Multiplayer BG ToTSC not working
#1
Posté 11 juin 2012 - 06:17
I am trying to connect with my brother to play Baldur's Gate ToTSC. I had issues getting him to join a game I created through TCP/IP and have spent the last 2 days trying to find the solution. I have ran out of ideas. If anyone is able to help in any way possible please let me know. Below is information that would be important on the methods I've used in my attempts to get it to work.
Both laptops are connected to the same internet Router at the same house.
My laptops are windows 7.
Both Baldur's Gates games are the same version. V 1.3.5521.
Files are located in Program Files (x86) GOG.com Folder.
Both clients are in Windowed mode.
I tried using Hamachi and GameRanger with no success to assist in creating a connection. (Although hamachi shows that the computers are connected to each other)
My router is a Belkin Model F9K1103V1. It does not allow Port Forwarding, but allows DMZ which I attempted with no success.
I changed the Cache size to 1024 which didnt help.
I opened up multiple ports on the router which didn't help.
Again the issue I am having is that I create a game through TCP/IP and while in the party creation page, I tell my brother to connect to my computers IP and when he does it always brings up the message "Can Not Connect To The Gam Session." I looked through alot of fourms trying different methods to get it to work and everything I've tried hasn't worked. If anyone has any ideas or other methods that I could try please let me know. Any assistance is GREATLY appreciated! If you need any additional information that would be helpful to know I will respond ASAP.
Sincerely,
ajbleas
#2
Posté 11 juin 2012 - 09:58
#3
Posté 11 juin 2012 - 10:09
#4
Posté 11 juin 2012 - 10:18
This may be overkill, but if it still doesn't connect, perhaps create the guest's user as a standard user on the host laptop, with the same password. Yes I know, security's not my strong suite.
EDIT a crossover cable is a network cable with some wires switched so you can connect two computers directly, without going through a hub or switch. Most modern routers act as small LAN switches as well as connecting to the internet. A crossover cable would not work if you plugged it into a router/switch.
Modifié par The Potty 1, 11 juin 2012 - 10:23 .
#5
Posté 11 juin 2012 - 10:22
#6
Posté 11 juin 2012 - 10:24
#7
Posté 11 juin 2012 - 10:35
The Potty 1 wrote...
Yup should work. Try adding the user, if that doesn't work ask someone who knows what they're doing
I just tried your method and unfortunately it didn't work.
For anyone elses information, at this moment installed on both laptops is a fresh BG game with no patches or mods. The only alterations I did was added "ASyncEnumeration=1" right below [multiplayer] in the Baldur.ini file. The program is installed outside of Program Files.
#8
Posté 11 juin 2012 - 11:51
Presumably you've also checked that the game works correctly in multi-player mode on each computer (with a party controlled by a single player). Sometimes having other programs running at the time of installation (such as virus checkers and internet browsers) causes problems.
#9
Posté 11 juin 2012 - 04:12
Also, mention of changing a baldur.ini setting (gamespy to 0) for Tales of the Sword Coast in this link forums.pocketplane.net/index.php
edit, and yes 192.168.nnn.nnn addresses work so long as you don't have ethernet & wireless both active on 1 machine (I talk from experience here, took me a while to work out why sometimes it worked and others it didn't).
Modifié par Gate70, 11 juin 2012 - 04:19 .
#10
Posté 11 juin 2012 - 05:16
Grond0 wrote...
Presumably you've also checked that the game works correctly in multi-player mode on each computer (with a party controlled by a single player). Sometimes having other programs running at the time of installation (such as virus checkers and internet browsers) causes problems.
Thats the odd thing. Even when I try to get multiplayer working without trying to have a second person connect, I cant even click Done after importing one of the premade characters. This is all on the Character Arbitration page.
I will Reinstall both BG games with limited programs running at the same time to see if that changes anything.
Modifié par ajbleas, 11 juin 2012 - 05:29 .
#11
Posté 11 juin 2012 - 05:18
Gate70 wrote...
Have you allowed baldur.exe access through the Windows firewall of each pc?
Also, mention of changing a baldur.ini setting (gamespy to 0) for Tales of the Sword Coast in this link forums.pocketplane.net/index.php
edit, and yes 192.168.nnn.nnn addresses work so long as you don't have ethernet & wireless both active on 1 machine (I talk from experience here, took me a while to work out why sometimes it worked and others it didn't).
Thanks for the link. I added "Enabled=0" below the [Gamespy] line in baldur.ini file. No success. =(.
Both laptops are only connected wirelessly, and not to an ethernet, although we do have that option if necessary.
#12
Posté 11 juin 2012 - 05:53
windows.microsoft.com/en-us/windows7/Allow-a-program-to-communicate-through-Windows-Firewall
If the Done button doesn't work that could be problematic. Unless you just haven't selected your character by clicking the small skull icon next to him/her. Screenshot from TotSC.
#13
Posté 11 juin 2012 - 06:17
Gate70 wrote...
& added to the Windows firewall on each pc? (looked this up to make sure 7 is similar to how I remember Vistaaargh
windows.microsoft.com/en-us/windows7/Allow-a-program-to-communicate-through-Windows-Firewall
I was able to get multiplayer to work just for a single computer. I have BG communicating through windows firewall on both laptops and still isn't working. Any other suggestions?
