Fallout 4
#26
Posté 10 juin 2012 - 01:02
There is a reason hardly anyone that has played the original Fallout games agrees Fallout 3 nailed down the setting's atmosphere, or makes much sense in established canon.
#27
Posté 10 juin 2012 - 01:03
Honestly FO3 had a main story with much more intricate and developed themes. The Bible passage. Your character's birthday. The radio songs which were mostly about death, nuclear war, the fall of civilization, rebuilding, ect. The whole thing with the Father (James) and the Son (you) playing on the whole Jesus role. Did no one find Megaton or the situation with the Lincoln Memorial even a little clever?
Obsidian had better, deeper dialogue, side-quests, and C&C, but that's something Bethesda can work on and take example from. Maybe they can get some Obsidian writers to help. Obsidian isn't perfect either, you know. Look at the Fallout Wiki and see the loads of inconsistencies in NV, especially with the world versus the writing. Look at the heaps of bugs Obsidian couldn't fix that interfered with quests (many still exist) as I don't even bother with Raul anymore.
There is a reason hardly anyone that has played the original Fallout games agrees Fallout 3 nailed down the setting's atmosphere, or makes much sense in established canon.
I'm honestly glad I didn't play the first two, then. FO3 was a good game and fanboyism over sacred cows and what the series "should be" would have blinded me to that. I believe that the first two didn't touch on the situation of the east coast in Fallout lore, which is why Bethesda chose that as the setting to make their own unique mark and shot at Fallout. What's wrong with that? Must everything feel the same in this franchise even in locations that are very far from each other?
Modifié par Blacklash93, 10 juin 2012 - 01:13 .
#28
Posté 10 juin 2012 - 01:12
Seagloom wrote...
Most BioWare stories are trite if we are talking about the main plot. I would still prefer Obsidian to Bethesda for one simple reason: J.E. Sawyer. He truly understands what the Fallout universe is about. He is also a big fan of the setting and it shows. I rather have a knowledgeable person work on a labor of love than a company that bought an intellectual property to capitalize on name recognition.
There is a reason hardly anyone that has played the original Fallout games agrees Fallout 3 nailed down the setting's atmosphere, or makes much sense in established canon.
Very true on all points. You can get all the money and professional developers you want, and their product will be sh*t compared to someone who actually cares about the content and strives to make the product as perfect as possible for the sake of the product.
As long as they follow the groundwork laid out by Obsidian in Fallout: New Vegas, they'll be on the right track. The only thing we need is more variety in weapons, a few more classes, a more detailed Character Creator and perhaps the use of some kind of mounts. I could take or leave that last one, but I remember seeing those cruisers in the begining of New Vegas and I just wanted to ride those things.
#29
Posté 10 juin 2012 - 01:19
#30
Posté 10 juin 2012 - 01:19
Well see, that is one of the issues with Fallout 3. It is too dark. Fallout is supposed to be kind of quirky and with a bit more of a comedic slant. Not super serious dreary post apocalyptic nearly 100% of the time. I can understand someone preferring the latter, but that isn't Fallout to me.
Also, Fallout 3 is essentially a retread. Whereas NV is closer to a continuation to events in the first two games. Fallout 3 doesn't really explore any new overarching themes.
All that said, it doesn't mean I write Fallout 3 off as a crap game or think Bethesda can't do a decent job. Only that they wouldn't be my first choice given an option. Obviously it's moot in this case.
Modifié par Seagloom, 10 juin 2012 - 01:27 .
#31
Posté 10 juin 2012 - 01:40
Seagloom wrote...
@Blacklash93
Well see, that is one of the issues with Fallout 3. It is too dark. Fallout is supposed to be kind of quirky and with a bit more of a comedic slant. Not super serious dreary post apocalyptic nearly 100% of the time. I can understand someone preferring the latter, but that isn't Fallout to me.
A somewhat unrelated question. What is Wasteland supposed to be like? If it's more in the vein of FO3 I could easily get interested in the 2nd one.
Also, Fallout 3 is essentially a retread. Whereas NV is closer to a continuation to events in the first two games. Fallout 3 doesn't really explore any new overarching themes.
Did the Enclave and BoS ever have a major conflict in the 2nd game? I thought it was the NCR opposing them. Also yeah I can see Project Purity being a retread of the "water chip" plot of the first game, although PP was much more far-reaching and altruistic in nature. It was probably Bethesda's way to reintroduce the franchise to a new generation.
I never meant to say FO3 was exploring anything new thematically as I can easily imagine the plot of the first one being thematically similar. I just thought FO3 was much more solid thematically than NV.
Modifié par Blacklash93, 10 juin 2012 - 01:41 .
#32
Posté 10 juin 2012 - 02:16
#33
Posté 10 juin 2012 - 02:35
Most Definitely Sane wrote...
A better character creator would be nice.
Agreed! A lot better character creator with an actual ability to see the characters' face in the gameworld would be a great little feature.
#34
Posté 10 juin 2012 - 02:36
Seagloom wrote...
Most BioWare stories are trite if we are talking about the main plot. I would still prefer Obsidian to Bethesda for one simple reason: J.E. Sawyer. He truly understands what the Fallout universe is about. He is also a big fan of the setting and it shows. I rather have a knowledgeable person work on a labor of love than a company that bought an intellectual property to capitalize on name recognition.
There is a reason hardly anyone that has played the original Fallout games agrees Fallout 3 nailed down the setting's atmosphere, or makes much sense in established canon.
Totally agreed.
I enjoyed both games, but New Vegas felt much more like an actual Fallout game. It had a sense of personality and a greater sense of place than FO3, IMO.
