robertthebard wrote...
MP similar to what was done in NWN's yes. Which means, as somebody above mentioned, we'd need a toolset. That could be fun, and extend the life of the product a bit, I'd expect. I played, scripted lightly, and built in NWN's long after the campaigns were shelved. It would especially be appealing to me if I could build w/out cutscene dialogs for shops, etc. as was done in NWN's 2, even though after building a few areas, and goofing off with a few side projects, I never really got into it as much as the original, which was too bad, really, considering how much better areas could look. I never did have much luck with the DA: O toolset, but hey, I'd mess with it sometimes.
This, or at least Vampire: Masquarade The Redemption style.
Edit: And it must not effect single player in anyway. SP- MP relationship is a bad idea ...
Modifié par Cyberarmy, 11 juin 2012 - 07:36 .