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#101
naughty99

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Gatt9 wrote...

Sajji wrote...

What do you want to see in Fallout 4? I'm hoping Bethesda announces it this year at some point...maybe in December.

I dont want to generalize...this game is going to be next generation. I think in feel it'll be a lot different than New Vegas and FO3. Therefore, what new, similar or expanded elements to you want to see in the game?

I'm hoping for combat to feel similar to Far Cry 3, except in the Fallout universe. I hope V.A.T.S. gets refined and is crisper. Factions and a good story, along with rich exploration, a wide array of weapons new and old, robust weapons modifications including scopes, flashlights, and schematic weapon crafting. New and old enemies...exsisting enemies evolved to be more distinct in their behavior and attack patterns and dangers. More violent. To make one truly fear a deathclaw even at a high level. More meaning to light and dark contrasts via use of flashlights to enhance atmosphere.

Just top things that come to mind. Oh...and a massive evolution of perks while still being S.P.E.C.I.A.L.

You?


What would I like to see?

The property go to a company that has a clue how to make RPG's.  All Bethesda can make is The Elder Scrolls with different graphics over and over and over.

Leave it with Bethesda and they'll cut out all of the stats and anything else that remotely threatens to be an RPG mechanic.


Personally, what I look for in a role playing game is being able to play a role, not necessarily which game has the best simulation of D&D dice rolls.

#102
bussinrounds

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Gatt9 wrote...

Sajji wrote...

What do you want to see in Fallout 4? I'm hoping Bethesda announces it this year at some point...maybe in December.

I dont want to generalize...this game is going to be next generation. I think in feel it'll be a lot different than New Vegas and FO3. Therefore, what new, similar or expanded elements to you want to see in the game?

I'm hoping for combat to feel similar to Far Cry 3, except in the Fallout universe. I hope V.A.T.S. gets refined and is crisper. Factions and a good story, along with rich exploration, a wide array of weapons new and old, robust weapons modifications including scopes, flashlights, and schematic weapon crafting. New and old enemies...exsisting enemies evolved to be more distinct in their behavior and attack patterns and dangers. More violent. To make one truly fear a deathclaw even at a high level. More meaning to light and dark contrasts via use of flashlights to enhance atmosphere.

Just top things that come to mind. Oh...and a massive evolution of perks while still being S.P.E.C.I.A.L.

You?


What would I like to see?

The property go to a company that has a clue how to make RPG's.  All Bethesda can make is The Elder Scrolls with different graphics over and over and over.

Leave it with Bethesda and they'll cut out all of the stats and anything else that remotely threatens to be an RPG mechanic.

   At this point Bethesda might as well cut out more of their prized 'rpg mechanics', and focus on making the gameplay (combat) good.  At least it could be a decent action/adventure type game.  Instead of trying to be everything and please everyone.   Meanwhile the games really have no strengths, besides having a big pretty world to wander around in.

      Either give me good 'story' elements or give me some good gameplay.  Bethesda fails at both.

#103
Blacklash93

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bussinrounds wrote...
 Meanwhile the games really have no strengths, besides having a big pretty world to wander around in.

Either give me good 'story' elements or give me some good gameplay.  Bethesda fails at both.

Big worlds with lots of content.
Nice, rewarding leveling systems.
Freedom to tackle what you want whenever you want.
Incredibly convinient saving systems.
Unique gameplay mechanics like VATS and Shouts and Bioshock-like weapon and magic wielding.
Great variety of possible playstyles.
Solid DLC.

Yes, Bethesda does barely anything well.

#104
SOLID_EVEREST

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Blacklash93 wrote...

bussinrounds wrote...
 Meanwhile the games really have no strengths, besides having a big pretty world to wander around in.

Either give me good 'story' elements or give me some good gameplay.  Bethesda fails at both.

Big worlds with lots of content.
Nice, rewarding leveling systems.
Freedom to tackle what you want whenever you want.
Incredibly convinient saving systems.
Unique gameplay mechanics like VATS and Shouts and Bioshock-like weapon and magic wielding.
Great variety of possible playstyles.
Solid DLC.

Yes, Bethesda does barely anything well.


Big worlds--more like copy and pasted dungeons or tunnels.

Their level system is terrible. In every game they release, you can easily become a jack of all trades.

Their "convenient save system" has my PS3 with so much corrupted save files it's amazing how bad they program their games.

VATS is not unique. It is just bullet-time mixed in with Fallout: 1/2 mechanics.

The only possible playstyles they have is good vs. evil, and some weird neutral mechanic that is really lacking.

