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I hope DA3 will have multiplayer


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#51
Midz

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mr_luga wrote...

It would suck balls if it does. ME3 multiplayer was retarded -.- It's such a waste of resources that could get spent into making an epic single player. Bioware is getting left behind here with CD Red project picking up the slack.




..CDred  of course do not have multiplayer(arena mode ) and  have catagorically  said it  will not  be in there future games ...


...err  well  yes and  no respectively ....

...but suppose that not the point .

#52
PaulSX

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I think DA3 should focus on single player this time.
if this game disappointed core fans again, BioWare's brand name may be permanently damaged.

#53
Allan Schumacher

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Maria Caliban wrote...

Allan Schumacher wrote...

Anything more specific about what you'd look for from multiplayer?

Like ME 3 MP, but with swords and spells instead of guns and powers.


Your level of specificity remains unparalleled!! :D

#54
Allan Schumacher

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dunno about you guys but...how the heck do you make a multiplayer game with no pvp?? is the flop known as me 3 not enough for bioware to leearn a lesson from??


Are you suggesting that ME3's multiplayer is a flop, and the reason that it is is because of the lack of PvP?

#55
JediHealerCosmin

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Please don't. As we've already seen, MP in a BioWare game can really effect the singlepayer aspect from a development standpoint.

SWTOR: the leap to the MMO genre meant that the story bassically revolves around killing x number of enemies, hack/collect x number of data, deliver this there, companion interraction is very limited etc. Instead of an MMO, they could have made so many games in the TOR universe, each class having it's own game, improving on the graphics, story and gameplay with each title.

ME3: encounters made to fit the MP style with way too many wave fights, and a serious lack of bosses (banshees, atlases and primes don't count). And the fact that the endgame doesn't have a boss is just incredibly lazy. 

#56
AngryFrozenWater

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MP takes away resources and development time from SP. In ME3 we have seen the results of that. A rushed ending. Also, BW shows no respect to those who do not like its MP. I refer here to the EMS/SP problem. I don't want something similar to happen to DA3.

Beth proved that MP and a voiced PC are not required to sell 10 million copies. That company build on the foundations of their franchise, BW is removing DA's foundations by cutting what people liked about DA:O.

Modifié par AngryFrozenWater, 11 juin 2012 - 07:03 .


#57
SirGladiator

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For me the question would be more how could you even do MP in DA3? Its easy to see how to do it in the ME series, and its done quite well, certainly when you factor in the horrible ending you could say that the MP is more fun than the SP portion of the game. But how would it really work in DA3? If theres a way to do it as well as its done in ME3, then Im all for it. Otherwise, probably best just to focus on the single player portion of the game, that's what is most important anyway.

#58
weedyfun

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urgh no. personally, I think MP ruined ME3...

I don't get why everything has to have multiplayer functionality these days.. Cutting down on a potentially immersive story to add being able to shoot at pixles with friends is rather silly. There are plenty of other multiplayer games out there..

god, i miss the 90's...

#59
Xewaka

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If you're gonna do Multiplayer, do it old school. "Baldur's Gate" old school. "Icewind Dale" old school. The main campaign, with the other players controlling party members assigned by the host. LAN compatible.
If you're gonna have multiplayer, do it right.

#60
Cyberarmy

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robertthebard wrote...

MP similar to what was done in NWN's yes. Which means, as somebody above mentioned, we'd need a toolset. That could be fun, and extend the life of the product a bit, I'd expect. I played, scripted lightly, and built in NWN's long after the campaigns were shelved. It would especially be appealing to me if I could build w/out cutscene dialogs for shops, etc. as was done in NWN's 2, even though after building a few areas, and goofing off with a few side projects, I never really got into it as much as the original, which was too bad, really, considering how much better areas could look. I never did have much luck with the DA: O toolset, but hey, I'd mess with it sometimes.




This, or at least Vampire: Masquarade The Redemption style.


Edit: And it must not effect single player in anyway. SP- MP relationship is a bad idea ...

Modifié par Cyberarmy, 11 juin 2012 - 07:36 .


#61
TheChris92

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Mass Effect 3 got too dependent on the multiplayer function. Despite whatever the developers have said, you'll be forced to play multiplayer if you want the so-called "best-ending". So, I'd rather it won't be in Dragon Age 3 at all, since I wasn't exactly happy with it in Mass Effect 3 to begin with. Every game, nowadays, doesn't need multiplayer to be fun.

#62
Chromie

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Maria Caliban wrote...

Allan Schumacher wrote...

Anything more specific about what you'd look for from multiplayer?

Like ME 3 MP, but with swords and spells instead of guns and powers.


Sounds lazy and boring if it comes ot that. I want multiplayer to be at least like Baldur's Gate I would prefer Neverwinter Nights online more with a SDK to make our own content ofcourse that would never happen.

#63
vometia

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AngryFrozenWater wrote...

MP takes away resources and development time from SP. In ME3 we have seen the results of that. A rushed ending. Also, BW shows no respect to those who do not like its MP. I refer here to the EMS/SP problem. I don't want something similar to happen to DA3.

Beth proved that MP and a voiced PC are not required to sell 10 million copies. That company build on the foundations of their franchise, BW is removing DA's foundations by cutting what people liked about DA:O.

I agree with this.  In spite of seeing claims that it wouldn't happen, ME3's SP campaign clearly suffered most likely due to a diversion of resources, and not just the ending (e.g. things like the "exploration" largely done in the galaxy map.)

I think news that DA3 would include multiplayer would be a deal-breaker for me.  What's that saying?  Something like "fool me one, shame on you.  Fool me twice, shame on me."

