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Why does everyone dislike the Krysae so much?


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#51
sydsyrious

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I tried it on an Engineer and had serious issues killing things with it. I think it might be something better with TC and that damage boost they get. I don't use it and mine's at X....wish I could give it to you.

#52
ABjerre

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won't speak for anyone else... but as a completionist gamer, thats partially it.

the other part of it is my sense of competition.

but wait, you might say, how can you get a sense of competition if its a sure thing?

simple.  to me winning, in the sense of completing my goal, is competition.  i don't care about how i get to the win, so long as i get the win.  contrary to popular opinion, the destination matters just as much, if not more, than the journey.


You can speak for me, as i completely agree. I will play whatever needed to maximize the teams likelihood of success - and if it sometimes involve a QMI with Krysae X, then so be it.

Modifié par ABjerre, 11 juin 2012 - 03:48 .


#53
Luck 13

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Lividliver wrote...

ABjerre wrote...

Have you ever seen anything survive on FBWGG against any team with decent weaponry? Also, while good at staggering, you make it sound like its a 3-shot job clearing a map, which is very much not the case. The Krysae is a good weapon for sertain jobs, but it fails equally hard in just as many scenarios.


At least in a FBWGG game where no krysae is used,enemies can actually make their way close enough to the players to be a threat or even come within melee grab range.Scores are also more even out too given that other decent weaponry don't have a proximity explosion that can affect clumped up enemies.Even tech bursts and biotic explosions require the right set ups before they will occur.

The krysae is indeed a 3 shot job.On an infiltrator,I have never seen anyone take more than a 3 shot clip to kill a phantom or other small mobs.If they are all grouped up togther,that 3 shot clip has a high possibility of wiping them all out.

For me I will admit I'm abit of a sniper purist having one team member with the krysae doesn't really bother me my response is "cool if thats their style I'm not one to b**ch about it" but for me its gotten to the point with alot of ps3 randoms I've been kicked for playing a infiltrator with a widow or i'll run into a group full of people using one which will tend to be really boring and i barely get to take out anything

#54
JiceDuresh

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Aiyie wrote...

oh, ill go back to being a widow sniper like i was before.

just that i will find myself frustrated more often by the more frequent losses that
result from not being able to makeup for the failings of the vast
majority of random players.

granted, on the flip side, it will make the wins more satisfying... but overall, i think that id find my
enjoyment of the game diminished because of the more frequent losses
(again though, not due to the game itself, but more due to the people
playing it).


The additional Irony here is that, when good players see you in a lobby with a Krysae infiltrator, they assume you have no skill.  Your bleak outlook on the ability of others is not a reason to leave things broken and your desire to win and only win is not a reason to continue to let power creep.  You will loose some gold games, as it should be, since it is supposed to be hard. Get over it and just start another one.

#55
Lividliver

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ABjerre wrote...


The point of FBWGG is to funnel the enemies into a close concentration at medium range. Any weapon with any AOE will be extremely effective there. The Striker or Falcon can achive exactly the same results. On maps where enemies are more spread and at larger distance, the scenario is quite different.

Again, any multi shot sniper can take out mooks with 1 shot and phantoms with 3. The case where they are grouped close enough to affect all is highly situational and is largely compensated for by the amount of blanks and other bugs that the Krysae suffers from. When shooting at a group of harder targets, more often than not, the shots detonate at different targets resulting in damaging them all, but killing none.


Using a krysae,you can engage at long range without even needing a clear line of sight.Assuming the usual camping spot in the lab on the lower level,the krysae can easily take out enemies spawning at the landing pad as they are walking up the ramp from it.Moreover,if one is camped just outside of the lab to the right near the ammo box,you can take out groups of enemies directly at one of their spawn points which is at the top of some ledge from which they jump down.

The striker and falcon don't work on the same proximity concept as the krysae,they don't explode automatically when an enemy is near.The stiker has a large amount of recoil and does far less damage per shot.The falcon has beeen nerfed and it still requires one to gauge the landing of their projectiles in order to hit anything at all.At the very least,I can say that both require more aim than the krysae.More importantly,the krysae does not suffer any form of hipfire penalty unlike other sniper rifles.

Regarding the multishot sniper,at least a non-krysae one isn't able to take out whole groups at a time.Case in point,an experienced infil with a black widow would be hard pressed to take out 3 or 4 phantoms (grouped up together and charging towards him),within the span of a clip of 3 rounds.The average infil and even possibly other classes armed with a krysae x can take them all out within a 3 round clip.

As for blanks and bugs,I assume they are not intentional and part of the developer's original design for the krysae.Thus,we should consider a scenario where the krysae's glitches are fixed.

