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Characters becoming visibly wounded


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17 réponses à ce sujet

#1
Direwolf0294

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One of the things I thought was really cool in DA:O was how when your character was killed they'd get a little debuff that'd tell you what wounds your character had. Broken arm, fractured skull etc. The disappointing thing though was that even with these apparent wounds your character would still be running around looking perfectly healthy.

One of the things I'd like to see in DA3 is that when sustaining these debuffs our character and companions actually appear physically wounded. If my character's suposed to be bleeding badly I want to see them bleeding badly. If my character's got a broken arm I want their arm to look like it's broken.

I'm not even sure if such a thing would be possible from a technical point of view and if it is whether or not it would cost too much to add but if it is possible and if it wouldn't take too much money or dev time I think it could be a really cool feature to have in the game.

#2
Sejborg

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This is a good idea. I support it.

#3
MichaelStuart

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I support this

#4
AkiKishi

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Having played games that have done this and having to limp along at 25% speed. It's something that sounds better in theory than in practice. You end with 2 situations.

1. The injury is a piece of a cake to fix anyway because you have more injury kits than you know what to do with. You just squandered whatever effort was put into it.

2. The injury is a pain (see moving at 25% speed) or is so debiliting that the player reloads. Or is killed in the next combat because the injury hampers them.

Tacking on a icon and changing some numbers takes a lot less than modeling injuries.

#5
MKDAWUSS

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I wouldn't mind seeing my character pick up a few bruises and scars. Each owwie has a story.

#6
brushyourteeth

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In a world of unlimited developer resources I'd say this would be a fantastic idea.
In the real world, it's still a fantastic idea - but one I'd rather pass on until the DA team gets all their other, much more vital bases covered. Posted Image

#7
Jessihatt

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I like the sound of it, I enjoyed seeing which wounds the DA:O characters had.
Might be a bit icky to see their arm flopping and a bone protruding through skin and armour though!

#8
PsychoBlonde

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brushyourteeth wrote...

In a world of unlimited developer resources I'd say this would be a fantastic idea.
In the real world, it's still a fantastic idea - but one I'd rather pass on until the DA team gets all their other, much more vital bases covered. Posted Image


Indeed.  The amount of effort vs. the actual value of doing this is not a very good tradeoff.

#9
mopotter

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BobSmith101 wrote...

Having played games that have done this and having to limp along at 25% speed. It's something that sounds better in theory than in practice. You end with 2 situations.

1. The injury is a piece of a cake to fix anyway because you have more injury kits than you know what to do with. You just squandered whatever effort was put into it.

2. The injury is a pain (see moving at 25% speed) or is so debiliting that the player reloads. Or is killed in the next combat because the injury hampers them.

Tacking on a icon and changing some numbers takes a lot less than modeling injuries.


I agree.  I love Fall Out and I like playing the hardcore where if your injured you limp around until you find a doctor, but when I'm tired of doing this I go back to normal where a med pac will fix all broken bones and ills.  I would not want this all the time.

#10
Apathy1989

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I like the idea of getting scars and burns that are permanent when you die and have to be ressurected. However I'm sure that one day I will get sick of it and want it off. Probably many people won't want it at all and would start loading games if it caused scarring on their character.

#11
mopotter

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PsychoBlonde wrote...

brushyourteeth wrote...

In a world of unlimited developer resources I'd say this would be a fantastic idea.
In the real world, it's still a fantastic idea - but one I'd rather pass on until the DA team gets all their other, much more vital bases covered. Posted Image


Indeed.  The amount of effort vs. the actual value of doing this is not a very good tradeoff.


Also agree with this.  I'd rather they put the effort in other things.

#12
hussey 92

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Fallout 3 did this very well. Like if your character broke their leg they would limp

#13
Urzon

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*Tank stands up missing an arm*

"It's merely a flesh wound!"

#14
AstraDrakkar

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So what happens if you take an arrow in the knee? Posted Image

Modifié par AstraDrakkar, 11 juin 2012 - 03:20 .


#15
ev76

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I like this idea, I liked how it was in DAO and would love for that to come back. I would also like it to affect your attack powers. Say if you suffer a broken arm, you also suffer how much damage you do with a sword until it is healed. Or if a fractured skull or have a concussion the power damage given by a spell is weakened etc.

#16
PsychoBlonde

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hussey 92 wrote...

Fallout 3 did this very well. Like if your character broke their leg they would limp


Yeah, until you used a stimpack, which you could find lying around all over the place, and had no cooldown.

Fallout 3 is a radically different type of game in this respect.

#17
PsychoBlonde

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ev76 wrote...

I like this idea, I liked how it was in DAO and would love for that to come back. I would also like it to affect your attack powers. Say if you suffer a broken arm, you also suffer how much damage you do with a sword until it is healed. Or if a fractured skull or have a concussion the power damage given by a spell is weakened etc.


There were no VISIBLE wounds in DAO, only INJURIES that affected your STATS.  They did not cause any kind of visual/graphical effect on the actual characters.

Visible wound decals are an entirely different kettle of fish, and a HUGE COLOSSAL PAIN IN THE ASS to implement if you want it to look decent and not like, say, they've festooned themselves with salami.

Personally, I think even the persistant blood spatter looks pretty dumb.

#18
Dave of Canada

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Personally, visible wounds should only exist for cutscenes or segments of the story which has your character injured. Something similar to the ending limping of ME3 occuring to your protagonist or his/her friends, rather than saving someone who's supposedly been tortured but looks perfectly clean.