New Krysae stats
#26
Posté 10 juin 2012 - 08:02
#27
Posté 10 juin 2012 - 08:02
nicethugbert wrote...
Tac Cloak has to go. It's just unfair to other players to have to take someone elses aggro. It's like training.
They both need an adjustment.
#28
Posté 10 juin 2012 - 08:08
#29
Posté 10 juin 2012 - 08:09
It takes away aggro only if you are long distance away from enemy.nicethugbert wrote...
InfamousResult wrote...
nicethugbert wrote...
Leave it alone. Perfect.
No.
Tac Cloak has to go. It's just unfair to other players to have to take someone elses aggro. It's like training.
#30
Posté 10 juin 2012 - 08:20
It sucked for three reasons:
1) Everything was dead extremely fast, I racked up a ton of assists and barely got any kills (not that it really matters, because we all get the same xp...it's just less fun and satisfying for me)
2) I felt like I was leeching because they all had scores over 60k and mine was just under 40k, and I don't like feeling like a leech.
3) Most importantly...I died a lot more than I'm used to...because the rest of my team could all go invisible, and I was the only one who couldn't. QQ...Once again, making me feel like a leech.
*sad panda*
#31
Posté 10 juin 2012 - 08:20
BobWalt wrote...
I don't know, it already does not get the headshot bonus and really can only one shot low level enemies and then not always. I think it is over rated because the explosion on the screen is much more impressive than the actual damage. I wish I had a BW to compare it to but I don't. If anything I really should have been an N7 ultra rare rather than gold.
You're only looking at the gun as a shoot-one-enemy-at-a-time kind of thing; the fact is that it can kill GROUPS of enemies faster than other guns, although other guns can kill a single enemy faster than the Krysae. But in a game where enemies spawn from predictable areas and are often bottle-necked together, a gun that staggers them and deals considerable AoE damage, even over long distances, it's very easy to rack up the kills.
#32
Posté 10 juin 2012 - 08:29
#33
Posté 10 juin 2012 - 08:32
Needs posting just to start balancing out all the spoilsports baying for this gun's blood.
#34
Posté 10 juin 2012 - 09:09
I wouldn't use it.kr3g wrote... Thats perfect solution, don't you think?
#35
Posté 10 juin 2012 - 09:29
You want to stay it untouched?GodlessPaladin wrote...
I wouldn't use it.kr3g wrote... Thats perfect solution, don't you think?
#36
Posté 10 juin 2012 - 09:43
InfamousResult wrote...
Gordo Schumway wrote...
How about we just leave it for the time being. How exactly has it hurt your fun or enjoyment of the game yet?
Staff already said they're going to be changing it.
They know it's overpowered. Their job is to Balance the game. It's unbalanced. Simple as that.
Where did they say they were going to change it? All I saw was a note that they were looking into it. Do you think that they would have commented so quickly had not the boards exploded with the complainers who want it nerfed so quickly before most people ever had a chance to even play with it? Also, the entire game is unbalanced regardless of the Krysae. Are you saying that the BW is "balanced" with the eagle?
Modifié par Gordo Schumway, 10 juin 2012 - 09:44 .
#37
Posté 10 juin 2012 - 09:44
There's always going to be a weapon/power combo that seems overpowered no matter what the game designers do. Its the nature of gaming.
-Matt C.-
#38
Posté 10 juin 2012 - 09:47
Krysae is actaully quite ballenced when you take away it's sniper status. I've used it on my turian for a bit of RP fun (Turian weapon on a turian) and it didn't kill near as much as my MQI with the extra 130% damage for snipers.
The problem with making it's clip size 1 is you don't fix the problem, you just once again make a good gun terrible for everyone but the one class that's abusing it to begin with.
#39
Posté 10 juin 2012 - 09:53
Do you know "reload cancel", that is considered by devs part of game mechanics, will still apply? See Claymore.kr3g wrote...
Soon will be new balance changes, and i remember devs said they will look into it.
Now, i don't really like this gun, but i hope they will not nerf it too much.
IMHO - damage should be the same, but instead reduce clip capacity from 3 to 1. Thats perfect solution, don't you think?
Or you guys have something else in mind?
Personally I didn't like all of the "nerfing" attitude toward the Krysae.
As I said countless times who play with Randoms and find often bad teams who just want to be carried, need powerful weapons. I don't see why the opinion of few lucky players who play with skilled friends must ruin the fun of the other unlucky persons who play with random bad teams.
