Someone will have to dig up the thread with the compendium of the "lies" for you. It has all been documented with a nice orderliness.CamlTowPetttingZoo wrote...
Opsrbest wrote...
Iak and Caml; First time seeing that lovely little quote is it?
I'd heard about the outright lies before and I may have seen people quoting them but when you see it an the print of a magazine, the kick to the groin just hurts more.
BREAKING Extended Cut news comes with MP DLC leak? Reddit Leak.
#251
Guest_Opsrbest_*
Posté 11 juin 2012 - 04:11
Guest_Opsrbest_*
#252
Posté 11 juin 2012 - 04:12
Opsrbest wrote...
I don't think you understand exactly what happens in the game industry. But at least you tried to form a cohesive and coherent thought; Good job.eddieoctane wrote...
I'm getting a sinking feeling that the EC is only going to ****** off the fans even more. Damn. Maybe if it does, though, EA will finally can Casey's "artistic" ass and blackball him.
Making an "artistic" decision that ruins the profitability of an IP is something worthy of firing and never working in an industry again. Casey clearly should not be given control of another IP, he destroys them and butchers the potential cash-cow that is DLC. The players have been alienated. The only money left to be made off of ME3 is throught he multiplayer, which Casey apparently wasn't involved with. Why let him destroy another opportunity to make money? It's bad business to keep around someone who costs you money, and Casey's past decisions will keep players away from anything he touches in the future.
And BioWare has already demonstrated an inability to manage one MMO, so they likely won't be trusted with the huge amount of money necessary to develop another. If SWtOR is any indication, there is little room for another new MMO, regardless of genre. Part of it has to do with the economy; the cost for 6 months of any MMO is more than a year subscription to XBL. Also, the player base that would be necessary to sustain an MMO isn't there. Not after the way the game ended. People were turned off from BioWare's antics. And lore wise, an MMO would have a hard time fitting into the universe now. Every, every MMO, from EVE to WoW has some form of simple travel. The relays would have made an MMO possible because it would have easily connected everything. To travel to another system now that isn;t within a handful of lightyears could take weeks worth of time. You can't just zip to distant destinations. You're basicaly stuck.
BTW, when's the MMO goign to fit? A prequel? Well, to avoid conflicting with the lore of ME1 and still include humans, you'd have to set it during the First Contact war. That's the only time of open conflict when all the key players would be around and there's much of anythign to do. But confining the entire story of an MMO to a few months worth of time wouldn't work. As fun as a MEMMO would have been with the relays around, it just won't work now.
#253
Guest_Opsrbest_*
Posté 11 juin 2012 - 04:13
Guest_Opsrbest_*
But to address your points:
"Artistc Decisions" happen every day in gaming. Blizzard chose to use the outdated graphics to create similarity for Diablo 3 that they used in Diablo 2. Every choice made in design falls into the "artistic integrity" catagory. The result isn't and will never be considered detremental to any game.eddieoctane wrote...
Opsrbest wrote...
I don't think you understand exactly what happens in the game industry. But at least you tried to form a cohesive and coherent thought; Good job.eddieoctane wrote...
I'm getting a sinking feeling that the EC is only going to ****** off the fans even more. Damn. Maybe if it does, though, EA will finally can Casey's "artistic" ass and blackball him.
Making an "artistic" decision that ruins the profitability of an IP is something worthy of firing and never working in an industry again. Casey clearly should not be given control of another IP, he destroys them and butchers the potential cash-cow that is DLC. The players have been alienated. The only money left to be made off of ME3 is throught he multiplayer, which Casey apparently wasn't involved with. Why let him destroy another opportunity to make money? It's bad business to keep around someone who costs you money, and Casey's past decisions will keep players away from anything he touches in the future.
Consider Saints Row for example or even GTA and the past releases. What your trying to pander to doesn't exist. It's a meme generated by a simplistic understanding of a concept or idea that is most often used to explain something that an audience or community will make zero attempt to understand.
