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#51
mad825

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Hopefully, gameplay wise, it should be an extension to FONV. As for story, well, FO3 and NV had a ****ty main quest however the side-quests were pretty good from both games.

But I'm hoping that they will include a DJ like Three dog rather than that guy in NV. Three dog did get kind of annoying after a while however at least he isn't a bland Dj.

Modifié par mad825, 10 juin 2012 - 09:12 .


#52
naughty99

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mad825 wrote...

Hopefully, gameplay wise, it should be an extension to FONV. As for story, well, FO3 and NV had a ****ty main quest however the side-quests were pretty good from both games.

But I'm hoping that they will include a DJ like Three dog rather than that guy in NV. Three dog did get kind of annoying after a while however at least he isn't a bland Dj.


Three Dog has nothing on the Tabitha and Rhonda Morning Show

#53
Megaton_Hope

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Old lady's violin channel, you say.

#54
mad825

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naughty99 wrote...

mad825 wrote...

Hopefully, gameplay wise, it should be an extension to FONV. As for story, well, FO3 and NV had a ****ty main quest however the side-quests were pretty good from both games.

But I'm hoping that they will include a DJ like Three dog rather than that guy in NV. Three dog did get kind of annoying after a while however at least he isn't a bland Dj.


Three Dog has nothing on the Tabitha and Rhonda Morning Show

True but it was somewhat too short lived simply because is was nothing but a quest marker so what it had to offer wasn't much.

If it had the dynamic news segments like RNV then I would've enjoyed it much much more as after a while it does get kind of boring after a while hearing the same thing over and over again.

#55
naughty99

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mad825 wrote...

naughty99 wrote...

mad825 wrote...

Hopefully, gameplay wise, it should be an extension to FONV. As for story, well, FO3 and NV had a ****ty main quest however the side-quests were pretty good from both games.

But I'm hoping that they will include a DJ like Three dog rather than that guy in NV. Three dog did get kind of annoying after a while however at least he isn't a bland Dj.


Three Dog has nothing on the Tabitha and Rhonda Morning Show

True but it was somewhat too short lived simply because is was nothing but a quest marker so what it had to offer wasn't much.

If it had the dynamic news segments like RNV then I would've enjoyed it much much more as after a while it does get kind of boring after a while hearing the same thing over and over again.


The CONELRAD mod is fantastic. It combines a huge playlist of music that fits with the atmosphere of the game with old school Atomic Scare public service announcements.

#56
Fast Jimmy

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i concur with others suggestion of a better Character Creator. FO3 and NV's character creation options were pretty crappy. Nineteen million ways to have creepy mustaches, no way to have a shaved head. WTF?

Also, I think the next logical spot is Texas. Its more of the center of the U.S. than either DC, California or Nevada, so you can actually have elements from the West Coast and the East Coast factions in the same place.

I'd like to keep it in America, as with other countries, you'd lose that 1950's charm/satire and also the likelihood of Vaults, since Vault Tec was only known to have worked with the American government. A Fallout game without Vaults or the creepy "Leave It To Beaver Gone to Hell" vibe wouldn't be the same.

#57
naughty99

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Fast Jimmy wrote...
Also, I think the next logical spot is Texas. Its more of the center of the U.S. than either DC, California or Nevada, so you can actually have elements from the West Coast and the East Coast factions in the same place.


Do you know what is going on in the lore in Texas during the timeline of FO3 and FNV (23rd century)?

#58
legion999

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Fast Jimmy wrote...

i concur with others suggestion of a better Character Creator. FO3 and NV's character creation options were pretty crappy. Nineteen million ways to have creepy mustaches, no way to have a shaved head. WTF?

Also, I think the next logical spot is Texas. Its more of the center of the U.S. than either DC, California or Nevada, so you can actually have elements from the West Coast and the East Coast factions in the same place.

I'd like to keep it in America, as with other countries, you'd lose that 1950's charm/satire and also the likelihood of Vaults, since Vault Tec was only known to have worked with the American government. A Fallout game without Vaults or the creepy "Leave It To Beaver Gone to Hell" vibe wouldn't be the same.


