[quote]Razhathael wrote...
[quote]Cyonan wrote...
[quote]Razhathael wrote...
I agree, it's not lazy, it's uninspired. Heck, they could have been lazy and added retextured turians as different classes and that would have been more preferable to most. If this leak is true, it's almost like they wanted to avoid doing what most wanted.
[/quote]
I would argue that it's not any more uninspired when compared to adding 2 Drell, Salarian, and Turian which people would have been happy with. All of them have already been done before, so they're all technically uninspired by the definition of the word.
What people have an issue with is that humans are seen as kind of boring. We're all already human, so when we play a role playing game, we want to play as something different from us. That's kind of the essence of what "role playing" is.
Though people should refrain from saying things like they're lazy or it's uninspired unless they also have issues with them adding in species like Turian, Drell, Krogan, etc. that we already have. It cheapens their argument, imo.[/quote]
No, it is uninspired.[/quote]
You're off to a bad start here.
[quote]Look at it this way, you're part of the ME3 multiplayer team, you get to decide what the next DLC is going to have inside it.[/quote]
With you so far.
[quote]And you decide 6 more n7-humans.[/quote]
Mhm...
[quote]It's a bad idea by all means, when you have such a vast universe full of possibilites and stuff the fans would want in front of you, I would call adding 6 more n7 trained humans and nothing else very uninspired.[/quote]
Hold up hold up hold up hold up.
You're saying that adding 6 "more N7 trained humans and nothing else is very uninspired" as though you've already seen the ability lists. As though the current humans available are "N7 trained"(hint: they're not).
You're relying upon definitive statements to prop up your argument that the BioWare MP team should look only at "what the fans would want".
They shouldn't. They really shouldn't.
[quote]You say adding something like Krogan engineer or a maybe collectors as enemies is just as uninspired since they exist in the lore too and are predictable.[/quote]
Uh, actually...
The reason The Collectors as enemies is "uninspired" is because The Collectors, as a galactic power and a threat, are dead. We destroyed their homeworld in ME2 courtesy of the assault through the Omega Relay.
The mention of "Collector swarms" during the "Miracle at Palaven" is likely a reference to the Reapers having some remnants of the Collectors and their Seeker Swarms in reserve to use.
Now of course, someone's going to say "But we killed/saved the Geth in ME3!" or "I defeated Cerberus, why am I fighting them?!" or "I beat the Reapers!" and try to use it as an argument...
So to head that off, it's as simple as the fact that the random enemies are those who were around at the time of the Reaper War. There's no specific dates that our squads are inserting into these zones. When I and my friends are playing Firebase: Hydra, we could very well be fighting Geth during the timeframe that Shepherd is fighting that Reaper on the other side of the dam. Or we could be defending Firebase: Condor against a Cerberus strikeforce while Shepherd and his crew are on the other side of that mountain line fighting the Reapers.
It's purposely left open so that we have a "sandbox" to play in.
Also: Krogan Engineers would be neat, but less likely simply because they're not really a technologically inclined race. Their turret would be a turret that throws sharp things at you.
If we're going to see Collectors in ME3, it will likely be as an addition to the Reaper forces, with Geth and Cerberus getting additional forces as well.
[quote]
But they haven't been in multiplayer, they are a full possibility that people would want.[/quote]
Sure. People want to fight actual Reapers in multiplayer too, do you think that should happen?
[quote]Humans who have had somehow different n7-training isn't original. [/quote]
Once again:
The individuals that we play, now, as humans?
They're not "N7s". They're Alliance military.
[quote]Earth map or no, I don't remember seeing salarians or asari with the last DLC.[/quote]
Asari Justicars were released in "Resurgence".
The release of "Firebase Goddess" ties in to the outcome of Operation: Silencer.
[quote]Re: Operation SILENCER
Confidentiality classification: XB-PRIME
Distribution: N7 Forces Only
Soldiers of the Milky Way –
It is with great regret that I must announce the withdrawal of forces
from several colonies in asari space. Reinforcing them proved
untenable. While Operation SILENCER inflicted substantial casualties,
the Reapers learned from our victories against the brutes, and they now
know how to protect their own.
Rest assured that we too are learning from this conflict. Already, we
are implementing plans to supply our forces with a better arsenal so
that, when we next meet the enemy, they are ours. Until your next
deployment, keep calm and carry on. We will pay the Reapers back soon
enough.
–Admiral Hackett[/quote]
[quote]
I don't know, maybe I misunderstand the word, I'm not native on english, but even so I would call pulling this kind thing quite stupid.
[/quote]
You're confusing the idea of "listening to the fanbase" with "intelligent" and "releasing things on your own perogative" as "stupid".
Listening to the fanbase can be a good thing, but isn't always. If they listened to the fanbase, we'd have Makos cruising around with Protheans at the wheel and shooting fireballs out of their bums.