Aller au contenu

Photo

Just finished Nightmare solo run with 2H Reaver/Berserker, observations


  • Veuillez vous connecter pour répondre
446 réponses à ce sujet

#226
Timortis

Timortis
  • Members
  • 526 messages
Yeah, I'll go Bard, even with only 30 Cun, you still get +5 attack, +3 damage and +5 crit from song of Courage, which is not bad. Assassin does nothing for archers and Ranger is not really soloing, besides I don't like pets in general.

#227
Timortis

Timortis
  • Members
  • 526 messages

shree420 wrote...

Suppressing Fire is indeed one of the best debuffs in the game, simply because you can stack it, which is why the Archer makes for a better support class than a DPS class. Against solo enemies it's killer because of the 24 penalty to attack. I always leave it on for Leliana even if it means I miss out on AoS because of stamina issues. Do you think Rapid Fire would make it even better?


Well, I don't normally use Defensive Fire all the time, I was just experimenting in the screenshot with the assassins in the Pearl. Normally, at that level, they hit pretty hard and can kill a solo character pretty fast. The two yellow guys attacking me at the same time couldn't hit me once. It's usually overkill when you already have high defense, and Crippling Shot and Suppress on. I would basically open every fight with Aim, then switch to Rapid Shot until I got the bow in the Elven Ruins, now I sometimes use Aim, sometimes nothing at all, since the bow has Rapid Aim.

By the way, I don't know the answer to your question about scripting, but specials seem to apply the debuff too, so you can at least apply a small penalty to all the enemies by Suppress+Scattershot.

Modifié par Timortis, 19 janvier 2010 - 06:43 .


#228
shree420

shree420
  • Members
  • 68 messages

Timortis wrote...
Well, I don't normally use Defensive Fire all the time, I was just experimenting in the screenshot with the assassins in the Pearl. Normally, at that level, they hit pretty hard and can kill a solo character pretty fast. The two yellow guys attacking me at the same time couldn't hit me once. It's usually overkill when you already have high defense, and Crippling Shot and Suppress on. I would basically open every fight with Aim, then switch to Rapid Shot until I got the bow in the Elven Ruins, now I sometimes use Aim, sometimes nothing at all, since the bow has Rapid Aim.

By the way, I don't know the answer to your question about scripting, but specials seem to apply the debuff too, so you can at least apply a small penalty to all the enemies by Suppress+Scattershot.

It's paradoxical that a solo Archer can trump others in terms of survivability, if not DPS. I'm betting your fights take longer, but are easier?

How do you handle mage bosses as an archer? Shoot from close range, or kite?

Thanks for the S+S tip; I was already using it indirectly because I leave Supp. Fire on all the time, but it's nice to know.

#229
Timortis

Timortis
  • Members
  • 526 messages
You're right, damage is not as good as melee Rogue or Warrior, so fights do take longer, but they feel quite easy at the moment. Especially those random encounter ambushes with multiple archers. I can just kill the archers from range while the melee wail on me with no result.

It depends on the fight with the Mages, if you have range, bow range is greater than spell range so if you kite them, they can only use their staff. You can also LoS them to an extent, though spells sometimes go through objects and walls, as we know, usually the first one or two after the Mage aggros, after that they have to actually get back in LoS to cast at you again.

With Zathrian for example (I usually kill him after I kill Witherfang), I LoSed him around the pillar in the room, and restealthed constantly because there's not enough room to get range in that fight. I am however wondering what I can do against Gaxkang, since bows don't have runeslots. I could at best get something like 40% spell resist, which wouldn't be enough. I may have to melee him, I don't know.

Modifié par Timortis, 19 janvier 2010 - 05:23 .


#230
knownastherat

knownastherat
  • Members
  • 625 messages
I think you can do Gax with around 40% spell resist. The major concern is Curse of Mortality, other magical attacks can be out-healed or reduced with gear and balms. Depends on level, HPs, but it is doable. I had (level 18) 30 Spellward + 4 gloves + 4 key and + 8 rune, put on lesser balms collected through the game, Ancient Elven set on DW warrior and done him on first or second try while before, without Spellward, I tried like 15 times and failed. Resist or survive the Curse and he is yours.

#231
Timortis

Timortis
  • Members
  • 526 messages
Yeah, on second thought, some spell resist with cold resist might be enough. He mostly does damage with CoC and WB doesn't he? Does he use any lightning spells, I don't remember? Anyway, I'll worry about it when I get there. I like to play some with one character, then a little with another, keeps things interesting. Maybe I'll play that Dex Warrior for a little. :P

Modifié par Timortis, 19 janvier 2010 - 07:15 .


#232
knownastherat

knownastherat
  • Members
  • 625 messages
Misdirection Hex, Affliction Hex, CoC, Winter's Grasp, Drain Life, Spirit Blast, Drain, is sequence he casted on me, with the Curse somewhere in between and also Horror.

edit* i was able to paralyze him 3 times during the fight with 1 GM Paralyze rune, wonder what would 4 and more runes done to him, but that wont help much to an archer ;)

Modifié par knownastherat, 19 janvier 2010 - 07:30 .


