I hope DA3 will have multiplayer
#1
Posté 09 juin 2012 - 04:27
#2
Posté 09 juin 2012 - 04:39
#3
Posté 09 juin 2012 - 04:54
Some of the stuff from E3 on Divinity: Original Sin looks fun (and innovative?) the way the two players contribute to conversation and decision making.
(Edit: Having said that, for me Bio-games are all about the party. It'd probably actually be a shame to have to lose a Bio-companion for one of my gamer friends. Heheh.)
Modifié par Firky, 09 juin 2012 - 04:55 .
#4
Posté 09 juin 2012 - 05:12
Only co-op imo, not PvP.
4-8 players.
Difficulty settings ranging from Casual to Nightmare.
Bot support for offline play. Bots have the same level of customization as players, and commanded via Tactics like party members in SP.
The co-op should be mission-oriented instead of fighting hordes of enemies in a single arena. Players would have to fight through a large map (dungeons, forests, cities, etc) completing various objectives along the way. There should also be some randomized side quests that appear as well. There should be Boss fights in the missions, both required and optional, and maybe a few hidden bosses that can be found and defeated.
There should be a traditional store to purchase gear (instead of randomized packs). Extremely rare items should only be found on defeated bosses though.
The MP should have its own storyline.
Modifié par Xerxes52, 09 juin 2012 - 05:15 .
#5
Posté 09 juin 2012 - 05:16
I could do ME 3 multiplayer because it was mindless shooting (good thing to do when you just get off of work), but I really really really don't like the idea of playing DA combat in MP.
#6
Posté 09 juin 2012 - 05:21
If multiplayer is included, which I don't really have a problem with, please don't make it necessary to play to get a certain ending (good or bad).
IMO, for the record I'm 99.9999% sure that the ME3 issue wasn't actually intended (not that that excuses it. It sucks and I do sympathize) and is actually a bug.
Regardless, I do know for a fact that it's something we're very aware of on the DA team and we understand that it was frustrating for fans. If any sort of multiplayer does manifest, I would be very surprised if it had a tie back into the single player experience.
#7
Posté 09 juin 2012 - 05:29
Allan Schumacher wrote...
If multiplayer is included, which I don't really have a problem with, please don't make it necessary to play to get a certain ending (good or bad).
IMO, for the record I'm 99.9999% sure that the ME3 issue wasn't actually intended (not that that excuses it. It sucks and I do sympathize) and is actually a bug.
Regardless, I do know for a fact that it's something we're very aware of on the DA team and we understand that it was frustrating for fans. If any sort of multiplayer does manifest, I would be very surprised if it had a tie back into the single player experience.
No offense, but I simply can't trust that. Not anfter being promised that fro ME3 (and I was very skeptical even then)
As such any multiplayer in DA3=no buy for me.
Regretfully
#8
Posté 09 juin 2012 - 05:30
Also glad to see that the DA team will try to avoid the problems that came from ME3's multiplayer.
#9
Posté 09 juin 2012 - 05:33
I'd like the creation of persistent worlds to be a possibility. Of course, that means we'd also need a toolset.
#10
Posté 09 juin 2012 - 05:39
iakus wrote...
No offense, but I simply can't trust that. Not anfter being promised that fro ME3 (and I was very skeptical even then)
As such any multiplayer in DA3=no buy for me.
Regretfully
ME3 actually made a different statement than I did. But fair enough.
EDIT: I guess just to be explicitly clear:
I cannot guarantee that it could never happen.
I will say that at the very least, I have raised this as an issue and argued that is that it's something we should not do.
Modifié par Allan Schumacher, 09 juin 2012 - 05:48 .
#11
Posté 09 juin 2012 - 05:53
Allan Schumacher wrote...
ME3 actually made a different statement than I did. But fair enough.
EDIT: I guess just to be explicitly clear:
I cannot guarantee that it could never happen.
I will say that at the very least, I have raised this as an issue and argued that is that it's something we should not do.
I understand that. But the fact remains that it did happen, and it could happen again. And as multiplayer wouldn't extend the lifespan of a game or otherwise improve it for me anyway...
As Gandalf said "The burned hand teaches best" My hand still smarts.
So, mulitplayer. No buy.
Just stating an opinion, not trying to pick a fight, so I think I'll just withdraw for now.
#12
Posté 09 juin 2012 - 05:58
#13
Posté 09 juin 2012 - 06:02
#14
Posté 09 juin 2012 - 06:05
Which means, if there's multiplayer, then it's more likely there'll be an engine change.
And that terrifies me. It means different gameplay. Different behaviors. A different "feel". Unless they do it in-house again, I'm simply afraid of the results. (Not that it wouldn't necessarily be fun, but will it still be "Dragon Age"?)
I know they're going to have to go with new tech eventually, but I hope they're able to put off that day as long as possible. And not having to do multiplayer is something I think would help in letting them better hang on to Eclipse.
As far as the EMS nonsense, they better fix it. My opinion of BioWare may have been damaged in the last couple years, but I still trust them to do the right thing when faced with something that is so plainly wrong. I'm just really mad that we've had to fight so hard to even get them to believe that there might be a problem (only to find out that Bjorn confirmed it was impossible the week after released, and apparently all the people who were saying the opposite didn't even bother to check, not one single query "Hey, does this actually work?").
#15
Posté 09 juin 2012 - 06:32
1) There's still more focus put on Single Player than Multiplayer instead of vice versa.
2) I don't have to grind in MP to get the best outcome in SP.
