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More human DLC characters? Really BioWare? Really?


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#226
Razhathael

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[quote]ntrisley wrote...

[quote]Razhathael wrote...

[quote]Cyonan wrote...

[quote]Razhathael wrote...

I agree, it's not lazy, it's uninspired. Heck, they could have been lazy and added retextured turians as different classes and that would have been more preferable to most. If this leak is true, it's almost like they wanted to avoid doing what most wanted.

[/quote]

I would argue that it's not any more uninspired when compared to adding 2 Drell, Salarian, and Turian which people would have been happy with. All of them have already been done before, so they're all technically uninspired by the definition of the word.

What people have an issue with is that humans are seen as kind of boring. We're all already human, so when we play a role playing game, we want to play as something different from us. That's kind of the essence of what "role playing" is.

Though people should refrain from saying things like they're lazy or it's uninspired unless they also have issues with them adding in species like Turian, Drell, Krogan, etc. that we already have. It cheapens their argument, imo.[/quote]

No, it is uninspired.[/quote]
You're off to a bad start here.
[quote]Look at it this way, you're part of the ME3 multiplayer team, you get to decide what the next DLC is going to have inside it.[/quote]
With you so far.
[quote]And you decide 6 more n7-humans.[/quote]
Mhm...
[quote]It's a bad idea by all means, when you have such a vast universe full of possibilites and stuff the fans would want in front of you, I would call adding 6 more n7 trained humans and nothing else very uninspired.[/quote]
Hold up hold up hold up hold up.
You're saying that adding 6 "more N7 trained humans and nothing else is very uninspired" as though you've already seen the ability lists. As though the current humans available are "N7 trained"(hint: they're not).

You're relying upon definitive statements to prop up your argument that the BioWare MP team should look only at "what the fans would want".
They shouldn't. They really shouldn't.
[quote]You say adding something like Krogan engineer or a maybe collectors as enemies is just as uninspired since they exist in the lore too and are predictable.[/quote]
Uh, actually...
The reason The Collectors as enemies is "uninspired" is because The Collectors, as a galactic power and a threat, are dead. We destroyed their homeworld in ME2 courtesy of the assault through the Omega Relay.
The mention of "Collector swarms" during the "Miracle at Palaven" is likely a reference to the Reapers having some remnants of the Collectors and their Seeker Swarms in reserve to use.

Now of course, someone's going to say "But we killed/saved the Geth in ME3!" or "I defeated Cerberus, why am I fighting them?!" or "I beat the Reapers!" and try to use it as an argument...

So to head that off, it's as simple as the fact that the random enemies are those who were around at the time of the Reaper War. There's no specific dates that our squads are inserting into these zones. When I and my friends are playing Firebase: Hydra, we could very well be fighting Geth during the timeframe that Shepherd is fighting that Reaper on the other side of the dam. Or we could be defending Firebase: Condor against a Cerberus strikeforce while Shepherd and his crew are on the other side of that mountain line fighting the Reapers.

It's purposely left open so that we have a "sandbox" to play in.

Also: Krogan Engineers would be neat, but less likely simply because they're not really a technologically inclined race. Their turret would be a turret that throws sharp things at you.
If we're going to see Collectors in ME3, it will likely be as an addition to the Reaper forces, with Geth and Cerberus getting additional forces as well.
[quote]
But they haven't been in multiplayer, they are a full possibility that people would want.[/quote]
Sure. People want to fight actual Reapers in multiplayer too, do you think that should happen?
[quote]Humans who have had somehow different n7-training isn't original. [/quote]
Once again:
The individuals that we play, now, as humans?
They're not "N7s". They're Alliance military.
[quote]Earth map or no, I don't remember seeing salarians or asari with the last DLC.[/quote]
Asari Justicars were released in "Resurgence".
The release of "Firebase Goddess" ties in to the outcome of Operation: Silencer.

