Potential future dlc info posted on Reddit
#126
Posté 09 juin 2012 - 03:20
#127
Posté 09 juin 2012 - 03:22
#128
Posté 09 juin 2012 - 03:27
Merkit91 wrote...
Update on reddit:
"There's a topic on the Bioware forums where someone is thinking that I meant that these are coming out at the same time. I did not say that. Also, I'm not the same person that leaked the screenshot of the first DLC, nor was I the one who posted the "Truth" DLC hoax."
Thanks for this, i added it into my original post so hopefully that will clear up confusion. Also i have the original link there as well so people really should follow it and check out the guys own post for themselves.
#129
Posté 09 juin 2012 - 03:30
#130
Posté 09 juin 2012 - 03:40
... Sorry, just thought I'd get in before the rush.
#131
Posté 09 juin 2012 - 04:02
Rifneno wrote...
The acolyte pistol is insanely broken! Broken, broken, broken, broken, broken, broken! Look how vast it takes down a husk! My God! All I did was level it to ten, put in a lvl 3 amp, lvl 3 warp ammo, headshot it with a targeting VI, use TC, AR, and marksman, debuff the husk with tactical scan and prox. mine, and switch the acolyte pistol's stats with the cobra missile launcher in my coalesced! And it just DESTROYS husks! I'm not going to advocate a nerf but I think it should do 2 damage per shot and format your hard drive every third shot.
... Sorry, just thought I'd get in before the rush.
Hahahaha! Epic win!
#132
Posté 09 juin 2012 - 04:11
#133
Posté 09 juin 2012 - 04:13
ghey it up wrote...
We need female Geth before we get any humans. Sign the petition for female Geth!
Ha, good one.
#134
Posté 09 juin 2012 - 04:14
ghey it up wrote...
We need female Geth before we get any humans. Sign the petition for female Geth!
Sure, as long as they add male geth too
#135
Posté 09 juin 2012 - 04:17
Piranha.......shotgun......
#136
Posté 09 juin 2012 - 04:19
I don´t even ...
#137
Posté 09 juin 2012 - 04:19
SPEACIAL ITEMS
1] 2 hand chain gun
2]or perhaps being able to choose what heavy weapon you want
to use
(for example instead of just only being able to use cobra
missile launcher, that is if you have any missiles, have the option in the
multiplayer equipment section to use all the other heavy weapons that are in
me2 & me3 single player, but only if you acquired the ammo for the
different heavy weapons through multiplayer purchase packs
MULTIPLAYER GAME MODES
1] Mass Effect 3 Multiplayer Massive: For this game mode
instead of 4 players only being able to play, double that and let 8 people play
in one map, but if you double the amount of people playing in one map, you have
to double the size of the maps (make extensions to the maps), and with that
double the size of the amount of enemies that you must kill, and with that
double the amount of time given in a specific mission in multiplayer
*also as one of the missions throughout the multiplayer game
play you have to destroy homing bacons or something big let it blow up in the
sky*
MULTIPLAYER CHARICTORS
1) PROTHEAN (that runs) squad mate with the same powers as
the single player me3 dlc squad mate
*change of pace (specials) (movement quick as hell)*
2) VOLUS (that glides) squad mate on a small mini one manned
hover craft. As powers the hover craft shoots carnage, submission net, and?
For melee attack have the hover craft release, a force field
kind of like the geth and asari melee, also uses weapons.
3)Play as an original RACHNI (that Runs) squad mate, (not a
reaper deformed one), uses only melee and powers no weapons, but shoots toxin
regularly, main melee- toxic tentical whip, powers toxic surge blast and
tentacle toss
4)HANAR (that glides) squad mate that uses only melee and
powers no weapons, but shoots particle blast regularly, melee attack like the
geth and asari melee
5) Blue suns, eclipse, and blood pack- human (we never saw
what there suit looked liked when they merged groups)
6) ex-Cerberus biotic phantom that dresses like Kasumi Goto
and uses a sword a melee attack- infiltrator
7) Maybe a little out of proportion but a raloi, thoi'han,
or inusannon (id love to see what they looked like and abilities)
"Couldn’t think of what classes to make them"
*I’m sure someone thought of this already, but to have the
collectors as enemies, with all the same enemy classes and powers they had in
mass effect 2, but stronger*
MULTIPLAYER ME3 MAP SUGGESTIONS
1] Eden prime (lol before (in the past) or after (now) the
reaper invasion) or 2] horizon from me2
3]Lesuss or 4]illium
5] Earth (in the streets in the area before you reach the
citadel at the end of single player game)
6] Citadel
7] omega or on a asteroid close to omega showing omega on
one side of the background and the omega 4 relay on the other side of the
background
9] Palavan maybe even, (which we never saw before) of course
in ruins
10] Rennoch
11] Grissom Academy(me3)
12] Haestrom (with the sun damage)(only for silver and
gold)(me2)
13]collector ship from me2
14]ilos (near its landing spot in me1)
15]noveria (in a blizzard at night time around that science
station thats in me1)
16]Tuchanka (near the bomb area in me3)
17]Attican Traverse(underground rachni area in me3)
#138
Posté 09 juin 2012 - 04:20
#139
Posté 09 juin 2012 - 04:22
Ah wait, do they mean classes like no charakters but actually new classes in addition to Soldier, Adept, Vanguard etc... maybe?
