Grenade Capacity Gear (What Were You Thinking?)
#101
Posté 10 juin 2012 - 11:54
#102
Posté 10 juin 2012 - 11:55
Creighton72 wrote...
I don't think any game company comes out and says we want to not satisfy anyone and suck.
Tell that to Superman 64.
#103
Posté 10 juin 2012 - 11:56
1337haxwtg wrote...
being able to drop 55 grenades in a row.
I'm trying to see what's wrong about that, but I just can't.
Finally Bioware solved two problems: A way to deal with poor grenade spawns and a use for ammo packs!
#104
Posté 11 juin 2012 - 12:00
#105
Posté 11 juin 2012 - 12:03
#106
Posté 11 juin 2012 - 12:04
Thomas Abram wrote...
A Wild Snorlax wrote...
Oh look. It's the guy that likes to cry about infiltrators, now he is crying about grenades too, I'm not suprised. I wonder what he is going to cry about next,
...
It's like you're trying to become to new #1 forum idiot/stardusk now that he apparently has calmed down with his constant nerf all the things trolling/griefing.
This is the fourth questionable response I've seen of yours. ABRAM SMASH
Don't insult people on BSN, it's not nice :[
Translation: Trolls can troll all the want, but don't you dare call them a troll.
#107
Posté 11 juin 2012 - 12:04
#108
Posté 11 juin 2012 - 12:12
1337haxwtg wrote...
being able to drop 55 grenades in a row.
Why the F do you need 55 grenades in a row?
#109
Posté 11 juin 2012 - 12:12
trollface.jpg
#110
Posté 11 juin 2012 - 12:21
I mean... If you can carry 8, well, that's a too much. For me, 6 grenades is the optimal amount without going out of hand.
Modifié par El_Chala_Legalizado, 11 juin 2012 - 12:23 .
#111
Posté 11 juin 2012 - 12:35
It really annoys me when i see threads here on BSN talking about "I DONT LIKE IT, THEREFORE EVERYONE DOESNT LIKE IT, SO IT NEEDS TO BE NERFED" or "I THINK THIS IS OP, NERF IT", or "THIS SUCKS, IT should be buffed, THEN NERFED".
#112
Posté 11 juin 2012 - 01:25
Because posting a legitimate suggestion for discussion is trolling. Gotcha.Quxorda wrote...
Translation: Trolls can troll all the want, but don't you dare call them a troll.Thomas Abram wrote...
This is the fourth questionable response I've seen of yours. ABRAM SMASHA Wild Snorlax wrote...
Oh look. It's the guy that likes to cry about infiltrators, now he is crying about grenades too, I'm not suprised. I wonder what he is going to cry about next,
...
It's like you're trying to become to new #1 forum idiot/stardusk now that he apparently has calmed down with his constant nerf all the things trolling/griefing.
Don't insult people on BSN, it's not nice :[
Modifié par 1337haxwtg, 11 juin 2012 - 01:27 .
#113
Posté 11 juin 2012 - 01:58
corporal doody wrote...
i never really liked the classes with nades before the gear gave you more. with the limited amount you get for the skill points needed to maximize it...and the randomness of refills during a match...it just wasnt worth it. NOW....I HAVE A BLAST.
100% agree, I used to hate grenade characters, but now they are fun.
Modifié par Immortal Strife, 11 juin 2012 - 02:11 .
#114
Posté 11 juin 2012 - 02:08
Not everyone has infinite ammo reloads.
If you do not have those things then your grenade person is very limited.
#115
Posté 11 juin 2012 - 02:46
While this is true, I'm unsure of what your opinion is on my idea. What you said doesn't seem to establish a liking or disliking.Beerfish wrote...
Not everyone has the best grenade gear upgrade.
Not everyone has infinite ammo reloads.
If you do not have those things then your grenade person is very limited.
Even with the gear upgrade, the system seems wrong to me.
#116
Posté 11 juin 2012 - 02:52
#117
Posté 11 juin 2012 - 03:12
Someone likes grenades, so let's start another 10 page thread about taking away other's fun.
Just set up the nerf request like it's something that would make the game better rather than the truth that the OP is just mad about not being able to get all the kills.
#118
Posté 11 juin 2012 - 03:34
RGFrog wrote...
Wow, another nerf thread.
Someone likes grenades, so let's start another 10 page thread about taking away other's fun.
Just set up the nerf request like it's something that would make the game better rather than the truth that the OP is just mad about not being able to get all the kills.
I say again, if you would actually read what I said, it isn't even a nerf suggestion.
More grenades overall, less ability to spam them all at once. REAAAAAAAD!