[quote]Re: Operation SILENCER
Confidentiality classification: XB-PRIME
Distribution: N7 Forces Only
Soldiers of the Milky Way –
It is with great regret that I must announce the withdrawal of forces
from several colonies in asari space. Reinforcing them proved
untenable. While Operation SILENCER inflicted substantial casualties,
the Reapers learned from our victories against the brutes, and they now
know how to protect their own.
Rest assured that we too are learning from this conflict. Already, we
are implementing plans to supply our forces with a better arsenal so
that, when we next meet the enemy, they are ours. Until your next
deployment, keep calm and carry on. We will pay the Reapers back soon
enough.
–Admiral Hackett[/quote]

[quote]
I don't know, maybe I misunderstand the word, I'm not native on english, but even so I would call pulling this kind thing quite stupid.
[/quote]
You're confusing the idea of "listening to the fanbase" with "intelligent" and "releasing things on your own perogative" as "stupid".

Listening to the fanbase can be a good thing, but isn't always. If they listened to the fanbase, we'd have Makos cruising around with Protheans at the wheel and shooting fireballs out of their bums.

[/quote]

And you are assuming I'm saying they should only listen to the fans with everything they say? Do you have any idea how that sounds? With that logic I should assume that you'd be okay with Bioware adding anything, as long as it's something the fans never wanted, because that means they are being unique.

No, there are limits. You are implying Bioware would be too stupid to weed the bad ideas from the good. I don't think they are. The last DLC:s were nothing lore breaking, but people liked them, it was what they wanted. Heck, there's hardly any complaints against those DLC:s other than about weapons.

I don't take the people wanting marauders/raloi/mechs as playable seriously, and neither should you. There will always be bad ideas. Are you implying something like turian infiltrator/engineer, geth soldier, asari sentinel, and so on would be bad ideas to add? Just because they are something fans want? The people wanting ridiculous races/whatever aren't the majority, and aren't the people I'm saying Bioware should listen to.

So yes, I do believe releasing something people were most against instead of completely reasonable things fans wanted quite stupid. You have a right to believe otherwise, even if I disagree.

(Also no the Collector argument is another thing, it was never said they were dead, and it was one base. It wouldn't be much against the lore. But believe what you will, I don't want to talk about that, it either happens or it doesn't. I'm not leaning against either side there.)

#227
psyschlurbi

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Don't care if they're Human or not, AS LONG I CAN SEE THEIR FACES D:<

#228
ReflectedRed

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I'm fine with new humans.

#229
Razhathael

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psyschlurbi wrote...

Don't care if they're Human or not, AS LONG I CAN SEE THEIR FACES D:<


If their faces are visible, they would already be much better. There are so many fully armored humans with helmets already.

#230
Atheosis

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People really care about this? Personally I only care what powers they have. I couldn't care less what race the new classes are. Besides, human classes kind of fit the whole Earth theme yes?

#231
jaydubs67

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psyschlurbi wrote...

Don't care if they're Human or not, AS LONG I CAN SEE THEIR FACES D:<


How about all the human classes have the same models.... but it's fully customizable.  Please please please import full face and armor customization!  The engine is already there from SP!  Please?  :crying:  

#232
De1ta0m3ga

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I still use some of the basic Human classes (Soldier, Sentinel and Adept), so I think that a DLC adding more Humans is a fine idea, I just hope for more new armors, not just the basic Adept/Soldier/Engineer armors.

#233
Atheosis

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De1ta0m3ga wrote...

I still use some of the basic Human classes (Soldier, Sentinel and Adept), so I think that a DLC adding more Humans is a fine idea, I just hope for more new armors, not just the basic Adept/Soldier/Engineer armors.


Well the Phoenix classes got new armors, so I would venture a bet that there will at least be some. My guess would be three, with pairs of classes having the same look.

#234
We Tigers

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Atheosis wrote...

People really care about this? Personally I only care what powers they have. I couldn't care less what race the new classes are. Besides, human classes kind of fit the whole Earth theme yes?

Some people really do care; there are more casual players who play because they can be a Quarian or a Drell or whatever.  I'm with you, though; I don't care as long as the powersets are good.

