actionhero112 wrote...
The tunnel was blocked enough that they needed an Ogre to break through it. (basically it was blocked)
It showed no signs of ever having been blocked, nor is it ever stated to have been blocked. The Ogre could've charged through on the Archdemon's orders as a "Just do it for the lulz" scenario or a "Just to be safe" scenario, rather then a "Damn, we can't get through! Break it down!".
actionhero112 wrote...
I'll agree that the war was a huge part of the DA world, but the tactics were not. They didn't focus on the "epic pincer tactic of 1892 blessed" because it isn't important. Dragon Age isn't that kind of game. It's about character interaction and choices you make. Not mimicking realistic warfare.
If you're going to write about war, then you should mimic realistic warfare as much as possible. Being told Loghain is a great general, but failing to showcase it and even worse... contradicting it at a few instances is just bad.
Yes it's not the main focus, but we should at least see a few examples. Ostagar -- before the battle, as Cailan's charging out jeopardized the plan -- should've mimicked realistic warfare as much as possible, which really only would've taken a few lines saying the Tower of Ishal was being sealed off.
And then the Darkspawn pour through into it.
Realistic warfare
plus the storyline significance.
Boom. All it takes.
actionhero112 wrote...
-Did Lohgain ever intend to fight at Ostagar, or was it ruse? Doesn't seem he intended to fight considering Human Noble Origin.
Incorrect. David Gaider said that the Darkspawn that showed up were far more numerous then anyone anticipated -- Loghain included -- and that if he had a chance of winning the battle he would've charged.
He always intended to fight the battle, disagreements and arguments with Cailan aside.
actionhero112 wrote...
- Did Lohgain care whether Ostagar fell? Ostagar was essentially a way of surveying the Chasind, and served no purpose in the large scale fight against the blight. (Defeating the archdemon which is a dragon and can fly, Darkspawn had other ways of getting into Ferelden, it's not exactly an island)
Also incorrect I think. While the Archdemon can indeed fly, Ostagar was built so as to keep the Chasind Wilders out of Ferelden. The Darkspawn wouldn't be able to go into Ferelden any other way, short of going back underground and down and around into the countryside.
And yes he did care. At least, about the men he lost, Cailan included. About its military significance? I'd like to think so, considering it is strategically important -- per the lore. The fortress itself had a perfect opportunity to keep the defenders safe while enemies charge out. One need only look at a picture to see that the best thing to do is to keep your armies in the valley, protected by the walls on both sides, with your enemies charging out at you. Form a phalanx and things are safe.
actionhero112 wrote...
-Considering that the last blight was 300 years ago, and the wardens are secretive, is it any wonder why Lohgain didn't know Wardens were necessary to defeat the archdemon?
Where did I state anything saying otherwise, or that it was entirely the fault of Loghain? It's the Wardens' secrecy
as well as the army's failure to press the issue -- which includes Loghain -- that caused Loghain to be unaware of why they're necessary.
It's both sides' fault. How much is dependant on who you ask.
Although opinions on Duncan would've been improved for some people if he told the PC and Alistair that he was going to inform Loghain and Cailan of certain Warden secrets after the battle.
actionhero112 wrote...
-I take it you want realistic tactics such as those in medieval times
Sort of. I want the tactics such as those in medieval times to be adapted to suit the needs of the setting, magic included.
For example, if Loghain had the support of the entire Circle of Magi and Cailan didn't do an idiot charge: Having Mages on the bridge raining hellfire and tempest storms on the horde while the army stays in the valley forming a phalanx and archers in the back of the army are firing volleys of arrows into the sky towards their enemies.
There's a limit on how far we as players can send magic attacks, but I'd chalk that up to being more of a gameplay limitation rather then a lore limitation. Certainly, you can't rain an inferno down in Tevinter all the way from Ferelden. But I'd like to think that a Mage could rain an inferno down at any point he can actually see.
Modifié par The Ethereal Writer Redux, 10 juillet 2012 - 08:58 .