Allan Schumacher wrote...
Anything more specific about what you'd look for from multiplayer?
First off, thanks for jumping in on an discussion like this!
I feel recent games like Diablo and (more specifically) Guild Wars 1 have proven 'dungeon crawling' is still alive and kicking without player having to pay a montly fee.
What I'd personally like to see is a system like you guys used in The Old Republic, where every player can take a companion with them. That way, you can always have a healer, tank or dps when needed, without having to search for one online. That was, imo, brilliant about your MMO and one of the main reasons it's still very playable on empty servers.
For multiplayer itself, you struck the right tone with me story-wise. How I feel it, the multiplayer missions take part after Shepard visited that planet in single player and you are sent to 'defend' it. You feel like finishing Shep's work, tying single and multiplayer together.
The same could be done for Dragon Age multiplayer. If the protagonist of the single player is (like Hawke) a veteran of the first blight, multiplayer could be about his or her time in the army, almost like a flashback.
You could have us fight at Ostagar together with 4 people using our DA3 protagonist. Missions like that could provide unique loot, achievements, xp that isn't obtainable in the single player. Multiplayer wouldn't be required to reach the 'perfect' ending, but could provide insight into our protagonist his or her past and provide additional challenges.
You could add (or charge for) extra challenges and dungeons, making them increasingly more difficult, pleasing your hardcore fanbase as well. And you could add challanges from DA1 and DA2, but now in multiplayer. The Bone Pit Dragon fight? The Arch Demon fight? Maybe one of the more devilish programmers could create an impossible fight?
Just my 2 cents...





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