Modifié par Lividliver, 11 juin 2012 - 09:37 .


#56
sirjimmus86

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I played a few games yesterday on Hydra vs cerberus on Gold.

1) We had a team of 3 infiltrators with valiant/bw/widow and 1 random soldier who although had a low score, played a good role in he used his falcon to keep us from getting swamped. He himself said he enjoyed this. So much fun was had by all, a bit of a sniper contest. E-peen played a role if you want to see it that way, but its hard to beat killing three guardians with one clip

2) Another team and game, again on Hydra, I was the only sniper this time, had an asari who bubbled Phantoms, a drell adept who was great at doing biotic combos with the asari, and a geth engineer with the harrier. All of us had fun, all felt useful, all got kills, straightforward win.

3) The engineer leaves, an infiltrator with Krysae shows up. Instead of 75 sniper rifle kills, I got 25. Do I care about the points - no. Was it boring to scope on something seconds before it blew up, along with the three enemies next to it? Yes.

Still won, it was sort of fun in a different way of "how can I kill something before this guy does?" but it just wasn't enjoyable enough to stick around even for the guaranteed win and credits next time.


So I don't hate it, but I don't really enjoy games as much when someone else uses it. It makes it more into a 'farming' style game than actually playing, its almost like FBWGG as all you have to do is sit there and the enemies just die.

#57
SinerAthin

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People seem to think the Rifle is OP, I guess.

I don't find it OP at all. On its own it's perfectly decent. But it does get a little tad strong with the Infil's cloak, I agree.

Maybe they should cap how much + damage it can receive from cloak and hunter mode, so that it will be balanced for the Infiltrators' WITHOUT making it USELESS for everyone else?

Tokenusername wrote...

I personally don't have alot of fun while wandering the map constatnly looking for something that hasn't been exploded yet.


Step up from Silver :P

On Reaper Gold there's ALWAYS targets in the later rounds :)

#58
DarkerCompanion

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JiceDuresh wrote...

The additional Irony here is that, when good players see you in a lobby with a Krysae infiltrator, they assume you have no skill.


I'm starting to develop this. At first I thought Krysae users would be great, but they are usually pretty poor, despite the broken gun. As a skilled Krysae user (abuser?) I am surprised when I roll up into a match with one or even two other Krysae Infiltrators, often Geth. I myself being a GI Krysae abuser, expect to have about an equal score, if not at least no more than 10k higher.

More often than not, the score results for a 3 Krysae Infiltrator match goes like such:

Me: 110000
Other GI Krysae user: 50000
mQuarian Krysae user: 40000
Poor sucker without a Krysae: 15000

I think that the xray vision accounts for a lot; namely, the ability to find enemies gives them an edge on non-Geth Krysae users.

#59
JiceDuresh

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SinerAthin wrote...

Maybe they should cap how much + damage it can receive from cloak and hunter mode, so that it will be balanced for the Infiltrators' WITHOUT making it USELESS for everyone else?



This is actaully what most are asking for. That it be made a AR instead of a Sniper Rifle. That's it, we know it's not broken on other classes, even if simple to use, but is just too abusable on Infiltrators.

#60
ABjerre

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Lividliver wrote...
Regarding the multishot sniper,at least a non-krysae one isn't able to take out whole groups at a time.Case in point,an experienced infil with a black widow would be hard pressed to take out 3 or 4 phantoms (grouped up together and charging towards him),within the span of a clip of 3 rounds.The average infil and even possibly other classes armed with a krysae x can take them all out within a 3 round clip.


If you show me a vid of you or anyone else in an unmodded game taking out 3 phantoms from 100% health and barriers with 3 shots from a Krysae with any mods+gear i'll agree with you that its possible - not likely, but possible when attempted enough times.

Untill then, i'll say that you are exaggerating its performance by a huge margin.

#61
joker_jack

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Using this on my ge, I can clean up up mobs and control crowds faster while people are concentrating on bigger, or I can help take done an elite while some one is doing an objective. Same with my se. It all depends on how you play it.

#62
Aiyie

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COLZ7R wrote...

Does it really 1 shot enemy on gold at higher levels? Only have it at 1 and to be honest i find it pretty poor, aim at something and if anything walks by you hit that instead!


dont think ive seen it one shot anything other than husks, assault troopers and geth troopers.

it will consistently 2 shot just about everything else though, including phantoms (makes cerberus incredibly easy).  which isn't really a problem, since the splash damage takes out multiple enemies at once, plus with a 3 round clip getting that follow up shot is really easy... add in cloaking being able to cancel the reload animation early and its even less of a problem.

i think the only things it won't 1 or 2 shot are ravagers, primes, brutes, banshees and atlas.  oh, also guardians (if you don't aim above or beside them).