#235
ntrisley

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Razhathael wrote...
And you are assuming I'm saying they should only listen to the fans with everything they say? Do you have any idea how that sounds?

With how you keep harping upon how this rumored DLC is "uninspired" and pining that it is nothing that the fans want?

I'd say it sounds pretty reasonable.

With that logic I should assume that you'd be okay with Bioware adding anything, as long as it's something the fans never wanted, because that means they are being unique.

And again, we go with assumptions. Yay!

No, there are limits. You are implying Bioware would be too stupid to weed the bad ideas from the good. I don't think they are.

No, you're reading what you want from my posts.
The bad ideas far outnumber the good. They're also far more vocal about their ideas, fussing that BioWare needs to do it to "make the game betterer!".

I'm sure if BioWare wanted to devote staff members to reading through pages upon pages upon pages of ideas, they could do it.

Something which also needs to be taken into consideration, which you didn't really seem to grasp from my post, is that these DLC packs are done quite awhile before we see these rumors/leaks.
By the time we're seeing leaks/rumors, it's usually because those items have been submitted to Microsoft/Sony for preliminary testing.

The last DLC:s were nothing lore breaking, but people liked them, it was what they wanted. Heck, there's hardly any complaints against those DLC:s other than about weapons.

I don't think we're reading the same forums.
There were complaints when it was announced that "Phoenix" was Ex-Cerberus and not Prothean.
There were complaints when it was announced that the "Male Quarian" was going to be added.

I don't take the people wanting marauders/raloi/mechs as playable seriously, and neither should you. There will always be bad ideas.

Thank you for making my point for me.

Are you implying something like turian infiltrator/engineer, geth soldier, asari sentinel, and so on would be bad ideas to add? Just because they are something fans want?

Once again, there you go reading what you want from a post. Nowhere did I say anything about that, but let's continue.

The people wanting ridiculous races/whatever aren't the majority, and aren't the people I'm saying Bioware should listen to.

So who should they listen to? The person who posts their idea once, nobody replies to it and they drop the matter?

BioWare would be better served to just ignore the fanbase, period, for the time being as this is their first real foray into multiplatform MP when it comes to the "I want!" syndrome. The more logical or well-thought out ideas are usually left to rot when it comes to the world of Internet Forums, while the silly/outrageous ideas draw more attention simply because more people are inclined to crap upon a poorly planned idea than to laud a well-thought out idea.

So yes, I do believe releasing something people were most against instead of completely reasonable things fans wanted quite stupid. You have a right to believe otherwise, even if I disagree.


Here's the problem.

Once again, you're assuming that these DLC packs are being produced in response to the wants of the community. Did you ever consider that it might be a way to try to make the Humans more appealing to the playerbase?

I know since I got my MQI/MQE my MHI/MHE have taken a backseat. They're just not that good when it comes down to it.

It's also entirely possible that this DLC was done with a specific objective in mind, namely something to coincide with the story driven "Operations" we've been engaged in.

(Also no the Collector argument is another thing, it was never said they were dead, and it was one base. It wouldn't be much against the lore. But believe what you will, I don't want to talk about that, it either happens or it doesn't. I'm not leaning against either side there.)

It was their homeworld. The Collectors, if you'll remember, through ME2 are noted as being "untouchable" because of the Omega Relay.

Like I said though:
I'd be great with seeing Collectors as part of the Reaper forces.

#236
Abraham_uk

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jaydubs67 wrote...

Abraham_uk wrote...

Humans are cool. There is nothing boring about humans.
It's just we have 15 human characters.

Would rather have aliens though.
That would be better.

We still have a lot of aliens that don't have a single class.


Mechs
Hanar
Elcor
Volus
Prothean
Yahg
Eloi
Not to mention creating new races from scratch. Races Shepard never encountered.


Mechs - definitely want.  
Hanar - can't fight on land.  
Elcor - would be awesome.  No ladders for you!  
Volus - lol.  
Prothean - with a suitable SP mission explaining how they appeared.  
Yahg - want.  
Eloi - do you mean the Raloi?  The bird people?  Because I've never heard of Eloi.  


