Just finished Nightmare solo run with 2H Reaver/Berserker, observations
#226
Posté 19 janvier 2010 - 06:20
#227
Posté 19 janvier 2010 - 06:30
shree420 wrote...
Suppressing Fire is indeed one of the best debuffs in the game, simply because you can stack it, which is why the Archer makes for a better support class than a DPS class. Against solo enemies it's killer because of the 24 penalty to attack. I always leave it on for Leliana even if it means I miss out on AoS because of stamina issues. Do you think Rapid Fire would make it even better?
Well, I don't normally use Defensive Fire all the time, I was just experimenting in the screenshot with the assassins in the Pearl. Normally, at that level, they hit pretty hard and can kill a solo character pretty fast. The two yellow guys attacking me at the same time couldn't hit me once. It's usually overkill when you already have high defense, and Crippling Shot and Suppress on. I would basically open every fight with Aim, then switch to Rapid Shot until I got the bow in the Elven Ruins, now I sometimes use Aim, sometimes nothing at all, since the bow has Rapid Aim.
By the way, I don't know the answer to your question about scripting, but specials seem to apply the debuff too, so you can at least apply a small penalty to all the enemies by Suppress+Scattershot.
Modifié par Timortis, 19 janvier 2010 - 06:43 .
#228
Posté 19 janvier 2010 - 10:36
It's paradoxical that a solo Archer can trump others in terms of survivability, if not DPS. I'm betting your fights take longer, but are easier?Timortis wrote...
Well, I don't normally use Defensive Fire all the time, I was just experimenting in the screenshot with the assassins in the Pearl. Normally, at that level, they hit pretty hard and can kill a solo character pretty fast. The two yellow guys attacking me at the same time couldn't hit me once. It's usually overkill when you already have high defense, and Crippling Shot and Suppress on. I would basically open every fight with Aim, then switch to Rapid Shot until I got the bow in the Elven Ruins, now I sometimes use Aim, sometimes nothing at all, since the bow has Rapid Aim.
By the way, I don't know the answer to your question about scripting, but specials seem to apply the debuff too, so you can at least apply a small penalty to all the enemies by Suppress+Scattershot.
How do you handle mage bosses as an archer? Shoot from close range, or kite?
Thanks for the S+S tip; I was already using it indirectly because I leave Supp. Fire on all the time, but it's nice to know.
#229
Posté 19 janvier 2010 - 05:18
It depends on the fight with the Mages, if you have range, bow range is greater than spell range so if you kite them, they can only use their staff. You can also LoS them to an extent, though spells sometimes go through objects and walls, as we know, usually the first one or two after the Mage aggros, after that they have to actually get back in LoS to cast at you again.
With Zathrian for example (I usually kill him after I kill Witherfang), I LoSed him around the pillar in the room, and restealthed constantly because there's not enough room to get range in that fight. I am however wondering what I can do against Gaxkang, since bows don't have runeslots. I could at best get something like 40% spell resist, which wouldn't be enough. I may have to melee him, I don't know.
Modifié par Timortis, 19 janvier 2010 - 05:23 .
#230
Posté 19 janvier 2010 - 06:44
#231
Posté 19 janvier 2010 - 07:14
Modifié par Timortis, 19 janvier 2010 - 07:15 .
#232
Posté 19 janvier 2010 - 07:24
edit* i was able to paralyze him 3 times during the fight with 1 GM Paralyze rune, wonder what would 4 and more runes done to him, but that wont help much to an archer
Modifié par knownastherat, 19 janvier 2010 - 07:30 .
#233
Posté 20 janvier 2010 - 07:24
Timortis wrote...
You're right, damage is not as good as melee Rogue or Warrior, so fights do take longer, but they feel quite easy at the moment. Especially those random encounter ambushes with multiple archers. I can just kill the archers from range while the melee wail on me with no result.
It depends on the fight with the Mages, if you have range, bow range is greater than spell range so if you kite them, they can only use their staff. You can also LoS them to an extent, though spells sometimes go through objects and walls, as we know, usually the first one or two after the Mage aggros, after that they have to actually get back in LoS to cast at you again.
With Zathrian for example (I usually kill him after I kill Witherfang), I LoSed him around the pillar in the room, and restealthed constantly because there's not enough room to get range in that fight. I am however wondering what I can do against Gaxkang, since bows don't have runeslots. I could at best get something like 40% spell resist, which wouldn't be enough. I may have to melee him, I don't know.
Don't spellcaster bosses e.g. Uldred try Crushing Prison when you get too far from them? Or maybe you haven't gone that far yet?
Re: spell resist, I believe that if you stack any status runes on a melee weapon and put it in the second weapon slot, then those apply to your character even if you're using the weapon in the first? Probably read it on these forums but don't remember how. I did it for my tank, but as there's no way to check spell resistance from the sheet, don't know if it worked. Could have verified it with another effect like Phys. Res. but was too lazy to do so.
#234
Posté 20 janvier 2010 - 08:39
I tested it, it doesn't work. Runes on currently unequipped slot don't apply.
#235
Posté 20 janvier 2010 - 03:57
#236
Posté 21 janvier 2010 - 02:21
Gonna finish up my duo run on Hard mode and get prepared for a solo run on nightmare, any thoughts on builds i should do for solo?
Im doing a DW Warrior(Berserker/Templar) Right now on the duo (W/Wynne)
#237
Posté 21 janvier 2010 - 02:44
tetracycloide wrote...
Are resistances factored when the cast is started, when it finishes, or when it lands? If it's either of the latter two options you could, as a solo archer, simply weapon swap to spell resistances daggers when the casting starts then swap back after it hits. This would have the added benifit of not being frozen as well. I don't know if this jives with your notion of what a solo archer should be though or, as indicated above, if it would even work based on the mechanics.
I'm not sure exactly when they're calculated but the worst ones are instant anyway. Besides, when you switch weapons, it takes a second for your character to start attacking again, so constantly interrupting your own attacks would just make the fight longer and delay the inevitable. I'm not worried about it too much, I'll figure it out when I get there.
Modifié par Timortis, 21 janvier 2010 - 03:00 .
#238
Posté 21 janvier 2010 - 02:58