#233
shree420

shree420
  • Members
  • 68 messages

Timortis wrote...

You're right, damage is not as good as melee Rogue or Warrior, so fights do take longer, but they feel quite easy at the moment. Especially those random encounter ambushes with multiple archers. I can just kill the archers from range while the melee wail on me with no result.

It depends on the fight with the Mages, if you have range, bow range is greater than spell range so if you kite them, they can only use their staff. You can also LoS them to an extent, though spells sometimes go through objects and walls, as we know, usually the first one or two after the Mage aggros, after that they have to actually get back in LoS to cast at you again.

With Zathrian for example (I usually kill him after I kill Witherfang), I LoSed him around the pillar in the room, and restealthed constantly because there's not enough room to get range in that fight. I am however wondering what I can do against Gaxkang, since bows don't have runeslots. I could at best get something like 40% spell resist, which wouldn't be enough. I may have to melee him, I don't know.


Don't spellcaster bosses e.g. Uldred try Crushing Prison when you get too far from them? Or maybe you haven't gone that far yet?

Re: spell resist, I believe that if you stack any status runes on a melee weapon and put it in the second weapon slot, then those apply to your character even if you're using the weapon in the first? Probably read it on these forums but don't remember how. I did it for my tank, but as there's no way to check spell resistance from the sheet, don't know if it worked. Could have verified it with another effect like Phys. Res. but was too lazy to do so.

#234
Timortis

Timortis
  • Members
  • 526 messages
Well, Uldred is not a typical caster boss since he only casts if you're out of melee range. With an archer, you can still stay in melee so...



I tested it, it doesn't work. Runes on currently unequipped slot don't apply.

Image IPB

#235
tetracycloide

tetracycloide
  • Members
  • 543 messages
Are resistances factored when the cast is started, when it finishes, or when it lands? If it's either of the latter two options you could, as a solo archer, simply weapon swap to spell resistances daggers when the casting starts then swap back after it hits. This would have the added benifit of not being frozen as well. I don't know if this jives with your notion of what a solo archer should be though or, as indicated above, if it would even work based on the mechanics.

#236
DAO Lemon

DAO Lemon
  • Members
  • 119 messages
Jesus christ man, your so good at this game 'o.o.

Gonna finish up my duo run on Hard mode and get prepared for a solo run on nightmare, any thoughts on builds i should do for solo?

Im doing a DW Warrior(Berserker/Templar) Right now on the duo (W/Wynne)

#237
Timortis

Timortis
  • Members
  • 526 messages

tetracycloide wrote...

Are resistances factored when the cast is started, when it finishes, or when it lands? If it's either of the latter two options you could, as a solo archer, simply weapon swap to spell resistances daggers when the casting starts then swap back after it hits. This would have the added benifit of not being frozen as well. I don't know if this jives with your notion of what a solo archer should be though or, as indicated above, if it would even work based on the mechanics.


I'm not sure exactly when they're calculated but the worst ones are instant anyway. Besides, when you switch weapons, it takes a second for your character to start attacking again, so constantly interrupting your own attacks would just make the fight longer and delay the inevitable. I'm not worried about it too much, I'll figure it out when I get there.

Modifié par Timortis, 21 janvier 2010 - 03:00 .


#238
Timortis

Timortis
  • Members
  • 526 messages
I played with a Dex DW Warrior a little bit. It's easier than Str DW, because you get hit less. Damage feels about the same.



Image IPB

Image IPB

Image IPB

Image IPB


#239
tetracycloide

tetracycloide
  • Members
  • 543 messages
Instant in what sense? Even spells with no casting bar still have a casting time. I distinctly recall exploiting this fact when I faced Gaxx on my mage to make sure he wouldn't be able to dispel my vulnerability hex before the mana clash went off. Pretty much the only truly instant spell I found as a mage was drain life because the projectile deals damage first, then travels from the target to the caster. I just don't have any experience with the size of this window on cone of cold.

#240
Drwhy

Drwhy
  • Members
  • 42 messages
You mentioned you were going to work on a SnB warrior at some point as well, I just picked up the game again to do my 3rd playthrough and was going to give it a whirl to solo on nightmare as SnB since it is by far my favorite spec/animations. I was wondering if you could offer any input as to stats I should lean towards, I was thinking a dodge based character with magic resists would probably be ideal compared to a straight out full HP one. Was thinking of getting just enough STR to wear the armor I need then pump rest into DEX and Willpower.



Also you haven't mentioned in any post what Abilities you pick up for these runs, and this will be my first attempt. Do you have 4 Combat, 1 Poison, 2 traps, 3 Cunning? Or whats it looking like.



Thanks!

