Silver Needs To Be Harder
#101
Posté 10 juin 2012 - 12:52
#102
Posté 10 juin 2012 - 06:30
I'm for keeping Silver as it is, nerfing Gold just a bit and make this damm Platinum.
#103
Posté 10 juin 2012 - 06:38
richcz3 wrote...
Platinum would silence unchallenged uber capable players and keep average mortal players out. As it is Silver difficulty has already been ratcheted up via buffing the enemies. Seeing in increase in multiple Brutes, Banshees, Primes, Atlas where there weren't as many just a few months ago is significant. Either ratchet up Gold, or introduce Platinum already
Gold was ratcheted up, a good deal, now that bosses can't be headshotted. The Geth, particularly, are significantly harder with un-headshottable Primes that come in swarms in later waves (they did up the number of them a couple of weeks ago).
Modifié par Falcyn, 10 juin 2012 - 06:38 .
#104
Posté 10 juin 2012 - 06:39
#105
Posté 10 juin 2012 - 06:48
I made the transition form silver to gold in one day and it wasn't too hard, i did make a bunch of forums asking for help though. I agree that we need more credits, perhaps a perfect(fastest time possible objectives) run should yield 99k on gold.
Making silver harder will just make people move into gold prematurely and mess up there and then rage quit. All is fine except for the cash yields.
#106
Posté 10 juin 2012 - 06:53
Modifié par vkt62, 10 juin 2012 - 06:54 .
#107
Posté 10 juin 2012 - 06:58
That is the only problem that needs to be addressed.
#108
Posté 10 juin 2012 - 07:05
It provides better training for Gold than Bronze, but that's not its only function. It provides a better challenge for people who find Bronze easy but Gold tough. Players who like that Silver level shouldn't be penalised by regular Gold players demanding a difficulty they rarely play on should be harder.
Creating a Platinum difficulty is one way BioWare could make the game tougher for Gold players. Another would be to allow hosts to limit lobbies to themselves and two public slots, so you can force a trio run of any difficulty. That might fragment the fan base a little less than having four difficulty settings.
Also, for players determined to get a challenge, maybe BioWare could introduce a Platinum chip, rather than another difficulty. Players who aren't being challenged enough on any given difficulty could equip it to a character (in a publicly visible, non-equipment replacing slot) to make enemies slightly more resistant to their attacks so that this individual gets more of a challenge while the other players aren't (directly) affected.
Modifié par torudoom, 10 juin 2012 - 07:14 .
#109
Posté 10 juin 2012 - 07:05
Honestly, I found the step from Bronze to Silver much more jarring and difficult than going from Silver to Gold.KarmaTheAlligator wrote...
That's the thing, Silver is just as big a step up when you first get to it from Bronze as Gold is to Silver. Give them time to get used to it, instead of making Silver even more difficult. What will that accomplish? It'll make Gold irrelevant, or too easy, and then you'll complain about that as well.
Modifié par Falcyn, 10 juin 2012 - 07:06 .
#110
Posté 10 juin 2012 - 07:13
Besides, if you find silver being too easy, just go gold. If you find gold too easy, do some exercise.
#111
Posté 10 juin 2012 - 07:48
Falcyn wrote...
Honestly, I found the step from Bronze to Silver much more jarring and difficult than going from Silver to Gold.KarmaTheAlligator wrote...
That's the thing, Silver is just as big a step up when you first get to it from Bronze as Gold is to Silver. Give them time to get used to it, instead of making Silver even more difficult. What will that accomplish? It'll make Gold irrelevant, or too easy, and then you'll complain about that as well.
Same here
#112
Posté 10 juin 2012 - 07:50
vkt62 wrote...
Falcyn wrote...
Honestly, I found the step from Bronze to Silver much more jarring and difficult than going from Silver to Gold.KarmaTheAlligator wrote...
That's the thing, Silver is just as big a step up when you first get to it from Bronze as Gold is to Silver. Give them time to get used to it, instead of making Silver even more difficult. What will that accomplish? It'll make Gold irrelevant, or too easy, and then you'll complain about that as well.
