CrustyBot wrote...
I think Obsidian works better when they're not under massive expectations of AAA success. You can see this in how they approach DLC and their expansion packs for NWN 2. Certainly Dead Money and Mask of the Betrayer were great from my perspective and (almost) everyone loved Old World Blues.
Alpha Protocol had pretty long development, I believe yet it still managed to be incredibly buggy in almost every respect. Though to be fair I recall hearing terrible things about its development that probably aren't typical of Obsidian.
I really just think that Obsidian is a small company trying to make big games. They're punching above their weight.
They should try expanding themselves more. Their writers certainly have the talent and ambition to carry it.
Josh Sawyer said a while back that at it's peak, the New Vegas development team was 65 people. That's tiny for a AAA game considering their development schedule of 12-18 months.
Didn't know that. I guess their work there is pretty impressive considering that. A shame they couldn't give the project the staff and time it needed to be the the best it could be.
To use a BioWare example, Dragon Age 2 had a similar development time but had around 180 people working on the game.
DA2 development didn't begin full-swing until the Awakening expansion was done. That's less than a year.
Modifié par Blacklash93, 11 juin 2012 - 03:17 .





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