Beside, and just for the records, I don't see what's the problem with the Krysae. Please don't list me all of its traits or all the "it's overpowered" argumebts. I already know bith of them.
My GPS performs much better than Krysae when it comes to "lead the team".
Every weapon has it's own "play style" and every player should be able to use an effective weapon in the circumstances I described above; any effective weapon he/she likes.
So please BW, don't alter the Krysae too much (thus making it much less effective). Thank You.
#40
Posté 10 juin 2012 - 09:56
True, if they nerf it too hard it becomes completely useless on non-infiltrator characters.JiceDuresh wrote...
I've used it on my turian for a bit of RP fun (Turian weapon on a turian) and it didn't kill near as much as my MQI with the extra 130% damage for snipers.
#41
Posté 10 juin 2012 - 10:02
M4v3r1ck2 wrote...
@Gordo -- I normally would say to let it ride, but I like playing a melee character even on Gold, so I have to be close and personal with the enemy, as in I shake hands with phantoms, banshees, brutes, primes and pyros all the time. By the time I can get to the group in a map like Goddess or Jade, the Krysae snipers have finished them all off. So then it's scout the next spawn spot and run to it (even Adrenaline 3 doesn't get me there fast enough), and maybe get in one nice heavy melee only to have it killed by... the Krysae sniper. I'm not the only one saying this; many players I know express the same sense of frustration.
But, who cares?
Only elitist players care about things as redundant as personal score. Every player get's the exact same amount of credits at the end of a match. And XP is pointless. If someone on my team has a Krysae Sniper Rifle and they're killing everything before I can get there; GREAT! That means I have to do less work and it also means that I will have my credits all the more faster. Why do players get so upset at someone using a certain gun when that certain gun is helping get the match over with faster?
If credit payout was based on 1st, 2nd, 3rd, and 4th place, with 1st place getting the most, then I would understand and support the need of nerfed weapons. But, as far as I'm concerned, there is NO need for weapon nerfing in a PvE game. It makes no sense at all.
Modifié par Tre.will, 10 juin 2012 - 10:03 .
#42
Posté 10 juin 2012 - 10:08
Tre.will wrote...
But, as far as I'm concerned, there is NO need for weapon nerfing in a PvE game. It makes no sense at all.
See
xcrunr1647 wrote...
I played a silver game on my Turian Soldier where the other three players were QMI's with the Krysae.
It sucked for three reasons:
1) Everything was dead extremely fast, I racked up a ton of assists and barely got any kills (not that it really matters, because we all get the same xp...it's just less fun and satisfying for me)
2) I felt like I was leeching because they all had scores over 60k and mine was just under 40k, and I don't like feeling like a leech.
3) Most importantly...I died a lot more than I'm used to...because the rest of my team could all go invisible, and I was the only one who couldn't. QQ...Once again, making me feel like a leech.
*sad panda*
When a gun allows one player to do the work of 3, it's no longer a team game, it's a team charity. I'm not having fun when my only job is to just make sure I don't get in the way of other people. I'd like to shoot and kill things just as much as anyone else, so when I spend 20 minutes watching things die before I even have a chance to shoot, the game is broken and needs to be fixed.
Modifié par JiceDuresh, 10 juin 2012 - 10:09 .
#43
Posté 10 juin 2012 - 10:17
#44
Posté 10 juin 2012 - 10:19
When a gun allows one player to do the work of 3, it's no longer a team
game, it's a team charity. I'm not having fun when my only job is to
just make sure I don't get in the way of other people. I'd like to shoot
and kill things just as much as anyone else, so when I spend 20 minutes
watching things die before I even have a chance to shoot, the game is
broken and needs to be fixed.
In most aspects, it comes down to personal skill level.
I use the Vorcha Soldier w/ Reegar X or Drell Adept w/ Talon I, and 9 times out of 10 I top the list. I've been in several games, gold and silver, where the other 3 players are using the Krysae and I have topped 120k while 2nd place had just 70k.
The game is fun and enjoyable for me because of the way I play. Whether I'm at the top of the scoreboard or the bottom, I have fun.
#45
Posté 10 juin 2012 - 10:28
BobWalt wrote...
I don't know, it already does not get the headshot bonus and really can only one shot low level enemies and then not always. I think it is over rated because the explosion on the screen is much more impressive than the actual damage.
THIS!
#46
Posté 10 juin 2012 - 10:30
BoomDynamite wrote...
It's meant to make it not as useful, but still make it so that you can still easily use it.
