage appears to come from biotic explosions why invest into alliance training at all? Do you do it only for rank 4 evolution to gain more recharge time with a heavier weapon? Or is it because rank 5 and 6 of fitness really don't make that much of a difference to a glass cannon?

I'm just asking, because I see a lot of biotic builds going into the racial training rather than fitness, but they kill via biotic explosions.

#131
zhk3r

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Memmahkth wrote...

I have a question.. since your main damage appears to come from biotic explosions why invest into alliance training at all? Do you do it only for rank 4 evolution to gain more recharge time with a heavier weapon? Or is it because rank 5 and 6 of fitness really don't make that much of a difference to a glass cannon?

I'm just asking, because I see a lot of biotic builds going into the racial training rather than fitness, but they kill via biotic explosions.


Yeah, I like to carry the Talon so I need the 4th evolution of Alliance Training. And investing 4 points into Alliance Training gives you about 100 more damage to your abilities, so if you don't 'splode something like a Husk or Cannibal, you'll either kill them or leave them with a couple of bars after Shockwave'ing them. And yes, the remaining points in Fitness wouldn't do much for me. On Gold enemies take down your shields in one hit if you've got below 1200 - and Humans get a maximum of 825. So in my opinion it's just wasting points. Of course this does not apply to all players, but it's my opinion on the matter. 

#132
RAF1940

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Male Human Adept was my first level 20 as well.

#133
Rahmiel

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zhk3r wrote...

Yeah, I like to carry the Talon so I need the 4th evolution of Alliance Training. And investing 4 points into Alliance Training gives you about 100 more damage to your abilities, so if you don't 'splode something like a Husk or Cannibal, you'll either kill them or leave them with a couple of bars after Shockwave'ing them. And yes, the remaining points in Fitness wouldn't do much for me. On Gold enemies take down your shields in one hit if you've got below 1200 - and Humans get a maximum of 825. So in my opinion it's just wasting points. Of course this does not apply to all players, but it's my opinion on the matter. 


Awesome, thanks for the quick reply.  I really like your videos.  And I just watched your phoenix vanguard video.  I'm having a lot of trouble with it as well.  There are times where I smash and charge and absolutely destroy something.. but that's far and few between the constant death from using smash.

The only tip I have, is that smash is a lot like shockwave, except a longer cooldown and longer animation.

#134
Sailears

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RAF1940 wrote...

Male Human Adept was my first level 20 as well.

Yeah same here.

I sort of completely neglected it after reaching 20 and unlocking new things, but I really need to give it some more atttention.

I think the one thing I don't like about it is warp - warp just bugs me as a power (that's also the main reason I'm not too fond of the AA), especially after playing with the drell and using reave. Singularity and shockwave are great, I love those two powers.

I would like to unlock the phoenix adept to compare it (the only damn character I haven't got yet) and see which I prefer; they seem like they could play similarly.

Modifié par Curunen, 11 juin 2012 - 02:34 .


#135
MrScottBear

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Curunen wrote...

RAF1940 wrote...

Male Human Adept was my first level 20 as well.

Yeah same here.

I sort of completely neglected it after reaching 20 and unlocking new things, but I really need to give it some more atttention.

I think the one thing I don't like about it is warp - warp just bugs me as a power (that's also the main reason I'm not too fond of the AA), especially after playing with the drell and using reave. Singularity and shockwave are great, I love those two powers.

I would like to unlock the phoenix adept to compare it (the only damn character I haven't got yet) and see which I prefer; they seem like they could play similarly.


They do.  the Phoenix is even closer range and deals...well, I don't really know.  I assume the damage is actually fairly similar.  Smash's damage is far greater than Shockwave, but  Warp + Shockwave explosion is also prety damaging.

Overall they play similarly but the Phoenix feels a bit more unsafe and Fragile.

#136
Gamemako

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zhk3r wrote...

 Stunlocking Marauder with Singularity


I meant to get back to this. In your video, the Marauder still shoots at you while "stunlocked". Hell, Throw stunlocking is actually more reliable and damages enemies more. Stasis fully locks them in place, unable to shoot back at all regardless of any error you may make, and it cannot be dodged (Singularity and Throw can both be dodged quite easily).

xROLLxTIDEx wrote...

