Also some questions -
I beat nightmare solo with a dw dex dwarf rogue, but I did mage tower early (before spellward or lifegiver) and it was super tough and like 20+ reloads (with like 10-15?~ required for the game thereafter) - any thoughts on optimal area progression? It feels like the circle tower is worth doing early, but not if it's that tough, I guess.
Also, I basically felt pretty invincible after getting lifegiver + felon's coat + spellward (and dweomer runes (all of this pretty early - dwarf bonus is super unfair)) - cadash stompers helped a little too. The only deaths were to chain overwhelms or an unresisted crushing prison. I finished the game at 28 armor and it feels like using heavy or plate is kind of unnecessary if you can do that earlier, but with deaths mainly coming from overwhelms I was kind of curious as to whether you figured massive armor/the str required for it was worthwhile (does massive armor even help vs overwhelm/grab?). If not normally worthwhile, would cailan's armor change this? +5 ! health regen on a set bonus feels amazingly good. Finally, if you did go for massive armor at what point do you think it'd be worth taking a break from pumping dex to get the required str?
Thanks for your time. =)
edit: also, pretty sure that if you're trying to solo the game using no potions cailan's armor + lifegiver would be a strong start.
Modifié par Ehrgeix, 02 février 2010 - 01:04 .





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