#239
Posté 21 janvier 2010 - 03:55
#240
Posté 21 janvier 2010 - 03:00
Also you haven't mentioned in any post what Abilities you pick up for these runs, and this will be my first attempt. Do you have 4 Combat, 1 Poison, 2 traps, 3 Cunning? Or whats it looking like.
Thanks!
#241
Posté 21 janvier 2010 - 04:12
As a SnB Warrior, you have 4 attack specials. 3 of them hit with the shield. When you pump Dex, you do decent damage with the dagger, but your shield hits don't improve, and the CC tied to those abilities doesn't work reliably either, it gets resisted due to low Str. You could say you don't need the CC when nothing can hurt you, but to me that's just boring. So I went for a Str/Dex hybrid using an axe.
As for skills, I fill out traps and poisons and obviously combat, never bother with coercion. I like to kill things not persuade them.
Modifié par Timortis, 21 janvier 2010 - 04:13 .
#242
Posté 21 janvier 2010 - 06:21
Modifié par Timortis, 21 janvier 2010 - 06:38 .
#243
Posté 22 janvier 2010 - 03:54
Timortis wrote...
I played with a Dex DW Warrior a little bit. It's easier than Str DW, because you get hit less. Damage feels about the same.
Timortis, I think I'm going to try this next. Where do you leave strength and then pump all dex? Do you equip two full size weapons b/c you can get DW mastery? For that build, I'd like to have enough strength to equip the Knight Commander's armor or Evon the Great's Mail. But I'm sort of skeptical if that damage would be comparable to pumping all strength.
#244
Posté 22 janvier 2010 - 03:59




#245
Posté 22 janvier 2010 - 04:04
#246
Posté 22 janvier 2010 - 04:11
#247
Posté 22 janvier 2010 - 04:21
Modifié par Timortis, 22 janvier 2010 - 04:23 .
#248
Posté 22 janvier 2010 - 04:55
FatLeprechaun7 wrote...
Timortis wrote...
I played with a Dex DW Warrior a little bit. It's easier than Str DW, because you get hit less. Damage feels about the same.
Timortis, I think I'm going to try this next. Where do you leave strength and then pump all dex? Do you equip two full size weapons b/c you can get DW mastery? For that build, I'd like to have enough strength to equip the Knight Commander's armor or Evon the Great's Mail. But I'm sort of skeptical if that damage would be comparable to pumping all strength.
As it was said, 2 full size weapons are not necessary, on the other hand it is possible to invest 7 points in Strenght to get it to 25 (with Fade) for Death Blow, which with gear allows for Starfang and a dagger in off-hand for large part of the game, and eventually (again with gear) allows for 42 Strenght armors. IMO 7 points is not much to "waste" but it depends what your priorities are. To me it was worth it for Death Blow alone.
#249
Posté 22 janvier 2010 - 07:46
knownastherat wrote...
As it was said, 2 full size weapons are not necessary, on the other hand it is possible to invest 7 points in Strenght to get it to 25 (with Fade) for Death Blow, which with gear allows for Starfang and a dagger in off-hand for large part of the game, and eventually (again with gear) allows for 42 Strenght armors. IMO 7 points is not much to "waste" but it depends what your priorities are. To me it was worth it for Death Blow alone.
Which + strength items take you from 25 to 42 to equip high-end armor? I don't even need 42, I need 39 to equip the Knight Commander's plate. So that's 14 strength points that I need.
I know that the dusk ring gets you +4 strength, but that's not available until the final battle. Is it possible to scrounge up +14 strength points without the dusk ring to equip armor?
Also, if this build is about pumping dex, then it seems that a two daggers would be better than starfang and a dagger.
#250
Posté 22 janvier 2010 - 01:32

Modifié par Timortis, 22 janvier 2010 - 01:37 .





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