For molecularman..

Warp/shockwave = BE + 115%
Warp/throw = BE + 100%
Reave has no BE multiplyer.

Care to prove me wrong here?


I will! Shockwave has 4s more cooldown, or at least 1.23 seconds with 200% CD bonus. Warp/Throw cycle takes about 3.7 seconds total. Using this as our yardstick, Warp + Shockwave deals 3.7*(2.15/2) / (3.7+1.23) = 0.8068 DPS. Ergo, Warp + Shockwave actually only deals 80.68% of the DPS of Warp + Throw.

zhk3r wrote...

Yes, and Cloak + Arc Grenades will wreck
Reave + Cluster Grenades .. Comparing combos like that isn't viable,
IMO. Of course grenades are better than any actual ability - They're
grenades! 


Uh, 90% damage on Arc Grenades may make for huge damage, but I don't think it trumps 4 biotic explosions at once.

Modifié par Gamemako, 12 juin 2012 - 05:40 .


#137
Grumpy Old Wizard

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Curunen wrote...

I would like to unlock the phoenix adept to compare it (the only damn character I haven't got yet) and see which I prefer; they seem like they could play similarly.


Lash has a very quick recharge, unlike warp. You can easily play an ex-Cerberus adept without ever firing a shot. Take the evolution that penetrates sheilds'barriers.

Smash is very up close and personal and has a long animation so it leaves you very vulnerable to attack. The animation time needs to be reduced and the range extended a bit. I don't like to get up close and personal with a squishy adept so this is used very situationally by me.

Singularity is the same as the other human adept.

Modifié par Grumpy Old Wizard, 12 juin 2012 - 08:47 .


#138
jrod512ATX

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Boomarked...I just and I mean JUST built a Human female, ranked her up from 1 to 12 in just about 2 games. I've been wondering what a good build might be and what weapons to equip her with...

#139
Mandolin

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I've gone full circle in my relationship with the human adept. He was the first character I used when the demo came out. After I got the AA he was shelved until recently. The AA has the advantage of being good at range but it seems to me half the time her projectiles are dodged. Also as I've gained experience as a player I find I prefer playing at close range and here the human adept has the advantage as shockwave is superior to throw at this distance. It goes through cover and is harder to dodge since it isnt projectile based. The human can also do quick detonations on unprotected targets - something the AA cant do. HA is better than AA on small maps - no question, but I think overall they are equally balanced with each providing a slightly different flavour of biotic goodness.

#140
Cornughon

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Grumpy Old Wizard wrote...

Curunen wrote...

I would like to unlock the phoenix adept to compare it (the only damn character I haven't got yet) and see which I prefer; they seem like they could play similarly.

Smash is very up close and personal and has a long animation so it leaves you very vulnerable to attack. The animation time needs to be reduced and the range extended a bit. I don't like to get up close and personal with a squishy adept so this is used very situationally by me.

But as with Shockwave, Smash goes through walls. It is also highly effective against armored targets on its own, even on Gold. If you have a teammate able to cast Warp or Reave, and you cast Smash up close, it can even cause two or three Biotic Explosions on the same target.
It's also useful against Geth Hunters, one Lash afterwards destroys them in a BE.

#141
Kalas Magnus

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Asari adept will remain the best adept against cerberus so long as stasis remains unchanged. The ability to hold one or phantoms in place while the team headshot them quickly is too good.
Reapers the drell seems to take that one.
Against the geth HS is durable enough and can dish out good damage.

HA is good but definately requires more skill.

Modifié par Kalas321, 12 juin 2012 - 11:25 .


#142
xROLLxTIDEx

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Gamemako wrote...

I will! Shockwave has 4s more cooldown, or at least 1.23 seconds with 200% CD bonus. Warp/Throw cycle takes about 3.7 seconds total. Using this as our yardstick, Warp + Shockwave deals 3.7*(2.15/2) / (3.7+1.23) = 0.8068 DPS. Ergo, Warp + Shockwave actually only deals 80.68% of the DPS of Warp + Throw.