In the end, the only thing they really give players is some kind of freedom to roam, but that is only due to how they level scale everything. Other than that, the only thing they are strong in is the in-game music.

#105
Addai

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bussinrounds wrote...
At this point Bethesda might as well cut out more of their prized 'rpg mechanics', and focus on making the gameplay (combat) good. 

Oh wahh.  Good thing they're not going to do this.

What a bunch of whiners in this thread.  I'm going to enjoy picturing you all as green piles of goo.  *blows smoke off the plasma rifle*

Modifié par Addai67, 12 juin 2012 - 03:41 .


#106
Gatt9

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naughty99 wrote...

Gatt9 wrote...

Sajji wrote...

What do you want to see in Fallout 4? I'm hoping Bethesda announces it this year at some point...maybe in December.

I dont want to generalize...this game is going to be next generation. I think in feel it'll be a lot different than New Vegas and FO3. Therefore, what new, similar or expanded elements to you want to see in the game?

I'm hoping for combat to feel similar to Far Cry 3, except in the Fallout universe. I hope V.A.T.S. gets refined and is crisper. Factions and a good story, along with rich exploration, a wide array of weapons new and old, robust weapons modifications including scopes, flashlights, and schematic weapon crafting. New and old enemies...exsisting enemies evolved to be more distinct in their behavior and attack patterns and dangers. More violent. To make one truly fear a deathclaw even at a high level. More meaning to light and dark contrasts via use of flashlights to enhance atmosphere.

Just top things that come to mind. Oh...and a massive evolution of perks while still being S.P.E.C.I.A.L.

You?


What would I like to see?

The property go to a company that has a clue how to make RPG's.  All Bethesda can make is The Elder Scrolls with different graphics over and over and over.

Leave it with Bethesda and they'll cut out all of the stats and anything else that remotely threatens to be an RPG mechanic.


Personally, what I look for in a role playing game is being able to play a role, not necessarily which game has the best simulation of D&D dice rolls.



Which sadly isn't possible in a Bethesda game,  because you're the best at everything,  can become just about everything,  everyone can do every quest,  no one reacts to anything you do,  and the game doesn't actually make any attempt to define a character or a role.

D&D's dice rolls are used to seperate the Player's skills from the Character's skills,  which is key to establishing the Role.  You can't have a Role if you're being you,  you have to have an established Character whose Role you are playing.

I suspect what you mean is you prefer games that permit you to LARP?  In that case,  the object on the screen would be an Avatar for you,  and you could make the arguement that a Bethesda game achieves LARPing.

But honestly,  you'll be hard pressed to argue that any Bethesda game is an RPG since it's consistently devoid of a Character.

Big worlds with lots of content.
Nice, rewarding leveling systems.
Freedom to tackle what you want whenever you want.
Incredibly convinient saving systems.
Unique gameplay mechanics like VATS and Shouts and Bioshock-like weapon and magic wielding.
Great variety of possible playstyles.
Solid DLC.

Yes, Bethesda does barely anything well.


You might want to take another look at Bethesda games,  they're not what you think they are...

-Big worlds with pointless dungeons interspersed by large expanses of meaningless terrain,  and level-scaled critters.

-Weak leveling systems completely crippled by the level scaling which makes character progression meaningless since you'll always be the same in terms of power compared to the world.  Leveling systems which lack any meaningful customization,   because Bethesda doesn't actually understand what the function of attributes are,  and why they define characters.

-Freedom,  because the world is level scaled,  and effectively the same as a game of Tomb Raider where you'll never be stronger than anything,  and nothing will ever become weaker to you,  because the games make sure the world levels when you do.

-Convienent saving system?  PC's have had "Save anywhere" for over 20 years.  I'm not sure how much more convienent it gets?

-You may want to look up the word Unique.  It doesn't mean Max Payne's bullet time with Fallout's called-shot system,  or mechanics out of Bioshock.  It means "Something found nowhere else",  not "Something taken from someone else".

-There's exactly one playstyle in every TES game.  Swing sword with one button,  cast spell with the other.  Since everyone's the best at everything,  everyone plays the same.

-Solid DLC?  Horse armor?  The Oblivion DLC with the gamekilling bug?  The Fallout DLC's with the myriad bugs?  Are you trolling?

Bonus:  Nevermind the fact that each Bethesda release sets new standards in total bug counts and bug severity in released products.  Have they even fixed the PS3 bug that makes it near unplayable that they released it with yet?  I stopped checking after several months.

