Aller au contenu

Photo

Grenade Capacity Gear (What Were You Thinking?)


168 réponses à ce sujet

#26
ZGaiden

ZGaiden
  • Members
  • 113 messages
Ha Ha, he said "30 minute match". has anyone ever had a match last that long? Maybe solo gold? Otherwise 20 min or less. Sounds good OP.

#27
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages

ZGaiden wrote...

Ha Ha, he said "30 minute match". has anyone ever had a match last that long? Maybe solo gold? Otherwise 20 min or less. Sounds good OP.


I definitely have gold matches that last that long, sometimes they're a little shorter but 30 minutes isn't totally out of the question. Especially since they took away Atlas and Prime weak spots <_< Or if you get a retrieval objective on the other side of the map from the LZ and enemies keep spawning in front of you as you trudge back with all the pizzas :o

Granted they do go faster with a group of four skilled/experienced people than in publics.

#28
Achire

Achire
  • Members
  • 698 messages
I have the Grenade Gear at +IV and it's just ridiculous on a Drell Adept. Grenades needed something; this was not it.

#29
1337haxwtg

1337haxwtg
  • Members
  • 1 107 messages

Achire wrote...
Grenades needed something; this was not it.


Couldn't have said it better myself.

#30
Babbylonian

Babbylonian
  • Members
  • 586 messages
First off, let's not start calling grenades overpowered until a significant portion of the population has the maxed grenade gear.  I haven't noticed anyone over +2 in public matches.  Most people aren't seeing 10+ fresh rares a day.

ZGaiden wrote...

Ha Ha, he said "30 minute match". has anyone ever had a match last that long? Maybe solo gold? Otherwise 20 min or less. Sounds good OP.

If you're doing 20 minutes or less in public/random gold matches, good on ya.  25-35 minutes is what I generally see, even when I give in and do a match set to FBWGG.  Most people aren't optimizing their builds/teams for speed runs.

#31
1337haxwtg

1337haxwtg
  • Members
  • 1 107 messages

Babbylonian wrote...

First off, let's not start calling grenades overpowered until a significant portion of the population has the maxed grenade gear.  I haven't noticed anyone over +2 in public matches.  Most people aren't seeing 10+ fresh rares a day.

ZGaiden wrote...

Ha Ha, he said "30 minute match". has anyone ever had a match last that long? Maybe solo gold? Otherwise 20 min or less. Sounds good OP.

If you're doing 20 minutes or less in public/random gold matches, good on ya.  25-35 minutes is what I generally see, even when I give in and do a match set to FBWGG.  Most people aren't optimizing their builds/teams for speed runs.

It's still an imbalanced system, regardless of how many people have it yet. I figure why wait to fix it?

#32
ProjectGemini07

ProjectGemini07
  • Members
  • 212 messages
Instead of this, why didn't they just fix the grenade spawn rate of the ammo boxes?

#33
aeonlifestream

aeonlifestream
  • Members
  • 285 messages
Grenades are really OP, so I guess that's a reason in itself for having limited grenades. If you just spammed them all time it would be ridiculous, especially Arc grenades.

#34
neteng101

neteng101
  • Members
  • 1 451 messages

1337haxwtg wrote...

I actually don't have the grenade gear yet either. In fact, I've had horrible luck with the gear in general. I just think giving us more capacity wasn't the way to go about fixing grenades.


Don't you have anything better to do than just complain about everything?  Now you're even complaining about something you don't even have yet to try out.  The real question is what are you thinking? :?

Its rather obvious you can't restock that easily, even if you use ammo packs, its only 5/game, and more than 5 waves.  So people who don't ration grenades will run out of them.

#35
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
My solution is make other fear better. Also if you want to use ammo packs on grenades you can do it. It's your ammo packs, other peoe can't control how you use them. You'll eventually get low in them if you don't keep them stocked up. But back onto my point, I say buff other gear ad make it better. Better gear means more competition for the grenade gear and thus less people using grenade gear. And it also takes a while to get rank 5 gears due to rng so of would take a whole to get the maximum of 9 (soldier frag nades) or 8 (all other nades)

#36
Mindlog

Mindlog
  • Members
  • 1 910 messages
You can't restock your max easily, but it is easier to restock in general.

I'm up to Grenade III. It's basically like having 5 extra cobras.

I still limit grenade use somewhat, but having the ability to hold so many means they're easier to stockpile. Every time you run by an ammo box you are more likely to have the capacity to pick one up (if available.)

#37
Atheosis

Atheosis
  • Members
  • 3 519 messages
Based on what I've seen of far, it's fine. While the supply issue remains awkward they did manage to make grenades and thermal packs much better with this addition which is a good thing. Seriously, until I see grenade users keeping pace with GI's I'm not going to worry about it. GI's are the number one balance issue in this game. Period.

If they do make change to the Grenade Capacity gear, giving +1 grenade at ranks I, III, and V, and 10% grenade damage bonuses at II and IV would be a nice way to do it.

#38
1337haxwtg

1337haxwtg
  • Members
  • 1 107 messages

neteng101 wrote...Don't you have anything better to do than just complain about everything?  Now you're even complaining about something you don't even have yet to try out.  The real question is what are you thinking? :?


