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DA, What are you tired of?


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#1
N7KnightSabre

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Since Bioware asked us what we, the fans, want or hope to see in DA3, Í find it easier to list things that I'm tired of in this franchise. 

Number 1: The conflict between mages and templars.  I feel that this was worked to death in DA2 (though, that could be because I always had Fenris and Anders in my party through the entirety of my playthroughs).  I would like to see a magistar from Tevinter or something that could tell another side to this story,like  blood magic isn't necessarily evil or Tevinter isn't as twisted and corrupt as we've heard. 

Number 2:  Greywardens and Darkspawn.  I've heard alot of people wanting a return of these elements for the third game but I greatly disagree.  I did enjoy playing the warden in Origins and fighting the Darkspawn but I would like to see something else in Thedas.

Number 3:  The Chantry. 

These are the three main things I'm tired of in Dragon Age.  I like the world created for this series and I would like to discover something else about it.  Not everyone will agree with me so list what you are tired of or would not like to revisit in DA3.  Posted Image

#2
N7KnightSabre

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Also wanted to add that I'm tired of Sandal and Templar Cullen. I know alot of people like these guys though.

#3
wsandista

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Voiced PC, wave combat, actiony DA2 combat, and DA2 artstyle

#4
LolaLei

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LadyPaine wrote...

Also wanted to add that I'm tired of Sandal and Templar Cullen. I know alot of people like these guys though.


No enchantment for you! :-P

#5
Emzamination

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I'm tired of seeing no heir to the ferelden throne being produced.The mage/templar war is important but we must not forget the other politics of the realm.After 10 years of my warden trying to get pregnant with alistair, you'd think I'd get some news that the queen of ferelden may be with child but no, the only news I get is the queen of ferelden has now disappeared putting the throne and calenhad bloodline in further jeopardy.Not only that but my warden only has 20 years or less to go before the calling, what is going on in the writing department!?

#6
TEWR

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After 10 years of my warden trying to get pregnant with alistair, you'd think I'd get some news that the queen of ferelden may be with child but no, the only news I get is the queen of ferelden has now disappeared putting the throne and calenhad bloodline in further jeopardy


To be fair, there's no way for two Wardens to conceive a child through normal means. The Taint makes it physically impossible for two Wardens to have a child together through the normal method, because it drastically reduces the fertility of both genders.

Gaider did say however that it'd be valid if there was some sort of magic that increased the chances of it, because it'd go beyond the typical method of procreation. He never said he'd do that idea, but merely gave a fanfic writer his lore-applicable seal of approval years ago.

The only time a Warden has ever had a child is if they either A) had said child before becoming a Warden or B) had their child with a non-Warden

In regards to the OP, I am deeply perturbed by the lack of gorilla companions and I wish to see this rectified in DAIII. I'm tired of not having a gorilla fight by my side.

I love my Mabari and all, but I want my Mabari to also have a gorilla friend.

Modifié par The Ethereal Writer Redux, 11 juin 2012 - 07:38 .


#7
TEWR

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LadyPaine wrote...

Since Bioware asked us what we, the fans, want or hope to see in DA3, Í find it easier to list things that I'm tired of in this franchise. 

Number 1: The conflict between mages and templars.  I feel that this was worked to death in DA2 (though, that could be because I always had Fenris and Anders in my party through the entirety of my playthroughs).  I would like to see a magistar from Tevinter or something that could tell another side to this story,like  blood magic isn't necessarily evil or Tevinter isn't as twisted and corrupt as we've heard. 


First, I disagree that it was worked to death. Two people at each others' throats doesn't really mean that Bioware gave it its due. Neither does the slipshod story they gave us.

Second, it's going to be the central focus of DAIII anyway.

Number 2:  Greywardens and Darkspawn.  I've heard alot of people wanting a return of these elements for the third game but I greatly disagree.  I did enjoy playing the warden in Origins and fighting the Darkspawn but I would like to see something else in Thedas.


Bioware has stated that the Grey Wardens and the Darkspawn are critical to DA's lore and will be explored further.

Perhaps what you don't want to return is the Warden as a protagonist for DAIII, and not necessarily the Grey Wardens and Darkspawn themselves?


Number 3:  The Chantry. 


Also important for DAIII.

You just had to pick three things important for DAIII, didn't you? Posted Image

#8
Blacklash93

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The Ethereal Writer Redux wrote...
You just had to pick three things important for DAIII, didn't you? Posted Image

There's not much left of DA currently once you take those away.

