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Grenade Capacity Gear (What Were You Thinking?)


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#126
Rildok

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Being able to spam mass nades as a grenadier can be useful, but restocking w/out thermal clip packs takes a really long time. Being able to get nades at the beginning of the round or generating one at a time slowly while giving up some capacity would be more helpful IMO. I have a FHS specked for nades and it's a hassle to stay fully stocked on the buggers. I have nade capacity II, but I only use at most 2 nades at a time before restocking, unless the situation calls for moar daka (nades).

#127
lpconfig

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Instead of whining about grenades, use the mod and try to do gold clears in less than 13 minutes.

#128
Xaijin

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1337haxwtg wrote...

 I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.

Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.

So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.

As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.


But stardusk and Talon said it was totally balanced?

#129
mikepaul

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DSxCallOfBooty- wrote...
As far as grenades restocking quicker goes, it would require a player to stay in a certain area for a while to get a full capacity still.  This way, you'll be able to run around the map getting grenades, while never having enough at a time to do a TON of damage.

And this is good, why?...

#130
corporal doody

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Xaijin wrote...

Stardusk, who uses a Talon X, said it was totally balanced?


fixed for you

#131
RGFrog

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1337haxwtg wrote...

RGFrog wrote... stuff


I say again, if you would actually read what I said, it isn't even a nerf suggestion.

More grenades overall, less ability to spam them all at once. REAAAAAAAD!


Yes, yes, i did read. You're just trying to hide your nerf desire as most nerf'rs will with a convoluted solution to a non-problem.

Here's the easiest non-nerf solution: go somewhere else on the map. You'll get all the kills you can and die like most do on gold when they run off on their own.

Oh well, I guess the player with all the nades could help you. Oh, wait, you are a member of the nerf society. So, no nades, no Infiltrators, no weapons more powerful than the Avenger II...

Now don't say you're not for any of that. You're a nerfer. Regardless of what your secret society comes up with to hide its nerf-arious plans. Stand up and be proud. Don't quit until the infiltrators have no powers and only pistols; until adepts have no biotics; until engineers can only use Tempests with 3 rounds; until soldiers have -200% CD for every weapon they carry; until Bronze becomes a challenge because the enemy can only be killed with melee's!!! Long live the nerfolution!

#132
Father_Jerusalem

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Why do people not understand that wanting to change it from +84 grenades and you can still only restock one at a time to +3 grenades but you get one autorestocked every 20 seconds is not, actually, a nerf?

Is it just some Pavlovian response? Do people just not actually read anymore? I don't know. I don't get it.

But yes. I did a match earlier with three grenade spammers. I was able to restock, I think, two grenades the entire match because the boxes were constantly empty. Making one of my abilities utterly useless is not something I enjoy. So I'm in full agreement of SOMETHING to make it easier to restock grenades.

#133
Hypertion

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1337haxwtg wrote...

 I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.

Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.

So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.

As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.


actually read this idea... it would in many ways be worse with this change... but i am guessing other people have already given hateful and spiteful explantions about this already..

my thought is that grenades can now be specced for specificly just like Snipers can be on Infiltrators. so its getting the same outcry that is going on the krysae+TC thing.

Making it so you get infnite grenades would be rather broken even if it was at max one grenade per minute. as it is if you run out and are trapped you are kind of screwed without the clips. instead of having a set amount you can simply let them restore overtime. run away long enough and you would max out and then some.  spamming them would be easier to do even if it wasnt so many at once because even 1-2 grenades can be VERY powerful. they have been that way for a while.

even before the grenade gear the ammo clip let you spam grenades....

the one good thing tho is that it would make grenades non dependant on ammo crates meaning it actually would make a all grenade user group more viable than it is now.

Modifié par Hypertion, 11 juin 2012 - 06:59 .


#134
Schneidend

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I like this idea. Reminds me of one of the Soldier talents in Borderlands, where upon killing an enemy he received a buff that generated grenades and made grenades do more damage.

#135
GroverA125

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I agree completely, but to be honest, I don't think people would mind if they simply halved the amount you recieve and just gave a slight damage increase, provided the current ammunition boxes (in all maps, not just new ones) were to have a large number. If each box held five grenades, then I don't think anyone would care about the number of grenades being decreased.

#136
GameKillerFT

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1337haxwtg wrote...

 I've suggested this change to the grenade capacity bonus gear

Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was what we could hold, how well we could keep them stocked.

So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.

BSN bite my head off.