Modifié par Gatt9, 12 juin 2012 - 04:28 .


#107
Blacklash93

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SOLID_EVEREST wrote...
Big worlds--more like copy and pasted dungeons or tunnels.

Their level system is terrible. In every game they release, you can easily become a jack of all trades.

Their "convenient save system" has my PS3 with so much corrupted save files it's amazing how bad they program their games.

VATS is not unique. It is just bullet-time mixed in with Fallout: 1/2 mechanics.

The only possible playstyles they have is good vs. evil, and some weird neutral mechanic that is really lacking.

In the end, the only thing they really give players is some kind of freedom to roam, but that is only due to how they level scale everything. Other than that, the only thing they are strong in is the in-game music.


-Big worlds with pointless dungeons interspersed by large expanses of meaningless terrain, and level-scaled critters.

-Weak leveling systems completely crippled by the level scaling which makes character progression meaningless since you'll always be the same in terms of power compared to the world. Leveling systems which lack any meaningful customization, because Bethesda doesn't actually understand what the function of attributes are, and why they define characters.

-Freedom, because the world is level scaled, and effectively the same as a game of Tomb Raider where you'll never be stronger than anything, and nothing will ever become weaker to you, because the games make sure the world levels when you do.

-Convienent saving system? PC's have had "Save anywhere" for over 20 years. I'm not sure how much more convienent it gets?

-You may want to look up the word Unique. It doesn't mean Max Payne's bullet time with Fallout's called-shot system, or mechanics out of Bioshock. It means "Something found nowhere else", not "Something taken from someone else".

-There's exactly one playstyle in every TES game. Swing sword with one button, cast spell with the other. Since everyone's the best at everything, everyone plays the same.

-Solid DLC? Horse armor? The Oblivion DLC with the gamekilling bug? The Fallout DLC's with the myriad bugs? Are you trolling?

Bonus: Nevermind the fact that each Bethesda release sets new standards in total bug counts and bug severity in released products. Have they even fixed the PS3 bug that makes it near unplayable that they released it with yet? I stopped checking after several months.


Maybe you never played FO3 or Skyrim. Very few areas are copy-pasted. Play DA2 if you want an example of that. For all this talk of level-scaling I remember plenty of areas in FO3 where I could die from a single hit from the creatures that inhabited them. Also plenty of areas where I could own at higher levels. Skyrim was worse, but the scaling always guaranteed you were in a fair fight. Toning down the scaling would have been better, but this isn't horribad.

It's still very rewarding and fun to play with. FO3 and Skyrim's perks are great. Becoming a JoAT's is very time-consuming and frankly my playstyles are defined by choice without stats telling me I can't be good at those two things at the same time. If I want a sword-and-shield character I'll play with a sword and shield. I define my character on my own terms and I don't care if he can get good at magic.

Yes being able to save and load anywhere very quickly at any time in a vast open-world RPG is very convinient and probably a huge amount of work to program. That's not hard to grasp.

VATS is unique because is translated an over-the-top RPG turn-based system into a first-person perspective that can also be used for a shooter playstyle. Mixing concepts and mechanics can lead to unique results. And unique doesn't always mean one of a kind, either. Skyrim's customizable dual wield system, for example, is definitely unique to the open-world RPG and fantasy genres. Bethesda also didn't do it exactly like Bioshock. A borrowed thing in a unique context can make it able to be considered fresh and unique.

You have a very narrow perspective on what "playstyle" means. Ranged weapons, explosives, lockpicking, melee, sneaking, crafting, magic. Do those ring bells?

Yes solid DLC if you can have the courtesy to disregard Horse Armor as valid content and inevitalbe bugs. Oblivion's DLC was huge and FO3's had good meat on them too especially Point Lookout. They were solid adventures and added new weapons and sometimes even new features. Dawnguard looks to be pushing the trend.

And FO3's bugs were less numerous than Oblivion and Skyrim was better than both in that. Notable issues will always exist, but Bethesda is improving.

Feel free to believe your opinions are facts and that I'm less cultured than you and have inferior tastes all want, but you're not going to convince me otherwise. I never said Bethesda was perfect but I believe they're good at what they do.

Modifié par Blacklash93, 12 juin 2012 - 06:14 .


#108
Cyberarmy

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Here how one can do a proper post apocalyptic game;

Wasteland2vision

#109
Chromie

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Blacklash93 wrote...

