Grenade Capacity Gear (What Were You Thinking?)
#126
Posté 11 juin 2012 - 04:24
#127
Posté 11 juin 2012 - 04:27
#128
Posté 11 juin 2012 - 05:00
1337haxwtg wrote...
I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.
Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.
So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.
As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.
But stardusk and Talon said it was totally balanced?
#129
Posté 11 juin 2012 - 05:15
And this is good, why?...DSxCallOfBooty- wrote...
As far as grenades restocking quicker goes, it would require a player to stay in a certain area for a while to get a full capacity still. This way, you'll be able to run around the map getting grenades, while never having enough at a time to do a TON of damage.
#130
Posté 11 juin 2012 - 05:19
Xaijin wrote...
Stardusk, who uses a Talon X, said it was totally balanced?
fixed for you
#131
Posté 11 juin 2012 - 06:05
1337haxwtg wrote...
RGFrog wrote... stuff
I say again, if you would actually read what I said, it isn't even a nerf suggestion.
More grenades overall, less ability to spam them all at once. REAAAAAAAD!
Yes, yes, i did read. You're just trying to hide your nerf desire as most nerf'rs will with a convoluted solution to a non-problem.
Here's the easiest non-nerf solution: go somewhere else on the map. You'll get all the kills you can and die like most do on gold when they run off on their own.
Oh well, I guess the player with all the nades could help you. Oh, wait, you are a member of the nerf society. So, no nades, no Infiltrators, no weapons more powerful than the Avenger II...
Now don't say you're not for any of that. You're a nerfer. Regardless of what your secret society comes up with to hide its nerf-arious plans. Stand up and be proud. Don't quit until the infiltrators have no powers and only pistols; until adepts have no biotics; until engineers can only use Tempests with 3 rounds; until soldiers have -200% CD for every weapon they carry; until Bronze becomes a challenge because the enemy can only be killed with melee's!!! Long live the nerfolution!
#132
Posté 11 juin 2012 - 06:39
Is it just some Pavlovian response? Do people just not actually read anymore? I don't know. I don't get it.
But yes. I did a match earlier with three grenade spammers. I was able to restock, I think, two grenades the entire match because the boxes were constantly empty. Making one of my abilities utterly useless is not something I enjoy. So I'm in full agreement of SOMETHING to make it easier to restock grenades.
#133
Posté 11 juin 2012 - 06:57
1337haxwtg wrote...
I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.
Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.
So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.
As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.
actually read this idea... it would in many ways be worse with this change... but i am guessing other people have already given hateful and spiteful explantions about this already..
my thought is that grenades can now be specced for specificly just like Snipers can be on Infiltrators. so its getting the same outcry that is going on the krysae+TC thing.
Making it so you get infnite grenades would be rather broken even if it was at max one grenade per minute. as it is if you run out and are trapped you are kind of screwed without the clips. instead of having a set amount you can simply let them restore overtime. run away long enough and you would max out and then some. spamming them would be easier to do even if it wasnt so many at once because even 1-2 grenades can be VERY powerful. they have been that way for a while.
even before the grenade gear the ammo clip let you spam grenades....
the one good thing tho is that it would make grenades non dependant on ammo crates meaning it actually would make a all grenade user group more viable than it is now.
Modifié par Hypertion, 11 juin 2012 - 06:59 .
#134
Posté 11 juin 2012 - 07:12
#135
Posté 11 juin 2012 - 07:22
#136
Posté 11 juin 2012 - 07:29
You clearly did not think before making this post. Grenades can stock up to plus five giving most characters 6-8 grenades at once, then more for all five ammo packs. This is about 30-36 grenades per mission, not including ammo boxes.1337haxwtg wrote...
I've suggested this change to the grenade capacity bonus gear
Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was what we could hold, how well we could keep them stocked.
So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.
BSN bite my head off.
However, if one uses all Clips by wave 6 on gold, silver, then granting a self re-generating grenade gear would allow better spaming after just one round, IE round one spam, round 2 stock, round three spam, ect.