#119
Posté 11 juin 2012 - 03:44
I agree with you, I think. The massive capacity is a bit of a problem, certainly. Perhaps the Grenade Capacity Mod should be changed to:
Level I: Restock 1 Grenade at the start of a round
Level II: Restock 1 Grenade at the start of a round/+1 Grenade Capacity
Level III: Restock 1 Grenade at the start of a round/+2 Grenade Capacity
Level IV: Restock 2 Grenades at the start of a round/ +2 Grenade Capacity
Level V: Restock 2 Grenades at the start of a round/ +3 Grenade Capacity
EDIT: Grenades need to restock much more quickly as well. If you run out of grenades during a round, you're out of luck, basically.
Modifié par DSxCallOfBooty-, 11 juin 2012 - 03:45 .
#120
Posté 11 juin 2012 - 03:50
DSxCallOfBooty- wrote...
I agree with you, I think. The massive capacity is a bit of a problem, certainly. Perhaps the Grenade Capacity Mod should be changed to:
Level I: Restock 1 Grenade at the start of a round
Level II: Restock 1 Grenade at the start of a round/+1 Grenade Capacity
Level III: Restock 1 Grenade at the start of a round/+2 Grenade Capacity
Level IV: Restock 2 Grenades at the start of a round/ +2 Grenade Capacity
Level V: Restock 2 Grenades at the start of a round/ +3 Grenade Capacity
I like this system.
#121
Posté 11 juin 2012 - 03:51
Grenade capacity boost without tweak to the replenishment system is an epic fail. Almost as pitiful as some other stuff in the game.
Or perhaps this is the PvP element people have been crying out for: two grenadiers trying to beat each other to the ammo crate, perhaps one of them will luck out and find one thats working and at least get a few back. The other one is screwed.
Modifié par greghorvath, 11 juin 2012 - 03:52 .
#122
Posté 11 juin 2012 - 03:52
DSxCallOfBooty- wrote...
It's a tough decision. On one hand, having a giant capacity actually makes Ammo Packs very useful items, instead of minor conveniences that have a relatively low utility. But, being able to throw 8 AGs into a group while benefiting from the cloak bonus (with a MQI) is just too powerful.
I agree with you, I think. The massive capacity is a bit of a problem, certainly. Perhaps the Grenade Capacity Mod should be changed to:
Level I: Restock 1 Grenade at the start of a round
Level II: Restock 1 Grenade at the start of a round/+1 Grenade Capacity
Level III: Restock 1 Grenade at the start of a round/+2 Grenade Capacity
Level IV: Restock 2 Grenades at the start of a round/ +2 Grenade Capacity
Level V: Restock 2 Grenades at the start of a round/ +3 Grenade Capacity
EDIT: Grenades need to restock much more quickly as well. If you run out of grenades during a round, you're out of luck, basically.
That would actually make grenades even more spammable. Not less.
#123
Posté 11 juin 2012 - 03:53
#124
Posté 11 juin 2012 - 04:12
What is the point of less spammability? More kills for you? I finally stopped apologizing for the amount of grenades I toss in a game. Sometimes I just dog it to look like someone's idea of a 'team player' when really I want to have the grenades kill better and wider than they do now.Atheosis wrote...
That would actually make grenades even more spammable. Not less.
See, if the target gets killed faster, we get more credits and the spawning slows down. If the circle is surrounded, grenades are free while rockets cost credits. WONDERFUL reasons to spam so much my real arm hurts.
What are your reasons to disallow that?...
Modifié par mikepaul, 11 juin 2012 - 04:13 .
#125
Posté 11 juin 2012 - 04:14
Atheosis wrote...
DSxCallOfBooty- wrote...
It's a tough decision. On one hand, having a giant capacity actually makes Ammo Packs very useful items, instead of minor conveniences that have a relatively low utility. But, being able to throw 8 AGs into a group while benefiting from the cloak bonus (with a MQI) is just too powerful.
I agree with you, I think. The massive capacity is a bit of a problem, certainly. Perhaps the Grenade Capacity Mod should be changed to:
Level I: Restock 1 Grenade at the start of a round
Level II: Restock 1 Grenade at the start of a round/+1 Grenade Capacity
Level III: Restock 1 Grenade at the start of a round/+2 Grenade Capacity
Level IV: Restock 2 Grenades at the start of a round/ +2 Grenade Capacity
Level V: Restock 2 Grenades at the start of a round/ +3 Grenade Capacity
EDIT: Grenades need to restock much more quickly as well. If you run out of grenades during a round, you're out of luck, basically.
That would actually make grenades even more spammable. Not less.
How? If you had 2 grenades restocked at the start of a round, you'd be able to throw at least 2 grenades per round, which is pretty reasonable. Since your overall capacity is lower, you can't defeat large groups of powerful enemies as easily. You'll have less grenades available to throw at any given time, while still allowing them to be useful by giving the player some at the start of a round.
As far as grenades restocking quicker goes, it would require a player to stay in a certain area for a while to get a full capacity still. This way, you'll be able to run around the map getting grenades, while never having enough at a time to do a TON of damage. Even if you were to camp out at an ammo box, you'd be stuck in a single place, which makes you sitting bait for Phantoms/Banshees/Hunters.





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