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#76
Blacklash93

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CrustyBot wrote...

I think Obsidian works better when they're not under massive expectations of AAA success. You can see this in how they approach DLC and their expansion packs for NWN 2. Certainly Dead Money and Mask of the Betrayer were great from my perspective and (almost) everyone loved Old World Blues.


Alpha Protocol had pretty long development, I believe yet it still managed to be incredibly buggy in almost every respect. Though to be fair I recall hearing terrible things about its development that probably aren't typical of Obsidian.


I really just think that Obsidian is a small company trying to make big games. They're punching above their weight.


They should try expanding themselves more. Their writers certainly have the talent and ambition to carry it.


Josh Sawyer said a while back that at it's peak, the New Vegas development team was 65 people. That's tiny for a AAA game considering their development schedule of 12-18 months.


Didn't know that. I guess their work there is pretty impressive considering that. A shame they couldn't give the project the staff and time it needed to be the the best it could be.


To use a BioWare example, Dragon Age 2 had a similar development time but had around 180 people working on the game.


DA2 development didn't begin full-swing until the Awakening expansion was done. That's less than a year.

Modifié par Blacklash93, 11 juin 2012 - 03:17 .


#77
Sajji

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Obsidian is way overrated. I've never understood the Obsession with Obsidian.

#78
A Crusty Knight Of Colour

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Blacklash93 wrote...

Alpha Protocol had pretty long development, I believe yet it still managed to be incredibly buggy in almost every respect. Though to be fair I recall hearing terrible things about its development that probably aren't typical of Obsidian.


Yeah, Sega apparently delayed the game for a year... then decided not to pay Obsidian during that year. So the development team were either rolled into the New Vegas one or were working for free.

They could've had it done for the original release date, so the delay was actually a bad thing. It was buried until after Mass Effect 2 came out. Which completely ruined it's chances at success since a story based Action RPG with 3rd person cover shooter gameplay would always be compared to ME 2. The worst part of the gameplay was the mini-games and the AI.

The shooting was bad at times, but it honestly wasn't a lot worse than ME 1.

As for the bugs, I'm probably lucky and never suffered any major bugs in AP.

Sajji wrote...

Obsidian is way overrated. I've never understood the Obsession with Obsidian.


Most of us were originally Black Isle fans. I can see why someone who isn't aware of that history or someone who isn't a fan of Black Isle's games would be confused as to why they have so many fans in the RPG community.

Their games have done enough by themselves to establish a fanbase, but nowhere near what it actually is.

Anyways back to Fallout 4, somewhere in New England will be where I'm hoping it's set.

Modifié par CrustyBot, 11 juin 2012 - 04:10 .


#79
TheClonesLegacy

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I just want Motorcycles,
That's all
I like Fallout 3 and Love New Vegas,
I see no improvements that could be made.

Modifié par TheClonesLegacy, 11 juin 2012 - 04:31 .


#80
Addai

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FO3 was pretty stable until the DLCs came out, and that was the fault of GFWL. *shudder*

Bethesda and Obsidian are both a-ok in my book, I'm glad that both of them exist and make games. Sadly I wouldn't play a South Park game no matter how drunk I got.

#81
Sajji

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I'd like to see more creatures and creature cultures. Expand Mirelurk behavior patterns, lethality and social clustering. Mean running info one mean...holy crap...this shell of pure armor. The viciousness of its attacks. It's hideous violence towards me.

Or Centaurs...those nasty huggers. "Eww, Wtf?!" is what I think when I see one of them and its tongue coming my way. Make them more vicious and deadly. But also in doing so and in other ways, expand its characteration as a creature. Any communication between Centaurs in coordinating attacks? What is the potency of its tongue in aiding digestion? That sort of stuff.

And Deathclaws. I hole these things are ultra high level, and fear runs into you when you face one at even high levels. I want these things to be raptors, with immense intelligence, mobility and ferocity. But even if they remind you of a raptor...the feeling you get when you see a raptor in a movie...its bulkier and more muscular.

Other than those mainstays, other creatures as well. New ones.

Is also love to see Fallout alchemy truly be expanded. But change Science skill and make it based on 'chemy'...mixing raw chemical reagents that are collected throughout the world. Even making ointments and slick residue for upgrading weapons made from schematics. Etc.

It might seem odd...but Atlanta would be a neat East Coast Fallout City.

#82
Brockololly

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Addai67 wrote...
Sadly I wouldn't play a South Park game no matter how drunk I got.


The South Park RPG looks like it'll be about 10x as much an RPG as anything BioWare has come out with in the past couple years, easily. Actual character creation and a silent protagonist for one.

#83
Mr.Kingsnake

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I'd like to see an upgraded Hardcore-type mode that made it more "sim-ish"

Maybe food, water, and ammo would cost more, and if you encountered low level raiders, you could threaten them with your gun if it was out of ammo.

Something else I think would be cool is if they used the Radiant Story from Skyrim to add random caravan or guard jobs.