#63
DarkerCompanion

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ABjerre wrote...

Lividliver wrote...
Regarding the multishot sniper,at least a non-krysae one isn't able to take out whole groups at a time.Case in point,an experienced infil with a black widow would be hard pressed to take out 3 or 4 phantoms (grouped up together and charging towards him),within the span of a clip of 3 rounds.The average infil and even possibly other classes armed with a krysae x can take them all out within a 3 round clip.


If you show me a vid of you or anyone else in an unmodded game taking out 3 phantoms from 100% health and barriers with 3 shots from a Krysae with any mods+gear i'll agree with you that its possible - not likely, but possible when attempted enough times.

Untill then, i'll say that you are exaggerating its performance by a huge margin.


This entire comparison is a little off-point.

Ignoring the unlikely chance for a multi-hit from piercing, and barring powers (which would apply to either gun) 3 Phantoms will take a minimum of 6 shots from the Black Widow, all very likely carefully aimed headshots. Any delay of much more than 5 seconds will allow the Phantom to get away and regen its shields.

A Krysae can very, very rapidly take out any 1 Phantom with heavy stagger an AoE damage, and hit more than one in close proximity. While it may take a higher NUMBER of shots (might take a whole clip to kill it due to variable damage), you can "bam bam bam" through its clip without aiming to kill one, and maybe take out or damage another, while the Black Widow requires precision aiming, which takes a lot of time.

Comparing bullet-to-bullet damage difference loses significance when 3 bullets from a Krysae can deal maximum damage in the time it takes to fire them, while 3 bullets from a BW require significant time to line up headshots, and if you miss, you lose a shot (one does not simply miss with Krysae, or so Sean Bean would say.)

Aiyie wrote...

dont think ive seen it one shot anything other than husks, assault troopers and geth troopers.


My Geth Infil, with max damage Networked AI, Cloak and Hunter vision, with a damage barrel and Sniper Gear 3 can 1-shot Rocket Troopers. If I trade out any one of these things I lose the ability (leaving them with 1-3 health bars) but I can make up for it with an ammo amp or a Sniper amp.

Modifié par DarkerCompanion, 11 juin 2012 - 09:43 .


#64
Aiyie

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Lividliver wrote...

ABjerre wrote...

Have you ever seen anything survive on FBWGG against any team with decent weaponry? Also, while good at staggering, you make it sound like its a 3-shot job clearing a map, which is very much not the case. The Krysae is a good weapon for sertain jobs, but it fails equally hard in just as many scenarios.


At least in a FBWGG game where no krysae is used,enemies can actually make their way close enough to the players to be a threat or even come within melee grab range.Scores are also more even out too given that other decent weaponry don't have a proximity explosion that can affect clumped up enemies.Even tech bursts and biotic explosions require the right set ups before they will occur.

The krysae is indeed a 3 shot job.On an infiltrator,I have never seen anyone take more than a 3 shot clip to kill a phantom or other small mobs.If they are all grouped up togther,that 3 shot clip has a high possibility of wiping them all out.


honestly... its this mindset that makes me use the krysae in random matches.

FBWG "strategy" is specifically designed so that enemies will never get close enough to be a legit threat.

its when, even when playing FBWG, that the bad guys do get close enough to be dangerous that i feel the need to break out the kryase.  and when i say dangerous, i don't mean not within counter grab range... i mean the average team that lets hunters sneak in behind the counters where they can't be grabbed.

a team that isn't capable of doing a FBWG match without letting the bad guys that close, is just too risky to not use the krysae... at least not if you want to be sure of making it to the end without pulling your hair out.

#65
DarthSliver

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You know what ill use whatever i need to so i can win and get the credits maybe when i unlocked everything and got everything to the max id care. But when im trying to unlock stuff i will do what it takes to win. In war you dont win by playing with weapons that arent good to use you win by using the best gear that is given to you and that means you play with the Krysae if it gets you to the goal your trying to get to. Winning is better than losing and if the team loses because I didnt use the best guns i had than I am at fault for why the team lost and I am pissed off for losing .

Dont get all this whining about using good guns that are given to you but than again this is BSN, the Bioware fanbase that whines louder than a newborn baby.

#66
Lividliver

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ABjerre wrote...

If you show me a vid of you or anyone else in an unmodded game taking out 3 phantoms from 100% health and barriers with 3 shots from a Krysae with any mods+gear i'll agree with you that its possible - not likely, but possible when attempted enough times.