Shockwave has a 4 second more cooldown than throw?  
--With recharge speed: Shockwave 2.19s CD, Throw 1.04s CD = Shockwave has a CD that is 1.15 seconds longer
--Without recharge: Shockwave 2.46s CD, Throw 1.23s CD = Shockwave has a CD that is 1.23 seconds longer.
Conclusion:  Shockwave has a cooldown that is 1.15-1.23 seconds longer, not 4 seconds longer. 

What happens to your Warp/Throw DPS when you begin to factor in the amount of times that enemies dodge your throw, where they can not dodge shockwave?  Or do you just assume that you have a 100% hit rate with throw?
--Warp>2.46s CD>Throw(dodged)>1.23s CD>Throw(hits)>1.23s CD = BE +100% in 4.92s
--Warp>2.46s CD>Shockwave>2.46s CD = BE + 115% in 4.92s. 
Conclusion: If throw is dodged, the Warp/Throw DPS falls below that of Warp/Shockwave.

Furthermore, Shockwave can hit 2 enemies at once where throw can only hit one enemy.
--Warp(target 1)>2.46s CD>Warp(target 2)>2.46s CD>Shockwave(detonate both)>2.46s CD = 2 BE's + 115% in 7.38s
--Warp(target 1)>2.46s CD>Throw(hits)>1.23s CD>Warp(target 2)>2.46s CD>Throw(hits)>1.23s CD =2 BE's +100% in 7.38s
Conclusion:  The HA can prime and detonate 2 BE's + 115% in the exact same amount of time it takes an AA, HS to prime and detonate 2 BE's + 100%

What about enemies that are killed in 1 Warp/Shockwave cycle where it takes 2 Warp/Throw cycles?
--Warp>2.46s CD>Shockwave>2.46s = dead enemy in 4.92 seconds
--Warp>2.46s>Throw(hits)>1.23s>Warp>2.46s>Throw(hits)>1.23s = dead enemy in 7.38 seconds OR
--Warp>2.46s>Throw(hits)>1.23s>Warp( to finish w/out BE)>2.46s = dead enemy in 6.15 seconds OR
--Warp>2.46s>Throw(hits)>1.23s>Throw (to finish w/out BE)>1.23s = dead enemy in 4.92 seconds

And looking at my quote that you highligted, you didn't even dispute what I said.
--Warp/Shockwave = BE + 115%
--Warp/Throw = BE + 100%
--Reave has no BE multiplyer
Conclusion:  I didn't say anything or make any comparison of the DPS between the HA and the AA as I actually believe the DPS that adepts can put out is more dependent upon the skill of the player using it than anything else.

Are you going to be another person who is going to say, "Yeah, well that extra 15% bonus to the BE doesn't really matter"??  Would you have the same opinion that 15% doesn't matter if we are talking about a 15% raise on your paycheck??
Conclusion:  I make 100K and that is plenty so I really don't need that extra 15% or that extra 15K.  It is really meaningless.  This is the stance of some people on this forum.  My mind = blown in this regard.

Modifié par xROLLxTIDEx, 12 juin 2012 - 06:45 .


#143
zhk3r

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@ROLLxTIDE: Awesome dude!

I try, when the opportunity arises to Warp 2 targets and Singularity 1 - Then Shockwave. Makes for some insaaaaaaaaane damage.

#144
xROLLxTIDEx

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zhk3r wrote...

@ROLLxTIDE: Awesome dude!

I try, when the opportunity arises to Warp 2 targets and Singularity 1 - Then Shockwave. Makes for some insaaaaaaaaane damage.


Absolutely!  This is really easy to do and can be done quite often if the player realizes that it can be done.  Once you start doing it, it becomes second nature.  However, I do not warp 2 targets and then detonate them both with a shockwave as often as I singularity 1, warp another and then detonate both. Singularity>Warp>Shockwave is quicker and I typically prime armored targets with warp and non-armored with singularity.

In this instance:
--Singularity(target 1)>1.5s CD>Warp (target 2)>2.46s CD>Shockwave (detonate both)>2.46s CD = 2 BE's in 6.42 seconds, 1BE +65% & 1 BE +115%.  
--In reality, the HA can create and detonate both BE's in 3.96 or ~4 seconds.  It takes 6.42 seconds from the beginning of the exchange before the HA can start a new exchange with a different group of enemies.

