For handy reference.
molecularman wrote...
Let's not forget that GI melee is like 3 times more powerful than nova! And most geth players still skip it so apparently guns do even better than that
Let's examine just how much damage a Geth Infiltrator does. Heck I'll even be really really nice and focus on a build that DOES NOT go for maximum single target damage.
Krysae base damage: 664
Geth Infiltrator bonuses: 22.5% damage (Networked AI), 25% damage (Hunter Mode), 90% damage (Cloak), 35% damage (Warp ammo, just to keep it simple. Other ammos will actually be better and do even more damage. I'm just not exactly sure on all the numbers/mechanics for Disruptor and Inferno ammo), 30% damage (Sniper rail amp), 15% damage (Sniper gear amp), 25% (High Caliber Barrel), 1.4x multiplier (TC Sniper Evolution), 1.2x multiplier (possibly more than one, because Prox Mine stacks with itself. It also provides the bonus to the whole party). x3 shots (you can get all 3 during one cloak cycle)
End results?
11,462 damage + Proximity Mine damage (which is AT LEAST 1462 damage). In an area. Across the map. Now add in the fact that I could switch that Warp Ammo for Incendiary or Disruptor ammo and throw a Tech Burst or Fire Explosion in there. Now consider that I could actually do a lot more single target damage if I used something like a Hurricane or Reegar.
This is all in the space of less than 3 seconds. So no, I am not impressed by your Nova damage, Vivanto. At all. Nobody is ignoring anything, nobody is missing the point. We know that you think a hosting Human Vanguard using full nova does impressive DPS and is "overpowered compared to everything." The problem is that you are simply wrong.
Serkevan wrote...
Someone go get this man a medal for using maths and logic, please.
molecularman wrote...
And so the myth about nova doing crazy dps has been disproved once and for all!
Also let's look at Geth Melee.
Base damage: 375. Doesn't sound like much right? But wait!
Fitness bonuses: +135% melee damage.
Cloak bonuses: +140% melee damage.
Hunter Mode: +25% melee damage.
Proximity Mine: 1.2x multiplier and of course its own not inconsiderable damage.
Gear: +115% melee damage (Hydraulic Joints, Melee Amp III)
Bayonet: 1.25x multiplier.
So now that 375 gets turned into... 2430 damage. Which can be fired off in rapid succession and affects a 5 meter radius. I am not sure exactly how long the animation is, but you can get multiple melees easily within the cloak bonus window. This is of course in addition to the proximity mine's damage. Which, I might add, gets a 30% boost from melee synergy.
Edit: Made a mistake... forgot that the bayonet was a multiplier. Really wish the tooltips would note these things. That makes it
2897 damage instead.
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Likewise, the Drell Adept also makes nova damage look like nothing in particular. Now, I don't actually know how much damage Biotic Explosions are doing, but this should give you a decent idea of the damage we're talking about.
www.youtube.com/watch Nowadays blowing up a wave 9 Gold Reapers spawn point with 2 banshees doesn't even use up all of his grenades. I can just do it over and over.
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Now let's see how much damage Nova does.
Base damage: 350.
Bonuses: 30% (rank 3) + 40% (rank 4) + 100% (rank 6 vs armor, shields, barriers only) + 30% (power amp III) + 12% (Mental Focuser V) + 35% (Alliance Training all power damage) + 25% (Power damage bonus from Biotic Charge =
1302 damage without half blast.
1162 damage with half blast.
Modifié par GodlessPaladin, 09 juin 2012 - 03:16 .