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BW, whatever the hell you have done to the geth, undo it.


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#51
DarthVarner

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It's really quite simple.

Primes were routinely taking 250% damage from the head volume, which allowed a single infiltrator to mow them down in about two clips with any of several weapon options. They move fairly slowly, so with a single heavy hitter on the team everyone else was pretty much free to focus on the rest of the mobs.

Bioware realized Geth were too easy WITH the primes as cannon fodder, and serially buffed the faction (which needed to be done in that context) - adding health, making Hunters sprint in cloak, and most recently even making the wave composition much harder on the later waves (3 Primes, no normal Troopers, just swarms of Rockets/Hunters/Pyros).

Most people that play this game BASICALLY prioritize the closest target or the biggest target. In the Geth's case, this goes badly wrong. Now Primes have uptimes that rival Atlases, except you may well have 3 of them staring you in the face... and when EVERYONE swaps to attack Primes, suddenly the stuff that really kills you (flanking Hunters, potshotting Rocket Troopers) aren't taken care of.

Which isn't to say Primes aren't dangerous; they are. But the problem with current Geth is that the Primes stick around too long and you die to smaller enemies (or Turrets...).

In my humble opinion, the Geth would return to relatively acceptable balance if the most recent buffs adding a 3rd Prime in late waves and adjusting the spawn distribution in late waves were rolled back. In their current state, Primes last too long to have 3 up.

Modifié par DarthVarner, 11 juin 2012 - 03:18 .


#52
IAMREALITY

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BoomDynamite wrote...

IAMREALITY wrote...

BoomDynamite wrote...

IAMREALITY wrote...

God don't any of you ever say please? So much rudeness in this community. Sheesh.

W-what did I do? I just pointed out a flaw with Rocket Troopers.


Was I even talking to you?  Not everything is about you, ya know.

I know, but I'm part of the community, so you were in a way addressing me.


Doesn't mean everybody's guilty.  Though in you're case you are correct.  However if that was the part you were associating with, though accurate, it still wouldn't then apply to a specific post, as you tried to do, but instead in a more generalized fashion.

So big fail anyway.

#53
Ghostknob

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never noticed this until today on a bronze match. I had to hit start to check the difficulty. I know with rebellion the changed them up and gave the Geth nore teeth but today there seemed to be a sh#t load more rocket troopers on earlier waves. Probably just never got cornered by the rocket mob until today.

#54
UKStory135

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Core_Commander wrote...

It makes the point that "mass hysteria is a thing".

Geth changes are a month old.


They took away the headshot damage on Primes, and now Primes spawn on wave 6. Those changes happened last week.

#55
sareth_65536

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Can anyone record that hunter's stagger lock and stasis shooting? I'm playing for a month and haven't encountered it even a single time

#56
MrScottBear

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My only issue is it seems Rocket Troopers are managing to double shoot missiles a hell of a lot more often.

#57
Poison_Berrie

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UKStory135 wrote...

Core_Commander wrote...

It makes the point that "mass hysteria is a thing".

Geth changes are a month old.


They took away the headshot damage on Primes, and now Primes spawn on wave 6. Those changes happened last week.

Actually the latter is older (three weeks ago). 

Anyway peoples problem with Geth is their numerous stunlockers and the bugs that accompany those. Geth Hunters being able to fire while stunned/staggered/stasised, rocket troopers firing their rocket launchers as a burst weapon. The changes BioWare made aren't at the core of those.

#58
Aiyie

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while i don't enjoy playing geth... i never particularly enjoyed them.

i hate to play the "i liked it before it was cool" card... but in this case, yea.

geth were never fun to play against.  straight forward tactics, no real variety in enemy types, easy to counter... just... boring at best, frustrating at worst.

now... more frustrating than boring, but thats mainly due to random teammates never having really learned how to counter the geth in the first place.

the way to fight geth hasn't changed, just the pacing of what you need to do has.

still makes the geth suck to fight against, but all this whining seems to be the result of bad players suddenly realizing that their golden goose isn't laying eggs anymore than it is actual realization of why the geth are such an unentertaining faction to play against.