I believe they had a Falloyt game set in Texas, Brotherhood of Steel I think. Though from what I remember it was awful so they may return there.

I would like to either go north and see Canada (it was annexed by the US) or go south and see how Mexico's doing (while still being able to go to the US though).

Modifié par legion999, 10 juin 2012 - 10:11 .


#59
RedArmyShogun

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legion999 wrote...

Fast Jimmy wrote...

i concur with others suggestion of a better Character Creator. FO3 and NV's character creation options were pretty crappy. Nineteen million ways to have creepy mustaches, no way to have a shaved head. WTF?

Also, I think the next logical spot is Texas. Its more of the center of the U.S. than either DC, California or Nevada, so you can actually have elements from the West Coast and the East Coast factions in the same place.

I'd like to keep it in America, as with other countries, you'd lose that 1950's charm/satire and also the likelihood of Vaults, since Vault Tec was only known to have worked with the American government. A Fallout game without Vaults or the creepy "Leave It To Beaver Gone to Hell" vibe wouldn't be the same.


I believe they had a Falloyt game set in Texas, Brotherhood of Steel I think. Though from what I remember it was awful so they may return there.

I would like to either go north and see Canada (it was annexed by the US) or go south and see how Mexico's doing (while still being able to go to the US though).


Funny enough in Honest Hearts a Terminal from a ranger that scouted the area , well long story short, the US had so many troops there, and it got bombed so heavily, that all the Terrian is really screwed up and not one person was found alive.

Or any sign of life period. Canada least the area where most of the people lived in lack of a better word was sterilized. Also Accoring To Rual Mexico is all sorts of screwed up. the quanity of atomic weapons used by Russia, China, the US and the European powers, makes Cold War stocks which were massive look small. Todays force is a fraction of that. I suspect only around 1-2% of the whole human population survived.

Modifié par Confess-A-Bear, 10 juin 2012 - 11:06 .


#60
Addai

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Brockololly wrote...
I enjoyed both games, but New Vegas felt much more like an actual Fallout game. It had a sense of personality and a greater sense of place than FO3, IMO.

And like you said, Obsidian has people like Sawyer, Avellone and now Tim Cain who actually made the first 2 games and made the lore in the first place.

I thought the individual locations had more character and humor in FO3 than in FNV, but I found out that Obsidian was really rushed on their location building so that's Bethesda's fault.

For writing creds on FNV I think John Gonzalez deserves a mention.  He wrote some of my favorite stuff like Mr. House and the Survivalist letters, and he was lead designer but no one ever mentions him.  Has moved on from Obsidian, though, I think.

#61
Blacklash93

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Addai67 wrote...
I thought the individual locations had more character and humor in FO3 than in FNV, but I found out that Obsidian was really rushed on their location building so that's Bethesda's fault.


I don't believe Beth is the one who chose the deadlines for NV. They're not a publsiher.

Edit: Oh wait yes they are. What about Zenimax? I find it tough to believe Bethesda would rush NV as they're not ones to rush things.

Modifié par Blacklash93, 10 juin 2012 - 11:28 .


#62
RedArmyShogun

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Blacklash93 wrote...

Addai67 wrote...
I thought the individual locations had more character and humor in FO3 than in FNV, but I found out that Obsidian was really rushed on their location building so that's Bethesda's fault.


I don't believe Beth is the one who chose the deadlines for NV. They're not a publsiher.



They published NV, Rage, several other titles. But I highly doubt they Rushed Obsidian. Obsidian was in a Rush to work on its current project, which was rumored about even back then.

Modifié par Confess-A-Bear, 11 juin 2012 - 12:13 .


#63
TheBlackBaron

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Chicago and much of the midwest has been done with Fallout Tactics - that one actually ranged all the way south to St. Louis and west out to Cheyenne Mountain.

As far as location, I'd like to see Seattle. The northwest rain forests would give a different style of terrain than seen previously (California deserts, Nevada deserts, and the swampy and humid Potomac River basin inexplicably turned into a desert), and its got plenty of art deco and futuristic architecture, as exemplified by the Space Needle.