Maybe you never played FO3 or Skyrim. Very few areas are copy-pasted. Play DA2 if you want an example of that. For all this talk of level-scaling I remember plenty of areas in FO3 where I could die from a single hit from the creatures that inhabited them. Also plenty of areas where I could own at higher levels. Skyrim was worse, but the scaling always guaranteed you were in a fair fight. Toning down the scaling would have been better, but this isn't horribad.


Do you know how the level scaling works in FO3 and Skyrim?

Fallout 1 and 2 had no level scaling whatsoever.

And come on FO3's Mothership Zeta was good? Oblivions mage tower? There are thousands of player home mods already with much more benefits. I've looked at the New Vegas DLC and Obsidian have said they looked at mods to see what people like adding in the most to get an idea on what to make.

And as for exploring in FO3 I found it horrible always finding some invisible wall or having to go through underground subway station. I hated exploring in FO3 while in FO1/2 there was less areas to find but a lot more depth. The Ghoul city in FO3 (can't remember the name) is nothing compared to the Necropolis.

Cyberarmy wrote...

Here how one can do a proper post apocalyptic game;

Wasteland2vision


These guys get it.

#110
Addai

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There's already one thread on Wasteland 2. I suggest the haters go over there.  If you have no intention of playing Fallout 4, why are you posting here?

You simply can't compare a fully voiced, multi-platform game with PC games of 13-15 years ago. And Bethesda does what it does very well. If you don't like their games, DON'T PLAY THEM. It's as simple as that.

Modifié par Addai67, 12 juin 2012 - 06:25 .


#111
Blacklash93

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I know how it works. I just don't like it when people make it out like in FO3 it made everything even to your stats and removed all challenge and sense of character progression. That's not how it worked in my game, anyway as there were plenty of areas i would not survive in without leveling up and there were also plenty of areas I could breeze through at higher levels.

Generally they were good. Knights of the Nine, Shivering Isles, The Pitt, Broken Steel, Point Lookout. All good DLC from where I'm standing. Do a few flops make everything terrible?

There were few invisible walls I came across in FO3 that impeded exploration. Subway stations in the DC area were a pain, obviously.

#112
Barry Bathernak

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Wait aren't most of the Black Isle/F.O. 1+2 group no longer with obsidian since they left to make the company that is making Wasteland 2?
Also Fallout 4 should be set in New York City and Rockville Centre Long Island.

p.s. if its set in NYC then all the nuka cola bottles would have to be smaller to fit the stupid drink law that was passed.

Modifié par Barry Bathernak, 12 juin 2012 - 06:43 .


#113
Chromie

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Barry Bathernak wrote...

Wait aren't most of the Black Isle/F.O. 1+2 group no longer with obsidian since they left to make the company that is making Wasteland 2?
Also Fallout 4 should be set in New York City and Rockville Centre Long Island.


I hate the subway system in Fallout 3 but man imagine New York's subway! It's like an underground city.


Barry Bathernak wrote...
p.s. if its set in NYC then all the nuka cola bottles would have to be smaller to fit the stupid drink law that was passed.


****ing Bloomberg. Image IPB

#114
Jozape

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Barry Bathernak wrote...

Wait aren't most of the Black Isle/F.O. 1+2 group no longer with obsidian since they left to make the company that is making Wasteland 2?


No, I don't believe so. inXile was made by Fargo without borrowing people from Obsidian. Obsidian lent Chris Avellone to help with the development of the game, but he's still technically with Obsidian.

#115
Barry Bathernak

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Jozape wrote...

Barry Bathernak wrote...

Wait aren't most of the Black Isle/F.O. 1+2 group no longer with obsidian since they left to make the company that is making Wasteland 2?


No, I don't believe so. inXile was made by Fargo without borrowing people from Obsidian. Obsidian lent Chris Avellone to help with the development of the game, but he's still technically with Obsidian.


either way you wont have the full effort (or any) from him or the others.

#116
Barry Bathernak

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Skelter192 wrote...

Barry Bathernak wrote...

Wait aren't most of the Black Isle/F.O. 1+2 group no longer with obsidian since they left to make the company that is making Wasteland 2?
Also Fallout 4 should be set in New York City and Rockville Centre Long Island.


I hate the subway system in Fallout 3 but man imagine New York's subway! It's like an underground city.


Barry Bathernak wrote...
p.s. if its set in NYC then all the nuka cola bottles would have to be smaller to fit the stupid drink law that was passed.


****ing Bloomberg. Image IPB


they could call it Metro: Fallout, also atleast Bloomberg is on board with the decriminialazation of weed so there is that upside.

