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17 réponses à ce sujet

#1
cervantes35

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Six and I are still working on the new Q release albet slowly. Reality has slowed us down tremendously do to real life work conditions for the both of us..

I am currently working on a hall crosser for the Castle Interior sets. I have a couple of pictures in my gallery under my profile. The halls will be able to interact with hopefully all the other terrains and crossers when I have completed them, I hope to include hall stairs compatible with the new raise/lower added in a previous update. I also hope to include clutter free rooms as an option as well as rounded corners for the floor type terrains. I would like include windows in this update as well hopefully I can find time for everything.

I am also working on adding the raise/lower terrain and stairs to other tilesets mostly bioware standard tilesets with some more surprises as well stay tuned. Image IPB

Modifié par cervantes35, 10 juin 2012 - 05:21 .


#2
AndarianTD

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Good to hear, Cervantes. I'm in a similar boat. Hopefully I'll have finished the module rework and be in a position to finally start the new Q 2da merge for Sanctum v4 in a few weeks.

#3
Kendaric Varkellen

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Glad to see Q 1.5 is still being worked on. Take your time, though I can't wait to see the final results of all the hard work you guys put into it.

#4
henesua

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Excellent news!

#5
cervantes35

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I have just uploaded a tester hak on the vault for the hall crosser I am adding to the Castle Interior 2 (requires project Q version 1.4). This hak is pending approval so it should become available tomorrow at the latest.

Place this hak above all your project q haks and enjoy, you can help me by providing feedback here or on the vault. This is an incomplete version which I will continue to update as I finish more tiles and make adjustments.
:o

Modifié par cervantes35, 11 juin 2012 - 01:07 .


#6
henesua

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Post the link as soon as it is live. Sounds great!

#7
cervantes35

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Seems Rolo Kipp is already approving it as we post, so it should be posted soon maybe he'll throw a link up as soon as it is available as he will know quicker than I.

Modifié par cervantes35, 11 juin 2012 - 01:21 .


#8
Rolo Kipp

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<caught in...>

Eh? What?! <company, boss>
Yikes!

No nono. I just approve the blasted things I don't know anything about when the Vault's infernal doohicky actually *publishes* them :-P <but...>

But... it will be *here* when it's published :-P

Where was I? <dreaming of that wench in the...>
Harrumph! I never was! Blatant falsehoods!
...
The one in the red dress? <yup>
Hmmm... Bed time. <*raven chuckles*>

<...mid-snore>

#9
cervantes35

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It would appear that Rolo's link is working already so enjoy folks hope to here some good constructive ideas and critisms soon

#10
cervantes35

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I have already made corrections in 3 tiles for the door shadow being incorrect so if you downloaded the hak prior to this post please redownload.

#11
cervantes35

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The reupload with fixes did not take on the vault. I will reupload the new updated corrections tomorrow.

#12
cervantes35

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Updated fixes version is now available on the vault.

#13
cervantes35

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New update, added more doorway connectors in the hall, also added new hall big exit and hall door exit to the features. I fixed several tiles and I retexured the floor with a different texture which I think looks much better.

Wondering is anybody testing this as I don't have much of any feedback or am I just wasting time creating something nobody is ever going to use.

Modifié par cervantes35, 16 juin 2012 - 10:41 .


#14
Drewskie

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Keep pluggin away. I've been working on a huge swamp lately, with Q marsh terrain, but definitely look forward to what you're doing with castle interiors, once I get to the city portion of my mod. Speaking of swamps, I've not been able to find the lizard man huts from Darkness over Daggerford anywhere in Q... so I'm guessing they never made it in for some reason.

#15
_six

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Yeah, we never put them in 'cos we weren't sure who made them.

However last year I got the personal permission of Mr Miranda so if you're reading this Cervantes, you can put them in if you get time :P

#16
cervantes35

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I have retextured the floors once more to correct the texturing fopaw you pointed out six.

I will go ahead and add them on in to the tno1 rural exterior.

Crap I uploaded an older version, but the new version is up now.

Modifié par cervantes35, 17 juin 2012 - 04:35 .


#17
henesua

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Cervantes, I do appreciate the work but I have only been able to glance at the Castle hak. I apologize since I will certainly take advantage of this work once it is released in Q 1.5.

Also the lizardfolk huts are a great addition for the TNO marsh, along with Tom Banjo's other additions he was talking about.

#18
cervantes35

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Sorry folks but my most recent update did not take on the vault some temp upload missing on this server is keeping me from getting it up there I will update this post when it becomes available