The sad reality of a community that fails and is unwilling to ever find an amicable solution to each others issues or a finite sense of compromise, much like the BSN and WoW, results in response from developers that is often most noted by: Over addressing an issue, involving the community into aspects of the game that make design difficult, but primarily create a seperation of the community into standing groups. Which happens all the ****ing time in the video game industry with IP's. Skyrim for **** sakes was raged on by its "hardcore" users for not being what they defines as a true "TES" game. The only alienation that has occured to the player base is to the "hradcore" fandumb that thought the ME IP was theirs.
Bioware has already recouped the cost of designing SWTOR, firstly. Secondly, SWTOR is on its profitability stage or the point in time where an MMO needs to maintain X number of subscriptions to remain viable or profitable. While purely operating on a subscription based revenue. Thridly, NCSoft say's "Hello" along with Funcom, Trion Worlds and the numerous other companies that have released an MMO. Designing an MMO is more difficult then designing a single player game and if you look at the actual complaints of SWTOR the biggest of them all stems from system mechanics and game engine selection. A rerelease or redesign of SWTOR under a new game engine would improve the game dramatically. And considering most of the complaints about SWTOR are systems and engine related theres a lot that can be said for Biowares ability to design an MMO. Yes they use one of the strongest IP's available which does buffer a majority of the "player loss" for SWTOR, however they have also been responding to the community and criticism of the game very well. The patchs, overhaul of the fourms and SWTOR website and general on going game development all prove otherwise to your point. Not that I actually read it.And BioWare has already demonstrated an inability to manage one MMO, so they likely won't be trusted with the huge amount of money necessary to develop another. If SWtOR is any indication, there is little room for another new MMO, regardless of genre. Part of it has to do with the economy; the cost for 6 months of any MMO is more than a year subscription to XBL. Also, the player base that would be necessary to sustain an MMO isn't there. Not after the way the game ended. People were turned off from BioWare's antics. And lore wise, an MMO would have a hard time fitting into the universe now. Every, every MMO, from EVE to WoW has some form of simple travel. The relays would have made an MMO possible because it would have easily connected everything. To travel to another system now that isn;t within a handful of lightyears could take weeks worth of time. You can't just zip to distant destinations. You're basicaly stuck.
Designing an MMO is not an easy task. And when the biggest critcism of a game is focused on its use of game engine and issues with its system, sadly, thats not a negative for the game designer.
You assume that a story arch of relevance couldn't be created. By your logic SW as an IP should be centralized around the original episodes 4,5, and 6.BTW, when's the MMO goign to fit? A prequel? Well, to avoid conflicting with the lore of ME1 and still include humans, you'd have to set it during the First Contact war. That's the only time of open conflict when all the key players would be around and there's much of anythign to do. But confining the entire story of an MMO to a few months worth of time wouldn't work. As fun as a MEMMO would have been with the relays around, it just won't work now.
Modifié par Opsrbest, 11 juin 2012 - 04:35 .
#254
Posté 11 juin 2012 - 04:16
MP: More humans? Really? The new classes sound kind of silly but they also have no more established classes to work with, so I guess they need to make up some.
SP: nothing new, move along
#255
Posté 11 juin 2012 - 04:17
Did he basically just say that would be possible after beating the Reapers?Reptilian Rob wrote...
eddieoctane wrote...
I'm getting a sinking feeling that the EC is only going to ****** off the fans even more. Damn. Maybe if it does, though, EA will finally can Casey's "artistic" ass and blackball him.
#256
Posté 11 juin 2012 - 04:38
Opsrbest wrote...
Iak and Caml; First time seeing that lovely little quote is it?
Might have seen something like it pre-release. But the first time recently, yeah.
Kinda makes no sense alongside the whole "dark age" and "galactic wasteland" lines I've seen elsewhere though.
#257
Posté 11 juin 2012 - 05:01
Modifié par Malanek999, 11 juin 2012 - 05:01 .
#258
Posté 11 juin 2012 - 05:08
#259
Posté 11 juin 2012 - 05:32
This isn't even an official announcment, but even if it is, the fact that the EC is mentioned after the new multiplayer DLC doesn't necessariyl mean it's going to be an afterthought.
If anything I'm somewhat optimistic because there's Rio and Vancouver maps, which could indicate that we may be surprised and see these as missions on Earth for the single player game.
#260
Posté 11 juin 2012 - 06:40
dreamgazer wrote...
