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Help with Asari Adept on Gold.


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#26
tisStella

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Asari Adept is the character I play gold most with.
I use 6/6/6/5/3 as well, and it seems to work incredibly well.
Pick the powers to enhance Biotic Explosions, and pick the damage for stasis instead of the bubble. When phantoms start appearing, stasis then headshots seem to work a lot better than the bubble, she doesn't take nearly as much damage before it breaks.

Other than that, just explode everything in sight, use a pistol such as Carnifex X for 200% cooldown, and try to keep in cover. The trick is dodging and staying alive which you will get the hang of after a couple of games. :)

#27
Black Phantom

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Use an Arc Pistol, with no points in Warp.

Stasis all the Atlases.

#28
Zero132132

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Without fitness evolution, you'll basically always have 3 HP; shieldgate, healthgate, and 1 HP remaining from healthgate. VERY squishy class. This is how I play too. I also get the level 6 evolution that increases throw's damage, because it can take out husks with 1 throw and most low level enemies with 2. I use the earlier stasis evolution that increases damage they can take rather than duration, since you can usually shoot a phantom in the face 3-4 times and kill them this way. I equip the carnifex X for the 200% cooldown. Even though it means I'll have less biotic explosions from the big enemies before my squadmates shoot it to death, I also set up warp for exposure.

Sometimes, since I can basically take about 3 shots anyways, I consider putting the last 6 into weapon damage, but I haven't tried it yet. Does anyone use that build to great success?

#29
YuenglingDragon

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Mandolin wrote...

YuenglingDragon - the extra fitness makes little difference but equally the extra power damage makes little difference. I prefer a bit more fitness for all the difference either makes.

Actually, I disagree.  If you take Area instead of Force in Throw, without the extra Power Damage, I find that I don't one shot Husks as often.  Against Brutes, it seems to double the number of Carnifex shots needed to put it down after two BE's.

Now if you take Force instead of Area and the extra Power Damage, you can put down a Brute with 2 BE's, no gun needed.

In both cases, I find the extra Power Damage preferable.

#30
Mandolin

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But BEs are determined by rank so your examples dont make sense???

#31
drmoose00

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D.Shepard wrote...

I have just noticed  my Asari Adept still has all of her points unassigned after the last promotion.
What build do you suggest in order to make her effective on Gold?

I was thinking about

6 Stasis
6 Warp
6 Throw
5 Justicar
3 Fitness.

What do you think? Which evolutions do you suggest? A part for the obvious one, of course, like bubble on Stasis, increase power of Biotic Explosions etc.

Thanks for your assistance.


I have playted a lot on gold with my AA. For a while, I was using 6/6/6/4/4, and that worked fine. However, since the promo event, I repsec'd 3/6/6/5/6, since I almost never used stasis in gold. this setup is woring great, and I do notice the difference in both rank 5 Justicar and the extra health/fitness is nice, especially since the enemies seem to hit harder/more effectively now, since the latest update (geth for sure).

There are certainly different views on this, and I personally would never criticize for taking bubble, but the fact is that I would rather just combo or spam throw and fire. There are limited enemies where bubble makes sense - phantoms are really it. Yes you can stasis engineers, and all the various troops with bubble, and mauraders and hunters and rocket troopers too, but you can still stasis them with the 3rd evo. And in general, except for phantoms, every other enemy usually goes down faster by just combo'ing - the cooldown is slow enough that I feel like I can get almost 2 (much more powerful) combos off with warp/throw in the same time I can do one stasis/throw.

The other benefit is that I no longer look stupid by accidently hitting stasis when I am trying to warp a Banshee or Prime, and I don't bubble the counter or wall in front of me anymore. While I do occasinally miss Bubble, the fact is that one of two stasis'd phantoms (often both, if it is just you with your Carn X) almost always break stasis before they are down, and then they are less susceptible to the next stasis.

Modifié par lemon00, 11 juin 2012 - 05:38 .


#32
drmoose00

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Joe1962 wrote...

Barneyk wrote...

Stasisbubble saves my life a lot more than a few extra hit points...


This has been true for me, as well.


but a combo on the same group of "stasis-able" enemies has a much better effect, imho. I just never used bubble in gold...