#9
Guest_Faerunner_*

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Being forced to play as a human. It got really old, really fast. I'm ready for race options back, Bioware.

(Also, all the game features and designs that apprently came from Mass Effect. This is not Mass Effect. This is Dragon Age. Let it be Dragon Age.)

#10
Gervaise

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I'm tired of the Orlesian nobility and the Orlesian Empire but there seems good news on that front since Orlais is now in melt down. I imagine the civil war will also play an important part of DA3. What I hope is that it results in a genuine new order and that you will be able to shape this - the drawback to this hope is that this will result in multiple endings that create problems with continuity further down the line, so I guess that ultimately some sort of status quo will be restored, likely as not as a result of some external threat bringing the waring factions together.

Still it would be satisfying setting up a new state and formulating its laws. May be Orlais could break down into a number of individual states, each having a different way of looking at things and then the player would end up shaping the one that best suits their world view. So if you are pro mage, you control that state, pro templar you help set up a different one and middle ground, a different one again. That way you could have varying results according to what your character chose but it would still be possible to carry forward their choices in a consistent manner since each state would exist in the future world but your character would only have influenced one of them.

#11
Urzon

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#1) Insane Villains.

Insanity is fine for the minor bad guys, but for the major leading bad guys; it is just a cop out on the character's motives. Loghain was a good villain because he had motives. He was a grey area character. Deep deep dark shade of grey, but grey nonetheless. Meredith started out that way in Act 1&2, but then she got her hands on the Idol. The Idol chewed up her character motive's, spat them out, gargled on the blood of oppressed innocents, and then picked its teeth with the glowy lightsaber of doom.

Don't get me started on Orsino...

#2) Inventory System.

Why can't i just carry everything around? What's the problem with unlimited inventory space? People might argue that it might break their immersion, but i'm already carrying around: 2 warhammers, 3 1h swords, 2 2h swords, a bow, a shield, 2 staves, 2 sets of leather armor, 3 plate, a robe, 30 potions/poisons of different types, and all sorts of random junk.

Shale isn't around to carry everything, and while Aveline looks like she has a strong back; I don't think she could handle all of that.

#3) Trips to the Fade.

There is always one. Unless it's heavily tied into the storyline or very important from character development, i would rather skip it.

#4) Different Cultures.

Thedas is a huge world, so why don't we see more of it? And usually when we do, why do we see mostly the bad parts? The Qunari i can understand, since the other two branches don't move into an area until it's conquered. Orlais, we only see the annoying and arrogant merchants and nobles. Tevinter, we only see evil slavers and magisters. Antiva, we only see Crows.

The only culture will really haven't seen the bad side yet is Rivian.

#5) Female Dwaves.

Need I saw more?

#12
robertthebard

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Blacklash93 wrote...

The Ethereal Writer Redux wrote...
You just had to pick three things important for DAIII, didn't you? Posted Image

There's not much left of DA currently once you take those away.

What else is left?  In Origins we started to explore the Wardens, and in 2 we started a war between mages and the Chantry.  It's not like there weren't mages and templars and Chantrys in the first installment too.

Hey, I know, maybe the next installment can be like Farmville?  I'm not sure how it works, other than "spam your friend list for help with xxxx" since that's what my FB account seems to be good for, but I'm sure that raising crops and livestock will be much more interesting than, I don't know, watching paint dry?  /sarcasm

Seriously though, we have a lot of threads lieing around that could be picked up.  We do know that Sandal is going to Orlais, we get that from Bodhan just before the end of 2.  Since they seem to be one staple of the franchise. it would be logical to assume that, even w/out any dev input elsewhere, which if we've had it I missed it, that we could be bound there next.  Since the mage/templar thing is kind of important, it affects most of the world, not just Ferelden or Kirkwall, it's kind of silly to assume that we'd just leave it there.

#13
Dutchess

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Combat wise I am sick of enemy waves and the endless boss battles with phases... Unfortunately for me they seem fond of the last one and probably will keep it, since both DLC's had them and the DLC's were apparently portraying which direction they want to take. I hate it though.

I agree with Urzon on insane villain. I've fought enough crazies in DA2, minor and major, to never see them again in future games.

I'm also tired of the "hero has mysteriously disappeared!". If they do not answer this great mystery in DA3 and instead let the next main character disappear as well, I'm... well, I'm going to be disappointed.

The over-the-top Orlesians and their accents... No more, please. But where are we going in DA3? Orlais. xD Oh well.