ME3 is the biggest offender. When I was playing Multiplayer, I stopped SP to get all my assets to count and I literally took maybe about 2-3 days to get from 50% GR to 100% because eventually the fights bored me to death after a while.
It's a game of attrition and I hate the fact that each time I play ME3, if I even decide to go back and beat the game on another character or make/import another character to get to the end with, if I do not keep using my Datapad app I am going to be forced into Multiplayer grinding again just to get the highest asset amount.
Please, for the sake of my sanity, do not tie SP into MP like ME3 did. Eventually people like me just get to a point where I'm like *shrug* and just don't even bother. ME3 MP was fun and I did enjoy it a great deal when I first played, but it feels like a chore because of it being linked to single player. It feels like I'm going to work to have fun. LOL
#16
Posté 09 juin 2012 - 07:32
#17
Posté 09 juin 2012 - 07:42
(I'd also say that not being able to get the special scene in SP alone is only a most obvious way the multiplayer tie-in screwed up that mechanic. The balance is basically off all round)
Modifié par Wulfram, 09 juin 2012 - 07:43 .
#18
Posté 09 juin 2012 - 07:52
If this is not a possibility I would ask that it at lest be cross platform (I play on PC, my friends play on consoles)
note:I have no interest in competitive multiplayer.
#19
Posté 09 juin 2012 - 08:03
Hi Allan, just a vote for NO multiplayer in the single player game.How about a nice multiplayer DLC or expansion that people who want it can buy and enjoy?I've very little trust for BioWares statements of what is and is not in the game at this point.Since I'm on the 360 I don't really trust the patchs at this point.I do think BioWare mhas made some fantastic game in the past.Allan Schumacher wrote...
If multiplayer is included, which I don't really have a problem with, please don't make it necessary to play to get a certain ending (good or bad).
IMO, for the record I'm 99.9999% sure that the ME3 issue wasn't actually intended (not that that excuses it. It sucks and I do sympathize) and is actually a bug.
Regardless, I do know for a fact that it's something we're very aware of on the DA team and we understand that it was frustrating for fans. If any sort of multiplayer does manifest, I would be very surprised if it had a tie back into the single player experience.
#20
Posté 09 juin 2012 - 08:27
Modifié par LolaLei, 09 juin 2012 - 08:28 .
#21
Posté 09 juin 2012 - 09:02
Despite my disappointment in many of the features of DA2, I still enjoyed the story and characters, and am willing to give DA3 a try. Multiplayer would make me wait at least a year before purchasing, if I ever did at all.
#22
Posté 09 juin 2012 - 10:21
#23
Posté 09 juin 2012 - 10:25
Allan Schumacher wrote...
If multiplayer is included, which I don't really have a problem with, please don't make it necessary to play to get a certain ending (good or bad).
IMO, for the record I'm 99.9999% sure that the ME3 issue wasn't actually intended (not that that excuses it. It sucks and I do sympathize) and is actually a bug.
Regardless, I do know for a fact that it's something we're very aware of on the DA team and we understand that it was frustrating for fans. If any sort of multiplayer does manifest, I would be very surprised if it had a tie back into the single player experience.
Slightly of topic but to clarify some of the frustrations with ME3 multiplayer. Its frustrating that if its a bug, why hasnt it been fixed? The player base has "tweaked" the issue themselves in a matter of minutes. What stops Bioware taking five minutes to officialy fix it? Also frustrating that its continualy ignored as an issue and the first time i see a Bioware employee mention it in weeks and its someone from the Dragon Age team...
The main issue with multiplayer in ME3 is the fact that it impacts the SP player game...and it shouldnt. It doesnt matter that players may not get a half second cut scene. Its the fact that the MP content is potentialy blocking SP content...and it shouldnt.
Theres also the trust issue, mainly IMHO from ME players who also play DA. If multiplayer was included in DA3 and the DA team told me it wouldnt impact my SP game in any shape or form, i would have a hard time believing that.
That said i am not againsnt multiplayer. I do play ME3 multiplayer on and off, not a huge fan, but its nice to break of from the main game now and again and just go on a wild Reaper/Geth/Cerberus killing spree. It does frustrate the hell out of me that i have to play it to get that extra scenes in playthroughs where i pick destroy though....
Whats needed for DA3 is not only for the team to look at DA2 feedback (btw i actually enjoyed DA2, only issue i had was the recycled maps) but also the Mass Effect 3 fedback (which, while i generaly enjoy i have a LOT of issues with)
As it stands at present i would very likely buy a new DA game but i wouldnt part with any money for anything related to Mass Effect. BUT i think i would need 100% proof from Bioware, if DA3 does have MP, that it wont effect my SP game.
To be honest the best solution is probably to keep these seperate genres...well seperate. Mass Effect 3 should have kept the focus on the RPG and story driven elements. MP would have been better as a first person shooter in the ME universe set during the events of ME3. Its just my opinion but i truly believe the qaulity of the SP aspect of ME3 suffered because of the additional MP element. I think some of the SP focus was lost along the way.
My thoughts, have a toolset for DA3 and online servers where fans can create and host their own modules, just like Never Winter Nights. I loved the SP NWN campaign and having co-created what ended up being one of the most popular online Persistant Worlds for NWN i can happily say that was fun as well. A MP experience that didnt effect my SP game
#24
Posté 09 juin 2012 - 10:30
Modifié par arcelonious, 09 juin 2012 - 10:33 .
#25
Posté 09 juin 2012 - 11:41
Dragon Age is not real-time and stat/level based. Skill matters to a degree, but it's generally stats/skills of character that matters. I just can't imagine how MP would work.





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