Remember, BioWare has made enemies harder to kill every two weels it seems, and gold and silver are not much different from each other,plus
Grenade Gear gives plus Five grenades
WarFighter Pack gives i think, mines only level 2, Plus 10% Assault Rifle Damage and Three grenades not five.
In all, Your idea would allow for more casual play for fun as I like, BUT for a gold credit run it allows easier faster matches than now due to no need for Clips or Boxes, in short easier camping.
Side note, you must play on PS3 or PC
#137
Posté 11 juin 2012 - 07:48
1337haxwtg wrote...
Still, nobody seems to be understanding. This would not be a nerf at all. It would end up making it so you can use MORE grenades over the course of a match but not all at once.Because posting a legitimate suggestion for discussion is trolling. Gotcha.Quxorda wrote...
Translation: Trolls can troll all the want, but don't you dare call them a troll.Thomas Abram wrote...
This is the fourth questionable response I've seen of yours. ABRAM SMASHA Wild Snorlax wrote...
Oh look. It's the guy that likes to cry about infiltrators, now he is crying about grenades too, I'm not suprised. I wonder what he is going to cry about next,
...
It's like you're trying to become to new #1 forum idiot/stardusk now that he apparently has calmed down with his constant nerf all the things trolling/griefing.
Don't insult people on BSN, it's not nice :[
so let me get this straight ur idea is to make it so ur team can get less kills at once mean less points meaning stop stealing ur kills? seems like someones butthurt that they cant outscore QMI and QME *shrug*
#138
Posté 11 juin 2012 - 07:53
#139
Posté 11 juin 2012 - 07:58
All my support OP, I see completely your point.
#140
Posté 11 juin 2012 - 08:14
Reading comprehension fail.RGFrog wrote...
Yes, yes, i did read. You're just trying to hide your nerf desire as most nerf'rs will with a convoluted solution to a non-problem.
Less grenades, but being able to keep a supply easier is not a nerf. Sorry try reading it a few times before you post so you are more likely to talk about the actual issue.
Where do people keep getting this from. Sure they tweek enemies every now and then, but it's not like they add 10% to all defenses every week. Enemies haven't gotten all that much harder in the last month (aside from certain bosses).GameKillerFT wrote...
Remember, BioWare has made enemies harder to kill every two weels it seems, and gold and silver are not much different from each other,plus
Well it wouldn't be a fast regeneration off course. It's meant more as supplimenting the ammo crates than straight replacement.In all, Your idea would allow for more casual play for fun as I like, BUT for a gold credit run it allows easier faster matches than now due to no need for Clips or Boxes, in short easier camping.
XxLemonheadxX90 wrote...
so let me get this straight ur idea is to make it so ur team can get less kills at once mean less points meaning stop stealing ur kills? seems like someones butthurt that they cant outscore QMI and QME *shrug*
Or he doesn't think getting +5 grenades is the best answer to problem grenades had (resupply).
#141
Posté 11 juin 2012 - 09:00
Take it as it is or delete the game...nothing to complain about.
#142
Posté 11 juin 2012 - 09:21
The main issue comes from people hoarding credits before a dlc comes out. They then spend millions to unlock everything in 10 minutes, and they come here saying this and that needs a nerf...
#143
Posté 11 juin 2012 - 03:19
#144
Posté 11 juin 2012 - 03:56
#145
Posté 11 juin 2012 - 04:10
#146
Posté 11 juin 2012 - 04:13
#147
Posté 11 juin 2012 - 04:25
1337haxwtg wrote...
I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.
Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.
So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.
As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.
Just started a thread on the same topic. Wish I'd seen this first. Guess it's true what they say, there's nothing new under the sun (and here I thought I'd had a cool new idea! LOL)
This is basically what I posted there (http://social.biowar.../index/12521244)...