#241
Timortis

Timortis
  • Members
  • 526 messages
Yes, I did play the SnB Warrior a little bit. Most people go something like 30 Str to equip heavy armor with items, then pump Dex and use daggers. It gives you very high defense and high armor, and if you go templar, you can become resistant to magic too and be nearly invulnerable. However, for me, it's too boring of a playstyle, because you end up becoming an auto-attack machine, and that's one target at a time.

As a SnB Warrior, you have 4 attack specials. 3 of them hit with the shield. When you pump Dex, you do decent damage with the dagger, but your shield hits don't improve, and the CC tied to those abilities doesn't work reliably either, it gets resisted due to low Str. You could say you don't need the CC when nothing can hurt you, but to me that's just boring. So I went for a Str/Dex hybrid using an axe.

As for skills, I fill out traps and poisons and obviously combat, never bother with coercion. I like to kill things not persuade them. :lol:

Modifié par Timortis, 21 janvier 2010 - 04:13 .


#242
Timortis

Timortis
  • Members
  • 526 messages
Killing Revenants in the Brecilian at level 14. The damage I've taken here is all from Mass Pull, which Revenants keep using when you attack with a bow, even if you're in melee range. Otherwise, neither the Revenant nor his adds could hit me even once, I didn't need any potions.
Image IPB

Modifié par Timortis, 21 janvier 2010 - 06:38 .


#243
FatLeprechaun7

FatLeprechaun7
  • Members
  • 14 messages

Timortis wrote...

I played with a Dex DW Warrior a little bit. It's easier than Str DW, because you get hit less. Damage feels about the same.


Timortis, I think I'm going to try this next.  Where do you leave strength and then pump all dex?  Do you equip two full size weapons b/c you can get DW mastery?  For that build, I'd like to have enough strength to equip the Knight Commander's armor or Evon the Great's Mail.  But I'm sort of skeptical if that damage would be comparable to pumping all strength.

#244
Timortis

Timortis
  • Members
  • 526 messages
Jarvia fight. I never got hit.

Image IPB

Image IPB

Image IPB

Image IPB


#245
Timortis

Timortis
  • Members
  • 526 messages
You have to use daggers for a dex build, you can't use full sized weapons. If you use daggers, damage will be good.

#246
tetracycloide

tetracycloide
  • Members
  • 543 messages
I take it you attribute this untouchableness to suppressing fire? Does an ability that only attack by 15 points on a boss level Revenant or Jarvia really account for this or do you think the debuff stacks higher than that?

#247
Timortis

Timortis
  • Members
  • 526 messages
No, it's a combination of high dex + Crippling Shot + Suppressing Fire + Defensive Fire. That's what makes it so powerful. I've also picked up Keen Defense now, so I get another +10 from there. I'm not sure if they can get resisted but I've never seen a resist for either Crippling Shot or Suppressing Fire either, unlike, say, Cripple.

Modifié par Timortis, 22 janvier 2010 - 04:23 .


#248
knownastherat

knownastherat
  • Members
  • 625 messages

FatLeprechaun7 wrote...

Timortis wrote...

I played with a Dex DW Warrior a little bit. It's easier than Str DW, because you get hit less. Damage feels about the same.


Timortis, I think I'm going to try this next.  Where do you leave strength and then pump all dex?  Do you equip two full size weapons b/c you can get DW mastery?  For that build, I'd like to have enough strength to equip the Knight Commander's armor or Evon the Great's Mail.  But I'm sort of skeptical if that damage would be comparable to pumping all strength.



As it was said, 2 full size weapons are not necessary, on the other hand it is possible to invest 7 points in Strenght to get it to 25 (with Fade) for Death Blow, which with gear allows for Starfang and a dagger in off-hand for large part of the game, and eventually (again with gear) allows for 42 Strenght armors. IMO 7 points is not much to "waste" but it depends what your priorities are. To me it was worth it for Death Blow alone.

#249
FatLeprechaun7

FatLeprechaun7
  • Members
  • 14 messages

knownastherat wrote...

As it was said, 2 full size weapons are not necessary, on the other hand it is possible to invest 7 points in Strenght to get it to 25 (with Fade) for Death Blow, which with gear allows for Starfang and a dagger in off-hand for large part of the game, and eventually (again with gear) allows for 42 Strenght armors. IMO 7 points is not much to "waste" but it depends what your priorities are. To me it was worth it for Death Blow alone.


Which + strength items take you from 25 to 42 to equip high-end armor?  I don't even need 42, I need 39 to equip the Knight Commander's plate.  So that's 14 strength points that I need.

I know that the dusk ring gets you +4 strength, but that's not available until the final battle.  Is it possible to scrounge up +14 strength points without the dusk ring to equip armor?

Also, if this build is about pumping dex, then it seems that a two daggers would be better than starfang and a dagger.

#250
Timortis

Timortis
  • Members
  • 526 messages
Same fight with DW dex Warrior at the same level, still didn't need any potions, but took a lot more damage. Though, of course this DW Warrior is not a very defensive build, if I had Rally, I would probably have taken a bit less damage.
Image IPB
Image IPB

Modifié par Timortis, 22 janvier 2010 - 01:37 .