Another thing (although this is mostly brought on by hype from the Last of Us,) is that at one point in the story, you could find a child and take him/her under your wing, and they could stay at your house and you could bring them food or toys.

*Re read the last line, and it comes off as a bit pedophilish, but I still think that it's a cool idea.
**Oooh, and aviators! Beautiful, Glorious aviators! (I know they were in FNV, but I still want them)

Modifié par Mr.Kingsnake, 11 juin 2012 - 04:54 .


#84
Chromie

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Sajji wrote...

Obsidian is way overrated. I've never understood the Obsession with Obsidian.


Do yourself a favor and play anything from Black Isle studio or even Interplay if you more than rpgs. 

Brockololly wrote...

Addai67 wrote...Sadly I wouldn't play a South Park game no matter how drunk I got.

The South Park RPG looks like it'll be about 10x as much an RPG as anything BioWare has come out with in the past couple years, easily. Actual character creation and a silent protagonist for one.


One of the few games at E3 that look great.

#85
Carrot_Root

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Hopefully they don't give console gamers a dumbed down pc port

#86
naughty99

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Mr.Kingsnake wrote...
Something else I think would be cool is if they used the Radiant Story from Skyrim to add random caravan or guard jobs.

 

Considering the radiant story manager developed out of FO3's system for adding random encounters, I'd say it's a good bet that this will be implemented in FO4 in some way.


Carrot_Root wrote...

Hopefully they don't give console gamers a dumbed down pc port


How many vegetable roots are there in here?  :police:

Modifié par naughty99, 11 juin 2012 - 04:56 .


#87
Chromie

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Carrot_Root wrote...

Hopefully they don't give console gamers a dumbed down pc port


They did it's called Fallout 3.

This should have been Fallout 3.

 

#88
Carrot_Root

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PC gamers purchase games? I thought most torrented stuff

#89
naughty99

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Sajji wrote...
Is also love to see Fallout alchemy truly be expanded. But change Science skill and make it based on 'chemy'...mixing raw chemical reagents that are collected throughout the world. Even making ointments and slick residue for upgrading weapons made from schematics. Etc.

It might seem odd...but Atlanta would be a neat East Coast Fallout City.


Atlanta would actually be interesting IMO. I suppose any city with some kind of unique character would work, although if the naming convention is along the lines of "Fallout: [insert City Name]," some have a better ring than others.

Would also be great if they take a cue from some of the very extensive crafting mods by adding lots of schematics and ways to break things down into raw materials.

Modifié par naughty99, 11 juin 2012 - 05:10 .


#90
Addai

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Brockololly wrote...

Addai67 wrote...
Sadly I wouldn't play a South Park game no matter how drunk I got.


The South Park RPG looks like it'll be about 10x as much an RPG as anything BioWare has come out with in the past couple years, easily. Actual character creation and a silent protagonist for one.

Yeah, but... it's South Park.  If you don't understand, I guess you won't.  lol

#91
Rockworm503

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Brockololly wrote...

Addai67 wrote...
Sadly I wouldn't play a South Park game no matter how drunk I got.


The South Park RPG looks like it'll be about 10x as much an RPG as anything BioWare has come out with in the past couple years, easily. Actual character creation and a silent protagonist for one.


South Park RPG is a game I would not think twice about Pre-ordering and I don't care if the game is terrible its still godamn South Park I'd love it anyway.

#92
Rockworm503

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Carrot_Root wrote...

PC gamers purchase games? I thought most torrented stuff


Well there's no question Turnip_Root made yet another alt.... Funny he thinks changing his profile yet keeping root in his name would fool people.

#93
Cyberarmy

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Rockworm503 wrote...

Brockololly wrote...

Addai67 wrote...
Sadly I wouldn't play a South Park game no matter how drunk I got.


The South Park RPG looks like it'll be about 10x as much an RPG as anything BioWare has come out with in the past couple years, easily. Actual character creation and a silent protagonist for one.


South Park RPG is a game I would not think twice about Pre-ordering and I don't care if the game is terrible its still godamn South Park I'd love it anyway.



Cartmans "Fart Magic" guaranteed my pre order :) Along with Machine Gun Jesus.

#94
Megaton_Hope

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Confess-A-Bear wrote...

Waste of time I'm sure, but look at it like this.

Lets Say Star Wars when it came out, had broken Audio, the film was choppy in parts, froze in others. You would have never had Episode Five.

A few good lines in the film would not have changed that.

Yet in Games, more so with both companies, its over looked. Its rare that Skyrim, Fallout 3, or New Vegas don't freeze at least once a day. Its rare for the Audio not to screw up in some manner.

Yet people go BEST GAME EVER!!!!! OH MAN ITS SO BIG YOU GOT TO OVER LOOK THAT!


Star Wars doesn't have to be reproduced on the fly every time you watch it. A flaw either in your hardware or in the software running on it will produce unforeseen results in a game, which has to cope with myriad objects and textures, not to mention user input.

