Primes were routinely taking 250% damage from the head volume, which allowed a single infiltrator to mow them down in about two clips with any of several weapon options. They move fairly slowly, so with a single heavy hitter on the team everyone else was pretty much free to focus on the rest of the mobs.
Bioware realized Geth were too easy WITH the primes as cannon fodder, and serially buffed the faction (which needed to be done in that context) - adding health, making Hunters sprint in cloak, and most recently even making the wave composition much harder on the later waves (3 Primes, no normal Troopers, just swarms of Rockets/Hunters/Pyros).
Most people that play this game BASICALLY prioritize the closest target or the biggest target. In the Geth's case, this goes badly wrong. Now Primes have uptimes that rival Atlases, except you may well have 3 of them staring you in the face... and when EVERYONE swaps to attack Primes, suddenly the stuff that really kills you (flanking Hunters, potshotting Rocket Troopers) aren't taken care of.
Which isn't to say Primes aren't dangerous; they are. But the problem with current Geth is that the Primes stick around too long and you die to smaller enemies (or Turrets...).
In my humble opinion, the Geth would return to relatively acceptable balance if the most recent buffs adding a 3rd Prime in late waves and adjusting the spawn distribution in late waves were rolled back. In their current state, Primes last too long to have 3 up.
Modifié par DarthVarner, 11 juin 2012 - 03:18 .





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