#33
YuenglingDragon

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Mandolin wrote...

But BEs are determined by rank so your examples dont make sense???

You're only kind of right.

It is correct that the BE's damage is the same in each instance.  But the power goes off before the BE detonates.  So Warp does damage and debuffs, Throw does damage, BE occurs.  The increased Power Damage makes you deal more damage with the attack routine taken as a whole.  Dig?

#34
Nightmare137

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molecularman wrote...

I prefer 66606 because your damage comes from biosplosions, not your guns or warp.


Power damage doesn't affect biosplosion damage, you see.



Yep. I personally run with the 6/6/6/5/3 build but "if" you do find yourself too squishy to your liking then 6/6/6/0/6 is the way to go. Biotic explosions are only affected by the priming abilities rank, detonator abilities rank and any evolution in said abilities that specifically state they increase biotic explosion damage,force or radius.

I do back the carnifex as a primary weapon as well. My carnifex is rank 10 & I use the barrel and scope with it for maximum effectiveness. I also back stasis bubble. Some people may not find they use it as much but they may not be strategizing properly seeing as I manage to snag a lot of enemies in it all the time including things such as 2-3 phantoms at once.

#35
Mandolin

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Yeh - I get where you're coming from. I have tried 66653 and honestly dont notice the extra damage when compared to 66644 but if it works for you more power to you. (literally :)

#36
Mozts

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 I'm playing Adepts since the demo and this is the real deal: http://narida.pytalh...es/#01FQOFR@1@0

Weapons: Hurricane, Paladin or Carnifex depending on taste and levels. Slap some Incendiary III and you can detonate fire explosions too.

Modifié par Mozts, 11 juin 2012 - 06:00 .


#37
drmoose00

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Nightmare137 wrote...

molecularman wrote...

I prefer 66606 because your damage comes from biosplosions, not your guns or warp.


Power damage doesn't affect biosplosion damage, you see.



Yep. I personally run with the 6/6/6/5/3 build but "if" you do find yourself too squishy to your liking then 6/6/6/0/6 is the way to go. Biotic explosions are only affected by the priming abilities rank, detonator abilities rank and any evolution in said abilities that specifically state they increase biotic explosion damage,force or radius.

I do back the carnifex as a primary weapon as well. My carnifex is rank 10 & I use the barrel and scope with it for maximum effectiveness. I also back stasis bubble. Some people may not find they use it as much but they may not be strategizing properly seeing as I manage to snag a lot of enemies in it all the time including things such as 2-3 phantoms at once.


but with the carnX, you can't even take out one phantom, by yourself, before she collapses to the ground. And once they are stasis'd, they become somewhat resistant to a second stasis. Don't get me wrong, I still stasis phantoms, but unless you are running side by side with a sniper, stasising two can be counterproductive. Certainly if you are cornered by 2-3 phantoms, bubble is awesome, but I try and avoid getting in that situaiton from the start, and it is rarely a problem.

#38
Nightmare137

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lemon00 wrote...

Nightmare137 wrote...

molecularman wrote...

I prefer 66606 because your damage comes from biosplosions, not your guns or warp.


Power damage doesn't affect biosplosion damage, you see.



Yep. I personally run with the 6/6/6/5/3 build but "if" you do find yourself too squishy to your liking then 6/6/6/0/6 is the way to go. Biotic explosions are only affected by the priming abilities rank, detonator abilities rank and any evolution in said abilities that specifically state they increase biotic explosion damage,force or radius.

I do back the carnifex as a primary weapon as well. My carnifex is rank 10 & I use the barrel and scope with it for maximum effectiveness. I also back stasis bubble. Some people may not find they use it as much but they may not be strategizing properly seeing as I manage to snag a lot of enemies in it all the time including things such as 2-3 phantoms at once.


but with the carnX, you can't even take out one phantom, by yourself, before she collapses to the ground. And once they are stasis'd, they become somewhat resistant to a second stasis. Don't get me wrong, I still stasis phantoms, but unless you are running side by side with a sniper, stasising two can be counterproductive. Certainly if you are cornered by 2-3 phantoms, bubble is awesome, but I try and avoid getting in that situaiton from the start, and it is rarely a problem.