Same here
ditto that
#113
Posté 10 juin 2012 - 08:27
Make the steps more consistent, and the latest changes (taking in all factors, such as likely unlocked equipment, skill, etc), really does make silver games more difficult to extract than gold. Sure individual enemies are easier on silver, but players have worse equipment, and don't play as well - I don't know how many players I've seen in silver with basic weapons (eg an Avenger X on soldiers), so the relative DPS vs enemy health / time to kill is probably much worse than gold players rocking overpowered weapon X.
Yes, when a gold player steps down to silver with a Claymore X, it seems way too easy. Try challenging yourself, and use a Katana X, Mantis X, Avenger X etc and see if you think silver needs to be more difficult now? As that's where many silver players will be at.
So no, I strongly disagree with the original poster.
Modifié par Stinja, 10 juin 2012 - 08:30 .
#114
Posté 10 juin 2012 - 09:03
And frankly, because of the teammates, I think Silver is just fine. The better players almost inevitably drag through the ...not as...competent ones, who might go on a fancy dying-spree wave after wave. Sometimes, a group has just one experienced, competent player who has to take charge, especially when the rest of the team is failing (ofc there are teams where everybody knows what they're doing, but that's rare).
Bottom line is, making Silver harder would not necessarily help you. The good players would still drag through the worse ones, and changing difficulty would just make it harder on those who might already be good enough for Gold runs. This would hardly cause the effect you're hoping for (more competent Gold players).
#115
Posté 10 juin 2012 - 09:04
Ryan_H wrote...
xcrunr1647 wrote...
IAMREALITY wrote...
Yeah. If only they had a difficulty that was harder. They could call it gold or somethin like that.
Lolz
Two of the brighter, more creative members of ME3 MP.
you don't seem to bright either. you are blaming a game's lack of difficulty on the reason why you are a failure at gold.
#116
Posté 10 juin 2012 - 09:05
#117
Posté 10 juin 2012 - 09:13
#118
Posté 10 juin 2012 - 09:54
#119
Posté 10 juin 2012 - 10:38
I don't support making silver harder, as that would make the step up from bronze (designed for those new to the game) way too difficult. +1 for platinum!
Sorry the first part of this post was just kind of rambling... it's early in the morning
Modifié par Yosuke, 10 juin 2012 - 10:41 .
#120
Posté 10 juin 2012 - 10:44
#121
Posté 10 juin 2012 - 02:07
Modifié par DragonRacer, 10 juin 2012 - 02:19 .
#122
Posté 10 juin 2012 - 02:10
What does that even mean?!robarcool wrote...
choose to play silver by choice.
#123
Posté 10 juin 2012 - 02:14
No, just.....no
#124
Posté 10 juin 2012 - 02:15
The thing that irks me about this the most is that when I and others like myself weren't ready for silver or gold we STAYED ON BRONZE. We learned the ropes, we got better gear and then we advanced. We didn't just hop into silver because "lol it aint gold". We took our time, and now we're on Gold. The arrogance of these people is absolutely mindblowing.
Modifié par FlamboyantRoy, 10 juin 2012 - 02:16 .
#125
Posté 10 juin 2012 - 02:18
Ryan_H wrote...
The fool you should have eaten wrote...
Return to the realm of the 79th element thou condescending player. Allow for us plebian masses to enjoy a challenge not so great as the noble task before you.
I think you and the majority of the Silver players out there could handle a slightly stiffer challenge. I don't want to ruin Silver for you; I just think Silver is ruining Gold.
The solution(s) you have proposed to your "problem" won't fix the problem. If silver is made harder with the current rewards even more silver players will flood to gold, because why bother with a more difficult silver when you can just take a slight bump up in difficulty and play gold. If the rewards are increased as you suggest then there would be no need at all to increase the difficulty in silver as less silver players would feel they needed to try gold for more money.





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