#14
Posté 11 juin 2012 - 06:27
edit. Have PM'd you my current IP address and game is sat there. Will leave it running for 30 minutes or so if you decide to try it. No game password.
edit2. Just tried hosting on 1 laptop and clienting on another and that worked fine. Same vice-versa.
edit3. If I disable my router port-forwarding I can't connect even on my own network so it looks as though these are required;
TCP 2300-2400
TCP 6073-6073
UDP 2300-2400
UDP 6073-6073
TCP 47624-47624
UDP 47624-47624
So going back to your original note, if you can't port forward you would appear to have 3 choices.
1 try a crossover cable.
2 Buy a new router.
3 Forget about playing multiplayer.
Modifié par Gate70, 11 juin 2012 - 08:01 .
#15
Posté 11 juin 2012 - 10:25
If there are any other methods that you would like me to try please let me know.
EDIT: After doing alittle digging into Control Panel, Troubleshooting for the Network and Internet section, I ran across a incoming Connections portion and tried adding ToTSC to be accepted during incoming connections. The Troubleshooting did not fix the problem and the report said that "NatAlePortFilter" might be blocking the connection. If this narrows any ideas down for anyone im all ears on additional steps I need to take to disable this setting.
Modifié par ajbleas, 11 juin 2012 - 11:03 .
#16
Posté 11 juin 2012 - 11:29
Rather than trying to connect to 192.168.2.2 in-game you probably need to connect to the external address (details below).
If you put the host machine (say 192.168.2.2) into the DMZ you may want to check START > RUN > CMD
Ping 192.168.2.15 from 192.168.2.2 may not work
Likewise from 192.168.2.15 a PING 192.168.2.2 may not work
A ping from 192.168.2.15 to the external address might work
Your DMZ laptop may be accessible from the other laptop by pinging the external address, either found in your router menu pages or via a website such as Shields Up in the text as below.
www.grc.com/x/ne.dll
There
is no standard governing the format of these machine names, so this is
not something we can automatically determine for you. If several of the
numbers from your current IP address (nnn.nnn.nnn.nnn)
Finally, having a pc/laptop in the DMZ is generally not a good idea as it isn't protected by the router firewall or network address translation services.
#17
Posté 12 juin 2012 - 12:29
Gate70 wrote...
I'm not an expert on DMZ's having only used it for XBOX's, but some thoughts.
Rather than trying to connect to 192.168.2.2 in-game you probably need to connect to the external address (details below).
If you put the host machine (say 192.168.2.2) into the DMZ you may want to check START > RUN > CMD
Ping 192.168.2.15 from 192.168.2.2 may not work
Likewise from 192.168.2.15 a PING 192.168.2.2 may not work
A ping from 192.168.2.15 to the external address might work
I have the DMZ set up on the host laptop internal IP 192.168.2.2 External & Static IP 76.28.173.138. I was able to ping the second laptop from the host laptop, as well as ping both interal and external IPs from the second laptop.
#18
Posté 12 juin 2012 - 03:50
A; Use a cross over cable... 4 foot ($5) is the standard but you can get/ make longer.
computer1 --- cable --- computer2
If you have a uni or tafe that does computers in the area then they will be good people to ask because cables are considered old school... I'm with Gate70 in that DMZ is just asking for trouble.
#19
Posté 12 juin 2012 - 05:04
#20
Posté 12 juin 2012 - 07:48
Go into 'Control Panel\\Network and Internet\\Network and Sharing Center' on both laptops and click the network icon between the computer and the internet. Can you see the other computer or only your own? Maybe run the troubleshooter and go through 'HomeGroup'. If that doesn't work perhaps try 'Incoming connections', although I think that means remote connections, so not what you want.
Modifié par The Potty 1, 12 juin 2012 - 07:50 .
#21
Posté 12 juin 2012 - 09:02
#22
Posté 13 juin 2012 - 05:19
#23
Posté 13 juin 2012 - 07:39
I have done every method I could find on different fourms (increasing cache size to 1000 in config file, running in windowed mode, using Hamachi as a connection, changing router to DMZ, using crossover cable, installing outside of Program Files, using GameRanger, disabling firewalls and antivirus, etc) The only thing I was unable to do was to Port Forward because my router does not allow Port Forwarding, but it shouldn't matter if it allows DMZ do my understanding.
When i do a Incoming connection Troubleshoot, the only message I get is that NatAlePortFilter may be blocking the connection, however after looking into what exactly NatAlePortFilter is, I was unable to find any info that might be useful. (Possibly a clue, but I dont know how to track it)
BG is by far my brother and my absolute favorite game, and we will do nearly anything to get this thing working. If anyone has any ideas or suggestions I am all ears.
#24
Posté 13 juin 2012 - 10:51
www.wikihow.com/Connect-Two-Computers
#25
Posté 14 juin 2012 - 05:25
This thread:
http://answers.micro...e5-e728cb98550d
suggests it might be solved (temporarily at least) by switching off and re-starting your router. Is that something you've tried (it can be a cure for many problems)?
This thread:
http://www.vistax64....onnections.html
suggests that changing a registry entry might help.





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