Reducing the splash makes it pointless. We already have a ton of non-AOE snipers. I'd rather not make it the same as the rest.
I would reduce the damage and maybe up the ROF and reload speed a little.
It's not powerful enough to be single shot. Maybe 2?
I could see making single shot and upping the damage and AoE(which basilcy would turn it into a mini rocket launcher)
That said, I'd rather they leave it alone than nerf it into uselessness(which I kinda suspect happens). I'd rather have an op weapon than a useless one.
It could use a slight reduction to bring it in line with the other weapons, I hope there isn't the overreaction I'm expecting.
#47
Posté 10 juin 2012 - 10:32
JiceDuresh wrote...
Tre.will wrote...
But, as far as I'm concerned, there is NO need for weapon nerfing in a PvE game. It makes no sense at all.
Seexcrunr1647 wrote...
I played a silver game on my Turian Soldier where the other three players were QMI's with the Krysae.
It sucked for three reasons:
1) Everything was dead extremely fast, I racked up a ton of assists and barely got any kills (not that it really matters, because we all get the same xp...it's just less fun and satisfying for me)
2) I felt like I was leeching because they all had scores over 60k and mine was just under 40k, and I don't like feeling like a leech.
3) Most importantly...I died a lot more than I'm used to...because the rest of my team could all go invisible, and I was the only one who couldn't. QQ...Once again, making me feel like a leech.
*sad panda*
When a gun allows one player to do the work of 3, it's no longer a team game, it's a team charity. I'm not having fun when my only job is to just make sure I don't get in the way of other people. I'd like to shoot and kill things just as much as anyone else, so when I spend 20 minutes watching things die before I even have a chance to shoot, the game is broken and needs to be fixed.
So Michael Jordan should have been nerfed when he was at the top of his game?
#48
Posté 10 juin 2012 - 10:33
InfamousResult wrote...
BobWalt wrote...
I don't know, it already does not get the headshot bonus and really can only one shot low level enemies and then not always. I think it is over rated because the explosion on the screen is much more impressive than the actual damage. I wish I had a BW to compare it to but I don't. If anything I really should have been an N7 ultra rare rather than gold.
You're only looking at the gun as a shoot-one-enemy-at-a-time kind of thing; the fact is that it can kill GROUPS of enemies faster than other guns, although other guns can kill a single enemy faster than the Krysae. But in a game where enemies spawn from predictable areas and are often bottle-necked together, a gun that staggers them and deals considerable AoE damage, even over long distances, it's very easy to rack up the kills.
You are exagerating. I've used the gun enough to know you are lucky to get two simultaneous kills. It takesat least two shots to kill a cerberus trooper. OH, wait, you must talking about tac cloak or grenades or stasis snipers.
#49
Posté 10 juin 2012 - 10:33
Tre.will wrote...
M4v3r1ck2 wrote...
@Gordo -- I normally would say to let it ride, but I like playing a melee character even on Gold, so I have to be close and personal with the enemy, as in I shake hands with phantoms, banshees, brutes, primes and pyros all the time. By the time I can get to the group in a map like Goddess or Jade, the Krysae snipers have finished them all off. So then it's scout the next spawn spot and run to it (even Adrenaline 3 doesn't get me there fast enough), and maybe get in one nice heavy melee only to have it killed by... the Krysae sniper. I'm not the only one saying this; many players I know express the same sense of frustration.
But, who cares?
Only elitist players care about things as redundant as personal score. Every player get's the exact same amount of credits at the end of a match. And XP is pointless. If someone on my team has a Krysae Sniper Rifle and they're killing everything before I can get there; GREAT! That means I have to do less work and it also means that I will have my credits all the more faster. Why do players get so upset at someone using a certain gun when that certain gun is helping get the match over with faster?
If credit payout was based on 1st, 2nd, 3rd, and 4th place, with 1st place getting the most, then I would understand and support the need of nerfed weapons. But, as far as I'm concerned, there is NO need for weapon nerfing in a PvE game. It makes no sense at all.
This is a pretty myopic perspective.
Because it makes the game easier, and the game is not pvp, imbalance is a non-issue?
I guess the reasoning is that people only play for maximum credit acquisition and/or being able to blow up npc bad guys with a few friends instead of alone?
The people that take the most pleasure in difficulty, challenge, and competitive balance are completely irrelevant in this worldview?
#50
Posté 10 juin 2012 - 10:35
If you don't want to use a weapon don't use it but don't get mad at people who do and start claiming it's unfare. My scores with that weapon are no different than my scores with my carni.





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