Bit of provincialism here but Texas would also be cool. It's only been seen in the non-canonical and really quite crappy Fallout: Brotherhood of Steel. Tycho in Fallout 1 mentions having gone as far east as Texas and the Gulf before heading back, and encountering things like gigantic radioactive tornadoes.

EDIT: Oh, and blacklash: I enjoyed Fallout 3, but it's got numerous inconsistencies with the rest of the canon. For example, the East Coast super mutants originating from a Vault. Vault-Tec never had stocks of FEV, it and the research done it were contained at the West-Tek Research Facility and Mariposa Military Base back west.

#64
A Crusty Knight Of Colour

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Confess-A-Bear wrote...

Blacklash93 wrote...

Addai67 wrote...
I thought the individual locations had more character and humor in FO3 than in FNV, but I found out that Obsidian was really rushed on their location building so that's Bethesda's fault.


I don't believe Beth is the one who chose the deadlines for NV. They're not a publsiher.


They published NV, Rage, several other titles. But I highly doubt they Rushed Obsidian. Obsidian was in a Rush to work on its current project, which was rumored about even back then.


Beth rushed them. They wanted to get the November/Christmas window and allow for a stream of DLC for the year after that, but had they given Obsidian another year, it would conflict with Skyrim's release. Besides, considering how Bethesda screwed them over with Metacritic, is it then so hard to believe that they'd rush Obsidian, too?

Personally, I would like to see Bethesda hand the reins to Obsidian for Fallout games, but I think that a place like Boston or New York would be the location for the next Bethseda Fallout game. I'm just hoping they'll leave the West Coast Fallout universe alone.

Modifié par CrustyBot, 11 juin 2012 - 12:40 .


#65
Blacklash93

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TheBlackBaron wrote...
EDIT: Oh, and blacklash: I enjoyed Fallout 3, but it's got numerous inconsistencies with the rest of the canon. For example, the East Coast super mutants originating from a Vault. Vault-Tec never had stocks of FEV, it and the research done it were contained at the West-Tek Research Facility and Mariposa Military Base back west.

From what I've read the Fallout franchise has been no stranger to inconsistencies across installments even before Fallout 3. NV is no exception, either.

#66
Gibb_Shepard

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Confess-A-Bear wrote...

Oh Look "Bethseda can't make a good story!" As yes Skyrim was just horrible at story. Thought I bunked this in the other thread but looks like I can't cure rabid fanboyism.

Sorry to break your little hearts but Bethseda is already working on it. Read the forums or the Wiki. And I honestly think given the work its done on Fallout Three, its work with other publishers in the shooter market, that it will have that aspect down. In terms of level design and better stories? Skyrim?

So Not Oblivion with guns, plus what was wrong with oblivion? The Side quests in that game were awesome. Oh and the fact Bethseda oversaw NV's DLC is a no nevermind I take it?

As far as I'm concerned good riddince to Obsedian, let them make south park. Its something fitting to there creative level of new IP making skills anyways. Wonder how many of the above screaming this also Scream BW can never make a bad story?

Minus this I want news on GTA:5.


They can't . They also can't craft a dialogue system. It's pretty much fact.

#67
RedArmyShogun

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Oh so I guess Skyrim was a bad game? (also Opinions arn't facts, I have a friend that would pretty much just go ape**** at some of the comments here)

Obsidian is highly overratted. And funny enough I remember many of those making noise right now still do for BW. Still holding it up on a high pedistal, when its clearly not. 

Nothing in gaming ever remains consistant. Too bad some Fans don't get that. THQ used to be a leading name. Now? So how can you say what Bethsida Can or Can't do. Thats just Stupid.

Modifié par Confess-A-Bear, 11 juin 2012 - 02:14 .


#68
Blacklash93

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Gibb_Shepard wrote...
They can't . They also can't craft a dialogue system. It's pretty much fact.

Skyrim's story was good in concept, but some shallow excecution hurt it badly. Saw nothing wrong with FO3's although as someone said it could be considered a kind of retread but that's all I saw that could be considered wrong with it.

