New Krysae stats
#1
Posté 10 juin 2012 - 05:49
Now, i don't really like this gun, but i hope they will not nerf it too much.
IMHO - damage should be the same, but instead reduce clip capacity from 3 to 1. Thats perfect solution, don't you think?
Or you guys have something else in mind?
#2
Posté 10 juin 2012 - 05:49
#3
Posté 10 juin 2012 - 05:51
kr3g wrote...
Soon will be new balance changes, and i remember devs said they will look into it.
Now, i don't really like this gun, but i hope they will not nerf it too much.
IMHO - damage should be the same, but instead reduce clip capacity from 3 to 1. Thats perfect solution, don't you think?
Or you guys have something else in mind?
I promote this change. Or even just two. This would allow for quick kills on nubling enemys but a reload or two for middle strength and enemies.
#5
Posté 10 juin 2012 - 05:55
Well thats not even a nerf in your thread if you ask meBoomDynamite wrote...
Yep.Lokiwithrope wrote...
Ask BoomDynamite for his weapon balance thread.
Either that or disallow it being effected by Rank 6 TC where Snipers do 40% more DMG.
#6
Posté 10 juin 2012 - 05:57
It's meant to make it not as useful, but still make it so that you can still easily use it.kr3g wrote...
Well thats not even a nerf in your thread if you ask meBoomDynamite wrote...
Yep.Lokiwithrope wrote...
Ask BoomDynamite for his weapon balance thread.
Either that or disallow it being effected by Rank 6 TC where Snipers do 40% more DMG.Reduce splash radius will mean nothing, it's already low.
#7
Guest_M4v3r1ck2_*
Posté 10 juin 2012 - 05:58
Guest_M4v3r1ck2_*
Some people also stated that it wasn't much fun to run to a group of enemies to engage them only to have the Krysae sniper eliminate most of them, or, just wait until the enemy was low on health and deal the defeat shot. This is a sniper rifle, yet it's AoE? Maybe I'm missing something here, but snipering should be a very tricky skill to master, which means shots should be headshots or suffer a severe damage reduction. I don't have a problem with a direct headshot causing a lot of damage, but an AoE sniper rifle?
And if someone wants to play more of a melee build, or Vanguard, let me add that the AoE kills from a Krysae across the map are frustrating, and in the Vanguard's case, these can be lethal since the target this player would normally Charge to regen the shields is now gone. While the Reegar is throttled by its distance, powerful as it is up close, the Krysae is simply.... OP.
#8
Posté 10 juin 2012 - 05:58
#10
Posté 10 juin 2012 - 06:07
#11
Guest_M4v3r1ck2_*
Posté 10 juin 2012 - 06:14
Guest_M4v3r1ck2_*
#12
Posté 10 juin 2012 - 06:23
M4v3r1ck2 wrote...
@Gordo -- I normally would say to let it ride, but I like playing a melee character even on Gold, so I have to be close and personal with the enemy, as in I shake hands with phantoms, banshees, brutes, primes and pyros all the time. By the time I can get to the group in a map like Goddess or Jade, the Krysae snipers have finished them all off. So then it's scout the next spawn spot and run to it (even Adrenaline 3 doesn't get me there fast enough), and maybe get in one nice heavy melee only to have it killed by... the Krysae sniper. I'm not the only one saying this; many players I know express the same sense of frustration.
Do you have a mic? Maybe talking to your teammates to communicate what you are trying to do would help
#13
Posté 10 juin 2012 - 06:31
#14
Posté 10 juin 2012 - 07:18
#15
Posté 10 juin 2012 - 07:23
M4v3r1ck2 wrote...
@Gordo -- I normally would say to let it ride, but I like playing a melee character even on Gold, so I have to be close and personal with the enemy, as in I shake hands with phantoms, banshees, brutes, primes and pyros all the time. By the time I can get to the group in a map like Goddess or Jade, the Krysae snipers have finished them all off. So then it's scout the next spawn spot and run to it (even Adrenaline 3 doesn't get me there fast enough), and maybe get in one nice heavy melee only to have it killed by... the Krysae sniper. I'm not the only one saying this; many players I know express the same sense of frustration.
If many players express this same sense of frustration, as you claim, why don't you create a party with them? Then you can headbutt enemies all you want. You are essentially arguing that because the sniper exists, you can't play the game you want to play. But aren't you essentially saying that those players who use and enjoy this gun shouldn't be able to play the game they want to play? It seems a bit hypocritical to me.
Modifié par Gordo Schumway, 10 juin 2012 - 07:25 .
#16
Posté 10 juin 2012 - 07:34
As a "Rare" SR it would be competing in the single shot category with the Widow and the Kishock, both of which do more damage per shot. I realize you get AOE with the Krysae, but I don't think that would offset the single shot capacity and the poor time of flight.
If they had asked me to do an explosive rifle in the rare tier and make it a single shot, I would have made it hit-scan, but the shot would only detonate if you hit an enemy, and it would have probably 80% damage of the Widow per shot, and exemption from headshot bonuses.
#17
Posté 10 juin 2012 - 07:45
Gordo Schumway wrote...
How about we just leave it for the time being. How exactly has it hurt your fun or enjoyment of the game yet?
Staff already said they're going to be changing it.
They know it's overpowered. Their job is to Balance the game. It's unbalanced. Simple as that.
#18
Posté 10 juin 2012 - 07:48
#19
Posté 10 juin 2012 - 07:50
BoomDynamite wrote...
Either that or disallow it being effected by Rank 6 TC where Snipers do 40% more DMG.
Really, that's all I think it would take to change it from an OP weapon to top tier, but fine. We don't want the nerf to be like that first falcon nerf.
#20
Posté 10 juin 2012 - 07:51
#21
Posté 10 juin 2012 - 07:53
#22
Posté 10 juin 2012 - 07:53
nicethugbert wrote...
Leave it alone. Perfect.
No.
#23
Posté 10 juin 2012 - 07:56
Tankcommander wrote...
The Krysae is stupid powerful relative to its ease of use. Requires less aiming than a AR and does more damage than a Black Widow, only in AoE form. If it wasn't a sniper rifle it'd be balanced, but on a Infiltrator it is just plain retarded.
Because Tac Cloak is the best power in the game: DUMP AGGRO ON TEAM, +90% to powers and weapons(not sniper rifles or melee), +140% to melee, +130% to sniper rifles. Nothing comes close. It's pure abuse on your team to dump aggro on them. Then you want to nerf the weapons that let them fight back against this abuse? Shame on you.
#24
Posté 10 juin 2012 - 07:58
#25
Posté 10 juin 2012 - 08:01
InfamousResult wrote...
nicethugbert wrote...
Leave it alone. Perfect.
No.
Tac Cloak has to go. It's just unfair to other players to have to take someone elses aggro. It's like training.





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