And like you said, Obsidian has people like Sawyer, Avellone and now Tim Cain who actually made the first 2 games and made the lore in the first place.
#35
Posté 10 juin 2012 - 02:45
Or somewhere else in America like Houston, Chicago, LA or San Francisco.
It seems strange and frustrating to see a France, Russia or etc foreign Fallout that all characters speak with their accent of English in the game.
I don't want to see Washington DC again.
#36
Posté 10 juin 2012 - 03:19
#37
Posté 10 juin 2012 - 03:24
Elton John is dead wrote...
Fallout went to Hell when Bethesda made it an FPS action RPG and Obsidian did no better with New Vegas. Obsidian is kinda like Bethesda's disturbed little brother but even worst.
Despite the revived interest in a number of old school games launched on Kickstarter, the market for isometric, turn based RPGs is still a very small, niche market. BGS focuses on producing games with big budgets and a huge target market.
If FO3 is an "action RPG," then I'd propose every videogame in the past 15-20 years that calls itself an "RPG" is an action RPG, as they all have role-playing features and action features. What is it in particular that makes you want to add the "action" to the term? Real time combat? Hit detection instead of auto-lock targeting?
As for the isometric clicking games that some label "action RPGs," like Diablo, Torchlight, etc., I've never played any of these, but from the gameplay footage, I don't see any role-playing elements at all, so it's a bit hard to grasp why they are called "action RPG" and not simply "action games."
Modifié par naughty99, 10 juin 2012 - 04:09 .
#38
Posté 10 juin 2012 - 03:47
#39
Posté 10 juin 2012 - 03:59
Elton John is dead wrote...
Fallout went to Hell when Bethesda made it an FPS action RPG and Obsidian did no better with New Vegas. Obsidian is kinda like Bethesda's disturbed little brother but even worst.
What?
#40
Posté 10 juin 2012 - 04:11
legion999 wrote...
Elton John is dead wrote...
Fallout went to Hell when Bethesda made it an FPS action RPG and Obsidian did no better with New Vegas. Obsidian is kinda like Bethesda's disturbed little brother but even worst.
What?
^
#41
Posté 10 juin 2012 - 04:13
ReconTeam wrote...
Para-Medic wrote...
I want the Enclave back D:< The good ol' Fallout 2 Enclave, not the sh*tty FO3 crap.
Only if there's the option to work with them this time!
Also this
#42
Posté 10 juin 2012 - 04:30
I would love flashlight attachments to any gun, with a long power life using energy cells. Light vs dark variances in graphical tech. I also want continued weapon degradation but at a much slower pace, along with a similar loot system to the current games and separation of energy, small and big guns. Refinement of the stealth mechanic, a level cap of 60 and a much, much larger map.
Also: more significance given to power armor. Make enemies in power armor very high level and also make it hard to obtain.
#43
Posté 10 juin 2012 - 04:44
#44
Posté 10 juin 2012 - 05:00
rwilli80 wrote...
I know this probably won't be a popular idea, but what about restricting big guns to being used with power armor only? Or you need a strength of 8 to use them?
What would be the point? It would just cripple players. Now making an entire class of heavy guns like a 50 cal only being able to be used with a high strength would be interesting.
#45
Posté 10 juin 2012 - 05:41
I much prefer 3/NV by a fair bit.
I prefer being in 1st person then starting from 25 above people in an RPG.
While I LOVED Fallout 3, I much preferred Fallout New Vegas since it felt much more like my choices mattered. I was giddy every time I saw how I could use my skills in quests, or in dialouge.
Fallout 3 was fun, but it did not nearly have as much depth in factions, followers, or setting.
#46
Posté 10 juin 2012 - 06:45
android654 wrote...
rwilli80 wrote...
I know this probably won't be a popular idea, but what about restricting big guns to being used with power armor only? Or you need a strength of 8 to use them?
What would be the point? It would just cripple players. Now making an entire class of heavy guns like a 50 cal only being able to be used with a high strength would be interesting.
I don't see how it would cripple players all that much, it would make you rethink your character build and the weapons you use. How often in either FO3 or FONV did you see characters other then power armored goons or super mutants carry heavy weapons. Outside of the Boomers I don't remember anyone using them.
But then again that's just me, I was never a fan of showing someone using heavy weapons without a bipod or some kind of help in holding it. That goes back to the awesome GI Joe character Roadblock carrying a M2 .50 cal browning as an assault weapon.
Another aspect I would like is the ability to go prone, especially with above mentioned heavy weapons and sniper rifles getting extremely stable.
#47
Posté 10 juin 2012 - 08:34
steph285 wrote...
Would not mind more of the Brotherhood or the enclave. What am more interested to see is fallout being taken beyond the US like Europe(London, Paris, Berlin) or even China(Bejing, Shanghai or Hong Kong).
This.
I would love to see other places beyond the USA in the Fallout universe.
#48
Posté 10 juin 2012 - 08:43
#49
Posté 10 juin 2012 - 09:02
Rockworm503 wrote...
steph285 wrote...
Would not mind more of the Brotherhood or the enclave. What am more interested to see is fallout being taken beyond the US like Europe(London, Paris, Berlin) or even China(Bejing, Shanghai or Hong Kong).
This.
I would love to see other places beyond the USA in the Fallout universe.
It would be interesting, certainly, but the atmosphere and feel of the games has a lot to do with that 1950s post war US vibe.
I would be very surprised if it is not set in yet another US city with iconic landmarks. Fallout: New York has a nice ring to it
Modifié par naughty99, 10 juin 2012 - 09:03 .
#50
Posté 10 juin 2012 - 09:09





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