#14
Fast Jimmy

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I'm tired of the endless stream of questions that are always posed and are never addressed. People may think this is being done to "enhance the mystery" or "deepen the lore" but, in reality, most of it is the writers have no idea what the answers are or have no idea how they will actually introduce the answers into the story itself.

Which results in the writers having dozens upon dozens of backstory, concepts and knowledge that never get explicitly stated anywhere and then when they imagine ways to wrap things up, they can't keep track of what the audience has been told, making it seem to come out of nowhere or make it contradict a piece of lore that was established that the writers forgot about.

You see this a lot in TV, comics and video games, less often in movies and novels. Essentially, the more people you have involved in the writing process, the more likely you will see a ton of unresolved plot lines that only annoy the fans who try to make sense of the story or lore.



My suggestion to Bioware would be to take a note from Bethesda's TES series and hire some official Lore Masters. These are people (usually fans, starting out) that have an intimate knowledge of any scrap piece of information that gives an accounting of names, events, timelines and previously explained systems of world design, government, magical mechanics and various religions. That way, when the writers try and float an idea, it is run by these Lore Masters, who only know what the player knows, and they give feedback saying if it makes sense or is contradictory.

The DA series could use this sorely already, since any attempt to creating a timeline is an effort of loose interpretation and possible retcons... and its only two games in so far.

#15
Karlone123

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renjility wrote...

Combat wise I am sick of enemy waves and the endless boss battles with phases... Unfortunately for me they seem fond of the last one and probably will keep it, since both DLC's had them and the DLC's were apparently portraying which direction they want to take. I hate it though.

I agree with Urzon on insane villain. I've fought enough crazies in DA2, minor and major, to never see them again in future games.

I'm also tired of the "hero has mysteriously disappeared!". If they do not answer this great mystery in DA3 and instead let the next main character disappear as well, I'm... well, I'm going to be disappointed.

The over-the-top Orlesians and their accents... No more, please. But where are we going in DA3? Orlais. xD Oh well.


There's a slight chance our new character maybe Orlesian.

#16
Dutchess

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I know.... I hope my character will not sound like Isolde...

#17
mousestalker

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I'm mostly tired of nobles, human centric characters and walking everywhere.

#18
Vincent Laww

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I would like more non-human character exposure.

#19
EricHVela

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A return to multiple character races and histories would be nice, IMHO.

I'm bored with auto-travel, but let's face it. This is not The Elder Scrolls (which does have auto-travel as an option). So, that should probably stay.

I'm bored with abominations as Jello® monsters. I preferred the abominations like Connor and, I suppose, Anders, too. (Was the cat an abomination or just a disguise?)

I'm not a fan of singular quest hubs. Given the small scope of Dragon Age: Kirkwall, they pretty much had no room for more than one quest hub. I'm sure some would see the division of Kirkwall as multiple hubs, but the impression is more important than strict measurement. The fact that the player goes between them so much and so easily makes it seem more like one location than multiple ones. The illusion was that there was one hub despite its divisions.

Modifié par ReggarBlane, 12 juin 2012 - 07:51 .


#20
WotanAnubis

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Blood Mages.

Always with the Blood Mages. Some mages somewhere being evil somewhere? It's blood mages. Some mage killing people? It's a blood mage. Some mage (plotting to) escape the Circle they're imprisoned in? Blood mage.

It's always about blood mages.

Just once it'd be nice to come up against, say, a force mage using their power to crush the bones of their victims or something.

#21
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WIth combat they need to find a middle ground. I definitely do not want to go back to the Dragon age origins combat. As much as it is a great game the combat was tiring,bland and somewhat frustrating. When my mage awkwardly pokes the attacker when making an attack<oh god> Dragon age 2 was improved much better on this aspect but they need to find a middle ground and make it less out·ra·geous

#22
Wulfram

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Dalish clans.
Brothels
Blood mages. Some evil mages who don't use blood magic or get involved with demons would make a change.
Comedy Orlesians.
Antivan Crows.
Qunari, unless they've got round to actually invading.
Flemeth
Mabari

#23
Realmzmaster

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I am tired of a lack of urgency in the games.

#24
Ihatebadgames

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The game play getting a bit simple, like a cousin in Starkhaven.Dogs getting less animation as the series goes on.I am adding ME3 into that as there was a dog,sorta.Get away from the flea on a hotplate combat.

#25
DarkDragon777

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Mages vs. Templars got old really fast.