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Grenade Capacity Gear (What Were You Thinking?)


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#151
galaxygrunt

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RGFrog wrote...

The problem with this is the cooldown would negate biotic grenades usefulness. The Drell would become fairly gimped as the cluster grenade is the only viable way to initiate BE's without another adept involved. Not to mention the Vorcha Sentinel's only biotic ability.


How so?  The grenades would be unaffected by the reave cooldown, and vice-versa...

Modifié par kviksverd, 11 juin 2012 - 05:20 .


#152
RGFrog

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Poison_Berrie wrote...

RGFrog wrote...
...stuff...

Then don't pretend to be surprised by reactions to your posts. 
You throw the word nerf around willy nilly without any real meaning in this case and expect us to understand that you don't agree with his conclution rather than misinterperting it.
No, I'm sorry if you had been clear about this before he might have actually engaged you. Instead you made your conclusion before hand and decided to just troll this thread.


No need to be sorry, berrie. LOL. I'm sure leet is proud of your defense of...umm...something.

It's still a nerf request despite how you or leet choose to spin it. Nerf is as nerf does.

I really don't care if you wish to engage in anything. Had I thought that healthy debate were even possible, I would've started there. However, nerfs propose to ruin the game for all but the 1% and I choose to call nerf. Using the term troll doesn't change anything. It's just another tool in the bag used by nerfs to prove they're right and everyone else is wrong.

Just be happy that in the end nerf will win because nerf is loudest.

Choose to actually propose something that does balance the game and I'll be happy to back that proposal. This proposal is not balance.

High level weapons and gear are supposed to be OP. Which is why most players don't have X level krysae's or lvl 5 Warfighter package. So the proposal is qq towards the handful that do. The fix to the situation is far easier and requires no nerfing and no buffing. It's called find another pug and if you can't go to a different part of the map and if you can't refer to the first suggestion.

Thus the OP's solution is a non-solution and therefor a nerf as it affects everyone negatively to solve a problem that only occurs in the rarest of situations. If the OP had said and could prove that EVERY match had 3 other players with 8 grenades and they were all spamming, then it could be deduced that this was more than a localized issue. But, leet didn't and can't. He's qq over a couple of matches with a single player that in his mind equates to everyone and completely invalidates his entire argument, at least to me.

However, trying to point that out to someone that is obviously right in his own mind is futility. So, NERF! I really don't care if you agree with me or don't. I'm just typing because I have a minute and your defense of leet is lacking.

#153
RGFrog

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kviksverd wrote...

RGFrog wrote...

The problem with this is the cooldown would negate biotic grenades usefulness. The Drell would become fairly gimped as the cluster grenade is the only viable way to initiate BE's without another adept involved. Not to mention the Vorcha Sentinel's only biotic ability.


How so?  The grenades would be unaffected by the reave cooldown, and vice-versa...


You propose at a minimum a 10 second CD on grenade use. Reave's max dur., if I remember correctly, is 8 seconds. So, If as a drell adept, I use reave and lob a gren. a second later, it'll be another 10 seconds before I can effect a BE.

Weapons aside, the Drell has nothing else but pull which relegates it's usefulness to unprotected mooks. Anyone can take care of unprotected mooks without thinking about it. Including the drell. A few shots and they aren't a problem anymore. So what then is useful about a Drell Adept?

This means, imo, that the drell needs to be effective against a large range of targets (crowds, high level targets, and bosses) to be viable. By itself, it's not effective without the unimpeded use of cluster grenades. Which means it will see much less use (along the same lines as a human soldier). Especially in Gold matches. Yes, everything is viable in gold. That's why prior to the patch it was all inf's, eng., and adepts...

I might be inclined to agree with a 2 second CD or some CD that meshed with Reave's CD. But most likely I'd still argue that any CD with regards to grenades is pointless. Mainly because they are grenades. Balls that you throw. Put a CD on them and you might as well put CD's on shots fired.

How would you feel about not being able to take a shot with your falcon for 5 seconds. It's essentially a grenade launcher. Especially when you're not the host and only 1 in 3 shots do anyhting?

The whole point of a grenade is that it's instant when you need it as opposed to a power use that must recharge. If there's a cooldown attached then there's no point in having them when a power would be more effective and make more sense with a CD.

#154
Kalas Magnus

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Who holds the speedrun record? Last i checked it was krysae spamming, claymore spamming, and drell grenade spamming trying to get under 10 min.

#155
RGFrog

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Nice. I'd love to get through a gold match ever 10 minutes. Might make enough credits in a week to max out all my player cards and maybe get a vorcha or two.

#156
TheWout

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on a side note: I always get super excited to see the big bold BIOWARE under a thread like this, only to read about some poster being an ass and getting banned

#157
Guest_The Mad Hanar_*

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They shouldn't give us weapons. Just sticks and rocks. Never mind, just sticks. Rocks would be OP.

#158
Guest_XxTaLoNxX_*

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Thomas Abram wrote...

A Wild Snorlax wrote...

Oh look. It's the guy that likes to cry about infiltrators, now he is crying about grenades too, I'm not suprised. I wonder what he is going to cry about next,

...

It's like you're trying to become to new #1 forum idiot/stardusk now that he apparently has calmed down with his constant nerf all the things trolling/griefing.


This is the fourth questionable response I've seen of yours. ABRAM SMASH

Don't insult people on BSN, it's not nice :[


For the record... I love the new "ABRAM SMASH" signature post.

It's like Ninja Stan/Stanly Woo's famous "End of Line" and another BW employees famous "I should go." lines.