Untill then, i'll say that you are exaggerating its performance by a huge margin.


It is rare for 3 or 4 phantoms to spawn in a group together at the same spot,much less for them to travel together.It will be hard to replicate this scenario but if I do come across it again,I'll take a vid,provided there is one on my team who is using a krysae x at that moment.

However,as others have attested to here in their posts,it is entirely possible to take out fresh phantoms within 3 or even 2 shots especially if you are an infiltrator.Even then,I'm sure you have seen plenty of scenarios where 2 phantoms grouped together can be taken out within a 3 round krysae x clip.What's more about 3 and above?It is not as if the krysae suffers from diminished damage the more enemies there are within its blast radius.

Modifié par Lividliver, 11 juin 2012 - 09:48 .


#67
MajesticKill

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ABjerre wrote...

Lividliver wrote...
Regarding the multishot sniper,at least a non-krysae one isn't able to take out whole groups at a time.Case in point,an experienced infil with a black widow would be hard pressed to take out 3 or 4 phantoms (grouped up together and charging towards him),within the span of a clip of 3 rounds.The average infil and even possibly other classes armed with a krysae x can take them all out within a 3 round clip.


If you show me a vid of you or anyone else in an unmodded game taking out 3 phantoms from 100% health and barriers with 3 shots from a Krysae with any mods+gear i'll agree with you that its possible - not likely, but possible when attempted enough times.

Untill then, i'll say that you are exaggerating its performance by a huge margin.


Regardless you can kill a group of 3+ phantoms in 3 seconds with a properly speced melee GI that strolls up to the group.  Or I would argue a striker with a properly speced inflitrator could do the same with its full clip (takes about the same time to unload the clip as it does for the Krysae?).  I've also seen videos with people properly using the scorpion to do the same thing in roughly the same amount of time.  Personally the Krysae is not my cup of tea and I perform better with the indra or valliant at lvl I than I do with the Krysae at lvl III.  And is it just me or does the Krysae perform poorly against the larger units?  It takes longer for me to down a prime with the Krysae than with a carnifex :whistle:

#68
Aiyie

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JiceDuresh wrote...

Aiyie wrote...

oh, ill go back to being a widow sniper like i was before.

just that i will find myself frustrated more often by the more frequent losses that
result from not being able to makeup for the failings of the vast
majority of random players.

granted, on the flip side, it will make the wins more satisfying... but overall, i think that id find my
enjoyment of the game diminished because of the more frequent losses
(again though, not due to the game itself, but more due to the people
playing it).


The additional Irony here is that, when good players see you in a lobby with a Krysae infiltrator, they assume you have no skill.  Your bleak outlook on the ability of others is not a reason to leave things broken and your desire to win and only win is not a reason to continue to let power creep.  You will loose some gold games, as it should be, since it is supposed to be hard. Get over it and just start another one.


yea, its a catch-22.

way i see it though, there is no way for me to reliably predict whether or not that lobby i just got kicked from is actually able to live up to its hype.  for all i know, they may be leagues ahead of me... but im just going to assume that they, like most randoms, are not.

it may be arrogant and elitist of me to assume that, but without being able to see them in action, and also knowing what i am capable of, and what im not capable of... ill trust my own limits over those of what is essentially, from my perspective, an unproven person.

i can't control them, so i don't let being kicked from a lobby bother me much.

as for losing... i disagree with the "as it should be" line.  yes, i may lose some, but that should not be accepted as a law, or something that is unavoidable.  if someone has the capability of winning once, they should be able to win all the time (especially in a coop game where you're going up against a scripted AI). 

there should never be an artificial limit placed on people that will guarantee a loss simply because nobody should win all the time.  the threshold to achieve complete victory should be high, but it should never be unachievable.

Modifié par Aiyie, 11 juin 2012 - 09:53 .


#69
DarkerCompanion

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MajesticKill wrote...
 It takes longer for me to down a prime with the Krysae than with a carnifex :whistle:


This single comment caught my attention. As someone who has run Carnifex on Salarian Engineers, Asari Adepts spec'd for MAX weapon damage, and even Infiltrators, I can tell you that if you are taking longer to kill a Prime with a Krysae than a Carnifex, you've made a mistake somewhere.

Krysae is usually a 8-12 shot kill on a prime, depending on the variable damage. Even before, that was hard to match with a Carnifex, because you had to aim for headshots, but now, without headshot damage, it will be hard to deal equal damage with the Carni, while you can just spam with Krysae.

#70
Blind2Society

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Yes the L33T people who find everything in this game easy as it is should be catered to, we get it.