#59
invincible hat

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rocket troopers give me aids

Modifié par invincible hat, 11 juin 2012 - 08:54 .


#60
dimeonwu

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Bronze team wipes due to Geth are fairly common now.

#61
FlamboyantRoy

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The Geth are Rocky. And we're Clubber Lang. They simply started training and taking us seriously.

#62
count_4

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SOMETHING_FOR_NOTHING wrote...
pro tip on the flame throwers, if he shooting fire at you its already too late ur in range for some BBQ

Funny thing with the Pyros is that even if he's not shooting fire at you he still might do damage because the animation does not rotate as fast as the actual damage arc when you run past it.

invincible hat wrote...
rocket troopers give me aids

 
You're not supposed to get that close, even as a melee character.

Modifié par count_4, 11 juin 2012 - 01:12 .


#63
Guest_Air Quotes_*

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#64
GGW KillerTiger

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spiros9110 wrote...

Dodge.

Great advice ... You get stun locked then dodge .....

#65
Deucetipher

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I get that the Geth are a pain, but they're also by far the most predictable faction. They have no insta-kills. They clump, making them uniquely vulnerable to AoE. They don't take cover. Even Hunters take straight lines to you (see FBWGG). Imagine if they had the Phantom's flanking AI.

I agree that they can be annoying. for me the only thing that really needs to go is hunters ability to shoot players while they themselves are staggered.

#66
UKStory135

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Poison_Berrie wrote...

UKStory135 wrote...

Core_Commander wrote...

It makes the point that "mass hysteria is a thing".

Geth changes are a month old.


They took away the headshot damage on Primes, and now Primes spawn on wave 6. Those changes happened last week.

Actually the latter is older (three weeks ago). 

Anyway peoples problem with Geth is their numerous stunlockers and the bugs that accompany those. Geth Hunters being able to fire while stunned/staggered/stasised, rocket troopers firing their rocket launchers as a burst weapon. The changes BioWare made aren't at the core of those.


You're right, I just didn't notice the primes on wave 6 until they took 30 sniper rifle shots to die instead of 8.

#67
Nickle

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>no 1 hit kills
>still second easiest factor (cerb easiest)

#68
kevchy

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They have always been an annoying faction to play against.

Strangely enough, Geth characters are best against the Geth.

#69
Blind2Society

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spiros9110 wrote...

Dodge.


Sure, my Turians and Krogans will get right on that.

/sarcasm

It's also worth noting that doging while getting shot by a pyro often leaves you still in range and inevitably dead.

#70
Someone With Mass

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If they want to stop FBWGG farming, just make a quarter of each wave spawn down at the desks regardless of the players' positions.

#71
Blind2Society

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Someone With Mass wrote...

If they want to stop FBWGG farming


Honestly I don't understand why they care. I've never done it but I most certainly don't care that other people do.

#72
Someone With Mass

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I'd imagine that they want to stop it because not everyone likes it and if I had made about six new maps or so, I'd want people to play them too instead of exploiting one and only one map's design.

#73
SolidBeast

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Play a krogan vanguard, problem solved.

#74
Blind2Society

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Someone With Mass wrote...

I'd imagine that they want to stop it because not everyone likes it and if I had made about six new maps or so, I'd want people to play them too instead of exploiting one and only one map's design.


I suppose I wouldn't know, I only ever host and it's always random/random/silver or gold.

I guess they only really care about that until they release more maps though. When they released the first two it was hydra, condor, old map, repeat. Now it's jade, goddess, old map, repeat.

And I really do dislike goddess. A lot.

Modifié par Blind2Society, 11 juin 2012 - 02:08 .


#75
Drakham

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i think the geth would be less of an issue if their behavior was not so buggy or how does it make sense to stagger them but they still can shoot. Its like setting up physical laws for a universe just to have the geth use totally different set of laws which benefits them and makes the game looking unfair in an obvious way and also harder in an area where it should not. I mean all the other enemies can be staggert which explanation would there be to stagger them, see the animation but they still can press the trigger?

Is a bug in my eyes. One which is still not being fixed. Same with flamethrower distance once its firing.