#64
Windninja47

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If the multiplayer could have a story somehow then that would be great. Obviously the story would be far shorter than the single player but it would be interesting to see done.

#65
Windninja47

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And also, rather obviously, if there was multiplayer then it would be pretty important that you can play as other races.

#66
CrazyRah

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I'm okey with MP if it's better implemented and don't do what the MP in ME3 does to the SP and the people that can't/don't like to play MP. MP should add to the title not restrict it and keep parts of the SP away for those that MP isn't possible. Make it an option but it should always be possible to play the entire SP part without even having to think about the MP.

#67
Centauri2002

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I can't really see how PvP multiplayer would work with DA. The style of gameplay just doesn't suit it. I certainly would have no interest in it, at any rate. The only kind of multiplayer I might find interesting would be cooperative. There have been a number of RPGs that have had a cooperative mode that I've enjoyed playing with a friend. Neverwinter Nights was a good example of this. The upcoming Divinity game, as has been mentioned, also looks rather promising.

But I think cooperative gameplay in RPGs only works if the game is designed with that in mind and isn't tacked on. Looking at the style of the previous two DA games, I find it hard to imagine cooperative working. I suppose it'd be possible to have a player drop into a game as a party member, but the focus of the story would still be on the 'main hero' and the second player wouldn't really feel like they exist within that game world.

So, all in all, I'd rather just see a cracking good single player RPG, methinks.

#68
Guest_Ivandra Ceruden_*

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Wow, I've never seen a mod jump so quickly onto a question from a forum member. Chance of DA 3 getting actual multiplayer has increased.

#69
Centauri2002

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Ivandra Ceruden wrote...

Wow, I've never seen a mod jump so quickly onto a question from a forum member. Chance of DA 3 getting actual multiplayer has increased.


I don't think that's indicative of how likely multiplayer will be in DA3, but has more to do with cultivating conversation since the initial post was somewhat short. ;)

#70
TheChris92

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centauri2002 wrote...
But I think cooperative gameplay in RPGs only works if the game is designed with that in mind and isn't tacked on. Looking at the style of the previous two DA games, I find it hard to imagine cooperative working. I suppose it'd be possible to have a player drop into a game as a party member, but the focus of the story would still be on the 'main hero' and the second player wouldn't really feel like they exist within that game world.

That's problem I had with implementing the function in a game that is part of a trilogy about 1 character. I just couldn't fathom how it would work. Sure, there are RPGs with multiplayer which are fun to play with friends. But these games were designed like this, and were thought out with multiplayer in mind, from the very beginning. Mass Effect got the feature late, and as fun as it may be at times it'll eventually fade away and the player will be too dependent on it in order to get the best outcome in the Single-player. It should be option, which means a player shouldn't have to worry about it if he doesn't want to play multiplayer. I'm not sure how multiplayer could work in a Dragon Age game. I mean if the second player would get control of one of the party members, then how would the conversation system work if I wanted to speak to said party member? I haven't played Neverwinter Nights or Baldur's Gate so I don't know how the multiplayer works there. All I know though is that I'd rather not get something like Mass Effect 3. I probably wouldn't have had a problem with multiplayer in a Mass Effect if it wasn't ME3. It just seems weird to suddenly put it in there, in the last part of a trilogy just for the sake of having it.

Modifié par TheChris92, 11 juin 2012 - 10:46 .


#71
ThatGamerWithSouvlaki285

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Not sure whether there should be an MP in DA. Though could have have been better, the ME3 got away with it due to the fact that having multiplayer aspect fits with the setting of all out war of ME3 and the shooter type gameplay. DA3 i suspect like its prediscessors, would be pure RPG and the story doesnt fit to have multiplayer. The only way that DA3 could work as multiplayer would be as an MMO which i can make an educated guess that nobody whats.

#72
Centauri2002

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steph285 wrote...

Not sure whether there should be an MP in DA. Though could have have been better, the ME3 got away with it due to the fact that having multiplayer aspect fits with the setting of all out war of ME3 and the shooter type gameplay. DA3 i suspect like its prediscessors, would be pure RPG and the story doesnt fit to have multiplayer. The only way that DA3 could work as multiplayer would be as an MMO which i can make an educated guess that nobody whats.


Oh, goodness no. An MMO is completely out of the question. There are more than enough fantasy MMOs out there anyway. >.>

*holds onto her single-player RPGs for dear life*

#73
fdgvdddvdfdfbdfb

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would be cool, if teamkilling was allowed tbh

#74
Ravensword

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Ivandra Ceruden wrote...

Wow, I've never seen a mod jump so quickly onto a question from a forum member. Chance of DA 3 getting actual multiplayer has increased.


I'm sure you have. It's just probable that you have a selective memory.

#75
Eudaemonium

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I'd prefer to not have MP, simply due to the fact that it is unnecessary. That said, if it is going to be included, my suggestions are:

A co-op system similar to that used in BG and BG2, where the players control the different party members. This could lead to interesting tactical battles.

If you wanted PvP, have some kind of Arena that could serve as both a MP and a SP area. People often want areas to test new builds or abilities without goign on in the plot, and this could accomplish that. Many JRPGs have battle arenas as a feature, and they're often fun. It could set it around the Grand Tourney or a similar event. You could have various tiers with prizes for the SP portion, maybe with rare items or crafting materials or one-time only special weapons. You could also have MP Co-op or PvP modes. Obviously this is just a suggestion, but thsi seems the most natural way of integrating it while having it remain separate.