I manage to take them out just fine. Besides I would hope I'm near teammates on gold since rambo is the worst strategy ever for it.

#39
drmoose00

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Mozts wrote...

 I'm playing Adepts since the demo and this is the real deal: http://narida.pytalh...es/#01FQOFR@1@0

Weapons: Hurricane, Paladin or Carnifex depending on taste and levels. Slap some Incendiary III and you can detonate fire explosions too.


hmm I might have to try that one too. I am likeing rank 5 in Justicar (I know the explosions aren't bigger, but the warp damage and throw damage are noticably stronger), but having the extra stasis damage would be nice as well...

But I am enjoying rammming a non stais target 4-5 times with throw, and staggering them to death...

#40
YuenglingDragon

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lemon00 wrote...
but with the carnX, you can't even take out one phantom, by yourself, before she collapses to the ground. And once they are stasis'd, they become somewhat resistant to a second stasis. Don't get me wrong, I still stasis phantoms, but unless you are running side by side with a sniper, stasising two can be counterproductive. Certainly if you are cornered by 2-3 phantoms, bubble is awesome, but I try and avoid getting in that situaiton from the start, and it is rarely a problem.

The problem is that you're doing it wrong.  With a 200% recharge rate, you can detonate Stasis with Warp unless team mates are shooting the Phantom.  If they are, the Phantom is still easily Warped while she is helplessly lying on the ground.  Then Throw and BLOW HER THE HELL UP.  Kills 2 Phantoms in a Bubble with conspicuous ease.

Shooting is for Soldiers.

Modifié par YuenglingDragon, 11 juin 2012 - 06:49 .


#41
drmoose00

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YuenglingDragon wrote...

lemon00 wrote...
but with the carnX, you can't even take out one phantom, by yourself, before she collapses to the ground. And once they are stasis'd, they become somewhat resistant to a second stasis. Don't get me wrong, I still stasis phantoms, but unless you are running side by side with a sniper, stasising two can be counterproductive. Certainly if you are cornered by 2-3 phantoms, bubble is awesome, but I try and avoid getting in that situaiton from the start, and it is rarely a problem.

The problem is that you're doing it wrong.  With a 200% recharge rate, you can detonate Stasis with Warp unless team mates are shooting the Phantom.  If they are, the Phantom is still easily Warped while she is helplessly lying on the ground.  Then Throw and BLOW HER THE HELL UP.  Kills 2 Phantoms in a Bubble with conspicuous ease.

Shooting is for Soldiers.


well... I am not doing anything wrong. I know you can stasis/warp and get a combo, but I typically don't even bother with stasis unless i or a teammate is in trouble, or I am certain a teamate is going to take her out. The problem I was finding with bubble is that a teammate would always shoot at the phantom(s), she/they would drop out, and I would have to end up at warp/throw anyway, so now I generally just warp/throw  - it is a lot stronger combo. But like i said earlier, I can't criticize for taking bubble, but to me its a (possibly) superior build only against cerberus, and stasis/bubble would be a better tactic only on a phantom(s)...

#42
Zero132132

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For me, the stasis bubble almost always lasts until the barrier is down on phantoms, so then I just throw twice. Don't bother with warp personally, since their health is actually pretty low. If you're quick, though, you can blow their head off before they fall all the way to the ground when stasis wears off.

#43
1490

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I love the Asari adept because she is good against pretty much any faction in any situation. I think the OPs mentioned build is my personal favorite; while there aren't a lot of points in fitness, I fin d on gold and silver you get annihilated fast either way if you are out of cover, so I prefer the extra damage given with Asari justicar.

#44
Badpanzer

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I roll with 6/6/6/5/3 and I take headshot damage instead of power damage in rank 5 of the justicar tree because I read that power damage is bugged and does nothing.(not sure if true)
6/6/6/4/4 also works well.
I always max stasis as like others I find the bubble to be very useful...just one example..stasis a guardian and he drops his shield.
Rank 3-4 stasis just dont do it for me.

#45
1490

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Badpanzer wrote...