Star Wars is reproduced verbatim, so it plays identically every time. A flaw in the master will mean a flaw in the results, but there's no way for the camera to wander inside the borders of "Luke Skywalker" so you can see the inside of his textures. At least, not until Lucas edits the films to add that feature.

#95
SOLID_EVEREST

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Unless Obsidian is developing the next "Fallout," it's a no buy for me. Bethesda doesn't understand anything about Fallout other than the fact that there are big guns that go boom.

"Fallout:" 3 or The Elder Scrolls: Apocalypse was just a regurgitation of Oblivion with lots of green and brown. Fallout fans got bad "sequel" after bad "sequel" when Fallout: 2 was finished, which is why they all moved to Wasteland: 2.

#96
rwilli80

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Mr.Kingsnake wrote...

I'd like to see an upgraded Hardcore-type mode that made it more "sim-ish"

Maybe food, water, and ammo would cost more, and if you encountered low level raiders, you could threaten them with your gun if it was out of ammo.

Something else I think would be cool is if they used the Radiant Story from Skyrim to add random caravan or guard jobs.

Another thing (although this is mostly brought on by hype from the Last of Us,) is that at one point in the story, you could find a child and take him/her under your wing, and they could stay at your house and you could bring them food or toys.

*Re read the last line, and it comes off as a bit pedophilish, but I still think that it's a cool idea.



Yes, yes it does.

#97
twincast

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Confess-A-Bear wrote...

Yet in Games, more so with both companies, its over looked. Its rare that Skyrim, Fallout 3, or New Vegas don't freeze at least once a day. Its rare for the Audio not to screw up in some manner.

Not comparable. And for what it's worth, I've never had any such severe bugs happen to me in all those oh so bugged Bethesda, Obsidian or BioWare games (and nary another developer's), not that I doubt contrary reports by others, but I've been lucky. A couple (mostly minor) item/quest bugs that quickly got ironed out and DA2 being unable to correctly import DA:O saves is all of note there ever was. Some occasional minor graphical glitches are all I mentally connect with them.

Modifié par twincast, 11 juin 2012 - 04:59 .


#98
naughty99

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twincast wrote...

Confess-A-Bear wrote...

Yet in Games, more so with both companies, its over looked. Its rare that Skyrim, Fallout 3, or New Vegas don't freeze at least once a day. Its rare for the Audio not to screw up in some manner.

Not comparable. And for what it's worth, I've never had any such severe bugs happen to me in all those oh so bugged Bethesda, Obsidian or BioWare games (and nary another developer's), not that I doubt contrary reports by others, but I've been lucky. A couple (mostly minor) item/quest bugs that quickly got ironed out and DA2 being unable to correctly import DA:O saves is all of note there ever was. Some occasional minor graphical glitches are all I mentally connect with them.


Same here. New Vegas has never crashed on me, even from the initial release date when there were some minor cosmetic bugs like creatures getting stuck in the terrain, etc.

At Skyrim's launch, I noticed after very, very long playing sessions, once in a while I would see some purple texture issues and my game crashed roughly 2 or 3 times in the course of 80 hours or so of playing. This issue was fixed very quickly by patch 1.1 or 1.2 within a few weeks after initial release. 

Vanilla Oblivion runs at constant 60fps at 1080p, all settings maxed with no crashes, but after installing 200 mods and script extenders, graphics extenders, etc., of course I had a lot of crashes and the game became rather unstable. Still fun to play despite the crashes.Skyrim seems much more stable than Oblivion, even with a lot of mods installed.

Never had any problems with FO3, either, but I bought the game quite a long time after release date, so perhaps it had bugs on release that were fixed later.

Modifié par naughty99, 11 juin 2012 - 05:17 .


#99
thesnake777

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Fallout 4...I just want to join the BoS again..I have remained loyal to them..
I cant wait to once again tame the wasteland.

#100
Gatt9

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Sajji wrote...

What do you want to see in Fallout 4? I'm hoping Bethesda announces it this year at some point...maybe in December.

I dont want to generalize...this game is going to be next generation. I think in feel it'll be a lot different than New Vegas and FO3. Therefore, what new, similar or expanded elements to you want to see in the game?

I'm hoping for combat to feel similar to Far Cry 3, except in the Fallout universe. I hope V.A.T.S. gets refined and is crisper. Factions and a good story, along with rich exploration, a wide array of weapons new and old, robust weapons modifications including scopes, flashlights, and schematic weapon crafting. New and old enemies...exsisting enemies evolved to be more distinct in their behavior and attack patterns and dangers. More violent. To make one truly fear a deathclaw even at a high level. More meaning to light and dark contrasts via use of flashlights to enhance atmosphere.

Just top things that come to mind. Oh...and a massive evolution of perks while still being S.P.E.C.I.A.L.

You?


What would I like to see?

The property go to a company that has a clue how to make RPG's.  All Bethesda can make is The Elder Scrolls with different graphics over and over and over.

Leave it with Bethesda and they'll cut out all of the stats and anything else that remotely threatens to be an RPG mechanic.