#159
Ean_Txelan

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How about making grenades to a collectible weapon?

#160
T41rdEye

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How asinine. This is basically a kill stealing argument.

BW made grenades more useful and gave us a reason to use ammo packs, and you want them nerfed? This theoretical person who throws 55 grenades all at once doesn't exist.

#161
Jayhau

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I have gernade capacity 3.. And I use a male quarian with tech gernade. It's amazingly fun, and pretty effective. I call him my grenadier!

It's really fun having 5 grenades, walking into a room full of guys and knowing they are all gonna die. I've gotten killstreaks. It's something new, don't knock it till you try it.

#162
darkblade

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Me1mN0t wrote...

How asinine. This is basically a kill stealing argument.

BW made grenades more useful and gave us a reason to use ammo packs, and you want them nerfed? This theoretical person who throws 55 grenades all at once doesn't exist.


Thats likely an exaggeration, but not far from the truth.

I can easily throw 45 infernos in a single round.

Honestly it not fair at all.

Modifié par darkblade, 11 juin 2012 - 10:21 .


#163
AlienAtSystem

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Obviously the 50% that have actually read what has been written still forgot to think over it. To explain it in layman's terms:
At the moment, the Gear only gives you more grenade capacity. If it affects availabilty at all, it makes it worse because now whenever you go to a ammo box, you always take all grenades from the stockpile, leaving nothing to you companions.  Sure, you can always use the Ammo Packs, but that is only a viable tactic because you have so many at the moment. And the maximum of +5 Grenades is not really useful, as everything except bosses bites the dust after four grenades max. Put even simpler: To use the Grenade Capacity Gear effectively at the moment, you have to spend credits!

Now, let's compare the OPs suggestion: As mentioned often, no one needs to throw 8 grenades at once, so there is no real harm in reducing the cap, as you will still be able to spike damage, just not twice in a row. Instead, he suggests, and that is his main suggestion, to make the Gear replenish the Grenades. Instead of having to spend an Ammo Pack after every use, you can wait for a bit and the grenades will come back. You can throw one or two grenades every round without having to worry about restocking. And instead of five times as before, you will be able to create the four-grenade-overkill up to eight times and more, depending on the length of the rounds. Without spending a pack or visiting an ammo crate.

[sarcasm]This is an obvious nerf to the already underpowered grenade users.[/sarcasm]

Modifié par AlienAtSystem, 11 juin 2012 - 10:37 .


#164
Hiero Glyph

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To be fair, the gear is a huge advantage but not specifically overpowered. It is the ability of ammo packs to instantly refill the maximum capacity of grenades that is broken. If ammo packs only refilled the base amount of grenades, 3-4, then there really would not be much of a problem. The difference is actually 23-29 grenades total versus 48-54. If you can't kill enemies with 23+ grenades you are certainly doing it wrong.

#165
holdenagincourt

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I just opened a PSP and got Grenade Capacity III :o...and a Saber III :D. (And Reegar VI but w/e.)
Time to nuke some spawns!! :devil:

#166
Raging Nug

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I came to this thread because I saw a Bioware post and expected a comment on the topic.

I am disappointed.

#167
Poison_Berrie

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RGFrog wrote...

It's still a nerf request despite how you or leet choose to spin it. Nerf is as nerf does.

Nope.
No matter how much you repeat it, it's not a nerf. If you can't see that I can't help you, everything that deviate from your perception would probably be a nerf. 
A nerf would be to just flat out reduce the number of grenades or remove the gear altogether. 
What's proposed here could actually be viewed as a buff. Keeping stocked would be easier.

I really don't care if you wish to engage in anything. Had I thought that healthy debate were even possible, I would've started there. However, nerfs propose to ruin the game for all but the 1% and I choose to call nerf. Using the term troll doesn't change anything. It's just another tool in the bag used by nerfs to prove they're right and everyone else is wrong.

You admitted to trolling. You admitted that you threw the word nerf out there solely because you think it's funny. This has nothing to do with how I name it or that it's some sort of scheme against you.
And really that 1% is another exaggeration to create an emotional response. It's you who is using such tools to prove you are right without actually discussing.
Don't act surprised if people call you out on it.

Thus the OP's solution is a non-solution and therefor a nerf as it affects everyone negatively to solve a problem that only occurs in the rarest of situations.

I don't really agree with him that everything has become grenade spam, but it seems his main point was that the Gear doesn't actually fix the supply problem all that much. Sure you now don't have to run to an ammo box the minute you throw a grenade, having a larger reserve helps up to a certain extent. But when you are out most boxes still only give one grenade and don't help you restock all that much (especially with multiple grenade users).
The proposed solution would be to allow grenade gear to add less grenades and instead regenerate those (slowly) so keeping supplied is somewhat easier.
This would not effect everyone negatively. That's like saying shield regeneration or power cooldowns is a negatively effecting all players.

EDIT: Raging Nut never be dissapointed with an ABRAM SMASH.

Modifié par Poison_Berrie, 12 juin 2012 - 08:17 .


#168
Oggy666

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The Mad Hanar wrote...

They shouldn't give us weapons. Just sticks and rocks. Never mind, just sticks. Rocks would be OP.


Rocks with incendiary ammo would be so fun, nearly as cobras!

#169
Guest_The Mad Hanar_*

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Oggy666 wrote...

The Mad Hanar wrote...

They shouldn't give us weapons. Just sticks and rocks. Never mind, just sticks. Rocks would be OP.


Rocks with incendiary ammo would be so fun, nearly as cobras!


You.

Are.

A.

GENIUS!!!