#145
Agentcormac

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AdamWeith wrote...

Of course a Human Adept excels over an alien one. The Human race is superior to all other Council races, after all.

Beware the Alien, the Mutant, the Heretic. The Illusive Man protects.


So by your logic, the Illusive man is a Immortal, Psychic Shaman intent on creating a human empire.

The Imperiums enemies would quake in fear if they ever figured out how to give the Phantom vacum grab to marines.

#146
Fortack

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xROLLxTIDEx wrote...

Shockwave has a 4 second more cooldown than throw?  
--With recharge speed: Shockwave 2.19s CD, Throw 1.04s CD = Shockwave has a CD that is 1.15 seconds longer
--Without recharge: Shockwave 2.46s CD, Throw 1.23s CD = Shockwave has a CD that is 1.23 seconds longer.
Conclusion:  Shockwave has a cooldown that is 1.15-1.23 seconds longer, not 4 seconds longer.  You fail at basic math.


Your "math" is based on an Adept who has 200% CD bonus. Shockwave has a base cooldown (that's without any CD bonus) of 8 seconds. Check the coalesced file.

What happens to your Warp/Throw DPS when you begin to factor in the amount of times that enemies dodge your throw, where they can not dodge shockwave?  Or do you just assume that you have a 100% hit rate with throw?
--Warp>2.46s CD>Throw(dodged)>1.23s CD>Throw(hits)>1.23s CD = BE +100% in 4.92s
--Warp>2.46s CD>Shockwave>2.46s CD = BE + 115% in 4.92s. 
Conclusion: If throw is dodged, the Warp/Throw DPS falls below that of Warp/Shockwave.


Shockwave can and will be dodged. Every power that isn't instacast will and there is nothing you or anyone can do about that. Luck determines whether non-instant powers will connect or not. Enemy types have different % dodge chance and they dodge when you press the button (even when they cannot see you or are behind a wall).

Furthermore, Shockwave occasionally misses targets who are floating around. I believe that's because the waves travel over the ground which can be problematic when the target is 6 feet higher. Throw (and Warp) will always hit a suspended target, Shockwave doesn't.

Furthermore, Shockwave can hit 2 enemies at once where throw can only hit one enemy.


So can Throw, it has a AoE evo in case you missed that.

--Warp(target 1)>2.46s CD>Warp(target 2)>2.46s CD>Shockwave(detonate both)>2.46s CD = 2 BE's + 115% in 7.38s
--Warp(target 1)>2.46s CD>Throw(hits)>1.23s CD>Warp(target 2)>2.46s CD>Throw(hits)>1.23s CD =2 BE's +100% in 7.38s
Conclusion:  The HA can prime and detonate 2 BE's + 115% in the exact same amount of time it takes an AA, HS to prime and detonate 2 BE's + 100%


LOL, since when do enemies remain stationary for 7+ seconds? Would be nice if you could pull these stunts off reliably though. But what you're saying is theory which looks good on paper but has close to no value when you are playing the game. Sure, you can pull something like this off, but only when you get lucky and enemies play ball.

What about enemies that are killed in 1 Warp/Shockwave cycle where it takes 2 Warp/Throw cycles?
--Warp>2.46s CD>Shockwave>2.46s = dead enemy in 4.92 seconds
--Warp>2.46s>Throw(hits)>1.23s>Warp>2.46s>Throw(hits)>1.23s = dead enemy in 7.38 seconds OR
--Warp>2.46s>Throw(hits)>1.23s>Warp( to finish w/out BE)>2.46s = dead enemy in 6.15 seconds OR
--Warp>2.46s>Throw(hits)>1.23s>Throw (to finish w/out BE)>1.23s = dead enemy in 4.92 seconds


What enemies are you talking about? One BE can only kill unprotected enemies (like husks, troopers and cannibals - some can be oneshot by a single Throw that is specced for damage btw). You always need 2 (BEs) to kill something that has a shield/barrier.

