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Just finished Nightmare solo run with 2H Reaver/Berserker, observations


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#426
Timortis

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I don't understand what you mean by close quarters. When you're soloing, you're at close quarters most of the time. Personally, I'm not a big fan of casting AoEs like Blizzard through walls into another room etc, that gets boring. My main strat was to use Mind Blast to stun the mobs that ganged up on me, CoC, run away, put Affliction Hex on one, VWB, Shock and if they didn't all blow up already, another direct damage spell on the one with the bomb to make them explode. I like Shock because it's instant and it does good damage if you debuff first, like any other mage nuke. I think I took some screenshots at some point to describe the strat to someone who asked, let me see if I can find them.



Yes, if you'll try to play a Mage using no mana potions, obviously Blood Magic is the only way to go.



I like Spell Wisp but it's best to leave it for last, since it's only good when you already have high SP, early on it's too small a buff.



Random, yes I always do that quest and yes, I've done it with no potions. Doing it without potions is obviously easy for a Rogue but very tough fight for a Warrior. You have to run across the bridge ASAP and LoS the Mage and the main guy by fighting the others on the underside of the hill right after the bridge. If you run sticking to the side of the bridge, you can avoid the trap. Kill a couple of the guys, use devour, kill the others, wait, the Mage and the archer on top of the hill won't come down. Use devour again to heal up, then run up and kill the mage, then 1v1 the last guy.

#427
Timortis

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Here's how I used WB, this one was against the overwhelm happy spiders in Orthan Thaig. I Force Field myself first to make them all gang up around me and waste their web shots, then Mind Blast as FF expires and run.
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Now I CoC...
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I've hexed them and put WB on one, I cast Shock.
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Dead spiders.
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Modifié par Timortis, 23 février 2010 - 07:08 .


#428
Random70

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Timortis wrote...
Random, yes I always do that quest and yes, I've done it with no potions. Doing it without potions is obviously easy for a Rogue but very tough fight for a Warrior. You have to run across the bridge ASAP and LoS the Mage and the main guy by fighting the others on the underside of the hill right after the bridge. If you run sticking to the side of the bridge, you can avoid the trap. Kill a couple of the guys, use devour, kill the others, wait, the Mage and the archer on top of the hill won't come down. Use devour again to heal up, then run up and kill the mage, then 1v1 the last guy.


Ah...didn't realize you could get around that damned fireball trap. That changes everything :)

#429
ZelaineGW

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I know it's in here somewhere but I don't want to read every post again. Can someone refresh my memory as to a good location order for solo dex rogues for gear. I'm mostly worried about fire resists. Just out of lothering now.



Denerim then Brecilian Forest?

#430
seveal

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I know its been about 7 to 10 pages ago, but I was wondering, Timortis, what your build progression was for your solo archer? I wanna try one, but I have no idea what to *ahem* aim for first or which direction I should be heading.

#431
Random70

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Hey Timortis,



I saw in another thread that you've picked up Awakenings. Would you be so kind as to post your thoughts on the tactical aspect of this expansion when you have time? Due to some of the crazy talents and gear that you can acquire, I'm fearful that any measure of challenge has gone out the window. I'm not about to drop $40 for a dozen hours of the 'Final Battle' sequence.



Thx in advance.

#432
Timortis

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Hey Random,

It's too soon to say anything but so far it feels very easy and I don't have any new gear and only took 2 talents. Started with a level 23 character and was level 25 by the end of the intro where you meet all the companions and have your first boss fight. The Boss was very easy to solo.

Modifié par Timortis, 17 mars 2010 - 02:52 .


#433
Random70

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Thx for the update...I have a sinking feeling that its only going to get worse from there...

#434
Timortis

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Looks like there's hope. It was very very easy until the Silverite mines, where you encounter the Architect for the first time, but there's a good boss fight here for a solo character. 2 Boss level drake reavers. They cast Frightening Appearance and everything, and they fly when they take damage and come back etc. And of course, Overwhelm... The big news is that Ghost seems to prevent Overwhelm!

Edit: Hmm, this needs more testing, it could be that I resisted the Overwhelm because of Frightening Appearance's effect. 

OK, yeah, it was because I was Frightened, that animation seems to prevent knockdowns, Ghost doesn't stop Overwhelm, bummer. :P

Modifié par Timortis, 17 mars 2010 - 10:23 .


#435
xedgorex

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I know it's not my place, but i think that this forum needs to be resurrected. It's a litany of valuable information. I think anyone and everyone involved with soloing should read this.



I'm about to start my first solo run, HN DW warrior (not the best, but looks the coolest).

Only on normal, but i'll work my way up.



Read this people!

#436
Kastlefeer

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I got a new dwarf solo thing going on, he's a dex dual wielder, man that dwarf noble origin is a tough one on NM :D

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Fight with Trian I had to lure, use my traitorous party kite the guards a bit, ... shame! Trian and his last guard lost track of me after I plucked a few off with my bow but I was at low health from the fight so I put on Gorim's shield, has a slow in combat health regen and waited as my health rises a bit, no potions left, sloppy :D. Then I kited Trian and his guard a bit, using the mandatory starter talent of shield bash to limit his damage and set up mostly unanswered dual weapon sweeps. I got lucky his guard didn't shield bash me for once and the rest was smooth sailing.