Two. Different. Studios.StElmo wrote...
Personally, I am dissapointed, releasing the EC with MP just diminishes it and makes it sound fairly bare bones IMHO.
So.... Which one that is NOT Bioware is doing the MP? I call shenanigan.
#261
Posté 11 juin 2012 - 06:41
Move along.
#262
Posté 11 juin 2012 - 06:54
Documental wrote...
FatalX7.0 wrote...
Joe Del Toro wrote...
Oh god. It's two completely different studios and they do not share resources. They're completely separate now that the game is finished. They literally now have absolutely nothing to do with one another. One is not damaging the progress of another. Why don't people get this?
As for the post itself, whatever. It's presented a bit oddly with EC taking second billing, but I'm not gonna read too much into it. There's dozens of people here ready and willing to do that.
How about, instead of dividing resources into two teams, freakin' get rid of the multi-player team and put all focus on Single-Player like they should do.
I'm tired of EA and it's massive fetish for multi-player and micro-transactions.
Oh get over yourself, there are many people who find the multi-player a great addition to the game. Jesus Christ, gaming doesn't revolve around the folks who just love single-player but actively detest anything to do with multi-player.
How about you get over yourself. Mass Effect has been about singleplayer, it was never about mutliplayer.
I never played Mass Effect for mutliplayer, I played it for the characters, for the story. I played Battlefield or Call of Duty for multiplayer.
The multiplayer was an unecessary, uneeded addition to the game, an addition that was created solely for the purpose of EA's micro-transaction fetish. Just like with Dead Space 2.
#263
Posté 11 juin 2012 - 07:05
"We ask you for a dollar to reload, you're really not very price sensitive at that point in time."
It's about drawing people in, getting them invested, and then charging money.
They said we didn't need multi-player for single-player, like others have said, that was good, until we found it was a lie and were forced into playing multi-player (or save editing) to get the "best" ending.
I can see EA using that lie as an attempt to draw us in to the multi-player, to become invested and then spend money on their weapon and character packs.
And, Galactic Readiness goes down over time, which means we have to keep going back and playing multi-player to maintain that score.
Modifié par FatalX7.0, 11 juin 2012 - 07:09 .
#264
Posté 11 juin 2012 - 08:01
Bioware responds...
#265
Posté 11 juin 2012 - 08:18
Besides, it's apparently not going to be released together anyway. Whoever is leaking has just found out about two DLCs coming out soon/in development and has told us what they are. Only one is new and there appears to be no link between them.
#266
Posté 11 juin 2012 - 02:41
#267
Posté 11 juin 2012 - 02:44
ssltrain wrote...
Coincidentally, Bioware just released a statement regarding your single player versus multiplayer debate:
Bioware responds...
Haha, favorited this when I want to blow off some steam and have a laugh.
Until I see a leaked screen shot, etc I won't beleieve a thing
You arent the only one.
Modifié par Deltakarma, 11 juin 2012 - 02:44 .
#268
Posté 12 juin 2012 - 03:52
#269
Posté 12 juin 2012 - 04:14
#270
Posté 12 juin 2012 - 04:22
So far, all the MP DLC info has been accurate so why not. All the media has to do is slap "rumor" and it becomes a "no harm no foul" situation. All in all, it's just a win-win for everybody (Maybey not Bioware but I guess it is free publicity)webhead921 wrote...
Just out of curiosity, why are so many mainstream gaming press outlets making reporting on this? It's just a post from reddit.
Modifié par BlahDog, 12 juin 2012 - 04:22 .
#271
Posté 12 juin 2012 - 04:23
webhead921 wrote...
Just out of curiosity, why are so many mainstream gaming press outlets making reporting on this? It's just a post from reddit.
Because that's pretty much what journalism is nowadays.
#272
Posté 12 juin 2012 - 04:43
seeing as twitter is the new ME canon why not have reddit as first souce news.webhead921 wrote...
Just out of curiosity, why are so many mainstream gaming press outlets making reporting on this? It's just a post from reddit.
#273
Posté 16 juin 2012 - 01:12
#274
Posté 13 août 2012 - 07:40
#275
Posté 13 août 2012 - 07:41





Retour en haut