But yeah FO3's dialogue system was good and pretty much in the vein of the originals, though not as deep from what I saw. NV made it great.

Obsidian is highly overratted.


Wouldn't say that, exactly. They craft good, deep RPG systems; probably some of the best out there. But they definitely need better, more efficient programming and bug testing/fixing.

Modifié par Blacklash93, 11 juin 2012 - 02:21 .


#69
Seagloom

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Skyrim is a popular game. Whether it is a good game is debatable. As for Obsidian, I would not consider them overrated. Obsidian may get a lot of love in certain RPG fan circles, but their wider reputation is they are a second rate company that cannot even do justice to other developer's cast off intellectual properties. They are also infamous for releasing buggy games despite how many other developers produce equally buggy software.

Highly overrated better applies to CDPR or Bethesda, honestly. Obsidian is about as underdog as a mainstream developer gets.

Modifié par Seagloom, 11 juin 2012 - 02:30 .


#70
RedArmyShogun

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Waste of time I'm sure, but look at it like this.

Lets Say Star Wars when it came out, had broken Audio, the film was choppy in parts, froze in others. You would have never had Episode Five.

A few good lines in the film would not have changed that.

Yet in Games, more so with both companies, its over looked. Its rare that Skyrim, Fallout 3, or New Vegas don't freeze at least once a day. Its rare for the Audio not to screw up in some manner.

Yet people go BEST GAME EVER!!!!! OH MAN ITS SO BIG YOU GOT TO OVER LOOK THAT!

Mind you I enjoy all the games Obsidian made, as well as Bethseda's recent titles from the late 90's till today with few exceptions. But when I see horrible flaws like that, it doesn't get a pass. Heck I don't even think Skyrim is Game of the Year Worthy. Its a great game, just like New Vegas was, just like Fallout Three was. But none of them are a paragon.

I'm sorry but when I eat a pizza, I judge the whole item, the crust, the cheese, the meats, the Viggies, and the sauce. I do the same with my games. So yes That is being overrated, when you burn the F'nk crust, and have people screaming BEST PIZZA EVER! And that gives them a pass to keep burning it Obsidian and yes Bethsida makes the same mistakes over and over, and over, because people keep eating it right up.

Modifié par Confess-A-Bear, 11 juin 2012 - 02:37 .


#71
Blacklash93

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Seagloom wrote...

Skyrim is a popular game. Whether it is a good game is debatable. As for Obsidian, I would not consider them overrated. Obsidian may get a lot of love in certain RPG fan circles, but their wider reputation is they are a second rate company that cannot even do justice to other developer's cast off intellectual properties. They are also infamous for releasing buggy games despite how many other developers produce equally buggy software.


Isn't Alpha Protocol their only noteworthy original game? Considering the mess that was in all sorts of technical respects and the clunky gameplay I can see the skepticism surrounding them. And yeah I have never played a game as buggy as NV was on release and AP as well. If many other developers are releasing equally buggy games they aren't good developers held in high esteem. Beth and CDPR and Bioware are nowhere near that bad.



I'm sorry but when I eat a pizza, I judge the whole item, the crust, the cheese, the meats, the Viggies, and the sauce. I do the same with my games. So yes That is being overrated, when you burn the F'nk crust, and have people screaming BEST PIZZA EVER! And that gives them a pass to keep burning it Obsidian and yes Bethsida makes the same mistakes over and over, and over, because people keep eating it right up.


This one gets it. Yes Obsidian is great with writing deep RPG stories and level progression systems, but that's not all there is to a videogame. You also need enjoyable mechanics and few bugs pertaining to them. Call critics uncultured tools all you like, but there's a reason Obsidian's outsourced games aren't recieved as well compared to their predecessors and their orginal games are held in low regard.

Modifié par Blacklash93, 11 juin 2012 - 02:49 .


#72
ObserverStatus

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Modifié par bobobo878, 11 juin 2012 - 02:42 .


#73
A Crusty Knight Of Colour

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I think Obsidian works better when they're not under massive expectations of AAA success. You can see this in how they approach DLC and their expansion packs for NWN 2. Certainly Dead Money and Mask of the Betrayer were great from my perspective and (almost) everyone loved Old World Blues.

