Just finished Nightmare solo run with 2H Reaver/Berserker, observations
#26
Posté 14 décembre 2009 - 09:02
#27
Posté 14 décembre 2009 - 11:32
Timortis wrote...
If by weaker you mean stats like armor etc, they aren't everything, it's more of a matter of how and when you use your active abilities.
Sure, but the best usage of actives cant prevent you from getting killed while stunned or caught by crushing prison.
And to me, those were the problems. As long as I could drink a health potion or cast a disable it was no problem, but once disabled myself.......
#28
Posté 14 décembre 2009 - 11:41
#29
Posté 14 décembre 2009 - 11:43
Tirigon wrote...
Timortis wrote...
If by weaker you mean stats like armor etc, they aren't everything, it's more of a matter of how and when you use your active abilities.
Sure, but the best usage of actives cant prevent you from getting killed while stunned or caught by crushing prison.
And to me, those were the problems. As long as I could drink a health potion or cast a disable it was no problem, but once disabled myself.......
Two handed warriors can't be stunned.
#30
Posté 14 décembre 2009 - 11:44
And why Wade's Heavy Armor, does the stamina benefit really make that much difference over the armor lost?
Modifié par Faffnr, 14 décembre 2009 - 11:55 .
#31
Posté 14 décembre 2009 - 11:50
#32
Posté 15 décembre 2009 - 12:08
Good job
#33
Posté 15 décembre 2009 - 05:26
JJM152 wrote...
Two handed warriors can't be stunned.Also Timortis has said he had over 60% magic resist towards the end of the game. I can see how that'd be pretty hard to bring down, assuming he had enough health pots.
This. The stun/knockdown immunity is a bigger deal than people realize.
As for why I went with the Heavy armor instead of Massive, I felt like my survival depended more on always having enough stamina to use my abilities, rather than a bit more armor. I drank a stone salve when I needed more armor.
Also, well timed use of Devour really cuts down on how many potions you need. Early on you're always saving for the next piece of gear so you can't just chug potions like there's no tomorrow.
#34
Posté 15 décembre 2009 - 05:36
Modifié par Timortis, 15 décembre 2009 - 05:37 .
#35
Posté 15 décembre 2009 - 05:42
#36
Posté 15 décembre 2009 - 06:23
#37
Posté 15 décembre 2009 - 06:30
#38
Posté 15 décembre 2009 - 06:56
#39
Posté 15 décembre 2009 - 07:41
Again, impressive. I'll have to try this some time.Timortis wrote...
Not as much as you'd think. The only fights I spammed potions were dragon fights, because I was worried I wouldn't survive a grab if I wasn't at full health all the time, and Ser Cauthrien, because she hits really hard. Otherwise I mostly relied on Devour. I don't like using potions, and being low on health meant more damage, so.
#40
Posté 15 décembre 2009 - 08:00
Fightening Appearance is awesome, it even works on most bosses and it has a fairly short cooldown. I used it all the time. Early on, it was one of my best defenses against casters who cast Misdirection Hex on me. This spell is your biggest nightmare as a solo 2 hander, since your crit chance is really low, and you swing slow, so basically you do zero damage during the entire duration it's on you. So when I got hexed, I would cycle Pommel and Frighten to keep them from casting as long as possible since Pommel is always a hit, and use the opportunity to LOS if I could etc. Frighten is like a stun that almost always works, it's very good.
Aura of Pain, I found to be useless mostly. Too little damage and the self damage wasn't really worth it. I only used it against the stalkers in the deep roads a few times, then stopped using it.
Blood Frenzy, after I had enough stamina, I left permanently on, since I was fighting at half health or less most of the time.
Modifié par Timortis, 15 décembre 2009 - 08:02 .
#41
Posté 17 décembre 2009 - 05:10
I'm really curious about the Deeproads end fight. I had a 4 warrior party and Branka and her golems ripped it apart (only had 12 lesser health pots available). Eventually I beat it with a bit of luck, but I can't see that fight going well for a solo warrior. Her and the enemy golems destroy the ally ones in seconds so that's not really useful. I can see indomitable being extremely useful here as Quake won't stun, but it's more the damage issue.