#117
Elvis_Mazur

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I thought the OP was going to ask what happened to Fallout 4 because I'm also wondering why I haven't seen any news about it.

But, back to the topic's question, I don't see them making a game very different from Fallout 3 and New Vegas. I expect fewer bugs and invisible walls, more different factions, the Enclave, NCR and Brotherhood of Steel as the strongest factions on the game (NV didn't have Enclave, and the BoS was just a small faction), more info about what exactly is happening in the other countries and maybe some other things I don't remember now.

#118
naughty99

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Gatt9 wrote...

naughty99 wrote...

Gatt9 wrote...

Sajji wrote...

What do you want to see in Fallout 4? I'm hoping Bethesda announces it this year at some point...maybe in December.

I dont want to generalize...this game is going to be next generation. I think in feel it'll be a lot different than New Vegas and FO3. Therefore, what new, similar or expanded elements to you want to see in the game?

I'm hoping for combat to feel similar to Far Cry 3, except in the Fallout universe. I hope V.A.T.S. gets refined and is crisper. Factions and a good story, along with rich exploration, a wide array of weapons new and old, robust weapons modifications including scopes, flashlights, and schematic weapon crafting. New and old enemies...exsisting enemies evolved to be more distinct in their behavior and attack patterns and dangers. More violent. To make one truly fear a deathclaw even at a high level. More meaning to light and dark contrasts via use of flashlights to enhance atmosphere.

Just top things that come to mind. Oh...and a massive evolution of perks while still being S.P.E.C.I.A.L.

You?


What would I like to see?

The property go to a company that has a clue how to make RPG's.  All Bethesda can make is The Elder Scrolls with different graphics over and over and over.

Leave it with Bethesda and they'll cut out all of the stats and anything else that remotely threatens to be an RPG mechanic.


Personally, what I look for in a role playing game is being able to play a role, not necessarily which game has the best simulation of D&D dice rolls.



Which sadly isn't possible in a Bethesda game,  because you're the best at everything,  can become just about everything,  everyone can do every quest,  no one reacts to anything you do,  and the game doesn't actually make any attempt to define a character or a role.


If you really want to play that sort of character, you can play someone who is good at everything and does all quests, or you can play a different sort of character who is horrible at everything and does almost no quests at all.You can play an Argonian shaman who focuses on researching the alchemical properties of certain kinds of poisons and potions, testing them on various subjects. Or a Nord barbarian who thinks sneaking around, using spells or bows is for cowards, and would never set foot in a college of wizards. Or a Dunmer klepto who steals everything that isn't nailed down and spends most of the game in and out of prison in all the Holds. Or, say, a Breton necromancer who researches the arcane arts in dusty old books and would sooner die herself than tumble about in the dust with sweaty warriors in the Companions guild, etc.

Certainly, more questlines with branching paths and interesting impact on the game world would be a lot of fun and an improvement to the game, and it looks like there is at least some of this featured in the next DLC. (I'd say destroying the sun would be a pretty significant impact on the game world.)


Gatt9 wrote...
D&D's dice rolls are used to seperate the Player's skills from the Character's skills,  which is key to establishing the Role.  You can't have a Role if you're being you,  you have to have an established Character whose Role you are playing.


The only player skill you use in pen and paper games is your problem solving and communication skills. (Possibly your map drawing skills as well :P

It's helpful and fun to have a set of attributes written down, so that, for example, you can remember you're playing a character with low intelligence, and the GM can account for that with dice rolls when you attempt something requiring intelligence. But it's not necessary to have a number and dice rolls to roleplay a character with low intelligence, just as it's not necessary for roleplaying a character who is an escaped slave from a certain metropolis in the GM's campaign, or roleplaying a character who is pious and follows a certain deity, etc.

Pen and paper games are played with pen and paper, so dice are the way that the game world accounts for all the possible outcomes of actions taken by the player, without simply having the GM decide on everything. And frequently, GMs overrule dice thrown behind their screens if the roll would result in the players having less fun.

Dice and attributes are not essential to RPGs. What is essential is being able to play a role, and you do this by taking actions you think your character would take. In a pen and paper game, every encounter with an NPC is fraught with a million possibilities. When your GM asks you, "What do you want to do?"  -  the possibilities are infinite, you can do or attempt to do literally anything you can possibly imagine, even completely ignore the preplanned adventure and flee the area to travel to another city, another continent, etc., whatever it is that you think your character would want to do.