To a lesser extent, DS 3 also applies. While uninteresting from what I've heard, it is a technically solid game with little to no bugs.

I really just think that Obsidian is a small company trying to make big games. They're punching above their weight.

Josh Sawyer said a while back that at it's peak, the New Vegas development team was 65 people. That's tiny for a AAA game considering their development schedule of 12-18 months.

In comparison, Skyrim had a development time of 5 years and around 100 developers (though they probably didn't get all 100 people working on it until after Fallout 3 came out in 2008).

To use a BioWare example, Dragon Age 2 had a similar development time but had around 180 people working on the game.

It's probably why they're happy to do South Park. It's still a high profile game because of the series, but the nature of the game removes a lot of the AAA expectation in regards to presentation.

Modifié par CrustyBot, 11 juin 2012 - 03:07 .


#74
ErichHartmann

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What I want:

1. Fallout 4 on next generation systems with a brand new graphics engine. It would be worth the wait.

2. Better combat: faster, more fluid, and feels more like an FPS. Melee combat needs tweaking too.  Feels way to stiff and unsatisfying in Fallout 3/NV. 

3. Expanded crafting.

4. A bigger open world with more emphasis on exploration and less hand holding.

5. Expand factions.

6. Greater consequences for choices we make.

7. More companions.

8. A greater variety of weapons. 

As for setting, if it were up to me Fallout 4 would be set outside the US in an Asian or European country (Japan and Germany at the top of my list). /not a lore purist

Modifié par ErichHartmann, 11 juin 2012 - 03:15 .


#75
Seagloom

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@Confess-A-Bear

As you wrote, waste of time. We approach games from a fundamentally different perspective. I have played very few titles anywhere near what I would consider flawless experiences, and none of those were PC games. My experience with CRPGs is the vast majority always have a few severe bugs. Some get patched out eventually. Many are not and linger forever unless a fan fixes it.

At what point the experience of playing becomes irrevocably marred by poor design or bugs is up to individual taste.

The first time I played VtMB, I ran into a host of bugs. Quests did not award XP when they should have. Dialogues were broken. I also ran into the Beckett freeze glitch and had to load an earlier save to try again. Yet, VtMB became one of my favorite games. Despite that rocky playthrough, I went on to replay the game over eight times in succession.

That does not mean I ignore a game's flaws, however. I always call it like I see it. What you are describing is blind fanboy zeal. As prevalent as that may be among gamers, it does not apply to me. I'm critical about everything I play and every story I experience. So much so I'm sure some people think I'm an impossible to please curmudgeon.

It's true none of those games are paragons. In my opinion no RPG is anyway. They are either fun and playable, garbage, or something in between. Most of them have some redeeming quality that may or may not make playing them worthwhile.

@Blacklash93

Original property. Dungeon Siege III was not an original property. However, the engine was all theirs and pretty stable. Of course hardly anyone is aware of that since it was an action game few RPG players bothered with. Mask of the Betrayer was also pretty good on the bug front. Obsidian apparently learned from their experience with NWN2.

I will not deny New Vegas is buggy, but was Fallout 3 really so much better in that respect? Any of the Elder Scrolls games? I remember way back when being stuck in Morrowind's main storyline because an NPC I needed to talk to simply vanished before I got around to meeting her. From what I heard, this sort of thing still happens in Skyrim.

How about the many bugs in BioWare games going back to Baldur's Gate? There is a fan patch for those games that is practically mandatory to fix all the broken bits. The Silverite Mines bug in DAOA? The bajillion bugs in NWN?

When the Witcher 2 came out it was unplayable for a lot of folks. So much so CDPR scrambled to patch it two weeks following release. I don't know about you, but if I just bought a new game and couldn't run it through no fault of my own, I wouldn't be heaping praises upon the developer. The original Witcher still has a plethora of bugs that were never fixed.

And yeah, I know some of these games were patched with time, but so were some of the worst bugs in Obsidian's games so it's a moot comparison there.

Modifié par Seagloom, 11 juin 2012 - 03:15 .