That would be quite a lot new stuff.
#140
Posté 09 juin 2012 - 04:24
#141
Posté 09 juin 2012 - 04:25
#142
Posté 09 juin 2012 - 04:27
Probably neither.Amano Kazumi wrote...
Wait ... "N7" classes? Does that mean they're gonna be Ultra-Rare or Commendation Pack only!?
Remember that "N7" is the designation for the Alliance Special Forces.
#143
Posté 09 juin 2012 - 04:32
#144
Posté 09 juin 2012 - 04:36
must be full-auto shotgun )Jet Bahamut wrote...
Piranha Shotgun?
Piranha.......shotgun......
Modifié par kr3g, 09 juin 2012 - 04:37 .
#145
Posté 09 juin 2012 - 04:42
Indenter wrote...
Wow, more carebearing about humans. Cos different playable models of races which are not human would make the game more exciting, fullfilling, add more replayability and make the game more interesting.
Why don't you just mod Javiks face on everything in MP?
It does for a lot of people. Because humans are so goddamn boring in Mass Effect, yet Bioware shoves them to our faces anyway. Yes, if we get a different alien with different class it would give more variety. Though from your post I can read you don't care about story/other stuff than gameplay in multiplayer, so I guess this is falling on deaf ears.
And no I don't want protheans, I just don't want humans, and I'm not alone on that. Shepard being human is fine, Two human cerberus classes were fine, this, however is just boring and uninspired.
Also I pointed out I'd rather have new gamemodes and enemies, like everyone does. A few new guns and more humans doesn't make the game more "fullfilling, replayable or more interesting" as you said. More variety does, and actually interesting charaters can give that, considering the multiplayer is somewhere deep down still based on a roleplaying game, it isn't suprising people care about this sort of stuff. They love the universe, but they don't love the uninteresting parts of it, aka humans.
#146
Posté 09 juin 2012 - 04:42
Rifneno wrote...
The acolyte pistol is insanely broken! Broken, broken, broken, broken, broken, broken! Look how vast it takes down a husk! My God! All I did was level it to ten, put in a lvl 3 amp, lvl 3 warp ammo, headshot it with a targeting VI, use TC, AR, and marksman, debuff the husk with tactical scan and prox. mine, and switch the acolyte pistol's stats with the cobra missile launcher in my coalesced! And it just DESTROYS husks! I'm not going to advocate a nerf but I think it should do 2 damage per shot and format your hard drive every third shot.
... Sorry, just thought I'd get in before the rush.
I laughed out loud at the format your hard drive part
#147
Posté 09 juin 2012 - 04:43
#148
Posté 09 juin 2012 - 04:46
Nitrocuban wrote...
Or a shotgun that shoots piranhas.
Closest we'll get to a Thresher Maw gun.
#149
Posté 09 juin 2012 - 04:54
Rifneno wrote...
knaus86 wrote...
we allegedly wiped out the collectors in me2. i guess they don't want to make that seem like it was for nothing, which it would if they just turn back up again. they weren't in the single player storyline why would they turn up now?
Collections were mentioned taking part in the war in the codex "Miracle on Palaven" under the Reaper War section. Also there's the oculuses. They've only been seen thus far as Collector tech. It's possible that they can use other species for the base nervous system of an oculus but it's not guaranteed. Those could well be Collector fighters. Just because we haven't fought them yet doesn't mean the Reapers don't have any. We haven't seen Reaperized versions of a lot of races (yet?).
Those were Collector Swarms on Palavan, and no, as much as I want the Collectors as enemys it makes so sense whatsoever. Bring on Mercs or Mechs or even new enemys, just not collectors.
I've had enough of the Collectors seeing as I had to fight them on Insane in ME2. So many ****ing barriers...
Modifié par BlackoutOmega, 09 juin 2012 - 04:54 .
#150
Posté 09 juin 2012 - 04:55
wotmaniac wrote...
Humans?
Nothing to see here....
6 new human classes? BOOOORRRRIIINNNNGG





Retour en haut