"I love my QME...and I love chucking those grenades...but I have to admit
that when playing another class, I'm getting a bit tired of watching
every spawn point or enemy concentration explode before I have a chance
to do much.
For that matter, when I "am" playing the QME (or
other grenade dependent class), and one or more other players are doing
the same, the race to the ammo box is very cutthroat and lessens my
enjoyment.
Anyway, I was thinking, wouldn't it be nice if you
could only throw one grenade at a time and then have to wait for a set
amount of time before being able to throw another? The problem is, if
it is treated like any other power, if the cooldown is long enough to
prevent spamming, then it would render other powers unavailable for too
long, but if it were shortended to the point where it wouldn't unduly
restrict other powers, then the grenades would be extremely OP. Then
the "solution" struck me....
Why not have a separate cooldown for grenades, independent from the cooldown for all other powers?
The
cooldown could be set at some value (e.g., 10sec, 15sec, 30sec, etc.)
and then increased grenade capacity, instead of granting multiple
grenades to spam, would lower the cooldown."
Modifié par kviksverd, 11 juin 2012 - 04:34 .
#148
Posté 11 juin 2012 - 04:37
1337haxwtg wrote...
Reading the replies I got overnight gave me a strange mix of face-desk frustration and shock that some people actually know how to read around here...
Why? Are you equating knowing how to read with agreeing with you? If so, then it's not people knowing how to read, it's you not comprehending how others don't think your complaint and subsequent fix is valid.
I read and completely understand your stance. I just don't agree with it. But since no one on these boards will ever accept they might be wrong and engage in a meaningful debate, I have more fun throwing nerf terms around.
But you keep on acting like your words were written on college ruled paper... It's doing nothing to help your cause and everything to point to your being an elitist nerfer. Not saying you are, just pointing out the effect.
I like nade spamming. I can't do it as I only have lvl 1 on warfighter, but I'm happy when someone else can. Just like I'm happy to hear BE's audio effects or the whine of a rocket being used. It all means more dead stuff and on Gold that's only a good thing.
It also means faster rounds and more credits. When all my characters are at lvl 20 I don't care about xp. I don't care about scores or how many kills I get because that's meaningless fluff.
I do care about enjoying the game, but nade spamming doesn't negate that enjoyment. Nor does BE spamming, Inf's headshots, Krysae X damage (wish I had this, too) or anything else cool about MP that nerfers are adamant about removing.
There's been some great posts here about how real balancing in an mp game works successfully. Perhaps if you re-read those and reformulated your stance based on the examples... meh, unlikely to ever happen.
#149
Posté 11 juin 2012 - 04:43
kviksverd wrote...
... stuff...
Why not have a separate cooldown for grenades, independent from the cooldown for all other powers?
The cooldown could be set at some value (e.g., 10sec, 15sec, 30sec, etc.) and then increased grenade capacity, instead of granting multiple grenades to spam, would lower the cooldown."
The problem with this is the cooldown would negate biotic grenades usefulness. The Drell would become fairly gimped as the cluster grenade is the only viable way to initiate BE's without another adept involved. Not to mention the Vorcha Sentinel's only biotic ability.
#150
Posté 11 juin 2012 - 05:16
Then don't pretend to be surprised by reactions to your posts.RGFrog wrote...
Why? Are you equating knowing how to read with agreeing with you? If so, then it's not people knowing how to read, it's you not comprehending how others don't think your complaint and subsequent fix is valid.
I read and completely understand your stance. I just don't agree with it. But since no one on these boards will ever accept they might be wrong and engage in a meaningful debate, I have more fun throwing nerf terms around.
You throw the word nerf around willy nilly without any real meaning in this case and expect us to understand that you don't agree with his conclution rather than misinterperting it.
No, I'm sorry if you had been clear about this before he might have actually engaged you. Instead you made your conclusion before hand and decided to just troll this thread.
Modifié par Poison_Berrie, 11 juin 2012 - 05:52 .





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