I didn't say anything or make any comparison of the DPS between the HA and the AA as I actually believe the DPS that adepts can put out is more dependent upon the skill of the player using it than anything else.


A skilled player can ignore biotics and just use guns and out DPS a less skilled player who uses BEs, so?
That doesn't say anything about the potential of each character. The HA is a more than capable character as demonstrated by the OP in his great video. However, the AA is superior against Cerberus b/c Stasis makes the most dangerous enemy cannon fodder, the DA is stronger against Reapers b/c he can wipe out entire spawn points in a matter of seconds. The OP would out-damage his HA with those characters easily when he plays them at their full potential. No question. Obviously, that doesn't make the HA redundant or less interesting to play with. Sing and Shockwave have some unique features and it can be a lot of fun to use those powers. Saying the HA is the best Adept b/c one prefers its playstyle is an entirely different matter > personal preference.

Are you going to be another person who is going to say, "Yeah, well that extra 15% bonus to the BE doesn't really matter"??  Would you have the same opinion that 15% doesn't matter if we are talking about a 15% raise on your paycheck??
Conclusion:  I make 100K and that is plenty so I really don't need that extra 15% or that extra 15K.  It is really meaningless.  This is the stance of some people on this forum.  My mind = blown in this regard.


I don't see what ones paycheck has got to do with gameplay mechanics. That extra 15% will only make a difference when it will require fewer BEs to kill a target. You can improve Widow SR damage by 200k % but that has no effect whatsoever when you use it against non-bosses. It still requires two shots to kill an enemy with shields/barrier.
Please provide one (fairly common) example where that 15% makes a difference in this game?

#147
T41rdEye

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Get off it dudes. The HA is a different, more difficult playstyle to master. That doesn't make it inferior. No wonder all I see on public gold games are infiltrators or vorcha with the reegar on FBW. Who cares about variety right?

ALL the classes have strengths and weaknesses, and require variable amounts of skill/practice or well thought out builds. I usually use a different character or class for each match I play. If I like one, I well refine the build and try to find the most effective strategy. Too many people stick to the god tier weapons and classes, while simultaneously complaining about it. No ones forcing you to use the AA every time you use an adept. You might even find your skill level and knowledge of the game rise if you swallow your pride and experiment a little.

This is not directed at anyone in particular, more to the community as a whole.

#148
xROLLxTIDEx

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Fortack wrote...

Your "math" is based on an Adept who has 200% CD bonus. Shockwave has a base cooldown (that's without any CD bonus) of 8 seconds. Check the coalesced file.


Yes, my "math" is based off a 200% CD bonus. 

Shockwave can and will be dodged. Every power that isn't instacast will and there is nothing you or anyone can do about that. Luck determines whether non-instant powers will connect or not. Enemy types have different % dodge chance and they dodge when you press the button (even when they cannot see you or are behind a wall).

Furthermore, Shockwave occasionally misses targets who are floating around. I believe that's because the waves travel over the ground which can be problematic when the target is 6 feet higher. Throw (and Warp) will always hit a suspended target, Shockwave doesn't.


Shockwave can not be "dodged" as shockwave does not "lock-on".  It is cast in a straight line in the direction you are looking and does not have to travel along the ground.  It can be angled down through the ground or up through the air.  You either miss with shockwave or you hit with it.  It never locks on and enemies do not dodge it

So can Throw, it has a AoE evo in case you missed that.


Throw can not detonate 2 biotic explosions in one cast.  Shockwave can.

LOL, since when do enemies remain stationary for 7+ seconds? Would be nice if you could pull these stunts off reliably though. But what you're saying is theory which looks good on paper but has close to no value when you are playing the game. Sure, you can pull something like this off, but only when you get lucky and enemies play ball.


This statement by you leads me to believe that you are not very good with or have little experience playing the human adept.  You as the player do not have to remain stationary either.  You can position yourself to where your one shockwave will pass through both primed targets.

www.youtube.com/watch

What enemies are you talking about? One BE can only kill unprotected enemies (like husks, troopers and cannibals - some can be oneshot by a single Throw that is specced for damage btw). You always need 2 (BEs) to kill something that has a shield/barrier.