You clearly did not think before making this post. Grenades can stock up to plus five giving most characters 6-8 grenades at once, then more for all five ammo packs. This is about 30-36 grenades per mission, not including ammo boxes.
However, if one uses all Clips by wave 6 on gold, silver, then granting a self  re-generating grenade gear would allow better spaming after just one round, IE round one spam, round 2 stock, round three spam, ect.
Remember, BioWare has made enemies harder to kill every two weels it seems, and gold and silver are not much different from each other,plus
Grenade Gear gives plus Five grenades
WarFighter Pack gives i think, mines only level 2, Plus 10% Assault Rifle Damage and Three grenades not five.

In all, Your idea would allow for more casual play for fun as I like, BUT for a gold credit run it allows easier faster matches than now due to no need for Clips or Boxes, in short easier camping.

Side note, you must play on PS3 or PC

#137
XxLemonheadxX90

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1337haxwtg wrote...

Still, nobody seems to be understanding. This would not be a nerf at all. It would end up making it so you can use MORE grenades over the course of a match but not all at once.

Quxorda wrote...

Thomas Abram wrote...

A Wild Snorlax wrote...
Oh look. It's the guy that likes to cry about infiltrators, now he is crying about grenades too, I'm not suprised. I wonder what he is going to cry about next,
...
It's like you're trying to become to new #1 forum idiot/stardusk now that he apparently has calmed down with his constant nerf all the things trolling/griefing.

This is the fourth questionable response I've seen of yours. ABRAM SMASH
Don't insult people on BSN, it's not nice :[

Translation: Trolls can troll all the want, but don't you dare call them a troll.

Because posting a legitimate suggestion for discussion is trolling. Gotcha.


so let me get this straight ur idea is to make it so ur team can get less kills at once mean less points meaning stop stealing ur kills? seems like someones butthurt that they cant outscore QMI and QME *shrug*

#138
Necrotron

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I like your suggestion, OP.

#139
PreGy

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This thread is the perfect example of the "nef religion" that reigns lately on BSN. The OP actually want to "buff" that gear, so you don't need to ran out of thermal clips on wave 7 in order to use this new grenade gear, yet many "nerf-believers" cry about the OP wanting to nerf this gear. LOL. Just. LOL.

All my support OP, I see completely your point.

#140
Poison_Berrie

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RGFrog wrote...

Yes, yes, i did read. You're just trying to hide your nerf desire as most nerf'rs will with a convoluted solution to a non-problem.

Reading comprehension fail.

Less grenades, but being able to keep a supply easier is not a nerf. Sorry try reading it a few times before you post so you are more likely to talk about the actual issue.


GameKillerFT wrote...

Remember, BioWare has made enemies harder to kill every two weels it seems, and gold and silver are not much different from each other,plus

Where do people keep getting this from. Sure they tweek enemies every now and then, but it's not like they add 10% to all defenses every week. Enemies haven't gotten all that much harder in the last month (aside from certain bosses).

In all, Your idea would allow for more casual play for fun as I like, BUT for a gold credit run it allows easier faster matches than now due to no need for Clips or Boxes, in short easier camping.

Well it wouldn't be a fast regeneration off course. It's meant more as supplimenting the ammo crates than straight replacement.



XxLemonheadxX90 wrote...

so let me get this straight ur idea is to make it so ur team can get less kills at once mean less points meaning stop stealing ur kills? seems like someones butthurt that they cant outscore QMI and QME *shrug*


Or he doesn't think getting +5 grenades is the best answer to problem grenades had (resupply).

#141
Oggy666

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Grenades are as they are, no need to change. Nothing like spam-run to box to resupply, then again spam-resupply. Use them in tough situations, not all at once. If someone throws 8G spam and want to run across map to restock them, his choice. If he gets tons of kills with it, its only good. If someone "steals" grenades from box, wait a minute and they reappear.

Take it as it is or delete the game...nothing to complain about.

#142
Cohen le Barbare

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I play the game quite a bit and my only upgrade is the warfigher 1 so that gives my krogan soldier 5 grenades. I don't see the problem with that. When I play an asari adept, I make things explode every 5 seconds, it's auto aim and deals massive damage. I don't see threads about that...

The main issue comes from people hoarding credits before a dlc comes out. They then spend millions to unlock everything in 10 minutes, and they come here saying this and that needs a nerf...

#143
1337haxwtg

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Reading the replies I got overnight gave me a strange mix of face-desk frustration and shock that some people actually know how to read around here...

#144
megawug

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Personally, I don't see a problem. Treat them like rockets... use lots of 'em only when it's an emergency. Otherwise, use only a couple per wave to make sure you can restock.

#145
DHKany

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meh

#146
robertm2

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Its not like it matters that much you have to go a different ammo box for grenades everytime you want to get more. It would be almost impossible to get them back full again unless you spent a whole wave going from ammo box to ammo box.

#147
galaxygrunt

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1337haxwtg wrote...

