Seriously disapponted - Warden's Keep.
#1
Posté 12 décembre 2009 - 04:37
at least a level worth of playing with lot's of hack'n slash and some extra quests.
Sorry to say, i got greatly disappointed when i started playing and finished
the entire DLC in about the same time i takes to order a pizza and get it.
All i did was kill a few skeletons, go into the keep, slay some demons
and helped a mage cleanse the keep, and it was over....
No extra quests. Some loot and a new merchant. I know i just spent 7$ on it,
but a few minutes of extra playtime?, i seriously hope RTO-DLC will be better.
*Return To Ostagar.
#2
Posté 12 décembre 2009 - 06:12
#3
Posté 12 décembre 2009 - 06:26
#4
Posté 12 décembre 2009 - 06:37
I was also very disappointed in Soldier's Peak and I doubt I will be buying any similarly-structred DLC packs in the future.
#5
Posté 12 décembre 2009 - 06:37
#6
Posté 12 décembre 2009 - 06:40
BramAlam12345 wrote...
Plus it adds a couple vendors to the game, one of which can help you make a pretty powerful sword.
If you just want phat lewt you can make it yourself with the toolkit, or download a mod to add it. I cannot justify paying money for in-game items in any game, but in particular it's silly to do so in a moddable single-player game like this one.
#7
Posté 12 décembre 2009 - 06:54
#8
Posté 12 décembre 2009 - 06:57
Adria Teksuni wrote...
You can only eat your pizza once, too.
That pretty much kills the Pizza comparison. DLC won't give you heartburn either/high colestorol/love handles either.
#9
Posté 12 décembre 2009 - 06:57
Sorry you don't feel it lived up to your expectations, hopefully you'll be able to preview future DLC and find it to be more to your liking before you buy.
#10
Posté 12 décembre 2009 - 07:01
What did it tell you that you didn't know before?
#11
Posté 12 décembre 2009 - 07:06
Pimpmyvanagon wrote...
What did it really add to the lore? We knew from the loading screen blurb that the Grey Wardens were kicked out of Ferelden for interfering in politics, and we don't learn much more about why they actually decided to from the Peak dialogue. We knew that the Grey Wardens were okay with Blood Magic because Duncan pretty much comes out and says so in the Mage origin, so it's not a huge surprise that they had a malefecar either.
What did it tell you that you didn't know before?
I thought it told me quite a bit.
Sophia went insane from obsessing about the throne, staged a coup and took over the Ferelden Gray Wardens, then led them in an uprising against the rightful king when there was no reason for the Gray Wardens to interefere in local politics. She went so far as to push Blood Magic to some verra bad results and managed to get most everyone there killed, and the rest of the Ferelden Gray Wardens banished.
I found it completely fascinating. I understand that background/history/lore is not everyone's cup of tea, but I like to take every scrap I can get as it builds out the world for me and creates a more immersive game.
#12
Posté 12 décembre 2009 - 07:11
#13
Posté 12 décembre 2009 - 07:13
mousestalker wrote...
The one thing that Soldier's Peak needs is the ability to swap party members in and out of your party after the area is cleared. That would make the storage chest a great deal more useful.
This I totally, without reservation, completely 100% agree with. That was ENTIRELY too annoying.
#14
Posté 12 décembre 2009 - 07:15
I had understood that I would get to use the Keep itself as a base after Levi and his family had tidied it up a bit. I was looking forward to seeing it transformed from a broken, old, cobwebby ruin, into quite a sweet pad. I thought it would be arranged like the camp or Arl Eamon's house in Denerim, with a spot for all the team etc.
So when I returned and couldn't get into it, I thought I'd screwed things up somewhere and actually went back a few saves and did it again only to find out that was that.
Perhaps this makes me a dunce! Oh well
#15
Posté 12 décembre 2009 - 07:17
#16
Posté 12 décembre 2009 - 07:17
#17
Posté 12 décembre 2009 - 07:24
mousestalker wrote...
The one thing that Soldier's Peak needs is the ability to swap party members in and out of your party after the area is cleared. That would make the storage chest a great deal more useful.
For PC users, there are several mods that add a storage chest or similar to your party camp. Much more practical. Also, free.
From a story point of view, I didn't find Soldier's Peak to be particularly novel or interesting. It was a rather generic plot; it didn't help that it was largely told using flashbacks, the most hackneyed cliché method I can think of, and that the entire segment had no relation to or effect on the rest of the game's story.
#18
Posté 12 décembre 2009 - 07:35
note that i had pre ordered the game and it came earlier than street date (2 days) so it was one of the first places i went and there was not much info about the keep back then so some people thought (as i did) that the keep was bugged or something only to find out it was intended , so in a sense yes i was disappointed i could not enter it again and only have tents outside with 2 merchants , not really a base of operation if you ask me
#19
Posté 12 décembre 2009 - 08:33
I was disappointed mainly because I saw how big and beautiful it was and yet, we can barely explore anything and can't enter it after. Hell, there's a big door outside you can't even go into. It wouldn't be that bad if you add that with a mod but with the way DLC is done, you can't do anything with it. It was definitely badly marketed.
That doesn't mean I don't like it, it's just less than expected with the marketing.
#20
Posté 12 décembre 2009 - 09:04
#21
Posté 12 décembre 2009 - 09:27
#22
Posté 12 décembre 2009 - 09:31
Um...I think.
#23
Posté 12 décembre 2009 - 09:35
#24
Posté 12 décembre 2009 - 09:38
Pimpmyvanagon wrote...
BramAlam12345 wrote...
Plus it adds a couple vendors to the game, one of which can help you make a pretty powerful sword.
If you just want phat lewt you can make it yourself with the toolkit, or download a mod to add it. I cannot justify paying money for in-game items in any game, but in particular it's silly to do so in a moddable single-player game like this one.
make it yourself in the toolkit? What else can you make in there, oh yeah your own levels. So your argument is invalid if you are going to go to that length.
If you think you are that good, why not make an exact copy of Wardens Keep, with all the stuff that came in it including all the voiceover work and offer it for less than what it cost for Wardens Keep.
Nokturnal Lex wrote...
People keep saying it's the price
of a pack of cigarettes, but my packs usually last 1-2 days. This DLC
lasts an hour at most.
Tell me, can you re-use your cigarettes that you have smoked from that packet after you've smoked them all?
No, whereas with Wardens Keep, you can.
Modifié par Sir Ulrich Von Lichenstien, 12 décembre 2009 - 09:40 .
#25
Posté 12 décembre 2009 - 09:52
Though, advertising it as a base of operation was a flat out lie.





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