I roll with 6/6/6/5/3 and I take headshot damage instead of power damage in rank 5 of the justicar tree because I read that power damage is bugged and does nothing.(not sure if true)
6/6/6/4/4 also works well.
I always max stasis as like others I find the bubble to be very useful...just one example..stasis a guardian and he drops his shield.
Rank 3-4 stasis just dont do it for me.


I don' t believe it's bugged: it just doesn't add an incredible amount of damage, which is the argument for the people who leave 0 in Asari justicar.  Similarly though, fitness doesn't add a whole lot to the already-squishy justicar either.  in the end, it's most important to spec in your attack powers and fitness vs. justicar is a minor preference.

I also am a big proponent of the stasis bubble, as it can sit there a while and catch guys who walk in.  However, I usually play very defensive and team oriented, being that most people on randoms just want to be snipers, so I stasis lots of targets to set them up for shots, and spec my warp for increased weapons damage.

#46
tfoltz

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6/6/6/3/5

#47
Mozts

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Badpanzer wrote...

I roll with 6/6/6/5/3 and I take headshot damage instead of power damage in rank 5 of the justicar tree because I read that power damage is bugged and does nothing.(not sure if true)
6/6/6/4/4 also works well.
I always max stasis as like others I find the bubble to be very useful...just one example..stasis a guardian and he drops his shield.
Rank 3-4 stasis just dont do it for me.


As far as I know, Rank 5 Power Damage is bugged only in the Asari Justicar Adept, not the Asari Adept.

Stasis biggest perk is to deny the Phantom menace. Stasis rank 4 is more than enough for that.

Guardians are hardly a problem, they have low rate of fire, short range and the same life as a Trooper. Three Carnifex shots with Piercing mod its all it takes.

#48
Leisure Muffin

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I destory gold pretty easily with my adept, just reset powers at the beginning, and forget stasis all together. Put 6 points in all 4 others.

Warp: Rank 4 - Detonate; Rank 5 - Expose; Rank 6 - Pierce
Throw: Rank 4 - Radius; Rank 5 - Detonate; Rank 6 - Force & Damage
Asari Justicar: Rank 4 - Damage & Capacity; Rank 5 - Power Damage; Rank 6 - Weapon Damage
Fitness: The whole bottom row.

Then just equip the Carnifex X and focus on Warp/Throw explosions, with Carnifex headshots during recharge. Enjoy!

#49
FollowMeClosely

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My regular AA is strictly a support character and I build her for setting off Biotic Explosions. I won't even use her unless one of my friends is a Justicar or Drell. Therefore, Stasis is maxed (bubble) for those pesky Phantoms and Guardians and Throw is built specifically for detonations. I'll spend a few points in Warp in case my Reaver gets OHK and Stasis won't work on a target. Otherwise all other points go into Fitness (health and shields, not melee) and Justicar (power damage).

#50
Badpanzer

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Mozts wrote...

Badpanzer wrote...

I roll with 6/6/6/5/3 and I take headshot damage instead of power damage in rank 5 of the justicar tree because I read that power damage is bugged and does nothing.(not sure if true)
6/6/6/4/4 also works well.
I always max stasis as like others I find the bubble to be very useful...just one example..stasis a guardian and he drops his shield.
Rank 3-4 stasis just dont do it for me.


As far as I know, Rank 5 Power Damage is bugged only in the Asari Justicar Adept, not the Asari Adept.

Stasis biggest perk is to deny the Phantom menace. Stasis rank 4 is more than enough for that.

Guardians are hardly a problem, they have low rate of fire, short range and the same life as a Trooper. Three Carnifex shots with Piercing mod its all it takes.




3xcarni shots takes longer than one carni shot and with bubble you can drop more than one at a time.
Guardians arent one of the big bads but they can be a nuisance at times and they have killed me more than once.
Being able to stop more than one phantom can be a big bonus on gold as its rare to see just one.
I have tried none bubble builds but for me they just werent as good.
Im glad to hear that as far as we know the AA justicar tree isnt broken but even so 20% headshot damage is useful for an AA...not sure that 15% power damage tops it but I might try changing to see.