I meant Raloi. Poor spelling.

Oooh how about Rachni? No? No Rachni?

#237
Prince Bubblegeth

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I'd dig them as long as they're fun to use. I find the Cerberus adept highly enjoyable xD Maybe they just wanted most of the content to fit the "Earth" theme so they went for humans first? //but i want my turiaaans and edi-like syntheticssss//

#238
Melanie24

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jaydubs67 wrote...

psyschlurbi wrote...

Don't care if they're Human or not, AS LONG I CAN SEE THEIR FACES D:<


How about all the human classes have the same models.... but it's fully customizable.  Please please please import full face and armor customization!  The engine is already there from SP!  Please?  :crying:  


Yes!! That would be too awesome :) Im not very hopeful thats going to happen though

#239
Blind2Society

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Inker19 wrote...

who cares what race they are, all that matters is the powers & abilities


This.

However, if none of them have dark channel + throw I will have to confess myself severely disappointed.

#240
Palladin123

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Agree with what many in this thread are saying - it's the abilities and gameplay style that count, and not the character race. I would rather have a human character that requires a totally new style of gameplay (maybe a medic class etc.) than a Krogan infiltrator or Drell soldier that plays like everything else.

#241
DAO MAdhatter

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Im actually very excited for this. I love any new characters! & being able to get a new saw is always a plus too.

#242
Mal3fact0r

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Personally, I don't care if they're humans or any other race. 6 new classes, new maps and new weapons all for free is something to look forward to in my book. It also doesn't mean they won't be adding other races/classes down the line either, also for free, win/win IMO.

#243
Atheosis

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Blind2Society wrote...

Inker19 wrote...

who cares what race they are, all that matters is the powers & abilities


This.

However, if none of them have dark channel + throw I will have to confess myself severely disappointed.


I really don't think they will ever add that particular combo to MP.

#244
shadowkinz

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wtf a dlc JUST came out O_O slow it down! a few of us were speculating about an earth map and some other related stuff in another thread, now this! haha..

where are u guys seeing/hearing about this anyway?

#245
ntrisley

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shadowkinz wrote...

wtf a dlc JUST came out O_O slow it down! a few of us were speculating about an earth map and some other related stuff in another thread, now this! haha..

where are u guys seeing/hearing about this anyway?

It was on reddit, the individual who posted it also leaked information about "Rebellion" three weeks before we knew the name/description thanks to Sony Hong Kong screwing up.

That said, it's not like it is coming out next week. It probably will come out in July/August.

#246
Blind2Society

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Atheosis wrote...

Blind2Society wrote...

However, if none of them have dark channel + throw I will have to confess myself severely disappointed.


I really don't think they will ever add that particular combo to MP.


They really should, there are many other ways to kill a lot of stuff really fast, why shouldn't biotics be one of them? And if it really was that big of a concern they could just decrease the range dark channel jumps.

It's the best combo in ME history, they really should add it.

#247
Guest_XxTaLoNxX_*

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Atheosis wrote...

People really care about this? Personally I only care what powers they have. I couldn't care less what race the new classes are. Besides, human classes kind of fit the whole Earth theme yes?


Yeah, people do care and here are a few reasons why.

1) Roleplaying, to what I would call a majority of the casual rpging audience... humans are boring when there are aliens.
2) Each race has different mechanics, such as; Dodge, Melee/Heavy Melee, Movement speed... etc.
3) Each race has different Health/Shield amounts.
4) Each race has different Racial Trees with different benefits for different weapons and powers.

There are 4 reasons why people care.

#248
spirosz

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This thread is still alive?

#249
Guest_XxTaLoNxX_*

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spiros9110 wrote...

This thread is still alive?


Yeah, because apparently.... there's something to discuss. But this is what...? Your second failed attempt at trolling and adding nothing to the discussion?

Bravo.

#250
dream3873

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Im going to say there is still hope in this next DLC simply due to the fact that these were thought about well ahead in release. But we shall see.