 I've suggested this change to the grenade capacity bonus gear in various responses to other threads, but I felt it was about time I gave it its own thread.

Currently, you can have a ton of grenades to spam all at once with grenade capacity boosts and ammo packs. I think this is a little much. The issue with grenades was never what we could hold, but rather how well we could keep them stocked.

So instead of grenade spamming insanity, how about the grenade gear fabricates us grenades periodically? This would keep us stocked and prevent raining 11 grenades on the enemy. It seems like a fair tradeoff to me.

As for the actual times between granting us grenades, I'm not offering a suggestion on that just to have half of BSN bite my head off.


Just started a thread on the same topic.  Wish I'd seen this first.  Guess it's true what they say, there's nothing new under the sun (and here I thought I'd had a cool new idea! LOL)

This is basically what I posted there (http://social.biowar.../index/12521244)...

"I love my QME...and I love chucking those grenades...but I have to admit
that when playing another class, I'm getting a bit tired of watching
every spawn point or enemy concentration explode before I have a chance
to do much.

For that matter, when I "am" playing the QME (or
other grenade dependent class), and one or more other players are doing
the same, the race to the ammo box is very cutthroat and lessens my
enjoyment.

Anyway, I was thinking, wouldn't it be nice if you
could only throw one grenade at a time and then have to wait for a set
amount of time before being able to throw another?  The problem is, if
it is treated like any other power, if the cooldown is long enough to
prevent spamming, then it would render other powers unavailable for too
long, but if it were shortended to the point where it wouldn't unduly
restrict other powers, then the grenades would be extremely OP.   Then
the "solution" struck me....

Why not have a separate cooldown for grenades, independent from the cooldown for all other powers?

The
cooldown could be set at some value (e.g., 10sec, 15sec, 30sec, etc.)
and then increased grenade capacity, instead of granting multiple
grenades to spam, would lower the cooldown."

Modifié par kviksverd, 11 juin 2012 - 04:34 .


#148
RGFrog

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1337haxwtg wrote...

Reading the replies I got overnight gave me a strange mix of face-desk frustration and shock that some people actually know how to read around here...


Why? Are you equating knowing how to read with agreeing with you? If so, then it's not people knowing how to read, it's you not comprehending how others don't think your complaint and subsequent fix is valid.

I read and completely understand your stance. I just don't agree with it. But since no one on these boards will ever accept they might be wrong and engage in a meaningful debate, I have more fun throwing nerf terms around.

But you keep on acting like your words were written on college ruled paper... It's doing nothing to help your cause and everything to point to your being an elitist nerfer. Not saying you are, just pointing out the effect.

I like nade spamming. I can't do it as I only have lvl 1 on warfighter, but I'm happy when someone else can. Just like I'm happy to hear BE's audio effects or the whine of a rocket being used. It all means more dead stuff and on Gold that's only a good thing.

It also means faster rounds and more credits. When all my characters are at lvl 20 I don't care about xp. I don't care about scores or how many kills I get because that's meaningless fluff.

I do care about enjoying the game, but nade spamming doesn't negate that enjoyment. Nor does BE spamming, Inf's headshots, Krysae X damage (wish I had this, too) or anything else cool about MP that nerfers are adamant about removing.

There's been some great posts here about how real balancing in an mp game works successfully. Perhaps if you re-read those and reformulated your stance based on the examples... meh, unlikely to ever happen.

#149
RGFrog

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kviksverd wrote...
... stuff...

Why not have a separate cooldown for grenades, independent from the cooldown for all other powers?

The cooldown could be set at some value (e.g., 10sec, 15sec, 30sec, etc.) and then increased grenade capacity, instead of granting multiple grenades to spam, would lower the cooldown."


The problem with this is the cooldown would negate biotic grenades usefulness. The Drell would become fairly gimped as the cluster grenade is the only viable way to initiate BE's without another adept involved. Not to mention the Vorcha Sentinel's only biotic ability.

#150
Poison_Berrie

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RGFrog wrote...

Why? Are you equating knowing how to read with agreeing with you? If so, then it's not people knowing how to read, it's you not comprehending how others don't think your complaint and subsequent fix is valid.

I read and completely understand your stance. I just don't agree with it. But since no one on these boards will ever accept they might be wrong and engage in a meaningful debate, I have more fun throwing nerf terms around.

Then don't pretend to be surprised by reactions to your posts. 
You throw the word nerf around willy nilly without any real meaning in this case and expect us to understand that you don't agree with his conclution rather than misinterperting it.
No, I'm sorry if you had been clear about this before he might have actually engaged you. Instead you made your conclusion before hand and decided to just troll this thread.

Modifié par Poison_Berrie, 11 juin 2012 - 05:52 .