With technological limitations, videogames probably never going to compare with the infinite sandbox of choices in pen and paper RPGs, but advances in complex game world systems and mechanics are resulting in more and more games with a focus on emergent gameplay. Bethesda's massive open world games, by providing hundreds of locations, hundreds of quests, thousands of NPCs, several factions with large questlines and many different playing styles and races (not to mention some of the excellent mods that add new faction content or enhance character customization, like Live Another Life ), come closer than most other games I've played to providing an environment that echoes the limitless choices available in pen and paper RPGs.

The way you play a role, in any game, is by taking actions you think your character would take. You could always play a different sort of videogame with attributes and old school random dice roll simulation, like Diablo, that might be fun for some, but has absolutely no roleplaying because your choices are so limited. You can choose to go forward or backward, I suppose, but that's about it. 

And sorry to hear you had problems playing Skyrim on your PS3. In my case, I haven't experienced any crashes except when I installed a mod that was conflicting with another mod. Haven't experienced any crashes with Morrowind, FO3 or FNV, either. The vanilla version of Oblivion was completely stable for me, but after installing 200 mods, it would crash at least once or twice per day.

Modifié par naughty99, 12 juin 2012 - 06:01 .


#119
Redcoat

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I'm going to have agree with Gatt9 here...Bethesda just doesn't "get" Fallout. Not only that, they don't understand RPG mechanics at all, and I suspect their only experience with QA is that they heard it mentioned in a book somewhere.

I think what they did with Fallout 3 is a lot like what George Lucas did when he made the Star Wars prequels. Lucas thought that the reason people love Star Wars is because of the space battles, lightsaber duels, and Jedi throwing people around with the Force, so he filled the prequels with those sorts of things. But those were only the SUPERFICIAL things we liked about Star Wars. What made the original trilogy enduring was the story - the traditional monomyth set in space - and the characters: Han Solo, Luke Skywalker, Darth Vader...those characters are iconic. But can anyone remember anyone memorable from the prequels? (Well, there's Jar-Jar, but he's memorable in the very worst sort of way)

So Bethesda did the same with Fallout 3. Sure, it LOOKS like Fallout on the surface, but it's all skin deep. Scratch the surface and you'll find it's just Oblivion With Guns. The SPECIAL system and the associated skills are largely irrelevant (you can fire a MIRV perfectly fine with a Strength of 1, you can talk like a scientist with an Intelligence of 1), and the series' lore is only dealt with only in the shallowest manner. Despite being set on the east coast, all Bethseda did was rehash the same factions from the first two games, and simplify them down to the stereotypical and cliched: The Brotherhood of Steel might as well be Paladins, the Super Mutants might as well be orcs, and the Enclave might as well by the Evil Empire. They only understood the series on the shallowest, most superficial level. It's the Theme Park Version of Fallout.

Compare Tim Cain (Producer and Programmer for the original Fallout):

"My idea is to explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun."

....to Todd Howard of Bethseda:

"Violence is funny! Lets all just own up to it! Violence done well is ****ing  hilarious. It’s like Itchy and Scratchy or Jackass –now that’s funny!"

So to end this rambling post, I'll just sum up: Bethesda is a terrible developer and should let Fallout be developed by someone who actually knows what they're doing (like Obsidian, provided you actually give them time to finish it, and properly QA test the final game)

Modifié par Redcoat, 12 juin 2012 - 06:24 .


#120
bussinrounds

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naughty99 wrote...Snip

  Reminds me of this comic. Image IPB


  And why do you keep referring back to loot whoring games like Diablo when talking about dice rolls in CRPGs ?

#121
Megaton_Hope

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Redcoat wrote...

Lucas thought that the reason people love Star Wars is because of the space battles, lightsaber duels, and Jedi throwing people around with the Force,

...Which is true, of course.

Problem th' prequels had was that he decided to make 'em about trade disputes, eight year olds, and thinly veiled minstrel show characters instead.

#122
Cyberarmy

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Megaton_Hope wrote...

Redcoat wrote...

Lucas thought that the reason people love Star Wars is because of the space battles, lightsaber duels, and Jedi throwing people around with the Force,

...Which is true, of course.

Problem th' prequels had was that he decided to make 'em about trade disputes, eight year olds, and thinly veiled minstrel show characters instead.



The awful truth:crying:

#123
RedArmyShogun

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^ No one cared about the romance parts on cloud City, everyone wants to see Vader at the Dinner Table, and the battle of Hoth.

#124
rwilli80

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Confess-A-Bear wrote...

^ No one cared about the romance parts on cloud City, everyone wants to see Vader at the Dinner Table, and the battle of Hoth.


You got it Confess-A-Bear.