I can't see Caridan being much easier either, as he's a golem himself. I don't remember the fight from my first run though.
What were your final talents like?
#42
Posté 17 décembre 2009 - 05:43
We're on a game that has quitters giving up on the game at Normal and you just soloed at Nightware with a warrior hehe, that gets the point across.
Second, could you perhaps post your spec please? Where did you spend your talents? Which skills to you got etc.
Thanks,
Modifié par NativityInBlack, 17 décembre 2009 - 05:44 .
#43
Posté 17 décembre 2009 - 05:49
Pyrusx wrote...
Congrats, was actually planning on doing something similar myself, but haven't gotten around to starting a new playthrough.
I'm really curious about the Deeproads end fight. I had a 4 warrior party and Branka and her golems ripped it apart (only had 12 lesser health pots available). Eventually I beat it with a bit of luck, but I can't see that fight going well for a solo warrior. Her and the enemy golems destroy the ally ones in seconds so that's not really useful. I can see indomitable being extremely useful here as Quake won't stun, but it's more the damage issue.
I can't see Caridan being much easier either, as he's a golem himself. I don't remember the fight from my first run though.
What were your final talents like?
Just from available skills, I'd imagine that fight wasn't as hard as you think. First, there's Indomitable to keep him on his feet, and then there's the fact that Two-Handed warriors actually have a skill that boosts their damage against golems. I'm not sure if Devour would have worked on Golems, so it might have been a little iffy when his health got low, but other than that, I don't see too many problems.
#44
Posté 17 décembre 2009 - 06:10
Still, this is pretty impressive. I'd love to see how you took down the high dragon on your own.
#45
Posté 17 décembre 2009 - 06:19
Not to mention you did it in my fav class = 2h warrior. Well done! =)
#46
Posté 17 décembre 2009 - 06:29
Order wise, I'd say get 2H Sweep ASAP, get both Sunders ASAP. Get Deathblow, if you do Reaver, Devour and Frighten. I got Precise Striking early and used it often, and after a while left it permanently on.
Now, I've read both positive and negative comments about Precise Striking, so I'll elaborate. I found that I was doing the majority of my damage through specials, so the loss in swing speed was not as big a deal, considering the increased crit chance, and better hit rate. As I said before, misses destroy you as a 2 hander. A miss means when you could have killed something, it'll get to hit you maybe 2-3 more times before you hit it again. Missed specials like Mighty Blow and Critical Strike are especially painful.
As for the Branka fight. I don't remember it being very difficult. She's not immune to knockdown, or Frighten. I kept knocking her down and running to the next lyrium node etc, until I used them all. First killed the golems, then her. You have 2 knockdowns and Frighten to CC her and the golems with, it's not bad.
#47
Posté 17 décembre 2009 - 06:30
OneBadAssMother wrote...
Damn, your insane! I could see how solo rogues/mages were possible, but solo warrior... I had my doubts.
Not to mention you did it in my fav class = 2h warrior. Well done! =)
I'm soloing with a dual-wield Warrior now, it's easier than 2H so far at the low levels, I'm going to fight Uldred next.
#48
Posté 17 décembre 2009 - 07:16
I could never pull your achievement off, but after playing with DW Rogue, AW, and a 2H Warrior, I always felt that my most powerful character (and most fun to play) was the 2H Warrior.
This thread confirms for me that the 2H can be a real powerhouse. Good job.
Timortis wrote...
Here's a tip, if you've just killed a bunch of mobs and you know you'll be fighting another pack around the corner, don't loot the corpses, instead, go pull the other pack and fight near the ones you've already killed. When you're low on health, Devour, you'll instantly get back to full health.
#49
Posté 18 décembre 2009 - 11:46
I guess for the DW warrior run it is almost given while in case of 2H immune to stun and knock already (I realize *Physical resistance* checks are used for other affects too) there could be other options. Either elemental runes for DPS (theres lots of hitting on solo run so it might add up) or even paralyze ones (no question DW with Momentum is happier but still ..) , then switching between Starfang stuffed with magic resistance runes and Chasind Great Maul against armored or magic-less mobs for example.
Btw what Specializations for the DW warrior do you plan Timortis? Just curious.
#50
Posté 22 décembre 2009 - 07:58





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