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Specialization for Mage


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13 réponses à ce sujet

#1
brelrande

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I was wondering which specs would be best for my play style.
I prefer to hang back away from the fighting and use a variety of CC spells. stunning, paralyzing, cold line, and backup healer when the going gets touch.
So i was wondering is AW worth my while, I dont intend to go melee but being able to at least wear light armour to soak up mild melee damage i might take is it worth taking?
I was thinking more like BM, although if I take that do i need to be increasing my constitution, since BM does train your health rather quickly.
spirit healer seems the most straight forward, but I intend to have wynne in my party as a main healer, so do i need that spec with her being the healer?
I am planning on playing this character on hard, just finished a normal play through as a dwarf rogue.
Thanks for the advice people :D 

#2
ekwhite

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I would still take spirit healer even if you have Wynne as your main healer. Group heal and revival have fairly long cool-downs, and the extra group heal and revival here and there may mean the difference between keeping and losing your tank during a tough battle.

#3
rrphillip

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I have the same play style as you, and I took Spirit healer as spec. I don't find any of the other spec interesting.

#4
brelrande

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Hmm ya spirit healer definitely seems to have the most benefit for party survivability. I think I may take blood magic for my second spec, seems just to tempting being the forbidden fruit of magic.

although im still wondering about a BM's health, do I need to increase Constitution? or should I just drink back health potions ?

#5
1West

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STUCK AT GAUNTLET, HELP AND OR SUGGESTIONS GREATLY APPRECIATED...

#6
Darthain

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Blood mage is good, but I wouldn't use the throw it all into con and keep it on all the time people like to advocate. I prefer to toggle it on and off at whim to blood sacrifice or blood wound, occasionally control. or in a pinch if I run out of mana. The is really no reason to keep it on all the time, also a few items lesson the damage taken. Potions will only heal about 10% as much in blood magic mode also, the only worthwhile heal in that mode is blood sacrifice.

#7
originalSabZero

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With low STR you could already wear light armor. I guess mages don't because the robes give better bonuses. With arcane warrior you get to wear heavy and massive armor.

#8
brelrande

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originalSabZero wrote...

With low STR you could already wear light armor. I guess mages don't because the robes give better bonuses. With arcane warrior you get to wear heavy and massive armor.

If you have a tank already what would be the purpose of a mage having to wear massive or heavy armor? doesnt heavier armor increase the cost of spells due to a higher fatigue ?
Just trying to figure out this arcane warrior spec, seems cool but kinda silly at the same time :blink:

#9
noerart

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From what I've seen from my two roommates playing Arcane Warrior mages it's somewhat easy-mode. (At least for one of them, whose party was PC(Mage/Arcane Warrior)/Alistair/Morrigan/Wynne...)

Then again... they have the Digital Deluxe(or whatever it's called) edition - and preordered via steam - so the gear from that (coupled with long experience playing rpgs) probably helped a bit :P

Modifié par noerart, 13 décembre 2009 - 03:33 .


#10
Darthchi71

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if ur gonna stay back the ENTIRE time, its not worth it. 50% fatigue for something you arent even going to take advantage of. i'd go Spirit healer and Blood mage.

#11
F3ralCr

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I have an arcane warrior/spirit healer at level 19 The only pieces of gear I'm wearing that cause fatigue are a heavy helm and a shield... Playing the game on hard I find that I use my character in melee more than anything and that he rarely goes down.



That being said, I have the creation heal line maxed and use Shale and Allistar as tanks.



Plus, having a dress-wearing elf obscured by the fade with a curved sword, awesome shield, and kickass helm beating up on people just looks cool.

#12
weism

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Every mage should choose AW as one of their speccs and max the spell line. Why? Because of AW's sheer survivability. It is simply put the most endurable character in game. You can safely do whatever you want your mage to do and then some, without fear of attracting unwanted attention. you are still a cannon, but the glass part now belongs to the warrirors or rogues.

#13
brelrande

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AW sounds preaty cool. your basically an armored mage. think im gonna give this a shot and see how it feels, if i dont like it i can always roll another mage :D

#14
arrrasdgaehjskmszkm

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You can put the armor you want in the middle of combat.. so you can use the robes (better stats for mages and no fatigue) and have some armor if you need extra protection . Usually dont need the armor unless you are a BM/AW ( and want to seriously umbalance game playing)