I haven't decided yet what specializations to use yet, could be reaver // champion or templar // champion heh or something like that, whatever gives the most utility ...

Hmm I may have to drop templar for berzerker to wear the armor I want and such, and I'd like to wear corruption some how, ... hmnn.

Zerker/Reaver then, life will be interesting ...

Modifié par Kastlefeer, 14 mai 2010 - 09:24 .


#437
xedgorex

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Yeah i'm playing on my first (read: 3rd started, 1st serious) ever solo. It's a DC dw rogue, im only on normal because i haven't even beaten the game with a party on NM but so far its' super challenging and really fun.



I'm going assassin/duelist or duelist/assassin idk which order to go in D:

#438
Rhys Cordelle

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Ooh thanks for the thread res. So much information to read.



I just got my archer rogue through the brecilian forest quest. I decided this time I would just outright kill the werewolves and leave Zathrian alive as I hadn't played it that way before. Those shadow werewolves were freaking me out with their overwhelms, but the final battle against witherfang was surprisingly easy.

#439
xedgorex

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I know! This thread is a treasure trove of invaluable information for budding soloists and veterans. I randomly found it while trying to research for my new adventure.

#440
Kastlefeer

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Note to self: Bombs count against contribution to party damage ... what else?

#441
xedgorex

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Aura of Pain counts as party damage.



I'm stuck at 99% right now, i couldn't get past the last part in the part before ostagar getting the treaties so i had alistair kill the last two darkspawn. But i'm hoping to get past the 999999999something number to get myself back to 100%

#442
cccp83

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Great read. I plan on starting a NM 2h warrior tonight. Great to see this is possible. As for skills, I assume I'll need a point in Poisons to use bombs. How many levels of herbalism?

#443
ezrafetch

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cccp83 wrote...

Great read. I plan on starting a NM 2h warrior tonight. Great to see this is possible. As for skills, I assume I'll need a point in Poisons to use bombs. How many levels of herbalism?


I would say none, and just use Morrigan in Camp to homebrew unless Morrigan making your potions goes against your notion of solo-ing.  Personally I think you need at least 1pt Poisons to use them and get as many levels of Trap-Making as you can.  Maybe some points in Survival if you feel like you need it but it doesn't seem necessary.

#444
bas273

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Hey Timortis. You still here? It's been a while :P.



I'm going to start a new NM solorun, with the "Random Age" mod (new random enemy spawns) and maybe "Nightmare Plus".



I'm still unsure about my character though :P. Maybe a pure caster (no armor) or a DW warrior.

#445
cccp83

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ezrafetch wrote...

cccp83 wrote...

Great read. I plan on starting a NM 2h warrior tonight. Great to see this is possible. As for skills, I assume I'll need a point in Poisons to use bombs. How many levels of herbalism?


I would say none, and just use Morrigan in Camp to homebrew unless Morrigan making your potions goes against your notion of solo-ing.  Personally I think you need at least 1pt Poisons to use them and get as many levels of Trap-Making as you can.  Maybe some points in Survival if you feel like you need it but it doesn't seem necessary.


Appreciate the response.  Throughout the guide, I haven't heard much about trap usage.  I have to admit, I'm not entirely sure the best places to use traps, particularly as a warrior as I can't use stealth.  

#446
bas273

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cccp83 wrote...

ezrafetch wrote...

cccp83 wrote...

Great read. I plan on starting a NM 2h warrior tonight. Great to see this is possible. As for skills, I assume I'll need a point in Poisons to use bombs. How many levels of herbalism?


I would say none, and just use Morrigan in Camp to homebrew unless Morrigan making your potions goes against your notion of solo-ing.  Personally I think you need at least 1pt Poisons to use them and get as many levels of Trap-Making as you can.  Maybe some points in Survival if you feel like you need it but it doesn't seem necessary.


Appreciate the response.  Throughout the guide, I haven't heard much about trap usage.  I have to admit, I'm not entirely sure the best places to use traps, particularly as a warrior as I can't use stealth.  


I never use traps myself.

Using Morrigan for potions is... an option. But I'd like to do everything myself so I don't use any other party member.

#447
cccp83

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bas273 wrote...

cccp83 wrote...

ezrafetch wrote...

cccp83 wrote...

Great read. I plan on starting a NM 2h warrior tonight. Great to see this is possible. As for skills, I assume I'll need a point in Poisons to use bombs. How many levels of herbalism?


I would say none, and just use Morrigan in Camp to homebrew unless Morrigan making your potions goes against your notion of solo-ing.  Personally I think you need at least 1pt Poisons to use them and get as many levels of Trap-Making as you can.  Maybe some points in Survival if you feel like you need it but it doesn't seem necessary.


Appreciate the response.  Throughout the guide, I haven't heard much about trap usage.  I have to admit, I'm not entirely sure the best places to use traps, particularly as a warrior as I can't use stealth.  


I never use traps myself.

Using Morrigan for potions is... an option. But I'd like to do everything myself so I don't use any other party member.


Ah, so it's not necessary.  That's good to know. Wasn't too sure.  I'm trying to figure what other skill to take besides the required combat training.  Does anyone who's played through a 2h solo have an opinion on what's most useful?