We lesser beings should be forced to pull our hair out so that all you greater beings can feel challenged.

How bout this, if the the gun makes the game too easy for you don't use it. If you're complaining about others using it then you are simply mad that you didn't get as many points and/or the top score. And you're probably the same people that say there is no such thing as kill stealing in a co-op game. Hypocrites.

#71
Lividliver

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Aiyie wrote...

honestly... its this mindset that makes me use the krysae in random matches.

FBWG "strategy" is specifically designed so that enemies will never get close enough to be a legit threat.

its when, even when playing FBWG, that the bad guys do get close enough to be dangerous that i feel the need to break out the kryase.  and when i say dangerous, i don't mean not within counter grab range... i mean the average team that lets hunters sneak in behind the counters where they can't be grabbed.

a team that isn't capable of doing a FBWG match without letting the bad guys that close, is just too risky to not use the krysae... at least not if you want to be sure of making it to the end without pulling your hair out.



A full team of infils using it on FBWGG,makes for the opposite extreme whereby it turns into a snooze fest of just popping out from behind cover,shoot in general direction and things die.

I have begun noticing an increasing prevalance of players running about with nothing other than an infil krysae.If this keeps up,this game will become boring fast since nothing is more effective at killing than playing an infil krysae.People scream for variety in gameplay but isn't this working against what they are shouting out for?

Modifié par Lividliver, 11 juin 2012 - 09:56 .


#72
ABjerre

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Lividliver wrote...
It is rare for 3 or 4 phantoms to spawn in a group together at the same spot,much less for them to travel together.It will be hard to replicate this scenario but if I do come across it again,I'll take a vid,provided there is one on my team who is using a krysae x at that moment.

However,as others have attested to here in their posts,it is entirely possible to take out fresh phantoms within 3 or even 2 shots especially if you are an infiltrator.Even then,I'm sure you have seen plenty of scenarios where 2 phantoms grouped together can be taken out within a 3 round krysae x clip.What's more about 3 and above?It is not as if the krysae suffers from diminished damage the more enemies there are within its blast radius.


Then by extention if all the mooks of all the waves spawned at the same time and moved right on top of eachother, you could take out all of them in 3 shots, but when game design and movement pattern makes it impossible, that is also, just like the one you describe where 4 phantoms move on top of eachother, and none of them target you, not a factor to be counted into the equation.

MajesticKill wrote...
Personally the Krysae is not my cup of tea and I perform better with the indra or valliant at lvl I than I do with the Krysae at lvl III.  And is it just me or does the Krysae perform poorly against the larger units?


I've noticed this too, its not just you. The Krysae is a good gun for taking out the trash, but it does nothing that cant be achieved by other means.

Modifié par ABjerre, 11 juin 2012 - 09:58 .


#73
B3ckett

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It's tiresome to use a power or shoot the last bullet at targets, that are constantly exploding.
I bet it's fun for the krysae's owner, but for me it's the other way round.

A good player with this gun in a small room = nothing to kill and just empty shots/power uses.

#74
Aiyie

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DarkerCompanion wrote...

JiceDuresh wrote...

The additional Irony here is that, when good players see you in a lobby with a Krysae infiltrator, they assume you have no skill.


I'm starting to develop this. At first I thought Krysae users would be great, but they are usually pretty poor, despite the broken gun. As a skilled Krysae user (abuser?) I am surprised when I roll up into a match with one or even two other Krysae Infiltrators, often Geth. I myself being a GI Krysae abuser, expect to have about an equal score, if not at least no more than 10k higher.

More often than not, the score results for a 3 Krysae Infiltrator match goes like such:

Me: 110000
Other GI Krysae user: 50000
mQuarian Krysae user: 40000
Poor sucker without a Krysae: 15000

I think that the xray vision accounts for a lot; namely, the ability to find enemies gives them an edge on non-Geth Krysae users.


part of this is accounted for in the same way everyone not using a krysae gets low scores.

there just aren't enough bad guys to go around for everyone... one krysae user will get all the points simply because of the aoe explosions and registering the actual kill.

sort of like how a team full of biotics will always have one that way outscores the others because of the way biotic explosions, and the resulting kills, are scored.

#75
GodlessPaladin

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The simple answer to the OP's question is that...
-It is disproportionately powerful compared to other Infiltrator weapon choices, with next to no downsides to offset its advantages.
-It requires relatively little skill to use to its potential.
-It exasperates the advantage of Infiltrators due to truly outstanding synergy with them.
-Balance affects many aspects of fun for many people, and many understand this to some degree or another.

Modifié par GodlessPaladin, 11 juin 2012 - 10:05 .