vivanto wrote...
Serkevan wrote...
Just to burst up your bubble: Nova only hits 3 targets, and a single sniper rifle bullet easily deals over 3K damage.
How much is ~1000 times 3?
Serkevan wrote...
An Adept can roflstomp your area damage from a distance. A cluster grenade deals over 2K damage plus biotic explosions.
What's stopping me from detonating those very same explosions, with probably more accuracy than a cluster grenade?
Unless you walk up to a brute/atlas/prime, you're not gonna get that full damage from the grenade. In which case, where is the safe distance? Even from cover, you're nowhere near as sturdy as a continuously charging adept.
Yes, there are bugs that mess up with this. I get the feeling most of you don't know the difference between a bug and imbalance.
Oh, I do happen to know the difference between a bug and imbalance. I pointed it a bit above.
Also, you failed to read. 1000*3=3000. OVER 3K is MORE than 3K. And 3 half dead enemies are 33% more dangerous than 1 dead and 2 at full health.
I have already stated that, IMO, the only buffs a Novaguard needs are improvements on BC 5 (power/Weapon damage should be higher or last longer, specially the weapon part) and melee damage. That is, aside from fixing the bugs, but as they are most likely not going to be fixed, all we can hope is a temporary solution which increases its viability.
As for Krogan, just remove the limitation of regenerating only the current health bar and it should be fine.
EDIT: forgot about the explosions/nades. Yes, they might be more inaccurate but the damage is not cumulative. The damage from 1 is the same that from the 4 of them, only AoE changes, so your point is moot as "not getting full damage" is like saying "not hitting with all of a sniper bullet". About BEs, yes you can detonate them, but you have to get in there while the adept can detonate a STRONGER explosion without exposing him or herself.
Modifié par Serkevan, 09 juin 2012 - 12:34 .