I sure do. See the other threads in my signature? I contribute in many ways. I also comment on other threads and I provide explanations for my own complaints. I'd hardly call them complaints anyway (well, mostly). I also play the game, amongst other things.

I don't need grenade gear to see how it works. The numbers are enough in this case. A ton of grenades at once is a strange way to balance grenade supplies. My idea prevents spamming and makes grenade users more consistently useful.

Also, GI will be the least of your worries once you start running into QMIs spamming arc grenades with level 5 grenade gear...

Modifié par 1337haxwtg, 10 juin 2012 - 01:51 .


#39
KarmaTheAlligator

KarmaTheAlligator
  • Members
  • 1 048 messages
So far I have a maximum of 4 grenades at a time. That's hardly a lot, especially when you consider that ammo boxes won't give back more than 2, and you don't really have time in between waves now to get to one.

#40
Melancholic

Melancholic
  • Members
  • 789 messages
Asari vanguard with 6 lift grenades clears entire rooms in seconds on silver.

It's nice to have 150,000 points at the end of the match, but everybody else usually just leaves so I wouldn't really recommend it...

#41
jaydubs67

jaydubs67
  • Members
  • 2 734 messages
They could just change it to:

Rank I: +1 capacity
Rank II: +1 capacity, + 5% grenade damage
Rank III: + 2 capacity, + 5% grenade damage
Rank IV: + 2 capacity, +10% grenade damage
Rank V: + 3 capacity, + 10% grenade damage

#42
EYExTxBAG_

EYExTxBAG_
  • Members
  • 25 messages
1337haxwtg Yes on BRONZE it is OP.
IT IS NOT OP on Gold and I have it at V

#43
MajesticKill

MajesticKill
  • Members
  • 243 messages
they are not allowed to nerf that gear until I get it to lvl V and try it out

#44
MoeRayShep

MoeRayShep
  • Members
  • 1 221 messages
The whole grenade situation reeks of the same stuff as the patch:
they have a fundamental issue, and instead of fixing the basic flawed mechanic they address it in a more superficial manner.
Adding extra invuln frames for the Vanguard glitch would be a really good example of this.
Yes, grenade supply should be fixed instead of making gear to spike capacity. At least on the newer maps the grenades are easier to resupply, but still problematic on a team with multiple grenade users.
I support OP's idea.

#45
FortunePaw

FortunePaw
  • Members
  • 97 messages
I suggest instead of increasing your maximum nade hold, the grenade power up should increases the amount of nades you can get from each ammo box, since all the ammo boxes only give you 1 nade in silver and gold.

For example,
lv1 nade power up: 1 extra nade supplied from ammo box
lv2: 2 extra nades
lv3: 3 extra nades
lv4: 3 extra nades, +5% damage boost to nade
lv5: 3 extra nades, +7.5% gamage to nade

This way, it won't be THIS spammable, since you need to actuallu run to ammo box. And it makes the ammo box more useful.

#46
DarkerCompanion

DarkerCompanion
  • Members
  • 1 182 messages

1337haxwtg wrote...

The issue with grenades was never what we could hold, but rather how well we could keep them stocked.


Speak for yourself. I hated the capacity limit, and Grenade Capacity is a godsend.

#47
Maeson

Maeson
  • Members
  • 159 messages
My "main" is a human soldier. And I can carry 6 grenades right now (grenade +2). I usually play on silver so take what you want from my opinion.

Grenade supply largely depends on your playstyle. If you sit in one "fortress corner" yeah, you are going to run out fast. But I "patrol" the map, going by each ammo point and I usually have 4-6 grenades ready to go for the next wave.
And I don't really "spam" them. At least I don't think a "frag and clear" tactic where you throw 1 or 2 (depending on enemy) at the enemy group and then ventilate them with my revenant.

I use the ammo pack equipment in the end. Especially when waiting for dust-off. The enemy mob group up like you all know and frag grenades trained up to max for anti-armor softens most boss enemies to manageable targets.

I also don't think regenerating grenades would be good. It'd be convenient as hell, I admit. But I think the low supply of them imposes "fire control" so you don't just spam them all the time.

#48
molecularman

molecularman
  • Members
  • 1 650 messages
5 extra grenades is indeed overdone, I agree with that. But yeah, it's unlikely they would change anything that couldn't be done with weekly balance changes and your suggestion is probably impossible to implement there

#49
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages
I think the principle is that with a higher capacity you can afford to use them more without immediately needing to resupply. The idea is that you still need to ration them but you can afford to use them more frequently.

That said getting to restock grenades over time would have been a nice addition to getting a larger reserve of them. Some one already suggested cutting back capacity by two and adding a resupply countdown.

Just having a few (2) restocked at the end of each wave would also help.

#50
Torguemada

Torguemada
  • Members
  • 597 messages

neteng101 wrote...
Its rather obvious you can't restock that easily, even if you use ammo packs, its only 5/game, and more than 5 waves.  So people who don't ration grenades will run out of them.

Only on the bad maps that give just 1 grenade per box, on Goddess for example it's quite easy to shuck about 10 grenades a wave without even using ammopacks(ofcource this is hardly because of the grenade capacity gear as i only have it at 1.)