So you are saying every single enemy you fight in this game either has no shield or a full shield? and that 100% of the time the enemy has 100% shield or no shield at all?

A skilled player can ignore biotics and just use guns and out DPS a less skilled player who uses BEs, so?
That doesn't say anything about the potential of each character. The HA is a more than capable character as demonstrated by the OP in his great video. However, the AA is superior against Cerberus b/c Stasis makes the most dangerous enemy cannon fodder, the DA is stronger against Reapers b/c he can wipe out entire spawn points in a matter of seconds. The OP would out-damage his HA with those characters easily when he plays them at their full potential. No question. Obviously, that doesn't make the HA redundant or less interesting to play with. Sing and Shockwave have some unique features and it can be a lot of fun to use those powers. Saying the HA is the best Adept b/c one prefers its playstyle is an entirely different matter > personal preference.


Like I said, DPS depends on player skill more than anything else.  And find one instance where I said any one character was an absolute better class than another.  All classes have their trade-offs.  It is the Asari Adept lovers who claim that their girl is the "absolute" best.  The OP has stated multiple times that the topic of this thead was worded so to draw people in.

I don't see what ones paycheck has got to do with gameplay mechanics. That extra 15% will only make a difference when it will require fewer BEs to kill a target. You can improve Widow SR damage by 200k % but that has no effect whatsoever when you use it against non-bosses. It still requires two shots to kill an enemy with shields/barrier.
Please provide one (fairly common) example where that 15% makes a difference in this game?


You don't see the value of 15%.  That is fine.  A BE +115% does more damage than a BE +100%.  There is a sliding scale between the no shields and full shields where the BE +115% will outright kill an enemy and the BE +100% will not.  Your widow example does not compare due to shield gate and BE's do not have to worry about the shield gate.

Modifié par xROLLxTIDEx, 12 juin 2012 - 07:06 .


#149
alec1109

alec1109
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zhk3r wrote...

Because he's a close quarters Glass Cannon of awesomeness!
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Point me to the person who started the nasty rumour saying Human Adept is bad and I'll show you a liar! The Human Adept is awesome. He/she doesn't have a jiggly bumbum, but that doesn't make it a bad class. Just because the Human doesn't have tentacles on their heads doesn't mean they're incapable of dealing mass damage with blu'splosions.

I've about had it with the Human Adept hate. I'm almost at the point where I make a "LEAVE THE HUMAN ADEPT ALONE!"-video. If you're having issues playing the character, maybe you should change your playstyle. This is not a long range biotic, this is a close quarters warrior of awesome that can stagger and immobilize enemies all on his own. Without even shooting his gun. "Oh but Stasis!" - Stasis has a long recharge, spamming it is not a possibility. And it doesn't look as pretty as Singularity does.

Link to the video!
Link to the build! 


DISCLAIMER: The thread text was intended as "funny". If you didn't find it funny and feel bad for your Asari Adept I'm truly sorry. I didn't mean to hurt her, I'm also fond of her. But I enjoy my Human more (: This is video contains commentary, if that's not your thing that sucks, I guess.



Master, I seek advise.
Please have a look at my manifest, how do I take shield / barrier out effectively so my singularity could work nicely?
I always prefer a low CD build, at least 160% is required...

I always know human adept has potential...after seeing your video I think I found my way...but in order to play gold, I need a better way to deal with shield.

Modifié par alec1109, 12 juin 2012 - 04:57 .


#150
FreddyFoxtrot

FreddyFoxtrot
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im not gonna get through 6 pages of replys, neither im gonna write a wall myself, just adding my two cents

any good player can/will perform well with a character with an incapacitating power such as singularity/pull, just because a smart player will just headshots shields away and singul/pull the mob away locking it out of the game for at least 5-6sec, which is nothing to sneeze about. so practically speaking, HA,PA,AJA,DA and DV can all perform great when coupled with good aiming skills

plus, singularity/smash go through walls, and while poor tacticians will try to use these powers for CQC, and fail, more seasoned players just hit things through walls and get along with it. a ravager go down with a couple smashes through a wall, 3 or 2 and some shooting are enough for a brute, u can do it effectively on any map, and works wonders

final remarks: players make characters gold-viable, not the other way around